/external/skia/legacy/src/animator/ |
D | SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; variable
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/external/skia/src/animator/ |
D | SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; variable
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 26 SkScalar ambient, SkScalar specular, in CreateEmboss()
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D | SkEmbossMask.cpp | 87 int ambient = light.fAmbient; in Emboss() local
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/external/skia/legacy/src/effects/ |
D | SkEmbossMaskFilter.cpp | 26 SkScalar ambient, SkScalar specular, in CreateEmboss()
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D | SkEmbossMask.cpp | 87 int ambient = light.fAmbient; in Emboss() local
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderContext.java | 241 public ColorRGBA ambient; field in RenderContext
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
D | MTLLoader.java | 65 protected ColorRGBA ambient = new ColorRGBA(); field in MTLLoader
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
D | MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in MaterialLoader
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
D | 3d-raytrace.js | 184 this.ambient = [0,0,0]; property in Scene
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
D | 3d-raytrace.js | 184 this.ambient = [0,0,0]; property in Scene
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 705 float ambient[4], diffuse[4]; in R_DrawViewModel() local
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 793 float ambient[4], diffuse[4]; in R_DrawViewModel() local
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D | D3DTYPES.H | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
D | d3dtypes.h | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member
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