1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "RenderLineBoxList.h"
31
32 #include "HitTestResult.h"
33 #include "InlineTextBox.h"
34 #include "PaintInfo.h"
35 #include "RenderArena.h"
36 #include "RenderInline.h"
37 #include "RenderView.h"
38 #include "RootInlineBox.h"
39
40 using namespace std;
41
42 namespace WebCore {
43
44 #ifndef NDEBUG
~RenderLineBoxList()45 RenderLineBoxList::~RenderLineBoxList()
46 {
47 ASSERT(!m_firstLineBox);
48 ASSERT(!m_lastLineBox);
49 }
50 #endif
51
appendLineBox(InlineFlowBox * box)52 void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
53 {
54 checkConsistency();
55
56 if (!m_firstLineBox)
57 m_firstLineBox = m_lastLineBox = box;
58 else {
59 m_lastLineBox->setNextLineBox(box);
60 box->setPreviousLineBox(m_lastLineBox);
61 m_lastLineBox = box;
62 }
63
64 checkConsistency();
65 }
66
deleteLineBoxTree(RenderArena * arena)67 void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
68 {
69 InlineFlowBox* line = m_firstLineBox;
70 InlineFlowBox* nextLine;
71 while (line) {
72 nextLine = line->nextLineBox();
73 line->deleteLine(arena);
74 line = nextLine;
75 }
76 m_firstLineBox = m_lastLineBox = 0;
77 }
78
extractLineBox(InlineFlowBox * box)79 void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
80 {
81 checkConsistency();
82
83 m_lastLineBox = box->prevLineBox();
84 if (box == m_firstLineBox)
85 m_firstLineBox = 0;
86 if (box->prevLineBox())
87 box->prevLineBox()->setNextLineBox(0);
88 box->setPreviousLineBox(0);
89 for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox())
90 curr->setExtracted();
91
92 checkConsistency();
93 }
94
attachLineBox(InlineFlowBox * box)95 void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
96 {
97 checkConsistency();
98
99 if (m_lastLineBox) {
100 m_lastLineBox->setNextLineBox(box);
101 box->setPreviousLineBox(m_lastLineBox);
102 } else
103 m_firstLineBox = box;
104 InlineFlowBox* last = box;
105 for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) {
106 curr->setExtracted(false);
107 last = curr;
108 }
109 m_lastLineBox = last;
110
111 checkConsistency();
112 }
113
removeLineBox(InlineFlowBox * box)114 void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
115 {
116 checkConsistency();
117
118 if (box == m_firstLineBox)
119 m_firstLineBox = box->nextLineBox();
120 if (box == m_lastLineBox)
121 m_lastLineBox = box->prevLineBox();
122 if (box->nextLineBox())
123 box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
124 if (box->prevLineBox())
125 box->prevLineBox()->setNextLineBox(box->nextLineBox());
126
127 checkConsistency();
128 }
129
deleteLineBoxes(RenderArena * arena)130 void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
131 {
132 if (m_firstLineBox) {
133 InlineFlowBox* next;
134 for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
135 next = curr->nextLineBox();
136 curr->destroy(arena);
137 }
138 m_firstLineBox = 0;
139 m_lastLineBox = 0;
140 }
141 }
142
dirtyLineBoxes()143 void RenderLineBoxList::dirtyLineBoxes()
144 {
145 for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
146 curr->dirtyLineBoxes();
147 }
148
rangeIntersectsRect(RenderBoxModelObject * renderer,int logicalTop,int logicalBottom,const IntRect & rect,int tx,int ty) const149 bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, int logicalTop, int logicalBottom, const IntRect& rect, int tx, int ty) const
150 {
151 RenderBox* block;
152 if (renderer->isBox())
153 block = toRenderBox(renderer);
154 else
155 block = renderer->containingBlock();
156 int physicalStart = block->flipForWritingMode(logicalTop);
157 int physicalEnd = block->flipForWritingMode(logicalBottom);
158 int physicalExtent = abs(physicalEnd - physicalStart);
159 physicalStart = min(physicalStart, physicalEnd);
160
161 if (renderer->style()->isHorizontalWritingMode()) {
162 physicalStart += ty;
163 if (physicalStart >= rect.maxY() || physicalStart + physicalExtent <= rect.y())
164 return false;
165 } else {
166 physicalStart += tx;
167 if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= rect.x())
168 return false;
169 }
170
171 return true;
172 }
173
anyLineIntersectsRect(RenderBoxModelObject * renderer,const IntRect & rect,int tx,int ty,bool usePrintRect,int outlineSize) const174 bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const IntRect& rect, int tx, int ty, bool usePrintRect, int outlineSize) const
175 {
176 // We can check the first box and last box and avoid painting/hit testing if we don't
177 // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
178 // FIXME: This check is flawed in the following extremely obscure way:
179 // if some line in the middle has a huge overflow, it might actually extend below the last line.
180 RootInlineBox* firstRootBox = firstLineBox()->root();
181 RootInlineBox* lastRootBox = lastLineBox()->root();
182 int firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox->lineTop());
183 if (usePrintRect && !firstLineBox()->parent())
184 firstLineTop = min(firstLineTop, firstLineBox()->root()->lineTop());
185 int lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox->lineBottom());
186 if (usePrintRect && !lastLineBox()->parent())
187 lastLineBottom = max(lastLineBottom, lastLineBox()->root()->lineBottom());
188 int logicalTop = firstLineTop - outlineSize;
189 int logicalBottom = outlineSize + lastLineBottom;
190
191 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, rect, tx, ty);
192 }
193
lineIntersectsDirtyRect(RenderBoxModelObject * renderer,InlineFlowBox * box,const PaintInfo & paintInfo,int tx,int ty) const194 bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, int tx, int ty) const
195 {
196 RootInlineBox* root = box->root();
197 int logicalTop = min(box->logicalTopVisualOverflow(root->lineTop()), root->selectionTop()) - renderer->maximalOutlineSize(paintInfo.phase);
198 int logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom()) + renderer->maximalOutlineSize(paintInfo.phase);
199
200 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, tx, ty);
201 }
202
paint(RenderBoxModelObject * renderer,PaintInfo & paintInfo,int tx,int ty) const203 void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, int tx, int ty) const
204 {
205 // Only paint during the foreground/selection phases.
206 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
207 && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
208 && paintInfo.phase != PaintPhaseMask)
209 return;
210
211 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
212
213 // If we have no lines then we have no work to do.
214 if (!firstLineBox())
215 return;
216
217 // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
218 // NSViews. Do not add any more code for this.
219 RenderView* v = renderer->view();
220 bool usePrintRect = !v->printRect().isEmpty();
221 int outlineSize = renderer->maximalOutlineSize(paintInfo.phase);
222 if (!anyLineIntersectsRect(renderer, paintInfo.rect, tx, ty, usePrintRect, outlineSize))
223 return;
224
225 PaintInfo info(paintInfo);
226 ListHashSet<RenderInline*> outlineObjects;
227 info.outlineObjects = &outlineObjects;
228
229 // See if our root lines intersect with the dirty rect. If so, then we paint
230 // them. Note that boxes can easily overlap, so we can't make any assumptions
231 // based off positions of our first line box or our last line box.
232 for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
233 if (usePrintRect) {
234 // FIXME: This is the deprecated pagination model that is still needed
235 // for embedded views inside AppKit. AppKit is incapable of paginating vertical
236 // text pages, so we don't have to deal with vertical lines at all here.
237 RootInlineBox* root = curr->root();
238 int topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop());
239 int bottomForPaginationCheck = curr->logicalLeftVisualOverflow();
240 if (!curr->parent()) {
241 // We're a root box. Use lineTop and lineBottom as well here.
242 topForPaginationCheck = min(topForPaginationCheck, root->lineTop());
243 bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom());
244 }
245 if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) {
246 if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
247 if (RootInlineBox* nextRootBox = curr->root()->nextRootBox())
248 bottomForPaginationCheck = min(bottomForPaginationCheck, min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop()));
249 }
250 if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
251 if (ty + topForPaginationCheck < v->truncatedAt())
252 v->setBestTruncatedAt(ty + topForPaginationCheck, renderer);
253 // If we were able to truncate, don't paint.
254 if (ty + topForPaginationCheck >= v->truncatedAt())
255 break;
256 }
257 }
258 }
259
260 if (lineIntersectsDirtyRect(renderer, curr, info, tx, ty)) {
261 RootInlineBox* root = curr->root();
262 curr->paint(info, tx, ty, root->lineTop(), root->lineBottom());
263 }
264 }
265
266 if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
267 ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
268 for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
269 RenderInline* flow = *it;
270 flow->paintOutline(info.context, tx, ty);
271 }
272 info.outlineObjects->clear();
273 }
274 }
275
276
hitTest(RenderBoxModelObject * renderer,const HitTestRequest & request,HitTestResult & result,int x,int y,int tx,int ty,HitTestAction hitTestAction) const277 bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
278 {
279 if (hitTestAction != HitTestForeground)
280 return false;
281
282 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
283
284 // If we have no lines then we have no work to do.
285 if (!firstLineBox())
286 return false;
287
288 bool isHorizontal = firstLineBox()->isHorizontal();
289
290 int logicalPointStart = isHorizontal ? y - result.topPadding() : x - result.leftPadding();
291 int logicalPointEnd = (isHorizontal ? y + result.bottomPadding() : x + result.rightPadding()) + 1;
292 IntRect rect(isHorizontal ? x : logicalPointStart, isHorizontal ? logicalPointStart : y,
293 isHorizontal ? 1 : logicalPointEnd - logicalPointStart,
294 isHorizontal ? logicalPointEnd - logicalPointStart : 1);
295 if (!anyLineIntersectsRect(renderer, rect, tx, ty))
296 return false;
297
298 // See if our root lines contain the point. If so, then we hit test
299 // them further. Note that boxes can easily overlap, so we can't make any assumptions
300 // based off positions of our first line box or our last line box.
301 for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
302 RootInlineBox* root = curr->root();
303 if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root->lineTop()), curr->logicalBottomVisualOverflow(root->lineBottom()), rect, tx, ty)) {
304 bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty, root->lineTop(), root->lineBottom());
305 if (inside) {
306 renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
307 return true;
308 }
309 }
310 }
311
312 return false;
313 }
314
dirtyLinesFromChangedChild(RenderObject * container,RenderObject * child)315 void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
316 {
317 if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
318 return;
319
320 RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0;
321 InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox();
322
323 // If we have no first line box, then just bail early.
324 if (!firstBox) {
325 // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
326 // is already dirty.
327 if (container->isInline() && !container->parent()->selfNeedsLayout())
328 container->parent()->dirtyLinesFromChangedChild(container);
329 return;
330 }
331
332 // Try to figure out which line box we belong in. First try to find a previous
333 // line box by examining our siblings. If we didn't find a line box, then use our
334 // parent's first line box.
335 RootInlineBox* box = 0;
336 RenderObject* curr = 0;
337 for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
338 if (curr->isFloatingOrPositioned())
339 continue;
340
341 if (curr->isReplaced()) {
342 InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
343 if (wrapper)
344 box = wrapper->root();
345 } else if (curr->isText()) {
346 InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
347 if (textBox)
348 box = textBox->root();
349 } else if (curr->isRenderInline()) {
350 InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling();
351 if (lastSiblingBox)
352 box = lastSiblingBox->root();
353 }
354
355 if (box)
356 break;
357 }
358 if (!box)
359 box = firstBox->root();
360
361 // If we found a line box, then dirty it.
362 if (box) {
363 RootInlineBox* adjacentBox;
364 box->markDirty();
365
366 // dirty the adjacent lines that might be affected
367 // NOTE: we dirty the previous line because RootInlineBox objects cache
368 // the address of the first object on the next line after a BR, which we may be
369 // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
370 // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
371 // despite the name, actually returns the first RenderObject after the BR.
372 // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
373 adjacentBox = box->prevRootBox();
374 if (adjacentBox)
375 adjacentBox->markDirty();
376 adjacentBox = box->nextRootBox();
377 if (adjacentBox && (adjacentBox->lineBreakObj() == child || child->isBR() || (curr && curr->isBR())))
378 adjacentBox->markDirty();
379 }
380 }
381
382 #ifndef NDEBUG
383
checkConsistency() const384 void RenderLineBoxList::checkConsistency() const
385 {
386 #ifdef CHECK_CONSISTENCY
387 const InlineFlowBox* prev = 0;
388 for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextLineBox()) {
389 ASSERT(child->prevLineBox() == prev);
390 prev = child;
391 }
392 ASSERT(prev == m_lastLineBox);
393 #endif
394 }
395
396 #endif
397
398 }
399