Lines Matching refs:currentDisplayMode
166 D3DDISPLAYMODE currentDisplayMode; in initialize() local
167 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in initialize()
175 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize()
182 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize()
186 …SULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, rend… in initialize()
192 …configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthSte… in initialize()
531 D3DDISPLAYMODE currentDisplayMode; in getCompressedTextureSupport() local
532 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getCompressedTextureSupport()
534 …return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3D… in getCompressedTextureSupport()
539 D3DDISPLAYMODE currentDisplayMode; in getFloatTextureSupport() local
540 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getFloatTextureSupport()
542 …*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, … in getFloatTextureSupport()
544 …SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUER… in getFloatTextureSupport()
547 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getFloatTextureSupport()
549 …SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_REND… in getFloatTextureSupport()
554 … return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, in getFloatTextureSupport()
556 … SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, in getFloatTextureSupport()
567 D3DDISPLAYMODE currentDisplayMode; in getHalfFloatTextureSupport() local
568 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getHalfFloatTextureSupport()
570 …*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, … in getHalfFloatTextureSupport()
572 …SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUER… in getHalfFloatTextureSupport()
575 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getHalfFloatTextureSupport()
577 …SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_REND… in getHalfFloatTextureSupport()
582 … return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, in getHalfFloatTextureSupport()
584 … SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, in getHalfFloatTextureSupport()
595 D3DDISPLAYMODE currentDisplayMode; in getLuminanceTextureSupport() local
596 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getLuminanceTextureSupport()
598 …return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3D… in getLuminanceTextureSupport()
603 D3DDISPLAYMODE currentDisplayMode; in getLuminanceAlphaTextureSupport() local
604 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getLuminanceAlphaTextureSupport()
606 …return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3D… in getLuminanceAlphaTextureSupport()