Lines Matching refs:wav
13 precache_sound ("weapons/r_exp3.wav"); // new rocket explosion
14 precache_sound ("weapons/rocket1i.wav"); // spike gun
15 precache_sound ("weapons/sgun1.wav");
16 precache_sound ("weapons/guncock.wav"); // player shotgun
17 precache_sound ("weapons/ric1.wav"); // ricochet (used in c code)
18 precache_sound ("weapons/ric2.wav"); // ricochet (used in c code)
19 precache_sound ("weapons/ric3.wav"); // ricochet (used in c code)
20 precache_sound ("weapons/spike2.wav"); // super spikes
21 precache_sound ("weapons/tink1.wav"); // spikes tink (used in c code)
22 precache_sound ("weapons/grenade.wav"); // grenade launcher
23 precache_sound ("weapons/bounce.wav"); // grenade bounce
24 precache_sound ("weapons/shotgn2.wav"); // super shotgun
61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM);
330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM);
399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
758 sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM);
1011 sound (self, CHAN_WEAPON, "weapons/ax1.wav", 1, ATTN_NORM);
1057 sound (self, CHAN_AUTO, "weapons/lstart.wav", 1, ATTN_NORM);
1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);