• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef Texture_h
32 #define Texture_h
33 
34 #include "TilingData.h"
35 #include <wtf/OwnPtr.h>
36 #include <wtf/PassOwnPtr.h>
37 #include <wtf/RefCounted.h>
38 #include <wtf/RefPtr.h>
39 #include <wtf/Vector.h>
40 
41 namespace WebCore {
42 class GraphicsContext3D;
43 
44 class IntRect;
45 
46 class Texture : public RefCounted<Texture> {
47 public:
48     ~Texture();
49     enum Format { RGBA8, BGRA8 };
50     static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height);
51     void bindTile(int tile);
52     void load(void* pixels);
53     void updateSubRect(void* pixels, const IntRect&);
format()54     Format format() const { return m_format; }
tiles()55     const TilingData& tiles() const { return m_tiles; }
56 private:
57     Texture(GraphicsContext3D*, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize);
58     GraphicsContext3D* m_context;
59     Format m_format;
60     TilingData m_tiles;
61     OwnPtr<Vector<unsigned int> > m_tileTextureIds;
62 };
63 
64 }
65 
66 #endif // Texture_h
67