1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkPictureUtils.h"
9 #include "SkCanvas.h"
10 #include "SkData.h"
11 #include "SkDevice.h"
12 #include "SkPixelRef.h"
13 #include "SkShader.h"
14 #include "SkRRect.h"
15
16 class PixelRefSet {
17 public:
PixelRefSet(SkTDArray<SkPixelRef * > * array)18 PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {}
19
20 // This does a linear search on existing pixelrefs, so if this list gets big
21 // we should use a more complex sorted/hashy thing.
22 //
add(SkPixelRef * pr)23 void add(SkPixelRef* pr) {
24 uint32_t genID = pr->getGenerationID();
25 if (fGenID.find(genID) < 0) {
26 *fArray->append() = pr;
27 *fGenID.append() = genID;
28 // SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID);
29 } else {
30 // SkDebugf("--- already have %x %d\n", pr, genID);
31 }
32 }
33
34 private:
35 SkTDArray<SkPixelRef*>* fArray;
36 SkTDArray<uint32_t> fGenID;
37 };
38
not_supported()39 static void not_supported() {
40 SkASSERT(!"this method should never be called");
41 }
42
nothing_to_do()43 static void nothing_to_do() {}
44
45 /**
46 * This device will route all bitmaps (primitives and in shaders) to its PRSet.
47 * It should never actually draw anything, so there need not be any pixels
48 * behind its device-bitmap.
49 */
50 class GatherPixelRefDevice : public SkDevice {
51 private:
52 PixelRefSet* fPRSet;
53
addBitmap(const SkBitmap & bm)54 void addBitmap(const SkBitmap& bm) {
55 fPRSet->add(bm.pixelRef());
56 }
57
addBitmapFromPaint(const SkPaint & paint)58 void addBitmapFromPaint(const SkPaint& paint) {
59 SkShader* shader = paint.getShader();
60 if (shader) {
61 SkBitmap bm;
62 // Check whether the shader is a gradient in order to short-circuit
63 // call to asABitmap to prevent generation of bitmaps from
64 // gradient shaders, which implement asABitmap.
65 if (SkShader::kNone_GradientType == shader->asAGradient(NULL) &&
66 shader->asABitmap(&bm, NULL, NULL)) {
67 fPRSet->add(bm.pixelRef());
68 }
69 }
70 }
71
72 public:
GatherPixelRefDevice(const SkBitmap & bm,PixelRefSet * prset)73 GatherPixelRefDevice(const SkBitmap& bm, PixelRefSet* prset) : SkDevice(bm) {
74 fPRSet = prset;
75 }
76
clear(SkColor color)77 virtual void clear(SkColor color) SK_OVERRIDE {
78 nothing_to_do();
79 }
writePixels(const SkBitmap & bitmap,int x,int y,SkCanvas::Config8888 config8888)80 virtual void writePixels(const SkBitmap& bitmap, int x, int y,
81 SkCanvas::Config8888 config8888) SK_OVERRIDE {
82 not_supported();
83 }
84
drawPaint(const SkDraw &,const SkPaint & paint)85 virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE {
86 this->addBitmapFromPaint(paint);
87 }
drawPoints(const SkDraw &,SkCanvas::PointMode mode,size_t count,const SkPoint[],const SkPaint & paint)88 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
89 const SkPoint[], const SkPaint& paint) SK_OVERRIDE {
90 this->addBitmapFromPaint(paint);
91 }
drawRect(const SkDraw &,const SkRect &,const SkPaint & paint)92 virtual void drawRect(const SkDraw&, const SkRect&,
93 const SkPaint& paint) SK_OVERRIDE {
94 this->addBitmapFromPaint(paint);
95 }
drawOval(const SkDraw &,const SkRect &,const SkPaint & paint)96 virtual void drawOval(const SkDraw&, const SkRect&,
97 const SkPaint& paint) SK_OVERRIDE {
98 this->addBitmapFromPaint(paint);
99 }
drawPath(const SkDraw &,const SkPath & path,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)100 virtual void drawPath(const SkDraw&, const SkPath& path,
101 const SkPaint& paint, const SkMatrix* prePathMatrix,
102 bool pathIsMutable) SK_OVERRIDE {
103 this->addBitmapFromPaint(paint);
104 }
drawBitmap(const SkDraw &,const SkBitmap & bitmap,const SkIRect * srcRectOrNull,const SkMatrix &,const SkPaint &)105 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
106 const SkIRect* srcRectOrNull,
107 const SkMatrix&, const SkPaint&) SK_OVERRIDE {
108 this->addBitmap(bitmap);
109 }
drawBitmapRect(const SkDraw &,const SkBitmap & bitmap,const SkRect * srcOrNull,const SkRect & dst,const SkPaint &)110 virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap,
111 const SkRect* srcOrNull, const SkRect& dst,
112 const SkPaint&) SK_OVERRIDE {
113 this->addBitmap(bitmap);
114 }
drawSprite(const SkDraw &,const SkBitmap & bitmap,int x,int y,const SkPaint & paint)115 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
116 int x, int y, const SkPaint& paint) SK_OVERRIDE {
117 this->addBitmap(bitmap);
118 }
drawText(const SkDraw &,const void * text,size_t len,SkScalar x,SkScalar y,const SkPaint & paint)119 virtual void drawText(const SkDraw&, const void* text, size_t len,
120 SkScalar x, SkScalar y,
121 const SkPaint& paint) SK_OVERRIDE {
122 this->addBitmapFromPaint(paint);
123 }
drawPosText(const SkDraw &,const void * text,size_t len,const SkScalar pos[],SkScalar constY,int,const SkPaint & paint)124 virtual void drawPosText(const SkDraw&, const void* text, size_t len,
125 const SkScalar pos[], SkScalar constY,
126 int, const SkPaint& paint) SK_OVERRIDE {
127 this->addBitmapFromPaint(paint);
128 }
drawTextOnPath(const SkDraw &,const void * text,size_t len,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)129 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
130 const SkPath& path, const SkMatrix* matrix,
131 const SkPaint& paint) SK_OVERRIDE {
132 this->addBitmapFromPaint(paint);
133 }
drawVertices(const SkDraw &,SkCanvas::VertexMode,int vertexCount,const SkPoint verts[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)134 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
135 const SkPoint verts[], const SkPoint texs[],
136 const SkColor colors[], SkXfermode* xmode,
137 const uint16_t indices[], int indexCount,
138 const SkPaint& paint) SK_OVERRIDE {
139 this->addBitmapFromPaint(paint);
140 }
drawDevice(const SkDraw &,SkDevice *,int x,int y,const SkPaint &)141 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
142 const SkPaint&) SK_OVERRIDE {
143 nothing_to_do();
144 }
145
146 protected:
onReadPixels(const SkBitmap & bitmap,int x,int y,SkCanvas::Config8888 config8888)147 virtual bool onReadPixels(const SkBitmap& bitmap,
148 int x, int y,
149 SkCanvas::Config8888 config8888) SK_OVERRIDE {
150 not_supported();
151 return false;
152 }
153 };
154
155 class NoSaveLayerCanvas : public SkCanvas {
156 public:
NoSaveLayerCanvas(SkDevice * device)157 NoSaveLayerCanvas(SkDevice* device) : INHERITED(device) {}
158
159 // turn saveLayer() into save() for speed, should not affect correctness.
saveLayer(const SkRect * bounds,const SkPaint * paint,SaveFlags flags)160 virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
161 SaveFlags flags) SK_OVERRIDE {
162
163 // Like SkPictureRecord, we don't want to create layers, but we do need
164 // to respect the save and (possibly) its rect-clip.
165
166 int count = this->INHERITED::save(flags);
167 if (bounds) {
168 this->INHERITED::clipRectBounds(bounds, flags, NULL);
169 }
170 return count;
171 }
172
173 // disable aa for speed
clipRect(const SkRect & rect,SkRegion::Op op,bool doAA)174 virtual bool clipRect(const SkRect& rect, SkRegion::Op op,
175 bool doAA) SK_OVERRIDE {
176 return this->INHERITED::clipRect(rect, op, false);
177 }
178
179 // for speed, just respect the bounds, and disable AA. May give us a few
180 // false positives and negatives.
clipPath(const SkPath & path,SkRegion::Op op,bool doAA)181 virtual bool clipPath(const SkPath& path, SkRegion::Op op,
182 bool doAA) SK_OVERRIDE {
183 return this->INHERITED::clipRect(path.getBounds(), op, false);
184 }
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool doAA)185 virtual bool clipRRect(const SkRRect& rrect, SkRegion::Op op,
186 bool doAA) SK_OVERRIDE {
187 return this->INHERITED::clipRect(rrect.getBounds(), op, false);
188 }
189
190 private:
191 typedef SkCanvas INHERITED;
192 };
193
GatherPixelRefs(SkPicture * pict,const SkRect & area)194 SkData* SkPictureUtils::GatherPixelRefs(SkPicture* pict, const SkRect& area) {
195 if (NULL == pict) {
196 return NULL;
197 }
198
199 // this test also handles if either area or pict's width/height are empty
200 if (!SkRect::Intersects(area,
201 SkRect::MakeWH(SkIntToScalar(pict->width()),
202 SkIntToScalar(pict->height())))) {
203 return NULL;
204 }
205
206 SkTDArray<SkPixelRef*> array;
207 PixelRefSet prset(&array);
208
209 SkBitmap emptyBitmap;
210 emptyBitmap.setConfig(SkBitmap::kARGB_8888_Config, pict->width(), pict->height());
211 // note: we do not set any pixels (shouldn't need to)
212
213 GatherPixelRefDevice device(emptyBitmap, &prset);
214 NoSaveLayerCanvas canvas(&device);
215
216 canvas.clipRect(area, SkRegion::kIntersect_Op, false);
217 canvas.drawPicture(*pict);
218
219 SkData* data = NULL;
220 int count = array.count();
221 if (count > 0) {
222 data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*));
223 }
224 return data;
225 }
226