Lines Matching refs:GC3Dboolean
112 void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
119 void depthMask(GC3Dboolean flag);
140 void getBooleanv(GC3Denum pname, GC3Dboolean* value);
165 GC3Dboolean isBuffer(Platform3DObject);
166 GC3Dboolean isEnabled(GC3Denum cap);
167 GC3Dboolean isFramebuffer(Platform3DObject);
168 GC3Dboolean isProgram(Platform3DObject);
169 GC3Dboolean isRenderbuffer(Platform3DObject);
170 GC3Dboolean isShader(Platform3DObject);
171 GC3Dboolean isTexture(Platform3DObject);
180 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert);
212 … void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
213 … void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
214 … void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
227 void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,