Lines Matching refs:GrGLvoid
36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { in debugGLActiveTexture()
46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
70 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, in debugGLBindTexture()
84 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, in debugGLBlendColor()
90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, in debugGLBindFragDataLocation()
95 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, in debugGLBlendFunc()
100 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, in debugGLBufferData()
102 const GrGLvoid* data, in debugGLBufferData()
131 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target, in debugGLBufferSubData()
134 const GrGLvoid* data) { in debugGLBufferSubData()
137 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClear(GrGLbitfield mask) { in debugGLClear()
140 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red, in debugGLClearColor()
146 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) { in debugGLClearStencil()
149 GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, in debugGLColorMask()
155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { in debugGLCompileShader()
158 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target, in debugGLCompressedTexImage2D()
165 const GrGLvoid* data) { in debugGLCompressedTexImage2D()
168 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCullFace(GrGLenum mode) { in debugGLCullFace()
171 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) { in debugGLDepthMask()
174 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisable(GrGLenum cap) { in debugGLDisable()
177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) { in debugGLDisableVertexAttribArray()
180 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode, in debugGLDrawArrays()
185 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffer(GrGLenum mode) { in debugGLDrawBuffer()
188 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n, in debugGLDrawBuffers()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode, in debugGLDrawElements()
195 const GrGLvoid* indices) { in debugGLDrawElements()
198 GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnable(GrGLenum cap) { in debugGLEnable()
201 GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnableVertexAttribArray(GrGLuint index) { in debugGLEnableVertexAttribArray()
204 GrGLvoid GR_GL_FUNCTION_TYPE debugGLEndQuery(GrGLenum target) { in debugGLEndQuery()
207 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFinish() { in debugGLFinish()
210 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlush() { in debugGLFlush()
213 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFrontFace(GrGLenum mode) { in debugGLFrontFace()
216 GrGLvoid GR_GL_FUNCTION_TYPE debugGLLineWidth(GrGLfloat width) { in debugGLLineWidth()
219 GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) { in debugGLLinkProgram()
222 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, in debugGLPixelStorei()
243 GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id, in debugGLQueryCounter()
247 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadBuffer(GrGLenum src) { in debugGLReadBuffer()
250 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, in debugGLReadPixels()
256 GrGLvoid* pixels) { in debugGLReadPixels()
313 GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x, in debugGLScissor()
319 GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, in debugGLShaderSource()
329 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func, in debugGLStencilFunc()
334 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face, in debugGLStencilFuncSeparate()
340 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) { in debugGLStencilMask()
343 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face, in debugGLStencilMaskSeparate()
347 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail, in debugGLStencilOp()
352 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face, in debugGLStencilOpSeparate()
358 GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target, in debugGLTexImage2D()
366 const GrGLvoid* pixels) { in debugGLTexImage2D()
369 GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target, in debugGLTexParameteri()
374 GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteriv(GrGLenum target, in debugGLTexParameteriv()
379 GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target, in debugGLTexStorage2D()
386 GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target, in debugGLTexSubImage2D()
394 const GrGLvoid* pixels) { in debugGLTexSubImage2D()
397 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location, in debugGLUniform1f()
401 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location, in debugGLUniform1i()
405 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location, in debugGLUniform1fv()
410 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location, in debugGLUniform1iv()
415 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location, in debugGLUniform2f()
420 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location, in debugGLUniform2i()
425 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location, in debugGLUniform2fv()
430 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location, in debugGLUniform2iv()
435 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location, in debugGLUniform3f()
441 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location, in debugGLUniform3i()
447 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location, in debugGLUniform3fv()
452 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location, in debugGLUniform3iv()
457 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location, in debugGLUniform4f()
464 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location, in debugGLUniform4i()
471 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location, in debugGLUniform4fv()
476 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location, in debugGLUniform4iv()
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location, in debugGLUniformMatrix2fv()
487 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location, in debugGLUniformMatrix3fv()
493 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location, in debugGLUniformMatrix4fv()
499 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
509 GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx, in debugGLVertexAttrib4fv()
513 GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx, in debugGLVertexAttribPointer()
518 const GrGLvoid* ptr) { in debugGLVertexAttribPointer()
521 GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x, in debugGLViewport()
527 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, in debugGLBindFramebuffer()
541 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, in debugGLBindRenderbuffer()
554 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, in debugGLDeleteTextures()
617 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, in debugGLDeleteFramebuffers()
644 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, in debugGLDeleteRenderbuffers()
704 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, in debugGLFramebufferRenderbuffer()
743 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, in debugGLFramebufferTexture2D()
786 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target, in debugGLGetFramebufferAttachmentParameteriv()
792 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target, in debugGLGetRenderbufferParameteriv()
797 GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target, in debugGLRenderbufferStorage()
803 GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target, in debugGLRenderbufferStorageMultisample()
810 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0, in debugGLBlitFramebuffer()
822 GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() { in debugGLResolveMultisampleFramebuffer()
825 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, in debugGLBindFragDataLocationIndexed()
857 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
872 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader()
888 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) { in debugGLGenIds()
895 GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, in debugGenObjs()
906 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in debugGLGenBuffers()
911 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, in debugGLGenFramebuffers()
917 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, in debugGLGenRenderbuffers()
923 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { in debugGLGenTextures()
930 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n, in debugGLDeleteIds()
934 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, in debugGLBindBuffer()
959 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, in debugGLDeleteBuffers()
990 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, in debugGLMapBuffer()
1051 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, in debugGLGetBufferParameteriv()
1098 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname, in debugGLGetIntegerv()
1155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program, in debugGLGetInfoLog()
1168 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program, in debugGLGetShaderOrProgramiv()
1205 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget, in debugGLGetQueryiv()
1220 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id, in debugGLGetQueryObjecti64v()
1226 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id, in debugGLGetQueryObjectiv()
1232 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id, in debugGLGetQueryObjectui64v()
1238 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id, in debugGLGetQueryObjectuiv()
1264 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target, in debugGLGetTexLevelParameteriv()