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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef GrGpu_DEFINED
11 #define GrGpu_DEFINED
12 
13 #include "GrDrawTarget.h"
14 #include "GrRect.h"
15 #include "GrRefCnt.h"
16 #include "GrClipMaskManager.h"
17 
18 #include "SkPath.h"
19 
20 class GrContext;
21 class GrIndexBufferAllocPool;
22 class GrPath;
23 class GrPathRenderer;
24 class GrPathRendererChain;
25 class GrResource;
26 class GrStencilBuffer;
27 class GrVertexBufferAllocPool;
28 
29 class GrGpu : public GrDrawTarget {
30 
31 public:
32 
33     /**
34      * Additional blend coefficients for dual source blending, not exposed
35      * through GrPaint/GrContext.
36      */
37     enum ExtendedBlendCoeffs {
38         // source 2 refers to second output color when
39         // using dual source blending.
40         kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
41         kIS2C_GrBlendCoeff,
42         kS2A_GrBlendCoeff,
43         kIS2A_GrBlendCoeff,
44 
45         kTotalGrBlendCoeffCount
46     };
47 
48     /**
49      * Create an instance of GrGpu that matches the specified backend. If the requested backend is
50      * not supported (at compile-time or run-time) this returns NULL.
51      */
52     static GrGpu* Create(GrBackend, GrBackendContext);
53 
54     ////////////////////////////////////////////////////////////////////////////
55 
56     GrGpu();
57     virtual ~GrGpu();
58 
59     // The GrContext sets itself as the owner of this Gpu object
setContext(GrContext * context)60     void setContext(GrContext* context) {
61         GrAssert(NULL == fContext);
62         fContext = context;
63         fClipMaskManager.setContext(context);
64     }
getContext()65     GrContext* getContext() { return fContext; }
getContext()66     const GrContext* getContext() const { return fContext; }
67 
68     /**
69      * The GrGpu object normally assumes that no outsider is setting state
70      * within the underlying 3D API's context/device/whatever. This call informs
71      * the GrGpu that the state was modified and it shouldn't make assumptions
72      * about the state.
73      */
markContextDirty()74     void markContextDirty() { fContextIsDirty = true; }
75 
76     void unimpl(const char[]);
77 
78     /**
79      * Creates a texture object. If desc width or height is not a power of
80      * two but underlying API requires a power of two texture then srcData
81      * will be embedded in a power of two texture. The extra width and height
82      * is filled as though srcData were rendered clamped into the texture.
83      *
84      * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
85      * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
86      * on the render target until its releaseRenderTarget() is called or it is
87      * destroyed.
88      *
89      * @param desc        describes the texture to be created.
90      * @param srcData     texel data to load texture. Begins with full-size
91      *                    palette data for paletted textures. Contains width*
92      *                    height texels. If NULL texture data is uninitialized.
93      *
94      * @return    The texture object if successful, otherwise NULL.
95      */
96     GrTexture* createTexture(const GrTextureDesc& desc,
97                              const void* srcData, size_t rowBytes);
98 
99     /**
100      * Implements GrContext::wrapBackendTexture
101      */
102     GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
103 
104     /**
105      * Implements GrContext::wrapBackendTexture
106      */
107     GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
108 
109     /**
110      * Creates a vertex buffer.
111      *
112      * @param size    size in bytes of the vertex buffer
113      * @param dynamic hints whether the data will be frequently changed
114      *                by either GrVertexBuffer::lock or
115      *                GrVertexBuffer::updateData.
116      *
117      * @return    The vertex buffer if successful, otherwise NULL.
118      */
119     GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
120 
121     /**
122      * Creates an index buffer.
123      *
124      * @param size    size in bytes of the index buffer
125      * @param dynamic hints whether the data will be frequently changed
126      *                by either GrIndexBuffer::lock or
127      *                GrIndexBuffer::updateData.
128      *
129      * @return The index buffer if successful, otherwise NULL.
130      */
131     GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
132 
133     /**
134      * Creates a path object that can be stenciled using stencilPath(). It is
135      * only legal to call this if the caps report support for path stenciling.
136      */
137     GrPath* createPath(const SkPath& path);
138 
139     /**
140      * Returns an index buffer that can be used to render quads.
141      * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
142      * The max number of quads can be queried using GrIndexBuffer::maxQuads().
143      * Draw with kTriangles_GrPrimitiveType
144      * @ return the quad index buffer
145      */
146     const GrIndexBuffer* getQuadIndexBuffer() const;
147 
148     /**
149      * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
150      * (1,1), (0,1)].
151      * @ return unit square vertex buffer
152      */
153     const GrVertexBuffer* getUnitSquareVertexBuffer() const;
154 
155     /**
156      * Resolves MSAA.
157      */
158     void resolveRenderTarget(GrRenderTarget* target);
159 
160     /**
161      * Ensures that the current render target is actually set in the
162      * underlying 3D API. Used when client wants to use 3D API to directly
163      * render to the RT.
164      */
165     void forceRenderTargetFlush();
166 
167     /**
168      * readPixels with some configs may be slow. Given a desired config this
169      * function returns a fast-path config. The returned config must have the
170      * same components and component sizes. The caller is free to ignore the
171      * result and call readPixels with the original config.
172      */
preferredReadPixelsConfig(GrPixelConfig config)173     virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
174                                                                         const {
175         return config;
176     }
177 
178     /**
179      * Same as above but applies to writeTexturePixels
180      */
preferredWritePixelsConfig(GrPixelConfig config)181     virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
182                                                                         const {
183         return config;
184     }
185 
186     /**
187      * OpenGL's readPixels returns the result bottom-to-top while the skia
188      * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
189      * solution is to have the subclass do the flip using either the CPU or GPU.
190      * However, the caller (GrContext) may have transformations to apply and can
191      * simply fold in the y-flip for free. On the other hand, the subclass may
192      * be able to do it for free itself. For example, the subclass may have to
193      * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
194      * concurrently.
195      *
196      * This function returns true if a y-flip is required to put the pixels in
197      * top-to-bottom order and the subclass cannot do it for free.
198      *
199      * See read pixels for the params
200      * @return true if calling readPixels with the same set of params will
201      *              produce bottom-to-top data
202      */
203      virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
204                                             int left, int top,
205                                             int width, int height,
206                                             GrPixelConfig config,
207                                             size_t rowBytes) const = 0;
208      /**
209       * This should return true if reading a NxM rectangle of pixels from a
210       * render target is faster if the target has dimensons N and M and the read
211       * rectangle has its top-left at 0,0.
212       */
fullReadPixelsIsFasterThanPartial()213      virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
214 
215     /**
216      * Reads a rectangle of pixels from a render target.
217      *
218      * @param renderTarget  the render target to read from. NULL means the
219      *                      current render target.
220      * @param left          left edge of the rectangle to read (inclusive)
221      * @param top           top edge of the rectangle to read (inclusive)
222      * @param width         width of rectangle to read in pixels.
223      * @param height        height of rectangle to read in pixels.
224      * @param config        the pixel config of the destination buffer
225      * @param buffer        memory to read the rectangle into.
226      * @param rowBytes      the number of bytes between consecutive rows. Zero
227      *                      means rows are tightly packed.
228      * @param invertY       buffer should be populated bottom-to-top as opposed
229      *                      to top-to-bottom (skia's usual order)
230      *
231      * @return true if the read succeeded, false if not. The read can fail
232      *              because of a unsupported pixel config or because no render
233      *              target is currently set.
234      */
235     bool readPixels(GrRenderTarget* renderTarget,
236                     int left, int top, int width, int height,
237                     GrPixelConfig config, void* buffer, size_t rowBytes,
238                     bool invertY);
239 
240     /**
241      * Updates the pixels in a rectangle of a texture.
242      *
243      * @param left          left edge of the rectangle to write (inclusive)
244      * @param top           top edge of the rectangle to write (inclusive)
245      * @param width         width of rectangle to write in pixels.
246      * @param height        height of rectangle to write in pixels.
247      * @param config        the pixel config of the source buffer
248      * @param buffer        memory to read pixels from
249      * @param rowBytes      number of bytes between consecutive rows. Zero
250      *                      means rows are tightly packed.
251      */
252     void writeTexturePixels(GrTexture* texture,
253                             int left, int top, int width, int height,
254                             GrPixelConfig config, const void* buffer,
255                             size_t rowBytes);
256 
257     /**
258      * Called to tell Gpu object that all GrResources have been lost and should
259      * be abandoned. Overrides must call INHERITED::abandonResources().
260      */
261     virtual void abandonResources();
262 
263     /**
264      * Called to tell Gpu object to release all GrResources. Overrides must call
265      * INHERITED::releaseResources().
266      */
267     void releaseResources();
268 
269     /**
270      * Add resource to list of resources. Should only be called by GrResource.
271      * @param resource  the resource to add.
272      */
273     void insertResource(GrResource* resource);
274 
275     /**
276      * Remove resource from list of resources. Should only be called by
277      * GrResource.
278      * @param resource  the resource to remove.
279      */
280     void removeResource(GrResource* resource);
281 
282     // GrDrawTarget overrides
283     virtual void clear(const GrIRect* rect,
284                        GrColor color,
285                        GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
286 
purgeResources()287     virtual void purgeResources() SK_OVERRIDE {
288         // The clip mask manager can rebuild all its clip masks so just
289         // get rid of them all.
290         fClipMaskManager.releaseResources();
291     }
292 
293     // After the client interacts directly with the 3D context state the GrGpu
294     // must resync its internal state and assumptions about 3D context state.
295     // Each time this occurs the GrGpu bumps a timestamp.
296     // state of the 3D context
297     // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
298     // a billion years.
299     typedef uint64_t ResetTimestamp;
300 
301     // This timestamp is always older than the current timestamp
302     static const ResetTimestamp kExpiredTimestamp = 0;
303     // Returns a timestamp based on the number of times the context was reset.
304     // This timestamp can be used to lazily detect when cached 3D context state
305     // is dirty.
getResetTimestamp()306     ResetTimestamp getResetTimestamp() const {
307         return fResetTimestamp;
308     }
309 
310     /**
311      * Can the provided configuration act as a color render target?
312      */
isConfigRenderable(GrPixelConfig config)313     bool isConfigRenderable(GrPixelConfig config) const {
314         GrAssert(kGrPixelConfigCount > config);
315         return fConfigRenderSupport[config];
316     }
317 
318     /**
319      * These methods are called by the clip manager's setupClipping function
320      * which (called as part of GrGpu's implementation of onDraw and
321      * onStencilPath member functions.) The GrGpu subclass should flush the
322      * stencil state to the 3D API in its implementation of flushGraphicsState.
323      */
enableScissor(const GrIRect & rect)324     void enableScissor(const GrIRect& rect) {
325         fScissorState.fEnabled = true;
326         fScissorState.fRect = rect;
327     }
disableScissor()328     void disableScissor() { fScissorState.fEnabled = false; }
329 
330     /**
331      * Like the scissor methods above this is called by setupClipping and
332      * should be flushed by the GrGpu subclass in flushGraphicsState. These
333      * stencil settings should be used in place of those on the GrDrawState.
334      * They have been adjusted to account for any interactions between the
335      * GrDrawState's stencil settings and stencil clipping.
336      */
setStencilSettings(const GrStencilSettings & settings)337     void setStencilSettings(const GrStencilSettings& settings) {
338         fStencilSettings = settings;
339     }
disableStencil()340     void disableStencil() { fStencilSettings.setDisabled(); }
341 
342     // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
343     // free to clear the remaining bits to zero if masked clears are more
344     // expensive than clearing all bits.
345     virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
346 
347     enum PrivateDrawStateStateBits {
348         kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
349 
350         kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
351                                                  // stencil bits used for
352                                                  // clipping.
353     };
354 
355 protected:
356     enum DrawType {
357         kDrawPoints_DrawType,
358         kDrawLines_DrawType,
359         kDrawTriangles_DrawType,
360         kStencilPath_DrawType,
361     };
362 
PrimTypeToDrawType(GrPrimitiveType type)363     DrawType PrimTypeToDrawType(GrPrimitiveType type) {
364         switch (type) {
365             case kTriangles_GrPrimitiveType:
366             case kTriangleStrip_GrPrimitiveType:
367             case kTriangleFan_GrPrimitiveType:
368                 return kDrawTriangles_DrawType;
369             case kPoints_GrPrimitiveType:
370                 return kDrawPoints_DrawType;
371             case kLines_GrPrimitiveType:
372             case kLineStrip_GrPrimitiveType:
373                 return kDrawLines_DrawType;
374             default:
375                 GrCrash("Unexpected primitive type");
376                 return kDrawTriangles_DrawType;
377         }
378     }
379 
380     // prepares clip flushes gpu state before a draw
381     bool setupClipAndFlushState(DrawType);
382 
383     // Functions used to map clip-respecting stencil tests into normal
384     // stencil funcs supported by GPUs.
385     static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
386                                             GrStencilFunc func);
387     static void ConvertStencilFuncAndMask(GrStencilFunc func,
388                                           bool clipInStencil,
389                                           unsigned int clipBit,
390                                           unsigned int userBits,
391                                           unsigned int* ref,
392                                           unsigned int* mask);
393 
394     GrClipMaskManager           fClipMaskManager;
395 
396     struct GeometryPoolState {
397         const GrVertexBuffer* fPoolVertexBuffer;
398         int                   fPoolStartVertex;
399 
400         const GrIndexBuffer*  fPoolIndexBuffer;
401         int                   fPoolStartIndex;
402     };
getGeomPoolState()403     const GeometryPoolState& getGeomPoolState() {
404         return fGeomPoolStateStack.back();
405     }
406 
407     // The state of the scissor is controlled by the clip manager
408     struct ScissorState {
409         bool    fEnabled;
410         GrIRect fRect;
411     } fScissorState;
412 
413     // The final stencil settings to use as determined by the clip manager.
414     GrStencilSettings fStencilSettings;
415 
416     // Derived classes need access to this so they can fill it out in their
417     // constructors
418     bool    fConfigRenderSupport[kGrPixelConfigCount];
419 
420     // Helpers for setting up geometry state
421     void finalizeReservedVertices();
422     void finalizeReservedIndices();
423 
424 private:
425     // GrDrawTarget overrides
426     virtual bool onReserveVertexSpace(size_t vSize, int vertexCount, void** vertices) SK_OVERRIDE;
427     virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
428     virtual void releaseReservedVertexSpace() SK_OVERRIDE;
429     virtual void releaseReservedIndexSpace() SK_OVERRIDE;
430     virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
431     virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
432     virtual void releaseVertexArray() SK_OVERRIDE;
433     virtual void releaseIndexArray() SK_OVERRIDE;
434     virtual void geometrySourceWillPush() SK_OVERRIDE;
435     virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
436 
437 
438     // called when the 3D context state is unknown. Subclass should emit any
439     // assumed 3D context state and dirty any state cache.
440     virtual void onResetContext() = 0;
441 
442     // overridden by backend-specific derived class to create objects.
443     virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
444                                        const void* srcData,
445                                        size_t rowBytes) = 0;
446     virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
447     virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
448     virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0;
449     virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0;
450     virtual GrPath* onCreatePath(const SkPath& path) = 0;
451 
452     // overridden by backend-specific derived class to perform the clear and
453     // clearRect. NULL rect means clear whole target.
454     virtual void onClear(const GrIRect* rect, GrColor color) = 0;
455 
456     // overridden by backend-specific derived class to perform the draw call.
457     virtual void onGpuDraw(const DrawInfo&) = 0;
458     // when GrDrawTarget::stencilPath is called the draw state's current stencil
459     // settings are ignored. Instead the GrGpu decides the stencil rules
460     // necessary to stencil the path. These are still subject to filtering by
461     // the clip mask manager.
462     virtual void setStencilPathSettings(const GrPath&,
463                                         SkPath::FillType,
464                                         GrStencilSettings* settings) = 0;
465     // overridden by backend-specific derived class to perform the path stenciling.
466     virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
467 
468     // overridden by backend-specific derived class to perform flush
469     virtual void onForceRenderTargetFlush() = 0;
470 
471     // overridden by backend-specific derived class to perform the read pixels.
472     virtual bool onReadPixels(GrRenderTarget* target,
473                               int left, int top, int width, int height,
474                               GrPixelConfig,
475                               void* buffer,
476                               size_t rowBytes,
477                               bool invertY) = 0;
478 
479     // overridden by backend-specific derived class to perform the texture update
480     virtual void onWriteTexturePixels(GrTexture* texture,
481                                       int left, int top, int width, int height,
482                                       GrPixelConfig config, const void* buffer,
483                                       size_t rowBytes) = 0;
484 
485     // overridden by backend-specific derived class to perform the resolve
486     virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
487 
488     // width and height may be larger than rt (if underlying API allows it).
489     // Should attach the SB to the RT. Returns false if compatible sb could
490     // not be created.
491     virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
492 
493     // attaches an existing SB to an existing RT.
494     virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
495 
496     // The GrGpu typically records the clients requested state and then flushes
497     // deltas from previous state at draw time. This function does the
498     // backend-specific flush of the state
499     // returns false if current state is unsupported.
500     virtual bool flushGraphicsState(DrawType) = 0;
501 
502     // clears the entire stencil buffer to 0
503     virtual void clearStencil() = 0;
504 
505     // Given a rt, find or create a stencil buffer and attach it
506     bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
507 
508     // GrDrawTarget overrides
509     virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
510     virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
511                                SkPath::FillType) SK_OVERRIDE;
512 
513     // readies the pools to provide vertex/index data.
514     void prepareVertexPool();
515     void prepareIndexPool();
516 
resetContext()517     void resetContext() {
518         // We call this because the client may have messed with the
519         // stencil buffer. Perhaps we should detect whether it is a
520         // internally created stencil buffer and if so skip the invalidate.
521         fClipMaskManager.invalidateStencilMask();
522         this->onResetContext();
523         ++fResetTimestamp;
524     }
525 
handleDirtyContext()526     void handleDirtyContext() {
527         if (fContextIsDirty) {
528             this->resetContext();
529             fContextIsDirty = false;
530         }
531     }
532 
533     enum {
534         kPreallocGeomPoolStateStackCnt = 4,
535     };
536     typedef SkTInternalLList<GrResource> ResourceList;
537     SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
538     GrContext*                                                          fContext; // not reffed
539     ResetTimestamp                                                      fResetTimestamp;
540     GrVertexBufferAllocPool*                                            fVertexPool;
541     GrIndexBufferAllocPool*                                             fIndexPool;
542     // counts number of uses of vertex/index pool in the geometry stack
543     int                                                                 fVertexPoolUseCnt;
544     int                                                                 fIndexPoolUseCnt;
545     // these are mutable so they can be created on-demand
546     mutable GrVertexBuffer*                                             fUnitSquareVertexBuffer;
547     mutable GrIndexBuffer*                                              fQuadIndexBuffer;
548     bool                                                                fContextIsDirty;
549     ResourceList                                                        fResourceList;
550 
551     typedef GrDrawTarget INHERITED;
552 };
553 
554 #endif
555