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Searched defs:anw (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurface_test.cpp66 sp<ANativeWindow> anw(mSurface); in TEST_F() local
77 sp<ANativeWindow> anw(mSurface); in TEST_F() local
87 sp<ANativeWindow> anw(mSurface); in TEST_F() local
127 sp<ANativeWindow> anw(mSurface); in TEST_F() local
DCpuConsumer_test.cpp455 void configureANW(const sp<ANativeWindow>& anw, in configureANW()
483 void produceOneFrame(const sp<ANativeWindow>& anw, in produceOneFrame()
DSurfaceTexture_test.cpp768 void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { in produceOneRGBA8Frame()
965 ProducerThread(const sp<ANativeWindow>& anw, in TEST_F()
1176 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()
1363 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()
DSurfaceTextureClient_test.cpp656 sp<ANativeWindow> anw(mSTC); in TEST_F() local
/frameworks/av/libvideoeditor/lvpp/
DPreviewRenderer.cpp52 ANativeWindow* anw = mSurface.get(); in init() local
DNativeWindowRenderer.cpp380 void NativeWindowRenderer::queueInternalBuffer(ANativeWindow *anw, in queueInternalBuffer()
395 void NativeWindowRenderer::queueExternalBuffer(ANativeWindow* anw, in queueExternalBuffer()
/frameworks/native/cmds/flatland/
DGLHelper.cpp208 sp<ANativeWindow> anw = new Surface(bq); in createNamedSurfaceTexture() local
287 sp<ANativeWindow> anw = sc->getSurface(); in createWindowSurface() local
/frameworks/base/core/jni/
Dandroid_view_Surface.cpp173 ANativeWindow* anw = static_cast<ANativeWindow*>(sur.get()); in nativeIsConsumerRunningBehind() local
/frameworks/av/services/camera/libcameraservice/
DCameraHardwareInterface.h559 #define anw(n) __to_anw(((struct camera_preview_window *)n)->user) macro
/frameworks/native/opengl/libs/EGL/
DeglApi.cpp395 ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window); in eglCreateWindowSurface() local
/frameworks/av/media/libmediaplayerservice/
DMediaPlayerService.cpp743 sp<ANativeWindow> anw; in setVideoSurfaceTexture() local