page.title=Drag and Drop page.tags="clipdata","dragevent","onlongclicklistener" @jd:body

Quickview

In this document

  1. Overview
    1. The drag/drop process
    2. The drag event listener and callback method
    3. Drag events
    4. The drag shadow
  2. Designing a Drag and Drop Operation
    1. Starting a drag
    2. Responding to a drag start
    3. Handling events during the drag
    4. Responding to a drop
    5. Responding to a drag end
    6. Responding to drag events: an example

Key classes

  1. {@link android.view.View View}
  2. {@link android.view.View.OnLongClickListener OnLongClickListener}
  3. {@link android.view.View.OnDragListener OnDragListener}
  4. {@link android.view.DragEvent DragEvent}
  5. {@link android.view.View.DragShadowBuilder DragShadowBuilder}
  6. {@link android.content.ClipData ClipData}
  7. {@link android.content.ClipDescription ClipDescription}

Related Samples

  1. Honeycomb Gallery.
  2. DragAndDropDemo.java and DraggableDot.java in Api Demos.

See also

  1. Content Providers
  2. Input Events

With the Android drag/drop framework, you can allow your users to move data from one View to another View in the current layout using a graphical drag and drop gesture. The framework includes a drag event class, drag listeners, and helper methods and classes.

Although the framework is primarily designed for data movement, you can use it for other UI actions. For example, you could create an app that mixes colors when the user drags a color icon over another icon. The rest of this topic, however, describes the framework in terms of data movement.

Overview

A drag and drop operation starts when the user makes some gesture that you recognize as a signal to start dragging data. In response, your application tells the system that the drag is starting. The system calls back to your application to get a representation of the data being dragged. As the user's finger moves this representation (a "drag shadow") over the current layout, the system sends drag events to the drag event listener objects and drag event callback methods associated with the {@link android.view.View} objects in the layout. Once the user releases the drag shadow, the system ends the drag operation.

You create a drag event listener object ("listeners") from a class that implements {@link android.view.View.OnDragListener}. You set the drag event listener object for a View with the View object's {@link android.view.View#setOnDragListener(View.OnDragListener) setOnDragListener()} method. Each View object also has a {@link android.view.View#onDragEvent(DragEvent) onDragEvent()} callback method. Both of these are described in more detail in the section The drag event listener and callback method.

Note: For the sake of simplicity, the following sections refer to the routine that receives drag events as the "drag event listener", even though it may actually be a callback method.

When you start a drag, you include both the data you are moving and metadata describing this data as part of the call to the system. During the drag, the system sends drag events to the drag event listeners or callback methods of each View in the layout. The listeners or callback methods can use the metadata to decide if they want to accept the data when it is dropped. If the user drops the data over a View object, and that View object's listener or callback method has previously told the system that it wants to accept the drop, then the system sends the data to the listener or callback method in a drag event.

Your application tells the system to start a drag by calling the {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} method. This tells the system to start sending drag events. The method also sends the data that you are dragging.

You can call {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} for any attached View in the current layout. The system only uses the View object to get access to global settings in your layout.

Once your application calls {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}, the rest of the process uses events that the system sends to the View objects in your current layout.

The drag/drop process

There are basically four steps or states in the drag and drop process:

Started
In response to the user's gesture to begin a drag, your application calls {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} to tell the system to start a drag. The arguments {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} provide the data to be dragged, metadata for this data, and a callback for drawing the drag shadow.

The system first responds by calling back to your application to get a drag shadow. It then displays the drag shadow on the device.

Next, the system sends a drag event with action type {@link android.view.DragEvent#ACTION_DRAG_STARTED} to the drag event listeners for all the View objects in the current layout. To continue to receive drag events, including a possible drop event, a drag event listener must return true. This registers the listener with the system. Only registered listeners continue to receive drag events. At this point, listeners can also change the appearance of their View object to show that the listener can accept a drop event.

If the drag event listener returns false, then it will not receive drag events for the current operation until the system sends a drag event with action type {@link android.view.DragEvent#ACTION_DRAG_ENDED}. By sending false, the listener tells the system that it is not interested in the drag operation and does not want to accept the dragged data.

Continuing
The user continues the drag. As the drag shadow intersects the bounding box of a View object, the system sends one or more drag events to the View object's drag event listener (if it is registered to receive events). The listener may choose to alter its View object's appearance in response to the event. For example, if the event indicates that the drag shadow has entered the bounding box of the View (action type {@link android.view.DragEvent#ACTION_DRAG_ENTERED}), the listener can react by highlighting its View.
Dropped
The user releases the drag shadow within the bounding box of a View that can accept the data. The system sends the View object's listener a drag event with action type {@link android.view.DragEvent#ACTION_DROP}. The drag event contains the data that was passed to the system in the call to {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} that started the operation. The listener is expected to return boolean true to the system if code for accepting the drop succeeds.

Note that this step only occurs if the user drops the drag shadow within the bounding box of a View whose listener is registered to receive drag events. If the user releases the drag shadow in any other situation, no {@link android.view.DragEvent#ACTION_DROP} drag event is sent.

Ended
After the user releases the drag shadow, and after the system sends out (if necessary) a drag event with action type {@link android.view.DragEvent#ACTION_DROP}, the system sends out a drag event with action type {@link android.view.DragEvent#ACTION_DRAG_ENDED} to indicate that the drag operation is over. This is done regardless of where the user released the drag shadow. The event is sent to every listener that is registered to receive drag events, even if the listener received the {@link android.view.DragEvent#ACTION_DROP} event.

Each of these four steps is described in more detail in the section Designing a Drag and Drop Operation.

The drag event listener and callback method

A View receives drag events with either a drag event listener that implements {@link android.view.View.OnDragListener} or with its {@link android.view.View#onDragEvent(DragEvent)} callback method. When the system calls the method or listener, it passes to them a {@link android.view.DragEvent} object.

You will probably want to use the listener in most cases. When you design UIs, you usually don't subclass View classes, but using the callback method forces you to do this in order to override the method. In comparison, you can implement one listener class and then use it with several different View objects. You can also implement it as an anonymous inline class. To set the listener for a View object, call {@link android.view.View#setOnDragListener(android.view.View.OnDragListener) setOnDragListener()}.

You can have both a listener and a callback method for View object. If this occurs, the system first calls the listener. The system doesn't call the callback method unless the listener returns false.

The combination of the {@link android.view.View#onDragEvent(DragEvent)} method and {@link android.view.View.OnDragListener} is analogous to the combination of the {@link android.view.View#onTouchEvent(MotionEvent) onTouchEvent()} and {@link android.view.View.OnTouchListener} used with touch events.

Drag events

The system sends out a drag event in the form of a {@link android.view.DragEvent} object. The object contains an action type that tells the listener what is happening in the drag/drop process. The object contains other data, depending on the action type.

To get the action type, a listener calls {@link android.view.DragEvent#getAction()}. There are six possible values, defined by constants in the {@link android.view.DragEvent} class. These are listed in table 1.

The {@link android.view.DragEvent} object also contains the data that your application provided to the system in the call to {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}. Some of the data is valid only for certain action types. The data that is valid for each action type is summarized in table 2. It is also described in detail with the event for which it is valid in the section Designing a Drag and Drop Operation.

Table 1. DragEvent action types

getAction() value Meaning
{@link android.view.DragEvent#ACTION_DRAG_STARTED} A View object's drag event listener receives this event action type just after the application calls {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()} and gets a drag shadow.
{@link android.view.DragEvent#ACTION_DRAG_ENTERED} A View object's drag event listener receives this event action type when the drag shadow has just entered the bounding box of the View. This is the first event action type the listener receives when the drag shadow enters the bounding box. If the listener wants to continue receiving drag events for this operation, it must return boolean true to the system.
{@link android.view.DragEvent#ACTION_DRAG_LOCATION} A View object's drag event listener receives this event action type after it receives a {@link android.view.DragEvent#ACTION_DRAG_ENTERED} event while the drag shadow is still within the bounding box of the View.
{@link android.view.DragEvent#ACTION_DRAG_EXITED} A View object's drag event listener receives this event action type after it receives a {@link android.view.DragEvent#ACTION_DRAG_ENTERED} and at least one {@link android.view.DragEvent#ACTION_DRAG_LOCATION} event, and after the user has moved the drag shadow outside the bounding box of the View.
{@link android.view.DragEvent#ACTION_DROP} A View object's drag event listener receives this event action type when the user releases the drag shadow over the View object. This action type is only sent to a View object's listener if the listener returned boolean true in response to the {@link android.view.DragEvent#ACTION_DRAG_STARTED} drag event. This action type is not sent if the user releases the drag shadow on a View whose listener is not registered, or if the user releases the drag shadow on anything that is not part of the current layout.

The listener is expected to return boolean true if it successfully processes the drop. Otherwise, it should return false.

{@link android.view.DragEvent#ACTION_DRAG_ENDED} A View object's drag event listener receives this event action type when the system is ending the drag operation. This action type is not necessarily preceded by an {@link android.view.DragEvent#ACTION_DROP} event. If the system sent a {@link android.view.DragEvent#ACTION_DROP}, receiving the {@link android.view.DragEvent#ACTION_DRAG_ENDED} action type does not imply that the drop operation succeeded. The listener must call {@link android.view.DragEvent#getResult()} to get the value that was returned in response to {@link android.view.DragEvent#ACTION_DROP}. If an {@link android.view.DragEvent#ACTION_DROP} event was not sent, then {@link android.view.DragEvent#getResult()} returns false.

Table 2. Valid DragEvent data by action type

{@link android.view.DragEvent#getAction()} value {@link android.view.DragEvent#getClipDescription()} value {@link android.view.DragEvent#getLocalState()} value {@link android.view.DragEvent#getX()} value {@link android.view.DragEvent#getY()} value {@link android.view.DragEvent#getClipData()} value {@link android.view.DragEvent#getResult()} value
{@link android.view.DragEvent#ACTION_DRAG_STARTED} X X X      
{@link android.view.DragEvent#ACTION_DRAG_ENTERED} X X X X    
{@link android.view.DragEvent#ACTION_DRAG_LOCATION} X X X X    
{@link android.view.DragEvent#ACTION_DRAG_EXITED} X X        
{@link android.view.DragEvent#ACTION_DROP} X X X X X  
{@link android.view.DragEvent#ACTION_DRAG_ENDED} X X       X

The {@link android.view.DragEvent#getAction()}, {@link android.view.DragEvent#describeContents()}, {@link android.view.DragEvent#writeToParcel(Parcel,int) writeToParcel()}, and {@link android.view.DragEvent#toString()} methods always return valid data.

If a method does not contain valid data for a particular action type, it returns either null or 0, depending on its result type.

The drag shadow

During a drag and drop operation, the system displays a image that the user drags. For data movement, this image represents the data being dragged. For other operations, the image represents some aspect of the drag operation.

The image is called a drag shadow. You create it with methods you declare for a {@link android.view.View.DragShadowBuilder} object, and then pass it to the system when you start a drag using {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}. As part of its response to {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}, the system invokes the callback methods you've defined in {@link android.view.View.DragShadowBuilder} to obtain a drag shadow.

The {@link android.view.View.DragShadowBuilder} class has two constructors:

{@link android.view.View.DragShadowBuilder#View.DragShadowBuilder(View)}
This constructor accepts any of your application's {@link android.view.View} objects. The constructor stores the View object in the {@link android.view.View.DragShadowBuilder} object, so during the callback you can access it as you construct your drag shadow. It doesn't have to be associated with the View (if any) that the user selected to start the drag operation.

If you use this constructor, you don't have to extend {@link android.view.View.DragShadowBuilder} or override its methods. By default, you will get a drag shadow that has the same appearance as the View you pass as an argument, centered under the location where the user is touching the screen.

{@link android.view.View.DragShadowBuilder#View.DragShadowBuilder()}
If you use this constructor, no View object is available in the {@link android.view.View.DragShadowBuilder} object (the field is set to null). If you use this constructor, and you don't extend {@link android.view.View.DragShadowBuilder} or override its methods, you will get an invisible drag shadow. The system does not give an error.

The {@link android.view.View.DragShadowBuilder} class has two methods:

{@link android.view.View.DragShadowBuilder#onProvideShadowMetrics(Point,Point) onProvideShadowMetrics()}
The system calls this method immediately after you call {@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}. Use it to send to the system the dimensions and touch point of the drag shadow. The method has two arguments:
dimensions
A {@link android.graphics.Point} object. The drag shadow width goes in {@link android.graphics.Point#x} and its height goes in {@link android.graphics.Point#y}.
touch_point
A {@link android.graphics.Point} object. The touch point is the location within the drag shadow that should be under the user's finger during the drag. Its X position goes in {@link android.graphics.Point#x} and its Y position goes in {@link android.graphics.Point#y}
{@link android.view.View.DragShadowBuilder#onDrawShadow(Canvas) onDrawShadow()}
Immediately after the call to {@link android.view.View.DragShadowBuilder#onProvideShadowMetrics(Point,Point) onProvideShadowMetrics()} the system calls {@link android.view.View.DragShadowBuilder#onDrawShadow(Canvas) onDrawShadow()} to get the drag shadow itself. The method has a single argument, a {@link android.graphics.Canvas} object that the system constructs from the parameters you provide in {@link android.view.View.DragShadowBuilder#onProvideShadowMetrics(Point,Point) onProvideShadowMetrics()} Use it to draw the drag shadow in the provided {@link android.graphics.Canvas} object.

To improve performance, you should keep the size of the drag shadow small. For a single item, you may want to use a icon. For a multiple selection, you may want to use icons in a stack rather than full images spread out over the screen.

Designing a Drag and Drop Operation

This section shows step-by-step how to start a drag, how to respond to events during the drag, how respond to a drop event, and how to end the drag and drop operation.

Starting a drag

The user starts a drag with a drag gesture, usually a long press, on a View object. In response, you should do the following:

  1. As necessary, create a {@link android.content.ClipData} and {@link android.content.ClipData.Item} for the data being moved. As part of the ClipData object, supply metadata that is stored in a {@link android.content.ClipDescription} object within the ClipData. For a drag and drop operation that does not represent data movement, you may want to use null instead of an actual object.

    For example, this code snippet shows how to respond to a long press on a ImageView by creating a ClipData object that contains the tag or label of an ImageView. Following this snippet, the next snippet shows how to override the methods in {@link android.view.View.DragShadowBuilder}:

    // Create a string for the ImageView label
    private static final String IMAGEVIEW_TAG = "icon bitmap"
    
    // Creates a new ImageView
    ImageView imageView = new ImageView(this);
    
    // Sets the bitmap for the ImageView from an icon bit map (defined elsewhere)
    imageView.setImageBitmap(mIconBitmap);
    
    // Sets the tag
    imageView.setTag(IMAGEVIEW_TAG);
    
        ...
    
    // Sets a long click listener for the ImageView using an anonymous listener object that
    // implements the OnLongClickListener interface
    imageView.setOnLongClickListener(new View.OnLongClickListener() {
    
        // Defines the one method for the interface, which is called when the View is long-clicked
        public boolean onLongClick(View v) {
    
        // Create a new ClipData.
        // This is done in two steps to provide clarity. The convenience method
        // ClipData.newPlainText() can create a plain text ClipData in one step.
    
        // Create a new ClipData.Item from the ImageView object's tag
        ClipData.Item item = new ClipData.Item(v.getTag());
    
        // Create a new ClipData using the tag as a label, the plain text MIME type, and
        // the already-created item. This will create a new ClipDescription object within the
        // ClipData, and set its MIME type entry to "text/plain"
        ClipData dragData = new ClipData(v.getTag(),ClipData.MIMETYPE_TEXT_PLAIN,item);
    
        // Instantiates the drag shadow builder.
        View.DragShadowBuilder myShadow = new MyDragShadowBuilder(imageView);
    
        // Starts the drag
    
                v.startDrag(dragData,  // the data to be dragged
                            myShadow,  // the drag shadow builder
                            null,      // no need to use local data
                            0          // flags (not currently used, set to 0)
                );
    
        }
    }
    
  2. The following code snippet defines {@code myDragShadowBuilder} It creates a drag shadow for dragging a TextView as a small gray rectangle:
        private static class MyDragShadowBuilder extends View.DragShadowBuilder {
    
        // The drag shadow image, defined as a drawable thing
        private static Drawable shadow;
    
            // Defines the constructor for myDragShadowBuilder
            public MyDragShadowBuilder(View v) {
    
                // Stores the View parameter passed to myDragShadowBuilder.
                super(v);
    
                // Creates a draggable image that will fill the Canvas provided by the system.
                shadow = new ColorDrawable(Color.LTGRAY);
            }
    
            // Defines a callback that sends the drag shadow dimensions and touch point back to the
            // system.
            @Override
            public void onProvideShadowMetrics (Point size, Point touch)
                // Defines local variables
                private int width, height;
    
                // Sets the width of the shadow to half the width of the original View
                width = getView().getWidth() / 2;
    
                // Sets the height of the shadow to half the height of the original View
                height = getView().getHeight() / 2;
    
                // The drag shadow is a ColorDrawable. This sets its dimensions to be the same as the
                // Canvas that the system will provide. As a result, the drag shadow will fill the
                // Canvas.
                shadow.setBounds(0, 0, width, height);
    
                // Sets the size parameter's width and height values. These get back to the system
                // through the size parameter.
                size.set(width, height);
    
                // Sets the touch point's position to be in the middle of the drag shadow
                touch.set(width / 2, height / 2);
            }
    
            // Defines a callback that draws the drag shadow in a Canvas that the system constructs
            // from the dimensions passed in onProvideShadowMetrics().
            @Override
            public void onDrawShadow(Canvas canvas) {
    
                // Draws the ColorDrawable in the Canvas passed in from the system.
                shadow.draw(canvas);
            }
        }
    

    Note: Remember that you don't have to extend {@link android.view.View.DragShadowBuilder}. The constructor {@link android.view.View.DragShadowBuilder#View.DragShadowBuilder(View)} creates a default drag shadow that's the same size as the View argument passed to it, with the touch point centered in the drag shadow.

Responding to a drag start

During the drag operation, the system dispatches drag events to the drag event listeners of the View objects in the current layout. The listeners should react by calling {@link android.view.DragEvent#getAction()} to get the action type. At the start of a drag, this methods returns {@link android.view.DragEvent#ACTION_DRAG_STARTED}.

In response to an event with the action type {@link android.view.DragEvent#ACTION_DRAG_STARTED}, a listener should do the following:

  1. Call {@link android.view.DragEvent#getClipDescription()} to get the {@link android.content.ClipDescription}. Use the MIME type methods in {@link android.content.ClipDescription} to see if the listener can accept the data being dragged.

    If the drag and drop operation does not represent data movement, this may not be necessary.

  2. If the listener can accept a drop, it should return true. This tells the system to continue to send drag events to the listener. If it can't accept a drop, it should return false, and the system will stop sending drag events until it sends out {@link android.view.DragEvent#ACTION_DRAG_ENDED}.

Note that for an {@link android.view.DragEvent#ACTION_DRAG_STARTED} event, these the following {@link android.view.DragEvent} methods are not valid: {@link android.view.DragEvent#getClipData()}, {@link android.view.DragEvent#getX()}, {@link android.view.DragEvent#getY()}, and {@link android.view.DragEvent#getResult()}.

Handling events during the drag

During the drag, listeners that returned true in response to the {@link android.view.DragEvent#ACTION_DRAG_STARTED} drag event continue to receive drag events. The types of drag events a listener receives during the drag depend on the location of the drag shadow and the visibility of the listener's View.

During the drag, listeners primarily use drag events to decide if they should change the appearance of their View.

During the drag, {@link android.view.DragEvent#getAction()} returns one of three values:

The listener does not need to react to any of these action types. If the listener returns a value to the system, it is ignored. Here are some guidelines for responding to each of these action types:

Responding to a drop

When the user releases the drag shadow on a View in the application, and that View previously reported that it could accept the content being dragged, the system dispatches a drag event to that View with the action type {@link android.view.DragEvent#ACTION_DROP}. The listener should do the following:

  1. Call {@link android.view.DragEvent#getClipData()} to get the {@link android.content.ClipData} object that was originally supplied in the call to {@link android.view.View#startDrag(ClipData, View.DragShadowBuilder, Object, int) startDrag()} and store it. If the drag and drop operation does not represent data movement, this may not be necessary.
  2. Return boolean true to indicate that the drop was processed successfully, or boolean false if it was not. The returned value becomes the value returned by {@link android.view.DragEvent#getResult()} for an {@link android.view.DragEvent#ACTION_DRAG_ENDED} event.

    Note that if the system does not send out an {@link android.view.DragEvent#ACTION_DROP} event, the value of {@link android.view.DragEvent#getResult()} for an {@link android.view.DragEvent#ACTION_DRAG_ENDED} event is false.

For an {@link android.view.DragEvent#ACTION_DROP} event, {@link android.view.DragEvent#getX()} and {@link android.view.DragEvent#getY()} return the X and Y position of the drag point at the moment of the drop, using the coordinate system of the View that received the drop.

The system does allow the user to release the drag shadow on a View whose listener is not receiving drag events. It will also allow the user to release the drag shadow on empty regions of the application's UI, or on areas outside of your application. In all of these cases, the system does not send an event with action type {@link android.view.DragEvent#ACTION_DROP}, although it does send out an {@link android.view.DragEvent#ACTION_DRAG_ENDED} event.

Responding to a drag end

Immediately after the user releases the drag shadow, the system sends a drag event to all of the drag event listeners in your application, with an action type of {@link android.view.DragEvent#ACTION_DRAG_ENDED}. This indicates that the drag operation is over.

Each listener should do the following:

  1. If listener changed its View object's appearance during the operation, it should reset the View to its default appearance. This is a visual indication to the user that the operation is over.
  2. The listener can optionally call {@link android.view.DragEvent#getResult()} to find out more about the operation. If a listener returned true in response to an event of action type {@link android.view.DragEvent#ACTION_DROP}, then {@link android.view.DragEvent#getResult()} will return boolean true. In all other cases, {@link android.view.DragEvent#getResult()} returns boolean false, including any case in which the system did not send out a {@link android.view.DragEvent#ACTION_DROP} event.
  3. The listener should return boolean true to the system.

Responding to drag events: an example

All drag events are initially received by your drag event method or listener. The following code snippet is a simple example of reacting to drag events in a listener:

// Creates a new drag event listener
mDragListen = new myDragEventListener();

View imageView = new ImageView(this);

// Sets the drag event listener for the View
imageView.setOnDragListener(mDragListen);

...

protected class myDragEventListener implements View.OnDragEventListener {

    // This is the method that the system calls when it dispatches a drag event to the
    // listener.
    public boolean onDrag(View v, DragEvent event) {

        // Defines a variable to store the action type for the incoming event
        final int action = event.getAction();

        // Handles each of the expected events
        switch(action) {

            case DragEvent.ACTION_DRAG_STARTED:

                // Determines if this View can accept the dragged data
                if (event.getClipDescription().hasMimeType(ClipDescription.MIMETYPE_TEXT_PLAIN)) {

                    // As an example of what your application might do,
                    // applies a blue color tint to the View to indicate that it can accept
                    // data.
                    v.setColorFilter(Color.BLUE);

                    // Invalidate the view to force a redraw in the new tint
                    v.invalidate();

                    // returns true to indicate that the View can accept the dragged data.
                    return(true);

                    } else {

                    // Returns false. During the current drag and drop operation, this View will
                    // not receive events again until ACTION_DRAG_ENDED is sent.
                    return(false);

                    }
                break;

            case DragEvent.ACTION_DRAG_ENTERED: {

                // Applies a green tint to the View. Return true; the return value is ignored.

                v.setColorFilter(Color.GREEN);

                // Invalidate the view to force a redraw in the new tint
                v.invalidate();

                return(true);

                break;

                case DragEvent.ACTION_DRAG_LOCATION:

                // Ignore the event
                    return(true);

                break;

                case DragEvent.ACTION_DRAG_EXITED:

                    // Re-sets the color tint to blue. Returns true; the return value is ignored.
                    v.setColorFilter(Color.BLUE);

                    // Invalidate the view to force a redraw in the new tint
                    v.invalidate();

                    return(true);

                break;

                case DragEvent.ACTION_DROP:

                    // Gets the item containing the dragged data
                    ClipData.Item item = event.getClipData().getItemAt(0);

                    // Gets the text data from the item.
                    dragData = item.getText();

                    // Displays a message containing the dragged data.
                    Toast.makeText(this, "Dragged data is " + dragData, Toast.LENGTH_LONG);

                    // Turns off any color tints
                    v.clearColorFilter();

                    // Invalidates the view to force a redraw
                    v.invalidate();

                    // Returns true. DragEvent.getResult() will return true.
                    return(true);

                break;

                case DragEvent.ACTION_DRAG_ENDED:

                    // Turns off any color tinting
                    v.clearColorFilter();

                    // Invalidates the view to force a redraw
                    v.invalidate();

                    // Does a getResult(), and displays what happened.
                    if (event.getResult()) {
                        Toast.makeText(this, "The drop was handled.", Toast.LENGTH_LONG);

                    } else {
                        Toast.makeText(this, "The drop didn't work.", Toast.LENGTH_LONG);

                    };

                    // returns true; the value is ignored.
                    return(true);

                break;

                // An unknown action type was received.
                default:
                    Log.e("DragDrop Example","Unknown action type received by OnDragListener.");

                break;
        };
    };
};