Lines Matching refs:GrDebugGL
40 GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); in debugGLActiveTexture()
42 GrDebugGL::getInstance()->setCurTextureUnit(texture); in debugGLActiveTexture()
50 GrDebugGL::kProgram_ObjTypes); in debugGLAttachShader()
55 GrDebugGL::kShader_ObjTypes); in debugGLAttachShader()
79 GrDebugGL::kTexture_ObjTypes); in debugGLBindTexture()
81 GrDebugGL::getInstance()->setTexture(texture); in debugGLBindTexture()
114 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLBufferData()
117 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLBufferData()
227 GrDebugGL::getInstance()->setUnPackRowLength(param); in debugGLPixelStorei()
230 GrDebugGL::getInstance()->setPackRowLength(param); in debugGLPixelStorei()
259 if (0 < GrDebugGL::getInstance()->getPackRowLength()) { in debugGLReadPixels()
260 pixelsInRow = GrDebugGL::getInstance()->getPackRowLength(); in debugGLReadPixels()
504 GrDebugGL::kProgram_ObjTypes); in debugGLUseProgram()
506 GrDebugGL::getInstance()->useProgram(program); in debugGLUseProgram()
536 GrDebugGL::kFrameBuffer_ObjTypes); in debugGLBindFramebuffer()
538 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); in debugGLBindFramebuffer()
549 GrDebugGL::kRenderBuffer_ObjTypes); in debugGLBindRenderbuffer()
551 GrDebugGL::getInstance()->setRenderBuffer(renderBuffer); in debugGLBindRenderbuffer()
560 i < GrDebugGL::getInstance()->getMaxTextureUnits(); in debugGLDeleteTextures()
562 GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i); in debugGLDeleteTextures()
578 if (GrDebugGL::getInstance()->getFrameBuffer()) { in debugGLDeleteTextures()
580 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); in debugGLDeleteTextures()
603 GrDebugGL::kTexture_ObjTypes); in debugGLDeleteTextures()
621 if (GrDebugGL::getInstance()->getFrameBuffer()) { in debugGLDeleteFramebuffers()
625 GrDebugGL::getInstance()->getFrameBuffer()->getID()) { in debugGLDeleteFramebuffers()
627 GrDebugGL::getInstance()->setFrameBuffer(NULL); in debugGLDeleteFramebuffers()
636 GrDebugGL::kFrameBuffer_ObjTypes); in debugGLDeleteFramebuffers()
648 if (GrDebugGL::getInstance()->getRenderBuffer()) { in debugGLDeleteRenderbuffers()
652 GrDebugGL::getInstance()->getRenderBuffer()->getID()) { in debugGLDeleteRenderbuffers()
655 GrDebugGL::getInstance()->setRenderBuffer(NULL); in debugGLDeleteRenderbuffers()
663 if (GrDebugGL::getInstance()->getFrameBuffer()) { in debugGLDeleteRenderbuffers()
666 GrDebugGL::getInstance()->getFrameBuffer(); in debugGLDeleteRenderbuffers()
689 GrDebugGL::kRenderBuffer_ObjTypes); in debugGLDeleteRenderbuffers()
715 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); in debugGLFramebufferRenderbuffer()
723 GrDebugGL::kRenderBuffer_ObjTypes); in debugGLFramebufferRenderbuffer()
755 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); in debugGLFramebufferTexture2D()
761 GrDebugGL::kTexture_ObjTypes); in debugGLFramebufferTexture2D()
841 GrDebugGL::kProgram_ObjTypes); in debugGLCreateProgram()
851 GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes); in debugGLCreateShader()
861 GrDebugGL::kProgram_ObjTypes); in debugGLDeleteProgram()
876 GrDebugGL::kShader_ObjTypes); in debugGLDeleteShader()
895 GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, in debugGenObjs()
900 GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type); in debugGenObjs()
908 debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids); in debugGLGenBuffers()
914 debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids); in debugGLGenFramebuffers()
920 debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids); in debugGLGenRenderbuffers()
925 debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids); in debugGLGenTextures()
942 GrDebugGL::kBuffer_ObjTypes); in debugGLBindBuffer()
947 GrDebugGL::getInstance()->setArrayBuffer(buffer); in debugGLBindBuffer()
950 GrDebugGL::getInstance()->setElementArrayBuffer(buffer); in debugGLBindBuffer()
964 if (GrDebugGL::getInstance()->getArrayBuffer() && in debugGLDeleteBuffers()
965 ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) { in debugGLDeleteBuffers()
967 GrDebugGL::getInstance()->setArrayBuffer(NULL); in debugGLDeleteBuffers()
969 if (GrDebugGL::getInstance()->getElementArrayBuffer() && in debugGLDeleteBuffers()
971 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) { in debugGLDeleteBuffers()
973 GrDebugGL::getInstance()->setElementArrayBuffer(NULL); in debugGLDeleteBuffers()
981 GrDebugGL::kBuffer_ObjTypes); in debugGLDeleteBuffers()
1001 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLMapBuffer()
1004 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLMapBuffer()
1031 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLUnmapBuffer()
1034 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLUnmapBuffer()
1063 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLGetBufferParameteriv()
1066 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLGetBufferParameteriv()
1287 GrDebugGL::staticRef(); in GrDebugGLInterface()
1291 GrDebugGL::staticUnRef(); in ~GrDebugGLInterface()