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Lines Matching refs:GrGLuint

46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,  in debugGLAttachShader()
47 GrGLuint shaderID) { in debugGLAttachShader()
61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
65 GrGLuint index, in debugGLBindAttribLocation()
71 GrGLuint textureID) { in debugGLBindTexture()
90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, in debugGLBindFragDataLocation()
91 GrGLuint colorNumber, in debugGLBindFragDataLocation()
155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { in debugGLCompileShader()
177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) { in debugGLDisableVertexAttribArray()
201 GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnableVertexAttribArray(GrGLuint index) { in debugGLEnableVertexAttribArray()
219 GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) { in debugGLLinkProgram()
243 GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id, in debugGLQueryCounter()
319 GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, in debugGLShaderSource()
331 GrGLuint mask) { in debugGLStencilFunc()
337 GrGLuint mask) { in debugGLStencilFuncSeparate()
340 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) { in debugGLStencilMask()
344 GrGLuint mask) { in debugGLStencilMaskSeparate()
499 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
509 GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx, in debugGLVertexAttrib4fv()
513 GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx, in debugGLVertexAttribPointer()
528 GrGLuint frameBufferID) { in debugGLBindFramebuffer()
542 GrGLuint renderBufferID) { in debugGLBindRenderbuffer()
555 const GrGLuint* textures) { in debugGLDeleteTextures()
618 const GrGLuint *frameBuffers) { in debugGLDeleteFramebuffers()
645 const GrGLuint *renderBuffers) { in debugGLDeleteRenderbuffers()
707 GrGLuint renderBufferID) { in debugGLFramebufferRenderbuffer()
746 GrGLuint textureID, in debugGLFramebufferTexture2D()
825 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, in debugGLBindFragDataLocationIndexed()
826 GrGLuint colorNumber, in debugGLBindFragDataLocationIndexed()
827 GrGLuint index, in debugGLBindFragDataLocationIndexed()
838 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() { in debugGLCreateProgram()
846 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) { in debugGLCreateShader()
857 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
872 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader()
888 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) { in debugGLGenIds()
897 GrGLuint* ids) { in debugGenObjs()
906 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in debugGLGenBuffers()
912 GrGLuint* ids) { in debugGLGenFramebuffers()
918 GrGLuint* ids) { in debugGLGenRenderbuffers()
923 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { in debugGLGenTextures()
931 const GrGLuint* ids) { in debugGLDeleteIds()
935 GrGLuint bufferID) { in debugGLBindBuffer()
960 const GrGLuint* ids) { in debugGLDeleteBuffers()
1155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program, in debugGLGetInfoLog()
1168 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program, in debugGLGetShaderOrProgramiv()
1220 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id, in debugGLGetQueryObjecti64v()
1226 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id, in debugGLGetQueryObjectiv()
1232 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id, in debugGLGetQueryObjectui64v()
1238 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id, in debugGLGetQueryObjectuiv()
1240 GrGLuint *params) { in debugGLGetQueryObjectuiv()
1271 GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, in debugGLGetUniformLocation()