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1 //===--- Action.h - Abstract compilation steps ------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 #ifndef CLANG_DRIVER_ACTION_H_
11 #define CLANG_DRIVER_ACTION_H_
12 
13 #include "clang/Driver/Types.h"
14 #include "clang/Driver/Util.h"
15 #include "llvm/ADT/SmallVector.h"
16 
17 namespace clang {
18 namespace driver {
19   class Arg;
20 
21 /// Action - Represent an abstract compilation step to perform.
22 ///
23 /// An action represents an edge in the compilation graph; typically
24 /// it is a job to transform an input using some tool.
25 ///
26 /// The current driver is hard wired to expect actions which produce a
27 /// single primary output, at least in terms of controlling the
28 /// compilation. Actions can produce auxiliary files, but can only
29 /// produce a single output to feed into subsequent actions.
30 class Action {
31 public:
32   typedef ActionList::size_type size_type;
33   typedef ActionList::iterator iterator;
34   typedef ActionList::const_iterator const_iterator;
35 
36   enum ActionClass {
37     InputClass = 0,
38     BindArchClass,
39     PreprocessJobClass,
40     PrecompileJobClass,
41     AnalyzeJobClass,
42     MigrateJobClass,
43     CompileJobClass,
44     AssembleJobClass,
45     LinkJobClass,
46     LipoJobClass,
47     DsymutilJobClass,
48     VerifyJobClass,
49 
50     JobClassFirst=PreprocessJobClass,
51     JobClassLast=VerifyJobClass
52   };
53 
54   static const char *getClassName(ActionClass AC);
55 
56 private:
57   ActionClass Kind;
58 
59   /// The output type of this action.
60   types::ID Type;
61 
62   ActionList Inputs;
63 
64   unsigned OwnsInputs : 1;
65 
66 protected:
Action(ActionClass _Kind,types::ID _Type)67   Action(ActionClass _Kind, types::ID _Type)
68     : Kind(_Kind), Type(_Type), OwnsInputs(true)  {}
Action(ActionClass _Kind,Action * Input,types::ID _Type)69   Action(ActionClass _Kind, Action *Input, types::ID _Type)
70     : Kind(_Kind), Type(_Type), Inputs(&Input, &Input + 1), OwnsInputs(true) {}
Action(ActionClass _Kind,const ActionList & _Inputs,types::ID _Type)71   Action(ActionClass _Kind, const ActionList &_Inputs, types::ID _Type)
72     : Kind(_Kind), Type(_Type), Inputs(_Inputs), OwnsInputs(true) {}
73 public:
74   virtual ~Action();
75 
getClassName()76   const char *getClassName() const { return Action::getClassName(getKind()); }
77 
getOwnsInputs()78   bool getOwnsInputs() { return OwnsInputs; }
setOwnsInputs(bool Value)79   void setOwnsInputs(bool Value) { OwnsInputs = Value; }
80 
getKind()81   ActionClass getKind() const { return Kind; }
getType()82   types::ID getType() const { return Type; }
83 
getInputs()84   ActionList &getInputs() { return Inputs; }
getInputs()85   const ActionList &getInputs() const { return Inputs; }
86 
size()87   size_type size() const { return Inputs.size(); }
88 
begin()89   iterator begin() { return Inputs.begin(); }
end()90   iterator end() { return Inputs.end(); }
begin()91   const_iterator begin() const { return Inputs.begin(); }
end()92   const_iterator end() const { return Inputs.end(); }
93 };
94 
95 class InputAction : public Action {
96   virtual void anchor();
97   const Arg &Input;
98 public:
99   InputAction(const Arg &_Input, types::ID _Type);
100 
getInputArg()101   const Arg &getInputArg() const { return Input; }
102 
classof(const Action * A)103   static bool classof(const Action *A) {
104     return A->getKind() == InputClass;
105   }
106 };
107 
108 class BindArchAction : public Action {
109   virtual void anchor();
110   /// The architecture to bind, or 0 if the default architecture
111   /// should be bound.
112   const char *ArchName;
113 
114 public:
115   BindArchAction(Action *Input, const char *_ArchName);
116 
getArchName()117   const char *getArchName() const { return ArchName; }
118 
classof(const Action * A)119   static bool classof(const Action *A) {
120     return A->getKind() == BindArchClass;
121   }
122 };
123 
124 class JobAction : public Action {
125   virtual void anchor();
126 protected:
127   JobAction(ActionClass Kind, Action *Input, types::ID Type);
128   JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type);
129 
130 public:
classof(const Action * A)131   static bool classof(const Action *A) {
132     return (A->getKind() >= JobClassFirst &&
133             A->getKind() <= JobClassLast);
134   }
135 };
136 
137 class PreprocessJobAction : public JobAction {
138   virtual void anchor();
139 public:
140   PreprocessJobAction(Action *Input, types::ID OutputType);
141 
classof(const Action * A)142   static bool classof(const Action *A) {
143     return A->getKind() == PreprocessJobClass;
144   }
145 };
146 
147 class PrecompileJobAction : public JobAction {
148   virtual void anchor();
149 public:
150   PrecompileJobAction(Action *Input, types::ID OutputType);
151 
classof(const Action * A)152   static bool classof(const Action *A) {
153     return A->getKind() == PrecompileJobClass;
154   }
155 };
156 
157 class AnalyzeJobAction : public JobAction {
158   virtual void anchor();
159 public:
160   AnalyzeJobAction(Action *Input, types::ID OutputType);
161 
classof(const Action * A)162   static bool classof(const Action *A) {
163     return A->getKind() == AnalyzeJobClass;
164   }
165 };
166 
167 class MigrateJobAction : public JobAction {
168   virtual void anchor();
169 public:
170   MigrateJobAction(Action *Input, types::ID OutputType);
171 
classof(const Action * A)172   static bool classof(const Action *A) {
173     return A->getKind() == MigrateJobClass;
174   }
175 };
176 
177 class CompileJobAction : public JobAction {
178   virtual void anchor();
179 public:
180   CompileJobAction(Action *Input, types::ID OutputType);
181 
classof(const Action * A)182   static bool classof(const Action *A) {
183     return A->getKind() == CompileJobClass;
184   }
185 };
186 
187 class AssembleJobAction : public JobAction {
188   virtual void anchor();
189 public:
190   AssembleJobAction(Action *Input, types::ID OutputType);
191 
classof(const Action * A)192   static bool classof(const Action *A) {
193     return A->getKind() == AssembleJobClass;
194   }
195 };
196 
197 class LinkJobAction : public JobAction {
198   virtual void anchor();
199 public:
200   LinkJobAction(ActionList &Inputs, types::ID Type);
201 
classof(const Action * A)202   static bool classof(const Action *A) {
203     return A->getKind() == LinkJobClass;
204   }
205 };
206 
207 class LipoJobAction : public JobAction {
208   virtual void anchor();
209 public:
210   LipoJobAction(ActionList &Inputs, types::ID Type);
211 
classof(const Action * A)212   static bool classof(const Action *A) {
213     return A->getKind() == LipoJobClass;
214   }
215 };
216 
217 class DsymutilJobAction : public JobAction {
218   virtual void anchor();
219 public:
220   DsymutilJobAction(ActionList &Inputs, types::ID Type);
221 
classof(const Action * A)222   static bool classof(const Action *A) {
223     return A->getKind() == DsymutilJobClass;
224   }
225 };
226 
227 class VerifyJobAction : public JobAction {
228   virtual void anchor();
229 public:
230   VerifyJobAction(ActionList &Inputs, types::ID Type);
classof(const Action * A)231   static bool classof(const Action *A) {
232     return A->getKind() == VerifyJobClass;
233   }
234 };
235 
236 } // end namespace driver
237 } // end namespace clang
238 
239 #endif
240