Searched refs:numTexturesAvailable (Results 1 – 1 of 1) sorted by relevance
464 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures() local465 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()467 mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable); in setupTextures()469 numTexturesToBind = numTexturesAvailable; in setupTextures()