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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <X11/Xlib.h>
25 #include <X11/Xutil.h>
26 
27 #include "SDL_version.h"
28 #include "SDL_timer.h"
29 #include "SDL_video.h"
30 #include "SDL_syswm.h"
31 #include "../SDL_pixels_c.h"
32 #include "../../events/SDL_events_c.h"
33 #include "SDL_x11modes_c.h"
34 #include "SDL_x11wm_c.h"
35 
reverse_byte(Uint8 x)36 static Uint8 reverse_byte(Uint8 x)
37 {
38 	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
39 	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
40 	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
41 	return x;
42 }
43 
X11_SetIcon(_THIS,SDL_Surface * icon,Uint8 * mask)44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
45 {
46 	SDL_Surface *sicon;
47 	XWMHints *wmhints;
48 	XImage *icon_image;
49 	Pixmap icon_pixmap;
50 	Pixmap mask_pixmap;
51 	Window icon_window = None;
52 	GC gc;
53 	XGCValues GCvalues;
54 	int i, dbpp;
55 	SDL_Rect bounds;
56 	Uint8 *LSBmask;
57 	Visual *dvis;
58 	char *p;
59 	int masksize;
60 
61 	SDL_Lock_EventThread();
62 
63 	/* The icon must use the default visual, depth and colormap of the
64 	   screen, so it might need a conversion */
65 	dvis = DefaultVisual(SDL_Display, SDL_Screen);
66 	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
67 	for(i = 0; i < this->hidden->nvisuals; i++) {
68 		if(this->hidden->visuals[i].visual == dvis) {
69 			dbpp = this->hidden->visuals[i].bpp;
70 			break;
71 		}
72 	}
73 
74 	/* The Visual struct is supposed to be opaque but we cheat a little */
75 	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
76 				     dbpp,
77 				     dvis->red_mask, dvis->green_mask,
78 				     dvis->blue_mask, 0);
79 	if ( sicon == NULL )
80 		goto done;
81 
82 	if(dbpp == 8) {
83 		/* Default visual is 8bit; we need to allocate colours from
84 		   the default colormap */
85 		SDL_Color want[256], got[256];
86 		int nwant;
87 		Colormap dcmap;
88 		int missing;
89 		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
90 		if(icon->format->palette) {
91 			/* The icon has a palette as well - we just have to
92 			   find those colours */
93 			nwant = icon->format->palette->ncolors;
94 			SDL_memcpy(want, icon->format->palette->colors,
95 			       nwant * sizeof want[0]);
96 		} else {
97 			/* try the standard 6x6x6 cube for lack of better
98 			   ideas */
99 			int r, g, b, i;
100 			for(r = i = 0; r < 256; r += 0x33)
101 				for(g = 0; g < 256; g += 0x33)
102 					for(b = 0; b < 256; b += 0x33, i++) {
103 						want[i].r = r;
104 						want[i].g = g;
105 						want[i].b = b;
106 					}
107 			nwant = 216;
108 		}
109 		if(SDL_iconcolors) {
110 			/* free already allocated colours first */
111 			unsigned long freelist[512];
112 			int nfree = 0;
113 			for(i = 0; i < 256; i++) {
114 				while(SDL_iconcolors[i]) {
115 					freelist[nfree++] = i;
116 					SDL_iconcolors[i]--;
117 				}
118 			}
119 			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
120 		}
121 		if(!SDL_iconcolors)
122 			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
123 		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
124 
125 		/* try to allocate the colours */
126 		SDL_memset(got, 0, sizeof got);
127 		missing = 0;
128 		for(i = 0; i < nwant; i++) {
129 			XColor c;
130 			c.red = want[i].r << 8;
131 			c.green = want[i].g << 8;
132 			c.blue = want[i].b << 8;
133 			c.flags = DoRed | DoGreen | DoBlue;
134 			if(XAllocColor(GFX_Display, dcmap, &c)) {
135 				/* got the colour */
136 				SDL_iconcolors[c.pixel]++;
137 				got[c.pixel] = want[i];
138 			} else {
139 				missing = 1;
140 			}
141 		}
142 		if(missing) {
143 			/* Some colours were apparently missing, so we just
144 			   allocate all the rest as well */
145 			XColor cols[256];
146 			for(i = 0; i < 256; i++)
147 				cols[i].pixel = i;
148 			XQueryColors(GFX_Display, dcmap, cols, 256);
149 			for(i = 0; i < 256; i++) {
150 				got[i].r = cols[i].red >> 8;
151 				got[i].g = cols[i].green >> 8;
152 				got[i].b = cols[i].blue >> 8;
153 				if(!SDL_iconcolors[i]) {
154 					if(XAllocColor(GFX_Display, dcmap,
155 							cols + i)) {
156 						SDL_iconcolors[i] = 1;
157 					} else {
158 						/* index not available */
159 						got[i].r = 0;
160 						got[i].g = 0;
161 						got[i].b = 0;
162 					}
163 				}
164 			}
165 		}
166 
167 		SDL_SetColors(sicon, got, 0, 256);
168 	}
169 
170 	bounds.x = 0;
171 	bounds.y = 0;
172 	bounds.w = icon->w;
173 	bounds.h = icon->h;
174 	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
175 		goto done;
176 
177 	/* We need the mask as given, except in LSBfirst format instead of
178 	   MSBfirst. Reverse the bits in each byte. */
179 	masksize = ((sicon->w + 7) >> 3) * sicon->h;
180 	LSBmask = SDL_malloc(masksize);
181 	if ( LSBmask == NULL ) {
182 		goto done;
183 	}
184 	SDL_memset(LSBmask, 0, masksize);
185 	for(i = 0; i < masksize; i++)
186 		LSBmask[i] = reverse_byte(mask[i]);
187 	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
188 						  (char *)LSBmask,
189 						  sicon->w, sicon->h,
190 						  1L, 0L, 1);
191 
192 	/* Transfer the image to an X11 pixmap */
193 	icon_image = XCreateImage(SDL_Display,
194 				  DefaultVisual(SDL_Display, SDL_Screen),
195 				  DefaultDepth(SDL_Display, SDL_Screen),
196 				  ZPixmap, 0, sicon->pixels,
197 				  sicon->w, sicon->h,
198 				  32, 0);
199 	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
200 		                 ? MSBFirst : LSBFirst;
201 	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
202 				    DefaultDepth(SDL_Display, SDL_Screen));
203 	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
204 	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
205 		  0, 0, 0, 0, sicon->w, sicon->h);
206 	XFreeGC(SDL_Display, gc);
207 	XDestroyImage(icon_image);
208 	SDL_free(LSBmask);
209 	sicon->pixels = NULL;
210 
211 	/* Some buggy window managers (some versions of Enlightenment, it
212 	   seems) need an icon window *and* icon pixmap to work properly, while
213 	   it screws up others. The default is only to use a pixmap. */
214 	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
215 	if(p && *p) {
216 		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
217 						  0, 0, sicon->w, sicon->h, 0,
218 						  CopyFromParent,
219 						  CopyFromParent);
220 		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
221 					   icon_pixmap);
222 		XClearWindow(SDL_Display, icon_window);
223 	}
224 
225 	/* Set the window icon to the icon pixmap (and icon window) */
226 	wmhints = XAllocWMHints();
227 	wmhints->flags = (IconPixmapHint | IconMaskHint | InputHint);
228 	wmhints->icon_pixmap = icon_pixmap;
229 	wmhints->icon_mask = mask_pixmap;
230 	wmhints->input = True;
231 	if(icon_window != None) {
232 		wmhints->flags |= IconWindowHint;
233 		wmhints->icon_window = icon_window;
234 	}
235 	XSetWMHints(SDL_Display, WMwindow, wmhints);
236 	XFree(wmhints);
237 	XSync(SDL_Display, False);
238 
239   done:
240 	SDL_Unlock_EventThread();
241 	SDL_FreeSurface(sicon);
242 }
243 
X11_SetCaptionNoLock(_THIS,const char * title,const char * icon)244 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
245 {
246 	XTextProperty titleprop, iconprop;
247 	Status status;
248 
249 #ifdef X_HAVE_UTF8_STRING
250 	Atom _NET_WM_NAME = 0;
251 	Atom _NET_WM_ICON_NAME = 0;
252 
253 	/* Look up some useful Atoms */
254 	if (SDL_X11_HAVE_UTF8) {
255 		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
256 		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
257 	}
258 #endif
259 
260 	if ( title != NULL ) {
261 		char *title_locale = SDL_iconv_utf8_locale(title);
262 		if ( !title_locale ) {
263 			SDL_OutOfMemory();
264 			return;
265 		}
266 		status = XStringListToTextProperty(&title_locale, 1, &titleprop);
267 		SDL_free(title_locale);
268 		if ( status ) {
269 			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
270 			XFree(titleprop.value);
271 		}
272 #ifdef X_HAVE_UTF8_STRING
273 		if (SDL_X11_HAVE_UTF8) {
274 			status = Xutf8TextListToTextProperty(SDL_Display,
275 					(char **)&title, 1, XUTF8StringStyle, &titleprop);
276 			if ( status == Success ) {
277 				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
278 				XFree(titleprop.value);
279 			}
280 		}
281 #endif
282 	}
283 	if ( icon != NULL ) {
284 		char *icon_locale = SDL_iconv_utf8_locale(icon);
285 		if ( !icon_locale ) {
286 			SDL_OutOfMemory();
287 			return;
288 		}
289 		status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
290 		SDL_free(icon_locale);
291 		if ( status ) {
292 			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
293 			XFree(iconprop.value);
294 		}
295 #ifdef X_HAVE_UTF8_STRING
296 		if (SDL_X11_HAVE_UTF8) {
297 			status = Xutf8TextListToTextProperty(SDL_Display,
298 					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
299 			if ( status == Success ) {
300 				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
301 				XFree(iconprop.value);
302 			}
303 		}
304 #endif
305 	}
306 	XSync(SDL_Display, False);
307 }
308 
X11_SetCaption(_THIS,const char * title,const char * icon)309 void X11_SetCaption(_THIS, const char *title, const char *icon)
310 {
311 	SDL_Lock_EventThread();
312 	X11_SetCaptionNoLock(this, title, icon);
313 	SDL_Unlock_EventThread();
314 }
315 
316 /* Iconify the window */
X11_IconifyWindow(_THIS)317 int X11_IconifyWindow(_THIS)
318 {
319 	int result;
320 
321 	SDL_Lock_EventThread();
322 	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
323 	XSync(SDL_Display, False);
324 	SDL_Unlock_EventThread();
325 	return(result);
326 }
327 
328 #if 0
329 #define  D(...)  printf(__VA_ARGS__)
330 #define  E(...)  D(__VA_ARGS__)
331 #else
332 #define  D(...)  ((void)0)
333 #define  E(...)  ((void)0)
334 #endif
335 
set_window_pos_nolock(_THIS,int x,int y)336 static void  set_window_pos_nolock(_THIS, int x, int y)
337 {
338     int          xNew, yNew;
339     Window       child;
340     int          xAdjust = X11_wmXAdjust;
341     int          yAdjust = X11_wmYAdjust;
342 
343     /* don't do anything in full-screen mode, because the FSwindow is used
344      * instead of the WMwindow, which will make the adjustment go wild
345      */
346     if (this->screen->flags & SDL_FULLSCREEN)
347         return;
348 
349     /* this code is tricky because some window managers, but not all,
350      * will translate the final window position by a given offset
351      * corresponding to the frame decoration.
352      *
353      * so we first try to move the window, get the position that the
354      * window manager has set, and if they are different, re-position the
355      * window again with an adjustment.
356      *
357      * this causes a slight flicker since the window 'jumps' very
358      * quickly from one position to the other.
359      */
360 
361     D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__,
362       x, y, x+xAdjust, y+yAdjust);
363     XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust);
364     XSync(SDL_Display, True);
365     XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child );
366     if (xNew != x || yNew != y) {
367         X11_wmXAdjust = xAdjust = x - xNew;
368         X11_wmYAdjust = yAdjust = y - yNew;
369         D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n",
370           __FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust);
371         XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust );
372     }
373     XSync(SDL_Display, False);
374 }
375 
376 /* Set window position */
X11_SetWindowPos(_THIS,int x,int y)377 void  X11_SetWindowPos(_THIS, int  x, int  y)
378 {
379     SDL_Lock_EventThread();
380     set_window_pos_nolock(this, x, y);
381     SDL_Unlock_EventThread();
382 }
383 
384 /* Get window position */
X11_GetWindowPos(_THIS,int * px,int * py)385 void  X11_GetWindowPos(_THIS, int  *px, int  *py)
386 {
387     /* in full-screen mode, you can't move the window */
388     if (this->screen->flags & SDL_FULLSCREEN) {
389         *px = *py = 0;
390         return;
391     }
392 
393 
394     SDL_Lock_EventThread();
395     {
396         Window  child;
397 
398         XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child );
399     }
400     SDL_Unlock_EventThread();
401 }
402 
403 static int
is_window_visible(_THIS,int screen_x,int screen_y,int screen_w,int screen_h)404 is_window_visible(_THIS, int  screen_x, int  screen_y, int  screen_w, int  screen_h )
405 {
406     XWindowAttributes   attr;
407     int                 x, y;
408     Window              child;
409 
410     XGetWindowAttributes( SDL_Display, WMwindow, &attr );
411     XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child );
412 
413     return ( x >= screen_x && x + attr.width  <= screen_x + screen_w  &&
414              y >= screen_y && y + attr.height <= screen_y + screen_h );
415 }
416 
X11_IsWindowVisible(_THIS,int recenter)417 int  X11_IsWindowVisible(_THIS, int  recenter)
418 {
419     int                 result = 0;
420     XWindowAttributes   attr;
421     int                 screen_w, screen_h;
422 
423     SDL_Lock_EventThread();
424     XGetWindowAttributes( SDL_Display, SDL_Root, &attr );
425     screen_w = attr.width;
426     screen_h = attr.height;
427 
428 #if SDL_VIDEO_DRIVER_X11_XINERAMA
429     if (use_xinerama) {
430         SDL_NAME(XineramaScreenInfo) *xinerama;
431         int                           i, screens;
432 
433         xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens);
434         for (i = 0; i < screens; i++) {
435             if ( is_window_visible( this,
436                                     xinerama[i].x_org, xinerama[i].y_org,
437                                     xinerama[i].width, xinerama[i].height ) )
438             {
439                 result = 1;
440                 break;
441             }
442         }
443 
444         if ( !result && recenter ) {
445             set_window_pos_nolock(this,
446                               xinerama[0].x_org + (xinerama[0].width  - this->screen->w)/2,
447                               xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 );
448         }
449         XFree(xinerama);
450         goto Exit;
451     }
452 #endif
453     if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) {
454         result = 1;
455     }
456 
457     if ( !result && recenter ) {
458         set_window_pos_nolock( this,
459                           (screen_w - this->screen->w)/2,
460                           (screen_h - this->screen->h)/2 );
461     }
462 #ifdef SDL_VIDEO_DRIVER_X11_XINERAMA
463 Exit:
464 #endif
465     SDL_Unlock_EventThread();
466     return result;
467 }
468 
X11_GrabInputNoLock(_THIS,SDL_GrabMode mode)469 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
470 {
471 	int result;
472 
473 	if ( this->screen == NULL || SDL_Display == NULL ) {
474 		return(SDL_GRAB_OFF);
475 	}
476 	if ( ! SDL_Window ) {
477 		return(mode);	/* Will be set later on mode switch */
478 	}
479 	if ( mode == SDL_GRAB_OFF ) {
480 		XUngrabPointer(SDL_Display, CurrentTime);
481 		XUngrabKeyboard(SDL_Display, CurrentTime);
482 	} else {
483 		if ( this->screen->flags & SDL_FULLSCREEN ) {
484 			/* Unbind the mouse from the fullscreen window */
485 			XUngrabPointer(SDL_Display, CurrentTime);
486 		}
487 		/* Try to grab the mouse */
488 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
489 		for ( numtries = 0; numtries < 10; ++numtries ) {
490 #else
491 		for ( ; ; ) {
492 #endif
493 			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
494 						GrabModeAsync, GrabModeAsync,
495 						SDL_Window, None, CurrentTime);
496 			if ( result == GrabSuccess ) {
497 				break;
498 			}
499 			SDL_Delay(100);
500 		}
501 		if ( result != GrabSuccess ) {
502 			/* Uh, oh, what do we do here? */ ;
503 		}
504 		/* Now grab the keyboard */
505 		XGrabKeyboard(SDL_Display, WMwindow, True,
506 				GrabModeAsync, GrabModeAsync, CurrentTime);
507 
508 		/* Raise the window if we grab the mouse */
509 		if ( !(this->screen->flags & SDL_FULLSCREEN) )
510 			XRaiseWindow(SDL_Display, WMwindow);
511 
512 		/* Make sure we register input focus */
513 		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
514 		/* Since we grabbed the pointer, we have mouse focus, too. */
515 		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
516 	}
517 	XSync(SDL_Display, False);
518 
519 	return(mode);
520 }
521 
522 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
523 {
524 	SDL_Lock_EventThread();
525 	mode = X11_GrabInputNoLock(this, mode);
526 	SDL_Unlock_EventThread();
527 
528 	return(mode);
529 }
530 
531 #define  MM_PER_INCH  25.4
532 
533 int
534 X11_GetMonitorDPI(_THIS, int  *px_dpi, int *py_dpi)
535 {
536     Display*      display = SDL_Display;
537     int           screen  = XDefaultScreen(display);
538     int           xdpi, ydpi;
539 
540     int  width     = XDisplayWidth(display, screen);
541     int  width_mm  = XDisplayWidthMM(display, screen);
542     int  height    = XDisplayHeight(display, screen);
543     int  height_mm = XDisplayHeightMM(display, screen);
544 
545     if (width_mm <= 0 || height_mm <= 0) {
546         return -1;
547     }
548 
549     xdpi = (int)(width  * MM_PER_INCH / width_mm + 0.5);
550     ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5);
551 
552     if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) {
553         return -1;
554     }
555 
556     *px_dpi = xdpi;
557     *py_dpi = ydpi;
558 
559     return 0;
560 }
561 
562 int
563 X11_GetMonitorRect(_THIS, SDL_Rect *rect)
564 {
565     Display*  display = SDL_Display;
566     int       screen  = XDefaultScreen(display);
567 
568     rect->x = 0;
569     rect->y = 0;
570     rect->w = XDisplayWidth(display, screen);
571     rect->h = XDisplayHeight(display, screen);
572 
573     return 0;
574 }
575 
576 /* If 'info' is the right version, this function fills it and returns 1.
577    Otherwise, in case of a version mismatch, it returns -1.
578 */
579 static void lock_display(void)
580 {
581 	SDL_Lock_EventThread();
582 }
583 static void unlock_display(void)
584 {
585 	/* Make sure any X11 transactions are completed */
586 	SDL_VideoDevice *this = current_video;
587 	XSync(SDL_Display, False);
588 	SDL_Unlock_EventThread();
589 }
590 
591 #include <stdio.h>
592 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
593 {
594 	if ( info->version.major <= SDL_MAJOR_VERSION ) {
595 		info->subsystem = SDL_SYSWM_X11;
596 		info->info.x11.display = SDL_Display;
597 		info->info.x11.window = SDL_Window;
598 		if ( SDL_VERSIONNUM(info->version.major,
599 		                    info->version.minor,
600 		                    info->version.patch) >= 1002 ) {
601 			info->info.x11.fswindow = FSwindow;
602 			info->info.x11.wmwindow = WMwindow;
603 		}
604 
605 
606 		if ( SDL_VERSIONNUM(info->version.major,
607 		                    info->version.minor,
608 		                    info->version.patch) >= 1212 ) {
609 			info->info.x11.gfxdisplay = GFX_Display;
610 		}
611 
612 		info->info.x11.lock_func = lock_display;
613 		info->info.x11.unlock_func = unlock_display;
614 		return(1);
615 	} else {
616 		SDL_SetError("Application not compiled with SDL %d.%d\n",
617 					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
618 		return(-1);
619 	}
620 }
621