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Lines Matching refs:vertices

1877 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {  in setupDrawMesh()  argument
1879 if (!vertices) { in setupDrawMesh()
1885 mCaches.bindPositionVertexPointer(force, vertices); in setupDrawMesh()
1893 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) { in setupDrawMesh() argument
1897 mCaches.bindPositionVertexPointer(force, vertices, stride); in setupDrawMesh()
1910 void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) { in setupDrawMeshIndices() argument
1912 mCaches.bindPositionVertexPointer(force, vertices); in setupDrawMeshIndices()
1918 void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { in setupDrawVertices() argument
1920 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); in setupDrawVertices()
1991 status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices, in drawBitmaps() argument
2015 &vertices[0].position[0], &vertices[0].texture[0], in drawBitmaps()
2020 &vertices[0].position[0], &vertices[0].texture[0], in drawBitmaps()
2099 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh() argument
2100 if (!vertices || mSnapshot->isIgnored()) { in drawBitmapMesh()
2140 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in drawBitmapMesh()
2141 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in drawBitmapMesh()
2142 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in drawBitmapMesh()
2144 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in drawBitmapMesh()
2145 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in drawBitmapMesh()
2146 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); in drawBitmapMesh()
2148 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); in drawBitmapMesh()
2149 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); in drawBitmapMesh()
2150 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); in drawBitmapMesh()
2151 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); in drawBitmapMesh()
2391 void* vertices = vertexBuffer.getBuffer(); in drawVertexBuffer() local
2393 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride); in drawVertexBuffer()
2399 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset; in drawVertexBuffer()
3419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh() argument
3437 setupDrawMesh(vertices, texCoords, vbo); in drawTextureMesh()
3446 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawAlpha8TextureMesh() argument
3468 setupDrawMesh(vertices, texCoords); in drawAlpha8TextureMesh()