/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "RunLoop.h" #import "WorkItem.h" void RunLoop::performWork(void* context) { // Wrap main thread in an Autorelease pool. Sending messages can call // into objc code and accumulate memory. if (current() == main()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; static_cast(context)->performWork(); [pool drain]; } else static_cast(context)->performWork(); } RunLoop::RunLoop() { m_runLoop = CFRunLoopGetCurrent(); CFRunLoopSourceContext context = { 0, this, 0, 0, 0, 0, 0, 0, 0, performWork }; m_runLoopSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context); CFRunLoopAddSource(m_runLoop, m_runLoopSource, kCFRunLoopCommonModes); } RunLoop::~RunLoop() { // FIXME: Tear down the work item queue here. CFRunLoopSourceInvalidate(m_runLoopSource); CFRelease(m_runLoopSource); } void RunLoop::run() { if (current() == main()) { // Use -[NSApplication run] for the main run loop. [NSApp run]; } else { // Otherwise, use NSRunLoop. We do this because it sets up an autorelease pool for us. [[NSRunLoop currentRunLoop] run]; } } void RunLoop::stop() { ASSERT(m_runLoop == CFRunLoopGetCurrent()); if (m_runLoop == main()->m_runLoop) { [NSApp stop:nil]; NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype: 0 data1:0 data2:0]; [NSApp postEvent:event atStart:true]; } else CFRunLoopStop(m_runLoop); } void RunLoop::wakeUp() { CFRunLoopSourceSignal(m_runLoopSource); CFRunLoopWakeUp(m_runLoop); } // RunLoop::Timer void RunLoop::TimerBase::timerFired(CFRunLoopTimerRef, void* context) { TimerBase* timer = static_cast(context); // Wrap main thread in an Autorelease pool. The timer can call // into objc code and accumulate memory outside of the main event loop. if (current() == main()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; timer->fired(); [pool drain]; } else timer->fired(); } RunLoop::TimerBase::TimerBase(RunLoop* runLoop) : m_runLoop(runLoop) , m_timer(0) { } RunLoop::TimerBase::~TimerBase() { stop(); } void RunLoop::TimerBase::start(double nextFireInterval, bool repeat) { if (m_timer) stop(); CFRunLoopTimerContext context = { 0, this, 0, 0, 0 }; CFTimeInterval repeatInterval = repeat ? nextFireInterval : 0; m_timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + nextFireInterval, repeatInterval, 0, 0, timerFired, &context); CFRunLoopAddTimer(m_runLoop->m_runLoop, m_timer, kCFRunLoopCommonModes); } void RunLoop::TimerBase::stop() { if (!m_timer) return; CFRunLoopTimerInvalidate(m_timer); CFRelease(m_timer); m_timer = 0; } bool RunLoop::TimerBase::isActive() const { return m_timer && CFRunLoopTimerIsValid(m_timer); }