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Searched defs:ambient (Results 1 – 18 of 18) sorted by relevance

/external/skia/legacy/src/animator/
DSkDrawEmboss.h21 SkScalar radius, ambient, specular; variable
/external/skia/src/animator/
DSkDrawEmboss.h21 SkScalar radius, ambient, specular; variable
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp26 SkScalar ambient, SkScalar specular, in CreateEmboss()
DSkEmbossMask.cpp87 int ambient = light.fAmbient; in Emboss() local
/external/skia/legacy/src/effects/
DSkEmbossMaskFilter.cpp26 SkScalar ambient, SkScalar specular, in CreateEmboss()
DSkEmbossMask.cpp87 int ambient = light.fAmbient; in Emboss() local
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderContext.java241 public ColorRGBA ambient; field in RenderContext
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
DMTLLoader.java65 protected ColorRGBA ambient = new ColorRGBA(); field in MTLLoader
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; in Atlantis_Init() local
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
DMaterialLoader.java63 private ColorRGBA ambient, diffuse, specular, emissive; field in MaterialLoader
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js184 this.ambient = [0,0,0]; property in Scene
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js184 this.ambient = [0,0,0]; property in Scene
/external/quake/quake/src/QW/client/
Dgl_rmain.c705 float ambient[4], diffuse[4]; in R_DrawViewModel() local
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp793 float ambient[4], diffuse[4]; in R_DrawViewModel() local
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DD3DTYPES.H446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member
/external/quake/quake/src/QW/dxsdk/sdk/inc/
Dd3dtypes.h446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member