Searched defs:anw (Results 1 – 11 of 11) sorted by relevance
66 sp<ANativeWindow> anw(mSurface); in TEST_F() local77 sp<ANativeWindow> anw(mSurface); in TEST_F() local87 sp<ANativeWindow> anw(mSurface); in TEST_F() local127 sp<ANativeWindow> anw(mSurface); in TEST_F() local
455 void configureANW(const sp<ANativeWindow>& anw, in configureANW()483 void produceOneFrame(const sp<ANativeWindow>& anw, in produceOneFrame()
768 void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { in produceOneRGBA8Frame()965 ProducerThread(const sp<ANativeWindow>& anw, in TEST_F()1176 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()1363 ProducerThread(const sp<ANativeWindow>& anw): in TEST_F()
656 sp<ANativeWindow> anw(mSTC); in TEST_F() local
52 ANativeWindow* anw = mSurface.get(); in init() local
380 void NativeWindowRenderer::queueInternalBuffer(ANativeWindow *anw, in queueInternalBuffer()395 void NativeWindowRenderer::queueExternalBuffer(ANativeWindow* anw, in queueExternalBuffer()
208 sp<ANativeWindow> anw = new Surface(bq); in createNamedSurfaceTexture() local287 sp<ANativeWindow> anw = sc->getSurface(); in createWindowSurface() local
173 ANativeWindow* anw = static_cast<ANativeWindow*>(sur.get()); in nativeIsConsumerRunningBehind() local
559 #define anw(n) __to_anw(((struct camera_preview_window *)n)->user) macro
395 ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window); in eglCreateWindowSurface() local
743 sp<ANativeWindow> anw; in setVideoSurfaceTexture() local