• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4  * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5  * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6  * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #ifndef LightSource_h
25 #define LightSource_h
26 
27 #if ENABLE(FILTERS)
28 #include "FloatPoint3D.h"
29 #include <wtf/PassRefPtr.h>
30 #include <wtf/RefCounted.h>
31 
32 namespace WebCore {
33 
34 enum LightType {
35     LS_DISTANT,
36     LS_POINT,
37     LS_SPOT
38 };
39 
40 class TextStream;
41 
42 class LightSource : public RefCounted<LightSource> {
43 public:
44 
45     // Light vectors must be calculated for every pixel during
46     // painting. It is expensive to pass all these arguments to
47     // a frequently called function, especially because not all
48     // light sources require all of them. Instead, we just pass
49     // a reference to the following structure
50     struct PaintingData {
51         // SVGFELighting also use them
52         FloatPoint3D lightVector;
53         FloatPoint3D colorVector;
54         float lightVectorLength;
55         // Private members
56         FloatPoint3D directionVector;
57         FloatPoint3D privateColorVector;
58         float coneCutOffLimit;
59         float coneFullLight;
60         int specularExponent;
61     };
62 
LightSource(LightType type)63     LightSource(LightType type)
64         : m_type(type)
65     { }
66 
~LightSource()67     virtual ~LightSource() { }
68 
type()69     LightType type() const { return m_type; }
70     virtual TextStream& externalRepresentation(TextStream&) const = 0;
71 
72     virtual void initPaintingData(PaintingData&) = 0;
73     // z is a float number, since it is the alpha value scaled by a user
74     // specified "surfaceScale" constant, which type is <number> in the SVG standard
75     virtual void updatePaintingData(PaintingData&, int x, int y, float z) = 0;
76 
77     bool setAzimuth(float);
78     bool setElevation(float);
79     bool setX(float);
80     bool setY(float);
81     bool setZ(float);
82     bool setPointsAtX(float);
83     bool setPointsAtY(float);
84     bool setPointsAtZ(float);
85     bool setSpecularExponent(float);
86     bool setLimitingConeAngle(float);
87 
88 private:
89     LightType m_type;
90 };
91 
92 } // namespace WebCore
93 
94 #endif // ENABLE(FILTERS)
95 
96 #endif // LightSource_h
97