Searched refs:bit (Results 1 – 6 of 6) sorted by relevance
112 GGLfixed bit = 0x800000; in gglSqrtx() local115 GGLfixed temp = bit + (r<<1); in gglSqrtx()119 r += bit; in gglSqrtx()123 } while (bit>>=1); in gglSqrtx()
109 static int bitmap_get_bit(u8 *bitmap, u32 bit) in bitmap_get_bit() argument111 if (bitmap[bit / 8] & 1 << (bit % 8)) in bitmap_get_bit()
180 static int bitmap_set_bit(u8 *bitmap, u32 bit) in bitmap_set_bit() argument182 if (bitmap[bit / 8] & 1 << (bit % 8)) in bitmap_set_bit()185 bitmap[bit / 8] |= 1 << (bit % 8); in bitmap_set_bit()189 static int bitmap_set_8_bits(u8 *bitmap, u32 bit) in bitmap_set_8_bits() argument191 int ret = bitmap[bit / 8]; in bitmap_set_8_bits()192 bitmap[bit / 8] = 0xFF; in bitmap_set_8_bits()
324 static int bitmap_get_bit(u8 *bitmap, u32 bit) in bitmap_get_bit() argument326 if (bitmap[bit / 8] & (1 << (bit % 8))) in bitmap_get_bit()332 static void bitmap_clear_bit(u8 *bitmap, u32 bit) in bitmap_clear_bit() argument334 bitmap[bit / 8] &= ~(1 << (bit % 8)); in bitmap_clear_bit()
149 Please use a compiler that supports a 64-bit integer type (or wider);
29 32 bit words which are sent across the wire in little endian format.