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Lines Matching refs:DisplayListRenderer

34 DisplayListRenderer::DisplayListRenderer():  in DisplayListRenderer()  function in android::uirenderer::DisplayListRenderer
40 DisplayListRenderer::~DisplayListRenderer() { in ~DisplayListRenderer()
44 void DisplayListRenderer::reset() { in reset()
103 DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) { in getDisplayList()
113 bool DisplayListRenderer::isDeferred() { in isDeferred()
117 void DisplayListRenderer::setViewport(int width, int height) { in setViewport()
124 status_t DisplayListRenderer::prepareDirty(float left, float top, in prepareDirty()
138 void DisplayListRenderer::finish() { in finish()
143 void DisplayListRenderer::interrupt() { in interrupt()
146 void DisplayListRenderer::resume() { in resume()
149 status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { in callDrawGLFunction()
156 int DisplayListRenderer::save(int flags) { in save()
161 void DisplayListRenderer::restore() { in restore()
172 void DisplayListRenderer::restoreToCount(int saveCount) { in restoreToCount()
178 int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, in saveLayer()
184 void DisplayListRenderer::translate(float dx, float dy) { in translate()
192 void DisplayListRenderer::rotate(float degrees) { in rotate()
197 void DisplayListRenderer::scale(float sx, float sy) { in scale()
202 void DisplayListRenderer::skew(float sx, float sy) { in skew()
207 void DisplayListRenderer::setMatrix(SkMatrix* matrix) { in setMatrix()
213 void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { in concatMatrix()
219 bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, in clipRect()
225 bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) { in clipPath()
231 bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) { in clipRegion()
237 status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, in drawDisplayList()
250 status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { in drawLayer()
256 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { in drawBitmap()
264 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { in drawBitmap()
273 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, in drawBitmap()
294 status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, in drawBitmapData()
303 status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, in drawBitmapMesh()
316 status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, in drawPatch()
333 status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { in drawColor()
338 status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, in drawRect()
345 status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, in drawRoundRect()
352 status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { in drawCircle()
358 status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, in drawOval()
365 status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, in drawArc()
373 status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { in drawPath()
381 status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { in drawLines()
389 status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) { in drawPoints()
397 status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, in drawTextOnPath()
411 status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, in drawPosText()
424 status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, in drawText()
441 status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) { in drawRects()
450 void DisplayListRenderer::resetShader() { in resetShader()
454 void DisplayListRenderer::setupShader(SkiaShader* shader) { in setupShader()
459 void DisplayListRenderer::resetColorFilter() { in resetColorFilter()
463 void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { in setupColorFilter()
468 void DisplayListRenderer::resetShadow() { in resetShadow()
472 void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { in setupShadow()
476 void DisplayListRenderer::resetPaintFilter() { in resetPaintFilter()
480 void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { in setupPaintFilter()
484 void DisplayListRenderer::insertRestoreToCount() { in insertRestoreToCount()
492 void DisplayListRenderer::insertTranslate() { in insertTranslate()
503 void DisplayListRenderer::addStateOp(StateOp* op) { in addStateOp()
507 void DisplayListRenderer::addDrawOp(DrawOp* op) { in addDrawOp()