Searched defs:controlPoints (Results 1 – 6 of 6) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Surface.java | 24 private List<List<Vector4f>> controlPoints; //space control points and their weights field in Surface 40 private Surface(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots, in Surface() 68 …public static final Surface createNurbsSurface(List<List<Vector4f>> controlPoints, List<Float>[] n… in createNurbsSurface() 258 private void validateInputData(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots, in validateInputData()
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D | Curve.java | 67 public Curve(Vector3f[] controlPoints, int nbSubSegments) { in Curve() 157 List<Vector3f> controlPoints = spline.getControlPoints(); in createBezierMesh() local
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Spline.java | 26 private List<Vector3f> controlPoints = new ArrayList<Vector3f>(); field in Spline 55 …public Spline(SplineType splineType, Vector3f[] controlPoints, float curveTension, boolean cycle) { in Spline() 84 …public Spline(SplineType splineType, List<Vector3f> controlPoints, float curveTension, boolean cyc… in Spline() 101 public Spline(List<Vector4f> controlPoints, List<Float> nurbKnots) { in Spline()
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D | CurveAndSurfaceMath.java | 31 List<Vector3f> controlPoints = nurbSpline.getControlPoints(); in interpolateNurbs() local 65 …public static void interpolate(float u, float v, List<List<Vector4f>> controlPoints, List<Float>[]… in interpolate()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
D | BezierCurve.java | 101 List<Vector3f> controlPoints = new ArrayList<Vector3f>(bezierPoints.length * 3); in getControlPoints() local
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D | CurvesHelper.java | 228 List<Vector3f> controlPoints = bezierCurve.getControlPoints(); in loadBezierCurve() local 298 List<List<Vector4f>> controlPoints = new ArrayList<List<Vector4f>>(pntsV); in loadNurb() local 553 List<Vector3f> controlPoints = bezierCurve.getControlPoints(); in loadTaperObject() local
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