Lines Matching defs:applyState
274 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
308 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
347 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
384 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
404 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
423 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
443 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
463 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
482 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
526 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
555 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
576 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
595 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
610 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
626 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
642 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
658 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
674 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
693 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
709 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function