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1 /*
2  * libjingle
3  * Copyright 2004--2006, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_TASK_H__
29 #define TALK_BASE_TASK_H__
30 
31 #include <string>
32 #include "talk/base/basictypes.h"
33 #include "talk/base/scoped_ptr.h"
34 #include "talk/base/sigslot.h"
35 #include "talk/base/taskparent.h"
36 
37 /////////////////////////////////////////////////////////////////////
38 //
39 // TASK
40 //
41 /////////////////////////////////////////////////////////////////////
42 //
43 // Task is a state machine infrastructure.  States are pushed forward by
44 // pushing forwards a TaskRunner that holds on to all Tasks.  The purpose
45 // of Task is threefold:
46 //
47 // (1) It manages ongoing work on the UI thread.  Multitasking without
48 // threads, keeping it easy, keeping it real. :-)  It does this by
49 // organizing a set of states for each task.  When you return from your
50 // Process*() function, you return an integer for the next state.  You do
51 // not go onto the next state yourself.  Every time you enter a state,
52 // you check to see if you can do anything yet.  If not, you return
53 // STATE_BLOCKED.  If you _could_ do anything, do not return
54 // STATE_BLOCKED - even if you end up in the same state, return
55 // STATE_mysamestate.  When you are done, return STATE_DONE and then the
56 // task will self-delete sometime afterwards.
57 //
58 // (2) It helps you avoid all those reentrancy problems when you chain
59 // too many triggers on one thread.  Basically if you want to tell a task
60 // to process something for you, you feed your task some information and
61 // then you Wake() it.  Don't tell it to process it right away.  If it
62 // might be working on something as you send it information, you may want
63 // to have a queue in the task.
64 //
65 // (3) Finally it helps manage parent tasks and children.  If a parent
66 // task gets aborted, all the children tasks are too.  The nice thing
67 // about this, for example, is if you have one parent task that
68 // represents, say, and Xmpp connection, then you can spawn a whole bunch
69 // of infinite lifetime child tasks and now worry about cleaning them up.
70 //  When the parent task goes to STATE_DONE, the task engine will make
71 // sure all those children are aborted and get deleted.
72 //
73 // Notice that Task has a few built-in states, e.g.,
74 //
75 // STATE_INIT - the task isn't running yet
76 // STATE_START - the task is in its first state
77 // STATE_RESPONSE - the task is in its second state
78 // STATE_DONE - the task is done
79 //
80 // STATE_ERROR - indicates an error - we should audit the error code in
81 // light of any usage of it to see if it should be improved.  When I
82 // first put down the task stuff I didn't have a good sense of what was
83 // needed for Abort and Error, and now the subclasses of Task will ground
84 // the design in a stronger way.
85 //
86 // STATE_NEXT - the first undefined state number.  (like WM_USER) - you
87 // can start defining more task states there.
88 //
89 // When you define more task states, just override Process(int state) and
90 // add your own switch statement.  If you want to delegate to
91 // Task::Process, you can effectively delegate to its switch statement.
92 // No fancy method pointers or such - this is all just pretty low tech,
93 // easy to debug, and fast.
94 //
95 // Also notice that Task has some primitive built-in timeout functionality.
96 //
97 // A timeout is defined as "the task stays in STATE_BLOCKED longer than
98 // timeout_seconds_."
99 //
100 // Descendant classes can override this behavior by calling the
101 // various protected methods to change the timeout behavior.  For
102 // instance, a descendand might call SuspendTimeout() when it knows
103 // that it isn't waiting for anything that might timeout, but isn't
104 // yet in the STATE_DONE state.
105 //
106 
107 namespace talk_base {
108 
109 // Executes a sequence of steps
110 class Task : public TaskParent {
111  public:
112   Task(TaskParent *parent);
113   virtual ~Task();
114 
unique_id()115   int32 unique_id() { return unique_id_; }
116 
117   void Start();
118   void Step();
GetState()119   int GetState() const { return state_; }
HasError()120   bool HasError() const { return (GetState() == STATE_ERROR); }
Blocked()121   bool Blocked() const { return blocked_; }
IsDone()122   bool IsDone() const { return done_; }
123   int64 ElapsedTime();
124 
125   // Called from outside to stop task without any more callbacks
126   void Abort(bool nowake = false);
127 
128   bool TimedOut();
129 
timeout_time()130   int64 timeout_time() const { return timeout_time_; }
timeout_seconds()131   int timeout_seconds() const { return timeout_seconds_; }
132   void set_timeout_seconds(int timeout_seconds);
133 
134   sigslot::signal0<> SignalTimeout;
135 
136   // Called inside the task to signal that the task may be unblocked
137   void Wake();
138 
139  protected:
140 
141   enum {
142     STATE_BLOCKED = -1,
143     STATE_INIT = 0,
144     STATE_START = 1,
145     STATE_DONE = 2,
146     STATE_ERROR = 3,
147     STATE_RESPONSE = 4,
148     STATE_NEXT = 5,  // Subclasses which need more states start here and higher
149   };
150 
151   // Called inside to advise that the task should wake and signal an error
152   void Error();
153 
154   int64 CurrentTime();
155 
156   virtual std::string GetStateName(int state) const;
157   virtual int Process(int state);
158   virtual void Stop();
159   virtual int ProcessStart() = 0;
ProcessResponse()160   virtual int ProcessResponse() { return STATE_DONE; }
161 
162   void ResetTimeout();
163   void ClearTimeout();
164 
165   void SuspendTimeout();
166   void ResumeTimeout();
167 
168  protected:
OnTimeout()169   virtual int OnTimeout() {
170     // by default, we are finished after timing out
171     return STATE_DONE;
172   }
173 
174  private:
175   void Done();
176 
177   int state_;
178   bool blocked_;
179   bool done_;
180   bool aborted_;
181   bool busy_;
182   bool error_;
183   int64 start_time_;
184   int64 timeout_time_;
185   int timeout_seconds_;
186   bool timeout_suspended_;
187   int32 unique_id_;
188 
189   static int32 unique_id_seed_;
190 };
191 
192 }  // namespace talk_base
193 
194 #endif  // TALK_BASE_TASK_H__
195