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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /** @file SDL_mouse.h
24  *  Include file for SDL mouse event handling
25  */
26 
27 #ifndef _SDL_mouse_h
28 #define _SDL_mouse_h
29 
30 #include "SDL_stdinc.h"
31 #include "SDL_error.h"
32 #include "SDL_video.h"
33 
34 #include "begin_code.h"
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 typedef struct WMcursor WMcursor;	/**< Implementation dependent */
41 typedef struct SDL_Cursor {
42 	SDL_Rect area;			/**< The area of the mouse cursor */
43 	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
44 	Uint8 *data;			/**< B/W cursor data */
45 	Uint8 *mask;			/**< B/W cursor mask */
46 	Uint8 *save[2];			/**< Place to save cursor area */
47 	WMcursor *wm_cursor;		/**< Window-manager cursor */
48 } SDL_Cursor;
49 
50 /* Function prototypes */
51 /**
52  * Retrieve the current state of the mouse.
53  * The current button state is returned as a button bitmask, which can
54  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
55  * current mouse cursor position.  You can pass NULL for either x or y.
56  */
57 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
58 
59 /**
60  * Retrieve the current state of the mouse.
61  * The current button state is returned as a button bitmask, which can
62  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
63  * mouse deltas since the last call to SDL_GetRelativeMouseState().
64  */
65 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
66 
67 /**
68  * Set the position of the mouse cursor (generates a mouse motion event)
69  */
70 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
71 
72 /**
73  * Create a cursor using the specified data and mask (in MSB format).
74  * The cursor width must be a multiple of 8 bits.
75  *
76  * The cursor is created in black and white according to the following:
77  * data  mask    resulting pixel on screen
78  *  0     1       White
79  *  1     1       Black
80  *  0     0       Transparent
81  *  1     0       Inverted color if possible, black if not.
82  *
83  * Cursors created with this function must be freed with SDL_FreeCursor().
84  */
85 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
86 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
87 
88 /**
89  * Set the currently active cursor to the specified one.
90  * If the cursor is currently visible, the change will be immediately
91  * represented on the display.
92  */
93 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
94 
95 /**
96  * Returns the currently active cursor.
97  */
98 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
99 
100 /**
101  * Deallocates a cursor created with SDL_CreateCursor().
102  */
103 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
104 
105 /**
106  * Toggle whether or not the cursor is shown on the screen.
107  * The cursor start off displayed, but can be turned off.
108  * SDL_ShowCursor() returns 1 if the cursor was being displayed
109  * before the call, or 0 if it was not.  You can query the current
110  * state by passing a 'toggle' value of -1.
111  */
112 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
113 
114 /*@{*/
115 /** Used as a mask when testing buttons in buttonstate
116  *  Button 1:	Left mouse button
117  *  Button 2:	Middle mouse button
118  *  Button 3:	Right mouse button
119  *  Button 4:	Mouse wheel up	 (may also be a real button)
120  *  Button 5:	Mouse wheel down (may also be a real button)
121  */
122 #define SDL_BUTTON(X)		(1 << ((X)-1))
123 #define SDL_BUTTON_LEFT		1
124 #define SDL_BUTTON_MIDDLE	2
125 #define SDL_BUTTON_RIGHT	3
126 #define SDL_BUTTON_WHEELUP	4
127 #define SDL_BUTTON_WHEELDOWN	5
128 #define SDL_BUTTON_X1		6
129 #define SDL_BUTTON_X2		7
130 #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
131 #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
132 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
133 #define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
134 #define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
135 /*@}*/
136 
137 /* Ends C function definitions when using C++ */
138 #ifdef __cplusplus
139 }
140 #endif
141 #include "close_code.h"
142 
143 #endif /* _SDL_mouse_h */
144