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1 /*
2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Position_h
27 #define Position_h
28 
29 #include "ContainerNode.h"
30 #include "EditingBoundary.h"
31 #include "TextAffinity.h"
32 #include "TextDirection.h"
33 #include <wtf/Assertions.h>
34 #include <wtf/PassRefPtr.h>
35 #include <wtf/RefPtr.h>
36 
37 namespace WebCore {
38 
39 class CSSComputedStyleDeclaration;
40 class Element;
41 class InlineBox;
42 class Node;
43 class Range;
44 class RenderObject;
45 
46 enum PositionMoveType {
47     CodePoint,       // Move by a single code point.
48     Character,       // Move to the next Unicode character break.
49     BackwardDeletion // Subject to platform conventions.
50 };
51 
52 class Position {
53 public:
54     enum AnchorType {
55         PositionIsOffsetInAnchor,
56         PositionIsAfterAnchor,
57         PositionIsBeforeAnchor
58     };
59 
Position()60     Position()
61         : m_offset(0)
62         , m_anchorType(PositionIsOffsetInAnchor)
63         , m_isLegacyEditingPosition(false)
64     {
65     }
66 
67     // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node))
68     Position(PassRefPtr<Node> anchorNode, int offset);
69 
70     // For creating before/after positions:
71     Position(PassRefPtr<Node> anchorNode, AnchorType);
72     // For creating offset positions:
73     Position(PassRefPtr<Node> anchorNode, int offset, AnchorType);
74 
anchorType()75     AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); }
76 
clear()77     void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; }
78 
79     // These are always DOM compliant values.  Editing positions like [img, 0] (aka [img, before])
80     // will return img->parentNode() and img->nodeIndex() from these functions.
81     Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent
82     int computeOffsetInContainerNode() const;  // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
83     Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing
84 
85     // Inline O(1) access for Positions which callers know to be parent-anchored
offsetInContainerNode()86     int offsetInContainerNode() const
87     {
88         ASSERT(anchorType() == PositionIsOffsetInAnchor);
89         return m_offset;
90     }
91 
92     // New code should not use this function.
deprecatedEditingOffset()93     int deprecatedEditingOffset() const
94     {
95         if (m_isLegacyEditingPosition || m_anchorType != PositionIsAfterAnchor)
96             return m_offset;
97         return offsetForPositionAfterAnchor();
98     }
99 
100     // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
101     Node* computeNodeBeforePosition() const;
102     Node* computeNodeAfterPosition() const;
103 
anchorNode()104     Node* anchorNode() const { return m_anchorNode.get(); }
105 
106     // FIXME: Callers should be moved off of node(), node() is not always the container for this position.
107     // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0]
108     // will be treated as before ignoredNode (thus node() is really after the position, not containing it).
deprecatedNode()109     Node* deprecatedNode() const { return m_anchorNode.get(); }
110 
document()111     Document* document() const { return m_anchorNode ? m_anchorNode->document() : 0; }
112 
113     // These should only be used for PositionIsOffsetInAnchor positions, unless
114     // the position is a legacy editing position.
115     void moveToPosition(PassRefPtr<Node> anchorNode, int offset);
116     void moveToOffset(int offset);
117 
isNull()118     bool isNull() const { return !m_anchorNode; }
isNotNull()119     bool isNotNull() const { return m_anchorNode; }
isOrphan()120     bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); }
121 
122     Element* element() const;
123     PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const;
124 
125     // Move up or down the DOM by one position.
126     // Offsets are computed using render text for nodes that have renderers - but note that even when
127     // using composed characters, the result may be inside a single user-visible character if a ligature is formed.
128     Position previous(PositionMoveType = CodePoint) const;
129     Position next(PositionMoveType = CodePoint) const;
130     static int uncheckedPreviousOffset(const Node*, int current);
131     static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
132     static int uncheckedNextOffset(const Node*, int current);
133 
134     // These can be either inside or just before/after the node, depending on
135     // if the node is ignored by editing or not.
136     // FIXME: These should go away. They only make sense for legacy positions.
137     bool atFirstEditingPositionForNode() const;
138     bool atLastEditingPositionForNode() const;
139 
140     // Returns true if the visually equivalent positions around have different editability
141     bool atEditingBoundary() const;
142     Node* parentEditingBoundary() const;
143 
144     bool atStartOfTree() const;
145     bool atEndOfTree() const;
146 
147     // FIXME: Make these non-member functions and put them somewhere in the editing directory.
148     // These aren't really basic "position" operations. More high level editing helper functions.
149     Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
150     Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
151 
152     // These return useful visually equivalent positions.
153     Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
154     Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
155 
156     bool isCandidate() const;
157     bool inRenderedText() const;
158     bool isRenderedCharacter() const;
159     bool rendersInDifferentPosition(const Position&) const;
160 
161     void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const;
162     void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const;
163 
164     TextDirection primaryDirection() const;
165 
166     static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*);
167     static bool nodeIsUserSelectNone(Node*);
168 
169     void debugPosition(const char* msg = "") const;
170 
171 #ifndef NDEBUG
172     void formatForDebugger(char* buffer, unsigned length) const;
173     void showAnchorTypeAndOffset() const;
174     void showTreeForThis() const;
175 #endif
176 
177 private:
178     int offsetForPositionAfterAnchor() const;
179 
180     int renderedOffset() const;
181 
182     Position previousCharacterPosition(EAffinity) const;
183     Position nextCharacterPosition(EAffinity) const;
184 
185     static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset);
186 
187     RefPtr<Node> m_anchorNode;
188     // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
189     // returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
190     // and m_offset > 0 as "after the anchor node".  See parentAnchoredEquivalent for more info.
191     int m_offset;
192     unsigned m_anchorType : 2;
193     bool m_isLegacyEditingPosition : 1;
194 };
195 
196 inline bool operator==(const Position& a, const Position& b)
197 {
198     // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
199     // editing code will treat them as identical.
200     return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType();
201 }
202 
203 inline bool operator!=(const Position& a, const Position& b)
204 {
205     return !(a == b);
206 }
207 
208 // We define position creation functions to make callsites more readable.
209 // These are inline to prevent ref-churn when returning a Position object.
210 // If we ever add a PassPosition we can make these non-inline.
211 
positionInParentBeforeNode(const Node * node)212 inline Position positionInParentBeforeNode(const Node* node)
213 {
214     // FIXME: This should ASSERT(node->parentNode())
215     // At least one caller currently hits this ASSERT though, which indicates
216     // that the caller is trying to make a position relative to a disconnected node (which is likely an error)
217     // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode())
218     return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor);
219 }
220 
positionInParentAfterNode(const Node * node)221 inline Position positionInParentAfterNode(const Node* node)
222 {
223     ASSERT(node->parentNode());
224     return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor);
225 }
226 
227 // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1)
positionBeforeNode(Node * anchorNode)228 inline Position positionBeforeNode(Node* anchorNode)
229 {
230     ASSERT(anchorNode);
231     return Position(anchorNode, Position::PositionIsBeforeAnchor);
232 }
233 
positionAfterNode(Node * anchorNode)234 inline Position positionAfterNode(Node* anchorNode)
235 {
236     ASSERT(anchorNode);
237     return Position(anchorNode, Position::PositionIsAfterAnchor);
238 }
239 
lastOffsetInNode(Node * node)240 inline int lastOffsetInNode(Node* node)
241 {
242     return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount());
243 }
244 
245 // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount()
firstPositionInNode(Node * anchorNode)246 inline Position firstPositionInNode(Node* anchorNode)
247 {
248     return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor);
249 }
250 
lastPositionInNode(Node * anchorNode)251 inline Position lastPositionInNode(Node* anchorNode)
252 {
253     return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor);
254 }
255 
256 } // namespace WebCore
257 
258 #ifndef NDEBUG
259 // Outside the WebCore namespace for ease of invocation from gdb.
260 void showTree(const WebCore::Position&);
261 void showTree(const WebCore::Position*);
262 #endif
263 
264 #endif // Position_h
265