Lines Matching refs:fire
109 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); in simpleInitApp() local
114 fire.setMaterial(mat_red); in simpleInitApp()
115 fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation in simpleInitApp()
116 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red in simpleInitApp()
117 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow in simpleInitApp()
118 fire.setInitialVelocity(new Vector3f(0, 2, 0)); in simpleInitApp()
119 fire.setStartSize(0.6f); in simpleInitApp()
120 fire.setEndSize(0.1f); in simpleInitApp()
121 fire.setGravity(0, 0, 0); in simpleInitApp()
122 fire.setLowLife(0.5f); in simpleInitApp()
123 fire.setHighLife(1.5f); in simpleInitApp()
124 fire.setVelocityVariation(0.3f); in simpleInitApp()
125 fire.setLocalTranslation(1.0f, 0, 1.0f); in simpleInitApp()
126 fire.setLocalScale(0.3f); in simpleInitApp()
127 fire.setQueueBucket(Bucket.Translucent); in simpleInitApp()
128 rootNode.attachChild(fire); in simpleInitApp()