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Lines Matching refs:GC3Dfloat

144     void getFloatv(GC3Denum pname, GC3Dfloat* value);
155 void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value);
157 void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value);
160 void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value);
172 void lineWidth(GC3Dfloat);
175 void polygonOffset(GC3Dfloat factor, GC3Dfloat units);
192 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
196 void uniform1f(GC3Dint location, GC3Dfloat x);
197 void uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
200 void uniform2f(GC3Dint location, GC3Dfloat x, float y);
201 void uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
204 void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
205 void uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
208 void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
209 void uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
212 … void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
213 … void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
214 … void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
219 void vertexAttrib1f(GC3Duint index, GC3Dfloat x);
220 void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values);
221 void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y);
222 void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values);
223 void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
224 void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values);
225 void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
226 void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values);