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1// Copyright 2011 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28/**
29 * Constructs a Splay tree.  A splay tree is a self-balancing binary
30 * search tree with the additional property that recently accessed
31 * elements are quick to access again. It performs basic operations
32 * such as insertion, look-up and removal in O(log(n)) amortized time.
33 *
34 * @constructor
35 */
36function SplayTree() {
37};
38
39
40/**
41 * Pointer to the root node of the tree.
42 *
43 * @type {SplayTree.Node}
44 * @private
45 */
46SplayTree.prototype.root_ = null;
47
48
49/**
50 * @return {boolean} Whether the tree is empty.
51 */
52SplayTree.prototype.isEmpty = function() {
53  return !this.root_;
54};
55
56
57/**
58 * Inserts a node into the tree with the specified key and value if
59 * the tree does not already contain a node with the specified key. If
60 * the value is inserted, it becomes the root of the tree.
61 *
62 * @param {number} key Key to insert into the tree.
63 * @param {*} value Value to insert into the tree.
64 */
65SplayTree.prototype.insert = function(key, value) {
66  if (this.isEmpty()) {
67    this.root_ = new SplayTree.Node(key, value);
68    return;
69  }
70  // Splay on the key to move the last node on the search path for
71  // the key to the root of the tree.
72  this.splay_(key);
73  if (this.root_.key == key) {
74    return;
75  }
76  var node = new SplayTree.Node(key, value);
77  if (key > this.root_.key) {
78    node.left = this.root_;
79    node.right = this.root_.right;
80    this.root_.right = null;
81  } else {
82    node.right = this.root_;
83    node.left = this.root_.left;
84    this.root_.left = null;
85  }
86  this.root_ = node;
87};
88
89
90/**
91 * Removes a node with the specified key from the tree if the tree
92 * contains a node with this key. The removed node is returned. If the
93 * key is not found, an exception is thrown.
94 *
95 * @param {number} key Key to find and remove from the tree.
96 * @return {SplayTree.Node} The removed node.
97 */
98SplayTree.prototype.remove = function(key) {
99  if (this.isEmpty()) {
100    throw Error('Key not found: ' + key);
101  }
102  this.splay_(key);
103  if (this.root_.key != key) {
104    throw Error('Key not found: ' + key);
105  }
106  var removed = this.root_;
107  if (!this.root_.left) {
108    this.root_ = this.root_.right;
109  } else {
110    var right = this.root_.right;
111    this.root_ = this.root_.left;
112    // Splay to make sure that the new root has an empty right child.
113    this.splay_(key);
114    // Insert the original right child as the right child of the new
115    // root.
116    this.root_.right = right;
117  }
118  return removed;
119};
120
121
122/**
123 * Returns the node having the specified key or null if the tree doesn't contain
124 * a node with the specified key.
125 *
126 * @param {number} key Key to find in the tree.
127 * @return {SplayTree.Node} Node having the specified key.
128 */
129SplayTree.prototype.find = function(key) {
130  if (this.isEmpty()) {
131    return null;
132  }
133  this.splay_(key);
134  return this.root_.key == key ? this.root_ : null;
135};
136
137
138/**
139 * @return {SplayTree.Node} Node having the maximum key value.
140 */
141SplayTree.prototype.findMax = function(opt_startNode) {
142  if (this.isEmpty()) {
143    return null;
144  }
145  var current = opt_startNode || this.root_;
146  while (current.right) {
147    current = current.right;
148  }
149  return current;
150};
151
152
153/**
154 * @return {SplayTree.Node} Node having the maximum key value that
155 *     is less than the specified key value.
156 */
157SplayTree.prototype.findGreatestLessThan = function(key) {
158  if (this.isEmpty()) {
159    return null;
160  }
161  // Splay on the key to move the node with the given key or the last
162  // node on the search path to the top of the tree.
163  this.splay_(key);
164  // Now the result is either the root node or the greatest node in
165  // the left subtree.
166  if (this.root_.key < key) {
167    return this.root_;
168  } else if (this.root_.left) {
169    return this.findMax(this.root_.left);
170  } else {
171    return null;
172  }
173};
174
175
176/**
177 * @return {Array<*>} An array containing all the keys of tree's nodes.
178 */
179SplayTree.prototype.exportKeys = function() {
180  var result = [];
181  if (!this.isEmpty()) {
182    this.root_.traverse_(function(node) { result.push(node.key); });
183  }
184  return result;
185};
186
187
188/**
189 * Perform the splay operation for the given key. Moves the node with
190 * the given key to the top of the tree.  If no node has the given
191 * key, the last node on the search path is moved to the top of the
192 * tree. This is the simplified top-down splaying algorithm from:
193 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
194 *
195 * @param {number} key Key to splay the tree on.
196 * @private
197 */
198SplayTree.prototype.splay_ = function(key) {
199  if (this.isEmpty()) {
200    return;
201  }
202  // Create a dummy node.  The use of the dummy node is a bit
203  // counter-intuitive: The right child of the dummy node will hold
204  // the L tree of the algorithm.  The left child of the dummy node
205  // will hold the R tree of the algorithm.  Using a dummy node, left
206  // and right will always be nodes and we avoid special cases.
207  var dummy, left, right;
208  dummy = left = right = new SplayTree.Node(null, null);
209  var current = this.root_;
210  while (true) {
211    if (key < current.key) {
212      if (!current.left) {
213        break;
214      }
215      if (key < current.left.key) {
216        // Rotate right.
217        var tmp = current.left;
218        current.left = tmp.right;
219        tmp.right = current;
220        current = tmp;
221        if (!current.left) {
222          break;
223        }
224      }
225      // Link right.
226      right.left = current;
227      right = current;
228      current = current.left;
229    } else if (key > current.key) {
230      if (!current.right) {
231        break;
232      }
233      if (key > current.right.key) {
234        // Rotate left.
235        var tmp = current.right;
236        current.right = tmp.left;
237        tmp.left = current;
238        current = tmp;
239        if (!current.right) {
240          break;
241        }
242      }
243      // Link left.
244      left.right = current;
245      left = current;
246      current = current.right;
247    } else {
248      break;
249    }
250  }
251  // Assemble.
252  left.right = current.left;
253  right.left = current.right;
254  current.left = dummy.right;
255  current.right = dummy.left;
256  this.root_ = current;
257};
258
259
260/**
261 * Constructs a Splay tree node.
262 *
263 * @param {number} key Key.
264 * @param {*} value Value.
265 */
266SplayTree.Node = function(key, value) {
267  this.key = key;
268  this.value = value;
269};
270
271
272/**
273 * @type {SplayTree.Node}
274 */
275SplayTree.Node.prototype.left = null;
276
277
278/**
279 * @type {SplayTree.Node}
280 */
281SplayTree.Node.prototype.right = null;
282
283
284/**
285 * Performs an ordered traversal of the subtree starting at
286 * this SplayTree.Node.
287 *
288 * @param {function(SplayTree.Node)} f Visitor function.
289 * @private
290 */
291SplayTree.Node.prototype.traverse_ = function(f) {
292  var current = this;
293  while (current) {
294    var left = current.left;
295    if (left) left.traverse_(f);
296    f(current);
297    current = current.right;
298  }
299};
300
301SplayTree.prototype.traverseBreadthFirst = function (f) {
302  if (f(this.root_.value)) return;
303
304  var stack = [this.root_];
305  var length = 1;
306
307  while (length > 0) {
308    var new_stack = new Array(stack.length * 2);
309    var new_length = 0;
310    for (var i = 0; i < length; i++) {
311      var n = stack[i];
312      var l = n.left;
313      var r = n.right;
314      if (l) {
315        if (f(l.value)) return;
316        new_stack[new_length++] = l;
317      }
318      if (r) {
319        if (f(r.value)) return;
320        new_stack[new_length++] = r;
321      }
322    }
323    stack = new_stack;
324    length = new_length;
325  }
326};
327