page.title=Using Hardware Devices @jd:body
When building a mobile application, it's important that you always test your application on a real device before releasing it to users. This page describes how to set up your development environment and Android-powered device for testing and debugging on the device.
You can use any Android-powered device as an environment for running, debugging, and testing your applications. The tools included in the SDK make it easy to install and run your application on the device each time you compile. You can install your application on the device directly from Eclipse or from the command line with ADB. If you don't yet have a device, check with the service providers in your area to determine which Android-powered devices are available.
If you want a SIM-unlocked phone, then you might consider a Nexus phone. To find a place to purchase the Nexus S and other Android-powered devices, visit google.com/phone.
Note: When developing on a device, keep in mind that you should still use the Android emulator to test your application on configurations that are not equivalent to those of your real device. Although the emulator does not allow you to test every device feature (such as the accelerometer), it does allow you to verify that your application functions properly on different versions of the Android platform, in different screen sizes and orientations, and more.
With an Android-powered device, you can develop and debug your Android applications just as you would on the emulator. Before you can start, there are just a few things to do:
When using Eclipse, you can skip this step, because running your app directly from the Eclipse IDE automatically enables debugging.
In the AndroidManifest.xml
file, add android:debuggable="true"
to
the <application>
element.
Note: If you manually enable debugging in the manifest file, be sure to disable it before you build for release (your published application should usually not be debuggable).
Note: On Android 4.2 and newer, Developer options is hidden by default. To make it available, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options.
udev
rules file that contains a USB configuration for each type of device
you want to use for development. In the rules file, each device manufacturer
is identified by a unique vendor ID, as specified by the
ATTR{idVendor}
property. For a list of vendor IDs, see USB Vendor IDs, below. To set up device detection on
Ubuntu Linux:
/etc/udev/rules.d/51-android.rules
.
Use this format to add each vendor to the file:
SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev"
In this example, the vendor ID is for HTC. The MODE
assignment specifies read/write permissions, and GROUP
defines
which Unix group owns the device node.
Note: The rule syntax
may vary slightly depending on your environment. Consult the udev
documentation for your system as needed. For an overview of rule syntax, see
this guide to writing udev
rules.
chmod a+r /etc/udev/rules.d/51-android.rules
Note: When you connect a device running Android 4.2.2 or higher to your computer, the system shows a dialog asking whether to accept an RSA key that allows debugging through this computer. This security mechanism protects user devices because it ensures that USB debugging and other adb commands cannot be executed unless you're able to unlock the device and acknowledge the dialog. This requires that you have adb version 1.0.31 (available with SDK Platform-tools r16.0.1 and higher) in order to debug on a device running Android 4.2.2 or higher.
When plugged in over USB, you can verify that your device is connected by executing adb
devices
from your SDK {@code platform-tools/} directory. If connected,
you'll see the device name listed as a "device."
If using Eclipse, run or debug your application as usual. You will be presented with a Device Chooser dialog that lists the available emulator(s) and connected device(s). Select the device upon which you want to install and run the application.
If using the Android
Debug Bridge (adb), you can issue commands with the -d
flag to
target your connected device.
This table provides a reference to the vendor IDs needed in order to add USB
device support on Linux. The USB Vendor ID is the value given to the
ATTR{idVendor}
property in the rules file, as described
above.
Company | USB Vendor ID |
---|---|
Acer | 0502 |
ASUS | 0b05 |
Dell | 413c |
Foxconn | 0489 |
Fujitsu | 04c5 |
Fujitsu Toshiba | 04c5 |
Garmin-Asus | 091e |
18d1 |
|
Haier | 201E |
Hisense | 109b |
HTC | 0bb4 |
Huawei | 12d1 |
K-Touch | 24e3 |
KT Tech | 2116 |
Kyocera | 0482 |
Lenovo | 17ef |
LG | 1004 |
Motorola | 22b8 |
MTK | 0e8d |
NEC | 0409 |
Nook | 2080 |
Nvidia | 0955 |
OTGV | 2257 |
Pantech | 10a9 |
Pegatron | 1d4d |
Philips | 0471 |
PMC-Sierra | 04da |
Qualcomm | 05c6 |
SK Telesys | 1f53 |
Samsung | 04e8 |
Sharp | 04dd |
Sony | 054c |
Sony Ericsson | 0fce |
Teleepoch | 2340 |
Toshiba | 0930 |
ZTE | 19d2 |