Lines Matching refs:w
707 const int w = tx.surface.width; in scanline() local
708 u = wrapping(tc[i].s, w, tx.s_wrap); in scanline()
731 const int w = tx.surface.width; in scanline() local
740 if (u0<0) u0 += w; in scanline()
741 if (u1<0) u1 += w; in scanline()
742 if (u0>=w) u0 -= w; in scanline()
743 if (u1>=w) u1 -= w; in scanline()
747 if (u0>=w) u0 = w-1; in scanline()
748 if (u1>=w) u1 = w-1; in scanline()
1989 int32_t w = (xs * c->shade.dwdx) + ci.ydwdy; in scanline_perspective_single() local
1990 int32_t iw = gglRecipQ(w, 30); in scanline_perspective_single()
2020 w += c->shade.dwdx * premainder; in scanline_perspective_single()
2021 iw = gglRecipQ(w, 30); in scanline_perspective_single()
2035 w += c->shade.dwdx << SPAN_BITS; in scanline_perspective_single()
2038 iw = gglRecipQ(w, 30); in scanline_perspective_single()