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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // chase.c -- chase camera code
21 
22 #include "quakedef.h"
23 
24 cvar_t	chase_back = CVAR2("chase_back", "100");
25 cvar_t	chase_up = CVAR2("chase_up", "16");
26 cvar_t	chase_right = CVAR2("chase_right", "0");
27 cvar_t	chase_active = CVAR2("chase_active", "0");
28 
29 vec3_t	chase_pos;
30 vec3_t	chase_angles;
31 
32 vec3_t	chase_dest;
33 vec3_t	chase_dest_angles;
34 
35 
Chase_Init(void)36 void Chase_Init (void)
37 {
38 	Cvar_RegisterVariable (&chase_back);
39 	Cvar_RegisterVariable (&chase_up);
40 	Cvar_RegisterVariable (&chase_right);
41 	Cvar_RegisterVariable (&chase_active);
42 }
43 
Chase_Reset(void)44 void Chase_Reset (void)
45 {
46 	// for respawning and teleporting
47 //	start position 12 units behind head
48 }
49 
TraceLine(vec3_t start,vec3_t end,vec3_t impact)50 void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
51 {
52 	trace_t	trace;
53 
54 	memset (&trace, 0, sizeof(trace));
55 	SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
56 
57 	VectorCopy (trace.endpos, impact);
58 }
59 
Chase_Update(void)60 void Chase_Update (void)
61 {
62 	int		i;
63 	float	dist;
64 	vec3_t	forward, up, right;
65 	vec3_t	dest, stop;
66 
67 
68 	// if can't see player, reset
69 	AngleVectors (cl.viewangles, forward, right, up);
70 
71 	// calc exact destination
72 	for (i=0 ; i<3 ; i++)
73 		chase_dest[i] = r_refdef.vieworg[i]
74 		- forward[i]*chase_back.value
75 		- right[i]*chase_right.value;
76 	chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
77 
78 	// find the spot the player is looking at
79 	VectorMA (r_refdef.vieworg, 4096, forward, dest);
80 	TraceLine (r_refdef.vieworg, dest, stop);
81 
82 	// calculate pitch to look at the same spot from camera
83 	VectorSubtract (stop, r_refdef.vieworg, stop);
84 	dist = DotProduct (stop, forward);
85 	if (dist < 1)
86 		dist = 1;
87 	r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
88 
89 	// move towards destination
90 	VectorCopy (chase_dest, r_refdef.vieworg);
91 }
92 
93