1 /*
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3 * (C) 1997 Torben Weis (weis@kde.org)
4 * (C) 1998 Waldo Bastian (bastian@kde.org)
5 * (C) 1999 Lars Knoll (knoll@kde.org)
6 * (C) 1999 Antti Koivisto (koivisto@kde.org)
7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 */
24
25 #include "config.h"
26 #include "RenderTableCell.h"
27
28 #include "CollapsedBorderValue.h"
29 #include "FloatQuad.h"
30 #include "GraphicsContext.h"
31 #include "HTMLNames.h"
32 #include "HTMLTableCellElement.h"
33 #include "PaintInfo.h"
34 #include "RenderTableCol.h"
35 #include "RenderView.h"
36 #include "TransformState.h"
37
38 #ifdef ANDROID_LAYOUT
39 #include "Document.h"
40 #include "Settings.h"
41 #endif
42
43 using namespace std;
44
45 namespace WebCore {
46
47 using namespace HTMLNames;
48
RenderTableCell(Node * node)49 RenderTableCell::RenderTableCell(Node* node)
50 : RenderBlock(node)
51 , m_row(-1)
52 , m_column(-1)
53 , m_rowSpan(1)
54 , m_columnSpan(1)
55 , m_cellWidthChanged(false)
56 , m_intrinsicPaddingBefore(0)
57 , m_intrinsicPaddingAfter(0)
58 {
59 updateFromElement();
60 }
61
destroy()62 void RenderTableCell::destroy()
63 {
64 RenderTableSection* recalcSection = parent() ? section() : 0;
65
66 RenderBlock::destroy();
67
68 if (recalcSection)
69 recalcSection->setNeedsCellRecalc();
70 }
71
updateFromElement()72 void RenderTableCell::updateFromElement()
73 {
74 Node* n = node();
75 if (n && (n->hasTagName(tdTag) || n->hasTagName(thTag))) {
76 HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(n);
77 int oldRSpan = m_rowSpan;
78 int oldCSpan = m_columnSpan;
79
80 m_columnSpan = tc->colSpan();
81 m_rowSpan = tc->rowSpan();
82 if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
83 setNeedsLayoutAndPrefWidthsRecalc();
84 if (section())
85 section()->setNeedsCellRecalc();
86 }
87 }
88 }
89
styleOrColLogicalWidth() const90 Length RenderTableCell::styleOrColLogicalWidth() const
91 {
92 Length w = style()->logicalWidth();
93 if (!w.isAuto())
94 return w;
95
96 if (RenderTableCol* tableCol = table()->colElement(col())) {
97 int colSpanCount = colSpan();
98
99 Length colWidthSum = Length(0, Fixed);
100 for (int i = 1; i <= colSpanCount; i++) {
101 Length colWidth = tableCol->style()->logicalWidth();
102
103 // Percentage value should be returned only for colSpan == 1.
104 // Otherwise we return original width for the cell.
105 if (!colWidth.isFixed()) {
106 if (colSpanCount > 1)
107 return w;
108 return colWidth;
109 }
110
111 colWidthSum = Length(colWidthSum.value() + colWidth.value(), Fixed);
112
113 tableCol = table()->nextColElement(tableCol);
114 // If no next <col> tag found for the span we just return what we have for now.
115 if (!tableCol)
116 break;
117 }
118
119 // Column widths specified on <col> apply to the border box of the cell.
120 // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
121 // See Bugzilla bug 8126 for details.
122 if (colWidthSum.isFixed() && colWidthSum.value() > 0)
123 colWidthSum = Length(max(0, colWidthSum.value() - borderAndPaddingLogicalWidth()), Fixed);
124 return colWidthSum;
125 }
126
127 return w;
128 }
129
computePreferredLogicalWidths()130 void RenderTableCell::computePreferredLogicalWidths()
131 {
132 // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table
133 // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
134 // grids. We must refresh those grids before the child cells try to use them.
135 table()->recalcSectionsIfNeeded();
136
137 RenderBlock::computePreferredLogicalWidths();
138 if (node() && style()->autoWrap()) {
139 // See if nowrap was set.
140 Length w = styleOrColLogicalWidth();
141 String nowrap = static_cast<Element*>(node())->getAttribute(nowrapAttr);
142 if (!nowrap.isNull() && w.isFixed())
143 // Nowrap is set, but we didn't actually use it because of the
144 // fixed width set on the cell. Even so, it is a WinIE/Moz trait
145 // to make the minwidth of the cell into the fixed width. They do this
146 // even in strict mode, so do not make this a quirk. Affected the top
147 // of hiptop.com.
148 m_minPreferredLogicalWidth = max(w.value(), m_minPreferredLogicalWidth);
149 }
150 }
151
computeLogicalWidth()152 void RenderTableCell::computeLogicalWidth()
153 {
154 #ifdef ANDROID_LAYOUT
155 if (view()->frameView())
156 setVisibleWidth(view()->frameView()->textWrapWidth());
157 #endif
158 }
159
updateLogicalWidth(int w)160 void RenderTableCell::updateLogicalWidth(int w)
161 {
162 if (w == logicalWidth())
163 return;
164
165 setLogicalWidth(w);
166 setCellWidthChanged(true);
167 }
168
layout()169 void RenderTableCell::layout()
170 {
171 layoutBlock(cellWidthChanged());
172 setCellWidthChanged(false);
173 }
174
paddingTop(bool includeIntrinsicPadding) const175 int RenderTableCell::paddingTop(bool includeIntrinsicPadding) const
176 {
177 int result = RenderBlock::paddingTop();
178 if (!includeIntrinsicPadding || !isHorizontalWritingMode())
179 return result;
180 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
181 }
182
paddingBottom(bool includeIntrinsicPadding) const183 int RenderTableCell::paddingBottom(bool includeIntrinsicPadding) const
184 {
185 int result = RenderBlock::paddingBottom();
186 if (!includeIntrinsicPadding || !isHorizontalWritingMode())
187 return result;
188 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
189 }
190
paddingLeft(bool includeIntrinsicPadding) const191 int RenderTableCell::paddingLeft(bool includeIntrinsicPadding) const
192 {
193 int result = RenderBlock::paddingLeft();
194 if (!includeIntrinsicPadding || isHorizontalWritingMode())
195 return result;
196 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
197
198 }
199
paddingRight(bool includeIntrinsicPadding) const200 int RenderTableCell::paddingRight(bool includeIntrinsicPadding) const
201 {
202 int result = RenderBlock::paddingRight();
203 if (!includeIntrinsicPadding || isHorizontalWritingMode())
204 return result;
205 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
206 }
207
paddingBefore(bool includeIntrinsicPadding) const208 int RenderTableCell::paddingBefore(bool includeIntrinsicPadding) const
209 {
210 int result = RenderBlock::paddingBefore();
211 if (!includeIntrinsicPadding)
212 return result;
213 return result + intrinsicPaddingBefore();
214 }
215
paddingAfter(bool includeIntrinsicPadding) const216 int RenderTableCell::paddingAfter(bool includeIntrinsicPadding) const
217 {
218 int result = RenderBlock::paddingAfter();
219 if (!includeIntrinsicPadding)
220 return result;
221 return result + intrinsicPaddingAfter();
222 }
223
setOverrideSize(int size)224 void RenderTableCell::setOverrideSize(int size)
225 {
226 clearIntrinsicPadding();
227 RenderBlock::setOverrideSize(size);
228 }
229
setOverrideSizeFromRowHeight(int rowHeight)230 void RenderTableCell::setOverrideSizeFromRowHeight(int rowHeight)
231 {
232 clearIntrinsicPadding();
233 RenderBlock::setOverrideSize(max(0, rowHeight - borderBefore() - paddingBefore() - borderAfter() - paddingAfter()));
234 }
235
offsetFromContainer(RenderObject * o,const IntPoint & point) const236 IntSize RenderTableCell::offsetFromContainer(RenderObject* o, const IntPoint& point) const
237 {
238 ASSERT(o == container());
239
240 IntSize offset = RenderBlock::offsetFromContainer(o, point);
241 if (parent())
242 offset.expand(-parentBox()->x(), -parentBox()->y());
243
244 return offset;
245 }
246
clippedOverflowRectForRepaint(RenderBoxModelObject * repaintContainer)247 IntRect RenderTableCell::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
248 {
249 // If the table grid is dirty, we cannot get reliable information about adjoining cells,
250 // so we ignore outside borders. This should not be a problem because it means that
251 // the table is going to recalculate the grid, relayout and repaint its current rect, which
252 // includes any outside borders of this cell.
253 if (!table()->collapseBorders() || table()->needsSectionRecalc())
254 return RenderBlock::clippedOverflowRectForRepaint(repaintContainer);
255
256 bool rtl = !table()->style()->isLeftToRightDirection();
257 int outlineSize = style()->outlineSize();
258 int left = max(borderHalfLeft(true), outlineSize);
259 int right = max(borderHalfRight(true), outlineSize);
260 int top = max(borderHalfTop(true), outlineSize);
261 int bottom = max(borderHalfBottom(true), outlineSize);
262 if ((left && !rtl) || (right && rtl)) {
263 if (RenderTableCell* before = table()->cellBefore(this)) {
264 top = max(top, before->borderHalfTop(true));
265 bottom = max(bottom, before->borderHalfBottom(true));
266 }
267 }
268 if ((left && rtl) || (right && !rtl)) {
269 if (RenderTableCell* after = table()->cellAfter(this)) {
270 top = max(top, after->borderHalfTop(true));
271 bottom = max(bottom, after->borderHalfBottom(true));
272 }
273 }
274 if (top) {
275 if (RenderTableCell* above = table()->cellAbove(this)) {
276 left = max(left, above->borderHalfLeft(true));
277 right = max(right, above->borderHalfRight(true));
278 }
279 }
280 if (bottom) {
281 if (RenderTableCell* below = table()->cellBelow(this)) {
282 left = max(left, below->borderHalfLeft(true));
283 right = max(right, below->borderHalfRight(true));
284 }
285 }
286 left = max(left, -minXVisualOverflow());
287 top = max(top, -minYVisualOverflow());
288 IntRect r(-left, - top, left + max(width() + right, maxXVisualOverflow()), top + max(height() + bottom, maxYVisualOverflow()));
289
290 if (RenderView* v = view()) {
291 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
292 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
293 r.move(v->layoutDelta());
294 }
295 computeRectForRepaint(repaintContainer, r);
296 return r;
297 }
298
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & r,bool fixed)299 void RenderTableCell::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& r, bool fixed)
300 {
301 if (repaintContainer == this)
302 return;
303 r.setY(r.y());
304 RenderView* v = view();
305 if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent())
306 r.move(-parentBox()->x(), -parentBox()->y()); // Rows are in the same coordinate space, so don't add their offset in.
307 RenderBlock::computeRectForRepaint(repaintContainer, r, fixed);
308 }
309
cellBaselinePosition() const310 int RenderTableCell::cellBaselinePosition() const
311 {
312 // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
313 // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
314 // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
315 int firstLineBaseline = firstLineBoxBaseline();
316 if (firstLineBaseline != -1)
317 return firstLineBaseline;
318 return paddingBefore() + borderBefore() + contentLogicalHeight();
319 }
320
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)321 void RenderTableCell::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
322 {
323 if (parent() && section() && style() && style()->height() != newStyle->height())
324 section()->setNeedsCellRecalc();
325
326 ASSERT(newStyle->display() == TABLE_CELL);
327
328 RenderBlock::styleWillChange(diff, newStyle);
329 }
330
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)331 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
332 {
333 RenderBlock::styleDidChange(diff, oldStyle);
334 setHasBoxDecorations(true);
335 }
336
337 // The following rules apply for resolving conflicts and figuring out which border
338 // to use.
339 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
340 // borders. Any border with this value suppresses all borders at this location.
341 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
342 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
343 // the default value for the border style.)
344 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
345 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
346 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
347 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
348 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
349 // is used when two elements of the same type disagree.
compareBorders(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)350 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
351 {
352 // Sanity check the values passed in. The null border have lowest priority.
353 if (!border2.exists()) {
354 if (!border1.exists())
355 return 0;
356 return 1;
357 }
358 if (!border1.exists())
359 return -1;
360
361 // Rule #1 above.
362 if (border2.style() == BHIDDEN) {
363 if (border1.style() == BHIDDEN)
364 return 0;
365 return -1;
366 }
367 if (border1.style() == BHIDDEN)
368 return 1;
369
370 // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
371 if (border2.style() == BNONE) {
372 if (border1.style() == BNONE)
373 return 0;
374 return 1;
375 }
376 if (border1.style() == BNONE)
377 return -1;
378
379 // The first part of rule #3 above. Wider borders win.
380 if (border1.width() != border2.width())
381 return border1.width() < border2.width() ? -1 : 1;
382
383 // The borders have equal width. Sort by border style.
384 if (border1.style() != border2.style())
385 return border1.style() < border2.style() ? -1 : 1;
386
387 // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
388 if (border1.precedence() == border2.precedence())
389 return 0;
390 return border1.precedence() < border2.precedence() ? -1 : 1;
391 }
392
chooseBorder(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)393 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
394 {
395 const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
396 return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
397 }
398
collapsedStartBorder() const399 CollapsedBorderValue RenderTableCell::collapsedStartBorder() const
400 {
401 RenderTable* table = this->table();
402 bool isStartColumn = col() == 0;
403
404 // For the start border, we need to check, in order of precedence:
405 // (1) Our start border.
406 int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
407 int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
408 CollapsedBorderValue result(&style()->borderStart(), style()->visitedDependentColor(start), BCELL);
409
410 // (2) The end border of the preceding cell.
411 if (RenderTableCell* prevCell = table->cellBefore(this)) {
412 CollapsedBorderValue prevCellBorder = CollapsedBorderValue(&prevCell->style()->borderEnd(), prevCell->style()->visitedDependentColor(end), BCELL);
413 result = chooseBorder(prevCellBorder, result);
414 if (!result.exists())
415 return result;
416 } else if (isStartColumn) {
417 // (3) Our row's start border.
418 result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderStart(), parent()->style()->visitedDependentColor(start), BROW));
419 if (!result.exists())
420 return result;
421
422 // (4) Our row group's start border.
423 result = chooseBorder(result, CollapsedBorderValue(§ion()->style()->borderStart(), section()->style()->visitedDependentColor(start), BROWGROUP));
424 if (!result.exists())
425 return result;
426 }
427
428 // (5) Our column and column group's start borders.
429 bool startColEdge;
430 bool endColEdge;
431 RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge);
432 if (colElt && startColEdge) {
433 result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL));
434 if (!result.exists())
435 return result;
436 if (colElt->parent()->isTableCol() && !colElt->previousSibling()) {
437 result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderStart(), colElt->parent()->style()->visitedDependentColor(start), BCOLGROUP));
438 if (!result.exists())
439 return result;
440 }
441 }
442
443 // (6) The end border of the preceding column.
444 if (!isStartColumn) {
445 colElt = table->colElement(col() -1, &startColEdge, &endColEdge);
446 if (colElt && endColEdge) {
447 CollapsedBorderValue endBorder = CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL);
448 result = chooseBorder(endBorder, result);
449 if (!result.exists())
450 return result;
451 }
452 } else {
453 // (7) The table's start border.
454 result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderStart(), table->style()->visitedDependentColor(start), BTABLE));
455 if (!result.exists())
456 return result;
457 }
458
459 return result;
460 }
461
collapsedEndBorder() const462 CollapsedBorderValue RenderTableCell::collapsedEndBorder() const
463 {
464 RenderTable* table = this->table();
465 bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
466
467 // For end border, we need to check, in order of precedence:
468 // (1) Our end border.
469 int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
470 int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
471 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL);
472
473 // (2) The start border of the following cell.
474 if (!isEndColumn) {
475 RenderTableCell* nextCell = table->cellAfter(this);
476 if (nextCell && nextCell->style()) {
477 CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL);
478 result = chooseBorder(result, startBorder);
479 if (!result.exists())
480 return result;
481 }
482 } else {
483 // (3) Our row's end border.
484 result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW));
485 if (!result.exists())
486 return result;
487
488 // (4) Our row group's end border.
489 result = chooseBorder(result, CollapsedBorderValue(§ion()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP));
490 if (!result.exists())
491 return result;
492 }
493
494 // (5) Our column and column group's end borders.
495 bool startColEdge;
496 bool endColEdge;
497 RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
498 if (colElt && endColEdge) {
499 result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL));
500 if (!result.exists())
501 return result;
502 if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
503 result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP));
504 if (!result.exists())
505 return result;
506 }
507 }
508
509 // (6) The start border of the next column.
510 if (!isEndColumn) {
511 colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
512 if (colElt && startColEdge) {
513 CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL);
514 result = chooseBorder(result, startBorder);
515 if (!result.exists())
516 return result;
517 }
518 } else {
519 // (7) The table's end border.
520 result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE));
521 if (!result.exists())
522 return result;
523 }
524
525 return result;
526 }
527
collapsedBeforeBorder() const528 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder() const
529 {
530 RenderTable* table = this->table();
531
532 // For before border, we need to check, in order of precedence:
533 // (1) Our before border.
534 int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
535 int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
536 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBefore(), style()->visitedDependentColor(before), BCELL);
537
538 RenderTableCell* prevCell = table->cellAbove(this);
539 if (prevCell) {
540 // (2) A before cell's after border.
541 result = chooseBorder(CollapsedBorderValue(&prevCell->style()->borderAfter(), prevCell->style()->visitedDependentColor(after), BCELL), result);
542 if (!result.exists())
543 return result;
544 }
545
546 // (3) Our row's before border.
547 result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderBefore(), parent()->style()->visitedDependentColor(before), BROW));
548 if (!result.exists())
549 return result;
550
551 // (4) The previous row's after border.
552 if (prevCell) {
553 RenderObject* prevRow = 0;
554 if (prevCell->section() == section())
555 prevRow = parent()->previousSibling();
556 else
557 prevRow = prevCell->section()->lastChild();
558
559 if (prevRow) {
560 result = chooseBorder(CollapsedBorderValue(&prevRow->style()->borderAfter(), prevRow->style()->visitedDependentColor(after), BROW), result);
561 if (!result.exists())
562 return result;
563 }
564 }
565
566 // Now check row groups.
567 RenderTableSection* currSection = section();
568 if (!row()) {
569 // (5) Our row group's before border.
570 result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
571 if (!result.exists())
572 return result;
573
574 // (6) Previous row group's after border.
575 currSection = table->sectionAbove(currSection);
576 if (currSection) {
577 result = chooseBorder(CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP), result);
578 if (!result.exists())
579 return result;
580 }
581 }
582
583 if (!currSection) {
584 // (8) Our column and column group's before borders.
585 RenderTableCol* colElt = table->colElement(col());
586 if (colElt) {
587 result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderBefore(), colElt->style()->visitedDependentColor(before), BCOL));
588 if (!result.exists())
589 return result;
590 if (colElt->parent()->isTableCol()) {
591 result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderBefore(), colElt->parent()->style()->visitedDependentColor(before), BCOLGROUP));
592 if (!result.exists())
593 return result;
594 }
595 }
596
597 // (9) The table's before border.
598 result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderBefore(), table->style()->visitedDependentColor(before), BTABLE));
599 if (!result.exists())
600 return result;
601 }
602
603 return result;
604 }
605
collapsedAfterBorder() const606 CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
607 {
608 RenderTable* table = this->table();
609
610 // For after border, we need to check, in order of precedence:
611 // (1) Our after border.
612 int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
613 int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
614 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
615
616 RenderTableCell* nextCell = table->cellBelow(this);
617 if (nextCell) {
618 // (2) An after cell's before border.
619 result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
620 if (!result.exists())
621 return result;
622 }
623
624 // (3) Our row's after border. (FIXME: Deal with rowspan!)
625 result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
626 if (!result.exists())
627 return result;
628
629 // (4) The next row's before border.
630 if (nextCell) {
631 result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
632 if (!result.exists())
633 return result;
634 }
635
636 // Now check row groups.
637 RenderTableSection* currSection = section();
638 if (row() + rowSpan() >= currSection->numRows()) {
639 // (5) Our row group's after border.
640 result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
641 if (!result.exists())
642 return result;
643
644 // (6) Following row group's before border.
645 currSection = table->sectionBelow(currSection);
646 if (currSection) {
647 result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
648 if (!result.exists())
649 return result;
650 }
651 }
652
653 if (!currSection) {
654 // (8) Our column and column group's after borders.
655 RenderTableCol* colElt = table->colElement(col());
656 if (colElt) {
657 result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
658 if (!result.exists()) return result;
659 if (colElt->parent()->isTableCol()) {
660 result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
661 if (!result.exists())
662 return result;
663 }
664 }
665
666 // (9) The table's after border.
667 result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
668 if (!result.exists())
669 return result;
670 }
671
672 return result;
673 }
674
collapsedLeftBorder() const675 CollapsedBorderValue RenderTableCell::collapsedLeftBorder() const
676 {
677 RenderStyle* tableStyle = table()->style();
678 if (tableStyle->isHorizontalWritingMode())
679 return tableStyle->isLeftToRightDirection() ? collapsedStartBorder() : collapsedEndBorder();
680 return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder() : collapsedBeforeBorder();
681 }
682
collapsedRightBorder() const683 CollapsedBorderValue RenderTableCell::collapsedRightBorder() const
684 {
685 RenderStyle* tableStyle = table()->style();
686 if (tableStyle->isHorizontalWritingMode())
687 return tableStyle->isLeftToRightDirection() ? collapsedEndBorder() : collapsedStartBorder();
688 return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder() : collapsedAfterBorder();
689 }
690
collapsedTopBorder() const691 CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
692 {
693 RenderStyle* tableStyle = table()->style();
694 if (tableStyle->isHorizontalWritingMode())
695 return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder() : collapsedBeforeBorder();
696 return tableStyle->isLeftToRightDirection() ? collapsedStartBorder() : collapsedEndBorder();
697 }
698
collapsedBottomBorder() const699 CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
700 {
701 RenderStyle* tableStyle = table()->style();
702 if (tableStyle->isHorizontalWritingMode())
703 return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder() : collapsedAfterBorder();
704 return tableStyle->isLeftToRightDirection() ? collapsedEndBorder() : collapsedStartBorder();
705 }
706
borderLeft() const707 int RenderTableCell::borderLeft() const
708 {
709 return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
710 }
711
borderRight() const712 int RenderTableCell::borderRight() const
713 {
714 return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
715 }
716
borderTop() const717 int RenderTableCell::borderTop() const
718 {
719 return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
720 }
721
borderBottom() const722 int RenderTableCell::borderBottom() const
723 {
724 return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
725 }
726
727 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
728 // work with different block flow values instead of being hard-coded to top-to-bottom.
borderStart() const729 int RenderTableCell::borderStart() const
730 {
731 return table()->collapseBorders() ? borderHalfStart(false) : RenderBlock::borderStart();
732 }
733
borderEnd() const734 int RenderTableCell::borderEnd() const
735 {
736 return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlock::borderEnd();
737 }
738
borderBefore() const739 int RenderTableCell::borderBefore() const
740 {
741 return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlock::borderBefore();
742 }
743
borderAfter() const744 int RenderTableCell::borderAfter() const
745 {
746 return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlock::borderAfter();
747 }
748
borderHalfLeft(bool outer) const749 int RenderTableCell::borderHalfLeft(bool outer) const
750 {
751 RenderStyle* tableStyle = table()->style();
752 if (tableStyle->isHorizontalWritingMode())
753 return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
754 return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
755 }
756
borderHalfRight(bool outer) const757 int RenderTableCell::borderHalfRight(bool outer) const
758 {
759 RenderStyle* tableStyle = table()->style();
760 if (tableStyle->isHorizontalWritingMode())
761 return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
762 return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
763 }
764
borderHalfTop(bool outer) const765 int RenderTableCell::borderHalfTop(bool outer) const
766 {
767 RenderStyle* tableStyle = table()->style();
768 if (tableStyle->isHorizontalWritingMode())
769 return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
770 return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
771 }
772
borderHalfBottom(bool outer) const773 int RenderTableCell::borderHalfBottom(bool outer) const
774 {
775 RenderStyle* tableStyle = table()->style();
776 if (tableStyle->isHorizontalWritingMode())
777 return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
778 return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
779 }
780
borderHalfStart(bool outer) const781 int RenderTableCell::borderHalfStart(bool outer) const
782 {
783 CollapsedBorderValue border = collapsedStartBorder();
784 if (border.exists())
785 return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
786 return 0;
787 }
788
borderHalfEnd(bool outer) const789 int RenderTableCell::borderHalfEnd(bool outer) const
790 {
791 CollapsedBorderValue border = collapsedEndBorder();
792 if (border.exists())
793 return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
794 return 0;
795 }
796
borderHalfBefore(bool outer) const797 int RenderTableCell::borderHalfBefore(bool outer) const
798 {
799 CollapsedBorderValue border = collapsedBeforeBorder();
800 if (border.exists())
801 return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
802 return 0;
803 }
804
borderHalfAfter(bool outer) const805 int RenderTableCell::borderHalfAfter(bool outer) const
806 {
807 CollapsedBorderValue border = collapsedAfterBorder();
808 if (border.exists())
809 return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
810 return 0;
811 }
812
paint(PaintInfo & paintInfo,int tx,int ty)813 void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
814 {
815 if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
816 if (!paintInfo.shouldPaintWithinRoot(this))
817 return;
818
819 tx += x();
820 ty += y();
821 int os = 2 * maximalOutlineSize(paintInfo.phase);
822 if (ty - table()->outerBorderTop() < paintInfo.rect.maxY() + os
823 && ty + height() + table()->outerBorderBottom() > paintInfo.rect.y() - os)
824 paintCollapsedBorder(paintInfo.context, tx, ty, width(), height());
825 return;
826 }
827
828 RenderBlock::paint(paintInfo, tx, ty);
829 }
830
collapsedBorderStyle(EBorderStyle style)831 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
832 {
833 if (style == OUTSET)
834 return GROOVE;
835 if (style == INSET)
836 return RIDGE;
837 return style;
838 }
839
840 struct CollapsedBorder {
841 CollapsedBorderValue borderValue;
842 BoxSide side;
843 bool shouldPaint;
844 int x1;
845 int y1;
846 int x2;
847 int y2;
848 EBorderStyle style;
849 };
850
851 class CollapsedBorders {
852 public:
CollapsedBorders()853 CollapsedBorders()
854 : m_count(0)
855 {
856 }
857
addBorder(const CollapsedBorderValue & borderValue,BoxSide borderSide,bool shouldPaint,int x1,int y1,int x2,int y2,EBorderStyle borderStyle)858 void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
859 int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
860 {
861 if (borderValue.exists() && shouldPaint) {
862 m_borders[m_count].borderValue = borderValue;
863 m_borders[m_count].side = borderSide;
864 m_borders[m_count].shouldPaint = shouldPaint;
865 m_borders[m_count].x1 = x1;
866 m_borders[m_count].x2 = x2;
867 m_borders[m_count].y1 = y1;
868 m_borders[m_count].y2 = y2;
869 m_borders[m_count].style = borderStyle;
870 m_count++;
871 }
872 }
873
nextBorder()874 CollapsedBorder* nextBorder()
875 {
876 for (int i = 0; i < m_count; i++) {
877 if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
878 m_borders[i].shouldPaint = false;
879 return &m_borders[i];
880 }
881 }
882
883 return 0;
884 }
885
886 CollapsedBorder m_borders[4];
887 int m_count;
888 };
889
addBorderStyle(RenderTableCell::CollapsedBorderStyles & borderStyles,CollapsedBorderValue borderValue)890 static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
891 {
892 if (!borderValue.exists())
893 return;
894 size_t count = borderStyles.size();
895 for (size_t i = 0; i < count; ++i)
896 if (borderStyles[i] == borderValue)
897 return;
898 borderStyles.append(borderValue);
899 }
900
collectBorderStyles(CollapsedBorderStyles & borderStyles) const901 void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
902 {
903 addBorderStyle(borderStyles, collapsedStartBorder());
904 addBorderStyle(borderStyles, collapsedEndBorder());
905 addBorderStyle(borderStyles, collapsedBeforeBorder());
906 addBorderStyle(borderStyles, collapsedAfterBorder());
907 }
908
compareBorderStylesForQSort(const void * pa,const void * pb)909 static int compareBorderStylesForQSort(const void* pa, const void* pb)
910 {
911 const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
912 const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
913 if (*a == *b)
914 return 0;
915 return compareBorders(*a, *b);
916 }
917
sortBorderStyles(CollapsedBorderStyles & borderStyles)918 void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
919 {
920 qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
921 compareBorderStylesForQSort);
922 }
923
paintCollapsedBorder(GraphicsContext * graphicsContext,int tx,int ty,int w,int h)924 void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
925 {
926 if (!table()->currentBorderStyle())
927 return;
928
929 CollapsedBorderValue leftVal = collapsedLeftBorder();
930 CollapsedBorderValue rightVal = collapsedRightBorder();
931 CollapsedBorderValue topVal = collapsedTopBorder();
932 CollapsedBorderValue bottomVal = collapsedBottomBorder();
933
934 // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
935 int topWidth = topVal.width();
936 int bottomWidth = bottomVal.width();
937 int leftWidth = leftVal.width();
938 int rightWidth = rightVal.width();
939
940 tx -= leftWidth / 2;
941 ty -= topWidth / 2;
942 w += leftWidth / 2 + (rightWidth + 1) / 2;
943 h += topWidth / 2 + (bottomWidth + 1) / 2;
944
945 EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
946 EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
947 EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
948 EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
949
950 bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
951 bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
952 bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
953 bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
954
955 // We never paint diagonals at the joins. We simply let the border with the highest
956 // precedence paint on top of borders with lower precedence.
957 CollapsedBorders borders;
958 borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
959 borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
960 borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
961 borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
962
963 for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
964 if (border->borderValue == *table()->currentBorderStyle())
965 drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
966 border->borderValue.color(), border->style, 0, 0);
967 }
968 }
969
paintBackgroundsBehindCell(PaintInfo & paintInfo,int tx,int ty,RenderObject * backgroundObject)970 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
971 {
972 if (!paintInfo.shouldPaintWithinRoot(this))
973 return;
974
975 if (!backgroundObject)
976 return;
977
978 if (style()->visibility() != VISIBLE)
979 return;
980
981 RenderTable* tableElt = table();
982 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
983 return;
984
985 if (backgroundObject != this) {
986 tx += x();
987 ty += y();
988 }
989
990 int w = width();
991 int h = height();
992
993 Color c = backgroundObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
994 const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
995
996 if (bgLayer->hasImage() || c.isValid()) {
997 // We have to clip here because the background would paint
998 // on top of the borders otherwise. This only matters for cells and rows.
999 bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
1000 if (shouldClip) {
1001 IntRect clipRect(tx + borderLeft(), ty + borderTop(),
1002 w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
1003 paintInfo.context->save();
1004 paintInfo.context->clip(clipRect);
1005 }
1006 paintFillLayers(paintInfo, c, bgLayer, tx, ty, w, h, CompositeSourceOver, backgroundObject);
1007 if (shouldClip)
1008 paintInfo.context->restore();
1009 }
1010 }
1011
paintBoxDecorations(PaintInfo & paintInfo,int tx,int ty)1012 void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
1013 {
1014 if (!paintInfo.shouldPaintWithinRoot(this))
1015 return;
1016
1017 RenderTable* tableElt = table();
1018 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1019 return;
1020
1021 int w = width();
1022 int h = height();
1023
1024 paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);
1025
1026 // Paint our cell background.
1027 paintBackgroundsBehindCell(paintInfo, tx, ty, this);
1028
1029 paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);
1030
1031 if (!style()->hasBorder() || tableElt->collapseBorders())
1032 return;
1033
1034 paintBorder(paintInfo.context, tx, ty, w, h, style());
1035 }
1036
paintMask(PaintInfo & paintInfo,int tx,int ty)1037 void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty)
1038 {
1039 if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
1040 return;
1041
1042 RenderTable* tableElt = table();
1043 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1044 return;
1045
1046 int w = width();
1047 int h = height();
1048
1049 paintMaskImages(paintInfo, tx, ty, w, h);
1050 }
1051
scrollbarsChanged(bool horizontalScrollbarChanged,bool verticalScrollbarChanged)1052 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
1053 {
1054 int scrollbarHeight = scrollbarLogicalHeight();
1055 if (!scrollbarHeight)
1056 return; // Not sure if we should be doing something when a scrollbar goes away or not.
1057
1058 // We only care if the scrollbar that affects our intrinsic padding has been added.
1059 if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
1060 (!isHorizontalWritingMode() && !verticalScrollbarChanged))
1061 return;
1062
1063 // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
1064 if (style()->verticalAlign() == MIDDLE) {
1065 int totalHeight = logicalHeight();
1066 int heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
1067 totalHeight -= scrollbarHeight;
1068 int newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
1069 int newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
1070 setIntrinsicPaddingBefore(newBeforePadding);
1071 setIntrinsicPaddingAfter(newAfterPadding);
1072 } else
1073 setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
1074 }
1075
1076 } // namespace WebCore
1077