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Searched refs:TEXCOORD0_LOCATION (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h42 TEXCOORD0_LOCATION = 4, enumerator
317 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
323 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
329 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
401 …ntState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
DGLDecoderContextData.h31 TEXCOORD0_LOCATION = 4, enumerator
DGLClientState.cpp46 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()
147 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()
178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()
/sdk/emulator/opengl/host/libs/GLESv1_dec/
DGLDecoder.cpp161 (GLDecoderContextData::TEXCOORD0_LOCATION + unit)); in s_glTexCoordPointerData()
165 … (GLDecoderContextData::TEXCOORD0_LOCATION + unit))); in s_glTexCoordPointerData()