• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  * Copyright (C) 2009 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  *     * Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *     * Redistributions in binary form must reproduce the above
12  * copyright notice, this list of conditions and the following disclaimer
13  * in the documentation and/or other materials provided with the
14  * distribution.
15  *     * Neither the name of Google Inc. nor the names of its
16  * contributors may be used to endorse or promote products derived from
17  * this software without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 
33 /** FIXME
34  * This file borrows code heavily from platform/graphics/win/GraphicsLayerCACF.cpp
35  * (and hence it includes both copyrights)
36  * Ideally the common code (mostly the code that keeps track of the layer hierarchy)
37  * should be kept separate and shared between platforms. It would be a well worthwhile
38  * effort once the Windows implementation (binaries and headers) of CoreAnimation is
39  * checked in to the WebKit repository. Until then only Apple can make this happen.
40  */
41 
42 #include "config.h"
43 
44 #if USE(ACCELERATED_COMPOSITING)
45 
46 #include "GraphicsLayerChromium.h"
47 
48 #include "Canvas2DLayerChromium.h"
49 #include "ContentLayerChromium.h"
50 #include "DrawingBuffer.h"
51 #include "FloatConversion.h"
52 #include "FloatRect.h"
53 #include "Image.h"
54 #include "ImageLayerChromium.h"
55 #include "LayerChromium.h"
56 #include "PlatformString.h"
57 #include "SystemTime.h"
58 
59 #include <wtf/CurrentTime.h>
60 #include <wtf/StringExtras.h>
61 #include <wtf/text/CString.h>
62 
63 using namespace std;
64 
65 namespace WebCore {
66 
setLayerBorderColor(LayerChromium & layer,const Color & color)67 static void setLayerBorderColor(LayerChromium& layer, const Color& color)
68 {
69     layer.setBorderColor(color);
70 }
71 
clearBorderColor(LayerChromium & layer)72 static void clearBorderColor(LayerChromium& layer)
73 {
74     layer.setBorderColor(static_cast<RGBA32>(0));
75 }
76 
setLayerBackgroundColor(LayerChromium & layer,const Color & color)77 static void setLayerBackgroundColor(LayerChromium& layer, const Color& color)
78 {
79     layer.setBackgroundColor(color);
80 }
81 
clearLayerBackgroundColor(LayerChromium & layer)82 static void clearLayerBackgroundColor(LayerChromium& layer)
83 {
84     layer.setBackgroundColor(static_cast<RGBA32>(0));
85 }
86 
create(GraphicsLayerClient * client)87 PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerClient* client)
88 {
89     return new GraphicsLayerChromium(client);
90 }
91 
GraphicsLayerChromium(GraphicsLayerClient * client)92 GraphicsLayerChromium::GraphicsLayerChromium(GraphicsLayerClient* client)
93     : GraphicsLayer(client)
94     , m_contentsLayerPurpose(NoContentsLayer)
95     , m_contentsLayerHasBackgroundColor(false)
96 {
97     m_layer = ContentLayerChromium::create(this);
98 
99     updateDebugIndicators();
100 }
101 
~GraphicsLayerChromium()102 GraphicsLayerChromium::~GraphicsLayerChromium()
103 {
104     if (m_layer)
105         m_layer->setOwner(0);
106     if (m_contentsLayer)
107         m_contentsLayer->setOwner(0);
108     if (m_transformLayer)
109         m_transformLayer->setOwner(0);
110 }
111 
setName(const String & inName)112 void GraphicsLayerChromium::setName(const String& inName)
113 {
114     m_nameBase = inName;
115     String name = String::format("GraphicsLayerChromium(%p) GraphicsLayer(%p) ", m_layer.get(), this) + inName;
116     GraphicsLayer::setName(name);
117     updateNames();
118 }
119 
updateNames()120 void GraphicsLayerChromium::updateNames()
121 {
122     if (m_layer)
123         m_layer->setName("Layer for " + m_nameBase);
124     if (m_transformLayer)
125         m_transformLayer->setName("TransformLayer for " + m_nameBase);
126     if (m_contentsLayer)
127         m_contentsLayer->setName("ContentsLayer for " + m_nameBase);
128 }
129 
setChildren(const Vector<GraphicsLayer * > & children)130 bool GraphicsLayerChromium::setChildren(const Vector<GraphicsLayer*>& children)
131 {
132     bool childrenChanged = GraphicsLayer::setChildren(children);
133     // FIXME: GraphicsLayer::setChildren calls addChild() for each sublayer, which
134     // will end up calling updateSublayerList() N times.
135     if (childrenChanged)
136         updateSublayerList();
137 
138     return childrenChanged;
139 }
140 
addChild(GraphicsLayer * childLayer)141 void GraphicsLayerChromium::addChild(GraphicsLayer* childLayer)
142 {
143     GraphicsLayer::addChild(childLayer);
144     updateSublayerList();
145 }
146 
addChildAtIndex(GraphicsLayer * childLayer,int index)147 void GraphicsLayerChromium::addChildAtIndex(GraphicsLayer* childLayer, int index)
148 {
149     GraphicsLayer::addChildAtIndex(childLayer, index);
150     updateSublayerList();
151 }
152 
addChildBelow(GraphicsLayer * childLayer,GraphicsLayer * sibling)153 void GraphicsLayerChromium::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
154 {
155     GraphicsLayer::addChildBelow(childLayer, sibling);
156     updateSublayerList();
157 }
158 
addChildAbove(GraphicsLayer * childLayer,GraphicsLayer * sibling)159 void GraphicsLayerChromium::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer *sibling)
160 {
161     GraphicsLayer::addChildAbove(childLayer, sibling);
162     updateSublayerList();
163 }
164 
replaceChild(GraphicsLayer * oldChild,GraphicsLayer * newChild)165 bool GraphicsLayerChromium::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
166 {
167     if (GraphicsLayer::replaceChild(oldChild, newChild)) {
168         updateSublayerList();
169         return true;
170     }
171     return false;
172 }
173 
removeFromParent()174 void GraphicsLayerChromium::removeFromParent()
175 {
176     GraphicsLayer::removeFromParent();
177     layerForSuperlayer()->removeFromSuperlayer();
178 }
179 
setPosition(const FloatPoint & point)180 void GraphicsLayerChromium::setPosition(const FloatPoint& point)
181 {
182     GraphicsLayer::setPosition(point);
183     updateLayerPosition();
184 }
185 
setAnchorPoint(const FloatPoint3D & point)186 void GraphicsLayerChromium::setAnchorPoint(const FloatPoint3D& point)
187 {
188     if (point == m_anchorPoint)
189         return;
190 
191     GraphicsLayer::setAnchorPoint(point);
192     updateAnchorPoint();
193 }
194 
setSize(const FloatSize & size)195 void GraphicsLayerChromium::setSize(const FloatSize& size)
196 {
197     if (size == m_size)
198         return;
199 
200     GraphicsLayer::setSize(size);
201     updateLayerSize();
202 }
203 
setTransform(const TransformationMatrix & transform)204 void GraphicsLayerChromium::setTransform(const TransformationMatrix& transform)
205 {
206     if (transform == m_transform)
207         return;
208 
209     GraphicsLayer::setTransform(transform);
210     updateTransform();
211 }
212 
setChildrenTransform(const TransformationMatrix & transform)213 void GraphicsLayerChromium::setChildrenTransform(const TransformationMatrix& transform)
214 {
215     if (transform == m_childrenTransform)
216         return;
217 
218     GraphicsLayer::setChildrenTransform(transform);
219     updateChildrenTransform();
220 }
221 
setPreserves3D(bool preserves3D)222 void GraphicsLayerChromium::setPreserves3D(bool preserves3D)
223 {
224     if (preserves3D == m_preserves3D)
225         return;
226 
227     GraphicsLayer::setPreserves3D(preserves3D);
228     updateLayerPreserves3D();
229 }
230 
setMasksToBounds(bool masksToBounds)231 void GraphicsLayerChromium::setMasksToBounds(bool masksToBounds)
232 {
233     if (masksToBounds == m_masksToBounds)
234         return;
235 
236     GraphicsLayer::setMasksToBounds(masksToBounds);
237     updateMasksToBounds();
238 }
239 
setDrawsContent(bool drawsContent)240 void GraphicsLayerChromium::setDrawsContent(bool drawsContent)
241 {
242     if (drawsContent == m_drawsContent)
243         return;
244 
245     GraphicsLayer::setDrawsContent(drawsContent);
246     updateLayerDrawsContent();
247 }
248 
setBackgroundColor(const Color & color)249 void GraphicsLayerChromium::setBackgroundColor(const Color& color)
250 {
251     if (m_backgroundColorSet && m_backgroundColor == color)
252         return;
253 
254     GraphicsLayer::setBackgroundColor(color);
255 
256     m_contentsLayerHasBackgroundColor = true;
257     updateLayerBackgroundColor();
258 }
259 
clearBackgroundColor()260 void GraphicsLayerChromium::clearBackgroundColor()
261 {
262     if (!m_backgroundColorSet)
263         return;
264 
265     GraphicsLayer::clearBackgroundColor();
266     clearLayerBackgroundColor(*m_contentsLayer);
267 }
268 
setContentsOpaque(bool opaque)269 void GraphicsLayerChromium::setContentsOpaque(bool opaque)
270 {
271     if (m_contentsOpaque == opaque)
272         return;
273 
274     GraphicsLayer::setContentsOpaque(opaque);
275     updateContentsOpaque();
276 }
277 
setMaskLayer(GraphicsLayer * maskLayer)278 void GraphicsLayerChromium::setMaskLayer(GraphicsLayer* maskLayer)
279 {
280     if (maskLayer == m_maskLayer)
281         return;
282 
283     GraphicsLayer::setMaskLayer(maskLayer);
284 
285     LayerChromium* maskLayerChromium = m_maskLayer ? m_maskLayer->platformLayer() : 0;
286     if (maskLayerChromium)
287         maskLayerChromium->setIsMask(true);
288     m_layer->setMaskLayer(maskLayerChromium);
289 }
290 
setBackfaceVisibility(bool visible)291 void GraphicsLayerChromium::setBackfaceVisibility(bool visible)
292 {
293     if (m_backfaceVisibility == visible)
294         return;
295 
296     GraphicsLayer::setBackfaceVisibility(visible);
297     updateBackfaceVisibility();
298 }
299 
setOpacity(float opacity)300 void GraphicsLayerChromium::setOpacity(float opacity)
301 {
302     float clampedOpacity = max(min(opacity, 1.0f), 0.0f);
303 
304     if (m_opacity == clampedOpacity)
305         return;
306 
307     GraphicsLayer::setOpacity(clampedOpacity);
308     primaryLayer()->setOpacity(opacity);
309 }
310 
setReplicatedByLayer(GraphicsLayer * layer)311 void GraphicsLayerChromium::setReplicatedByLayer(GraphicsLayer* layer)
312 {
313     GraphicsLayerChromium* layerChromium = static_cast<GraphicsLayerChromium*>(layer);
314     GraphicsLayer::setReplicatedByLayer(layer);
315     LayerChromium* replicaLayer = layerChromium ? layerChromium->primaryLayer() : 0;
316     primaryLayer()->setReplicaLayer(replicaLayer);
317 }
318 
319 
setContentsNeedsDisplay()320 void GraphicsLayerChromium::setContentsNeedsDisplay()
321 {
322     if (m_contentsLayer)
323         m_contentsLayer->setNeedsDisplay();
324 }
325 
setNeedsDisplay()326 void GraphicsLayerChromium::setNeedsDisplay()
327 {
328     if (drawsContent())
329         m_layer->setNeedsDisplay();
330 }
331 
setNeedsDisplayInRect(const FloatRect & rect)332 void GraphicsLayerChromium::setNeedsDisplayInRect(const FloatRect& rect)
333 {
334     if (drawsContent())
335         m_layer->setNeedsDisplay(rect);
336 }
337 
setContentsRect(const IntRect & rect)338 void GraphicsLayerChromium::setContentsRect(const IntRect& rect)
339 {
340     if (rect == m_contentsRect)
341         return;
342 
343     GraphicsLayer::setContentsRect(rect);
344     updateContentsRect();
345 }
346 
setContentsToImage(Image * image)347 void GraphicsLayerChromium::setContentsToImage(Image* image)
348 {
349     bool childrenChanged = false;
350     if (image) {
351         if (!m_contentsLayer.get() || m_contentsLayerPurpose != ContentsLayerForImage) {
352             RefPtr<ImageLayerChromium> imageLayer = ImageLayerChromium::create(this);
353             setupContentsLayer(imageLayer.get());
354             m_contentsLayer = imageLayer;
355             m_contentsLayerPurpose = ContentsLayerForImage;
356             childrenChanged = true;
357         }
358         ImageLayerChromium* imageLayer = static_cast<ImageLayerChromium*>(m_contentsLayer.get());
359         imageLayer->setContents(image);
360         updateContentsRect();
361     } else {
362         if (m_contentsLayer) {
363             childrenChanged = true;
364 
365             // The old contents layer will be removed via updateSublayerList.
366             m_contentsLayer = 0;
367         }
368     }
369 
370     if (childrenChanged)
371         updateSublayerList();
372 }
373 
setContentsToCanvas(PlatformLayer * platformLayer)374 void GraphicsLayerChromium::setContentsToCanvas(PlatformLayer* platformLayer)
375 {
376     bool childrenChanged = false;
377     if (platformLayer) {
378         platformLayer->setOwner(this);
379         if (m_contentsLayer.get() != platformLayer) {
380             setupContentsLayer(platformLayer);
381             m_contentsLayer = platformLayer;
382             m_contentsLayerPurpose = ContentsLayerForCanvas;
383             childrenChanged = true;
384         }
385         m_contentsLayer->setNeedsDisplay();
386         updateContentsRect();
387     } else {
388         if (m_contentsLayer) {
389             childrenChanged = true;
390 
391             // The old contents layer will be removed via updateSublayerList.
392             m_contentsLayer = 0;
393         }
394     }
395 
396     if (childrenChanged)
397         updateSublayerList();
398 }
399 
setContentsToMedia(PlatformLayer * layer)400 void GraphicsLayerChromium::setContentsToMedia(PlatformLayer* layer)
401 {
402     bool childrenChanged = false;
403     if (layer) {
404         if (!m_contentsLayer.get() || m_contentsLayerPurpose != ContentsLayerForVideo) {
405             setupContentsLayer(layer);
406             m_contentsLayer = layer;
407             m_contentsLayerPurpose = ContentsLayerForVideo;
408             childrenChanged = true;
409         }
410         layer->setOwner(this);
411         layer->setNeedsDisplay();
412         updateContentsRect();
413     } else {
414         if (m_contentsLayer) {
415             childrenChanged = true;
416 
417             // The old contents layer will be removed via updateSublayerList.
418             m_contentsLayer = 0;
419         }
420     }
421 
422     if (childrenChanged)
423         updateSublayerList();
424 }
425 
hostLayerForSublayers() const426 PlatformLayer* GraphicsLayerChromium::hostLayerForSublayers() const
427 {
428     return m_transformLayer ? m_transformLayer.get() : m_layer.get();
429 }
430 
layerForSuperlayer() const431 PlatformLayer* GraphicsLayerChromium::layerForSuperlayer() const
432 {
433     return m_transformLayer ? m_transformLayer.get() : m_layer.get();
434 }
435 
platformLayer() const436 PlatformLayer* GraphicsLayerChromium::platformLayer() const
437 {
438     return primaryLayer();
439 }
440 
setDebugBackgroundColor(const Color & color)441 void GraphicsLayerChromium::setDebugBackgroundColor(const Color& color)
442 {
443     if (color.isValid())
444         setLayerBackgroundColor(*m_layer, color);
445     else
446         clearLayerBackgroundColor(*m_layer);
447 }
448 
setDebugBorder(const Color & color,float borderWidth)449 void GraphicsLayerChromium::setDebugBorder(const Color& color, float borderWidth)
450 {
451     if (color.isValid()) {
452         setLayerBorderColor(*m_layer, color);
453         m_layer->setBorderWidth(borderWidth);
454     } else {
455         clearBorderColor(*m_layer);
456         m_layer->setBorderWidth(0);
457     }
458 }
459 
updateSublayerList()460 void GraphicsLayerChromium::updateSublayerList()
461 {
462     Vector<RefPtr<LayerChromium> > newSublayers;
463 
464     if (m_transformLayer) {
465         // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
466         newSublayers.append(m_layer.get());
467     } else if (m_contentsLayer) {
468         // FIXME: add the contents layer in the correct order with negative z-order children.
469         // This does not cause visible rendering issues because currently contents layers are only used
470         // for replaced elements that don't have children.
471         newSublayers.append(m_contentsLayer.get());
472     }
473 
474     const Vector<GraphicsLayer*>& childLayers = children();
475     size_t numChildren = childLayers.size();
476     for (size_t i = 0; i < numChildren; ++i) {
477         GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);
478 
479         LayerChromium* childLayer = curChild->layerForSuperlayer();
480         newSublayers.append(childLayer);
481     }
482 
483     for (size_t i = 0; i < newSublayers.size(); ++i)
484         newSublayers[i]->removeFromSuperlayer();
485 
486     if (m_transformLayer) {
487         m_transformLayer->setSublayers(newSublayers);
488 
489         if (m_contentsLayer) {
490             // If we have a transform layer, then the contents layer is parented in the
491             // primary layer (which is itself a child of the transform layer).
492             m_layer->removeAllSublayers();
493             m_layer->addSublayer(m_contentsLayer);
494         }
495     } else
496         m_layer->setSublayers(newSublayers);
497 }
498 
updateLayerPosition()499 void GraphicsLayerChromium::updateLayerPosition()
500 {
501     // Position is offset on the layer by the layer anchor point.
502     FloatPoint layerPosition(m_position.x() + m_anchorPoint.x() * m_size.width(),
503                              m_position.y() + m_anchorPoint.y() * m_size.height());
504 
505     primaryLayer()->setPosition(layerPosition);
506 }
507 
updateLayerSize()508 void GraphicsLayerChromium::updateLayerSize()
509 {
510     IntSize layerSize(m_size.width(), m_size.height());
511     if (m_transformLayer) {
512         m_transformLayer->setBounds(layerSize);
513         // The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative.
514         FloatPoint centerPoint(m_size.width() / 2, m_size.height() / 2);
515         m_layer->setPosition(centerPoint);
516     }
517 
518     m_layer->setBounds(layerSize);
519 
520     // Note that we don't resize m_contentsLayer. It's up the caller to do that.
521 
522     // If we've changed the bounds, we need to recalculate the position
523     // of the layer, taking anchor point into account.
524     updateLayerPosition();
525 }
526 
updateAnchorPoint()527 void GraphicsLayerChromium::updateAnchorPoint()
528 {
529     primaryLayer()->setAnchorPoint(FloatPoint(m_anchorPoint.x(), m_anchorPoint.y()));
530     primaryLayer()->setAnchorPointZ(m_anchorPoint.z());
531 
532     updateLayerPosition();
533 }
534 
updateTransform()535 void GraphicsLayerChromium::updateTransform()
536 {
537     primaryLayer()->setTransform(m_transform);
538 }
539 
updateChildrenTransform()540 void GraphicsLayerChromium::updateChildrenTransform()
541 {
542     primaryLayer()->setSublayerTransform(m_childrenTransform);
543 }
544 
updateMasksToBounds()545 void GraphicsLayerChromium::updateMasksToBounds()
546 {
547     m_layer->setMasksToBounds(m_masksToBounds);
548     updateDebugIndicators();
549 }
550 
updateContentsOpaque()551 void GraphicsLayerChromium::updateContentsOpaque()
552 {
553     m_layer->setOpaque(m_contentsOpaque);
554 }
555 
updateBackfaceVisibility()556 void GraphicsLayerChromium::updateBackfaceVisibility()
557 {
558     m_layer->setDoubleSided(m_backfaceVisibility);
559 }
560 
updateLayerPreserves3D()561 void GraphicsLayerChromium::updateLayerPreserves3D()
562 {
563     if (m_preserves3D && !m_transformLayer) {
564         // Create the transform layer.
565         m_transformLayer = LayerChromium::create(this);
566 
567         // Copy the position from this layer.
568         updateLayerPosition();
569         updateLayerSize();
570         updateAnchorPoint();
571         updateTransform();
572         updateChildrenTransform();
573 
574         m_layer->setPosition(FloatPoint(m_size.width() / 2.0f, m_size.height() / 2.0f));
575 
576         m_layer->setAnchorPoint(FloatPoint(0.5f, 0.5f));
577         TransformationMatrix identity;
578         m_layer->setTransform(identity);
579 
580         // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
581         m_layer->setOpacity(1);
582 
583         // Move this layer to be a child of the transform layer.
584         if (m_layer->superlayer())
585             m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get());
586         m_transformLayer->addSublayer(m_layer.get());
587 
588         updateSublayerList();
589     } else if (!m_preserves3D && m_transformLayer) {
590         // Relace the transformLayer in the parent with this layer.
591         m_layer->removeFromSuperlayer();
592         m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get());
593 
594         // Release the transform layer.
595         m_transformLayer = 0;
596 
597         updateLayerPosition();
598         updateLayerSize();
599         updateAnchorPoint();
600         updateTransform();
601         updateChildrenTransform();
602 
603         updateSublayerList();
604     }
605 
606     updateOpacityOnLayer();
607     updateNames();
608 }
609 
updateLayerDrawsContent()610 void GraphicsLayerChromium::updateLayerDrawsContent()
611 {
612     if (m_drawsContent)
613         m_layer->setNeedsDisplay();
614 
615     updateDebugIndicators();
616 }
617 
updateLayerBackgroundColor()618 void GraphicsLayerChromium::updateLayerBackgroundColor()
619 {
620     if (!m_contentsLayer)
621         return;
622 
623     // We never create the contents layer just for background color yet.
624     if (m_backgroundColorSet)
625         setLayerBackgroundColor(*m_contentsLayer, m_backgroundColor);
626     else
627         clearLayerBackgroundColor(*m_contentsLayer);
628 }
629 
updateContentsVideo()630 void GraphicsLayerChromium::updateContentsVideo()
631 {
632     // FIXME: Implement
633 }
634 
updateContentsRect()635 void GraphicsLayerChromium::updateContentsRect()
636 {
637     if (!m_contentsLayer)
638         return;
639 
640     m_contentsLayer->setPosition(FloatPoint(m_contentsRect.x(), m_contentsRect.y()));
641     m_contentsLayer->setBounds(IntSize(m_contentsRect.width(), m_contentsRect.height()));
642 }
643 
setupContentsLayer(LayerChromium * contentsLayer)644 void GraphicsLayerChromium::setupContentsLayer(LayerChromium* contentsLayer)
645 {
646     if (contentsLayer == m_contentsLayer)
647         return;
648 
649     if (m_contentsLayer) {
650         m_contentsLayer->removeFromSuperlayer();
651         m_contentsLayer = 0;
652     }
653 
654     if (contentsLayer) {
655         m_contentsLayer = contentsLayer;
656 
657         m_contentsLayer->setAnchorPoint(FloatPoint(0, 0));
658 
659         // Insert the content layer first. Video elements require this, because they have
660         // shadow content that must display in front of the video.
661         m_layer->insertSublayer(m_contentsLayer.get(), 0);
662 
663         updateContentsRect();
664 
665         if (showDebugBorders()) {
666             setLayerBorderColor(*m_contentsLayer, Color(0, 0, 128, 180));
667             m_contentsLayer->setBorderWidth(1);
668         }
669     }
670     updateDebugIndicators();
671     updateNames();
672 }
673 
674 // This function simply mimics the operation of GraphicsLayerCA
updateOpacityOnLayer()675 void GraphicsLayerChromium::updateOpacityOnLayer()
676 {
677     primaryLayer()->setOpacity(m_opacity);
678 }
679 
680 } // namespace WebCore
681 
682 #endif // USE(ACCELERATED_COMPOSITING)
683