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1 /*
2  * Copyright (C) 2010 Apple Inc. All rights reserved.
3  * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
4  * Portions Copyright (c) 2010 Motorola Mobility, Inc.  All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
17  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
19  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
25  * THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef Connection_h
29 #define Connection_h
30 
31 #include "ArgumentDecoder.h"
32 #include "ArgumentEncoder.h"
33 #include "Arguments.h"
34 #include "MessageID.h"
35 #include "WorkQueue.h"
36 #include <wtf/HashMap.h>
37 #include <wtf/PassRefPtr.h>
38 #include <wtf/OwnPtr.h>
39 #include <wtf/Threading.h>
40 
41 #if PLATFORM(MAC)
42 #include <mach/mach_port.h>
43 #elif PLATFORM(WIN)
44 #include <string>
45 #elif PLATFORM(QT)
46 class QSocketNotifier;
47 #endif
48 
49 #if PLATFORM(QT) || PLATFORM(GTK)
50 #include "PlatformProcessIdentifier.h"
51 #endif
52 
53 class RunLoop;
54 
55 namespace CoreIPC {
56 
57 class MessageID;
58 
59 enum SyncReplyMode {
60     AutomaticReply,
61     ManualReply
62 };
63 
64 enum MessageSendFlags {
65     // Whether this message should be dispatched when waiting for a sync reply.
66     // This is the default for synchronous messages.
67     DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0,
68 };
69 
70 #define MESSAGE_CHECK_BASE(assertion, connection) do \
71     if (!(assertion)) { \
72         ASSERT(assertion); \
73         (connection)->markCurrentlyDispatchedMessageAsInvalid(); \
74         return; \
75     } \
76 while (0)
77 
78 class Connection : public ThreadSafeRefCounted<Connection> {
79 public:
80     class MessageReceiver {
81     protected:
~MessageReceiver()82         virtual ~MessageReceiver() { }
83 
84     public:
85         virtual void didReceiveMessage(Connection*, MessageID, ArgumentDecoder*) = 0;
didReceiveSyncMessage(Connection *,MessageID,ArgumentDecoder *,ArgumentEncoder *)86         virtual SyncReplyMode didReceiveSyncMessage(Connection*, MessageID, ArgumentDecoder*, ArgumentEncoder*) { ASSERT_NOT_REACHED(); return AutomaticReply; }
87     };
88 
89     class Client : public MessageReceiver {
90     protected:
~Client()91         virtual ~Client() { }
92 
93     public:
94         virtual void didClose(Connection*) = 0;
95         virtual void didReceiveInvalidMessage(Connection*, MessageID) = 0;
96         virtual void syncMessageSendTimedOut(Connection*) = 0;
97 
98 #if PLATFORM(WIN)
99         virtual Vector<HWND> windowsToReceiveSentMessagesWhileWaitingForSyncReply() = 0;
100 #endif
101     };
102 
103 #if PLATFORM(MAC)
104     typedef mach_port_t Identifier;
105 #elif PLATFORM(WIN)
106     typedef HANDLE Identifier;
107     static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier);
108 #elif USE(UNIX_DOMAIN_SOCKETS)
109     typedef int Identifier;
110 #endif
111 
112     static PassRefPtr<Connection> createServerConnection(Identifier, Client*, RunLoop* clientRunLoop);
113     static PassRefPtr<Connection> createClientConnection(Identifier, Client*, RunLoop* clientRunLoop);
114     ~Connection();
115 
116 #if PLATFORM(MAC)
117     void setShouldCloseConnectionOnMachExceptions();
118 #elif PLATFORM(QT) || PLATFORM(GTK)
119     void setShouldCloseConnectionOnProcessTermination(WebKit::PlatformProcessIdentifier);
120 #endif
121 
122     void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool);
123     void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure);
124 
125     // The set callback will be called on the connection work queue when the connection is closed,
126     // before didCall is called on the client thread. Must be called before the connection is opened.
127     // In the future we might want a more generic way to handle sync or async messages directly
128     // on the work queue, for example if we want to handle them on some other thread we could avoid
129     // handling the message on the client thread first.
130     typedef void (*DidCloseOnConnectionWorkQueueCallback)(WorkQueue&, Connection*);
131     void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback);
132 
133     bool open();
134     void invalidate();
135     void markCurrentlyDispatchedMessageAsInvalid();
136 
137     void setDefaultSyncMessageTimeout(double);
138 
139     static const int DefaultTimeout = 0;
140     static const int NoTimeout = -1;
141 
142     template<typename T> bool send(const T& message, uint64_t destinationID, unsigned messageSendFlags = 0);
143     template<typename T> bool sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout = DefaultTimeout);
144     template<typename T> bool waitForAndDispatchImmediately(uint64_t destinationID, double timeout);
145 
146     PassOwnPtr<ArgumentEncoder> createSyncMessageArgumentEncoder(uint64_t destinationID, uint64_t& syncRequestID);
147     bool sendMessage(MessageID, PassOwnPtr<ArgumentEncoder>, unsigned messageSendFlags = 0);
148     bool sendSyncReply(PassOwnPtr<ArgumentEncoder>);
149 
150     // FIXME: These variants of send, sendSync and waitFor are all deprecated.
151     // All clients should move to the overloads that take a message type.
152     template<typename E, typename T> bool deprecatedSend(E messageID, uint64_t destinationID, const T& arguments);
153     template<typename E, typename T, typename U> bool deprecatedSendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout = NoTimeout);
154     template<typename E> PassOwnPtr<ArgumentDecoder> deprecatedWaitFor(E messageID, uint64_t destinationID, double timeout);
155 
156 private:
157     template<typename T> class Message {
158     public:
Message()159         Message()
160             : m_arguments(0)
161         {
162         }
163 
Message(MessageID messageID,PassOwnPtr<T> arguments)164         Message(MessageID messageID, PassOwnPtr<T> arguments)
165             : m_messageID(messageID)
166             , m_arguments(arguments.leakPtr())
167         {
168         }
169 
messageID()170         MessageID messageID() const { return m_messageID; }
destinationID()171         uint64_t destinationID() const { return m_arguments->destinationID(); }
172 
arguments()173         T* arguments() const { return m_arguments; }
174 
releaseArguments()175         PassOwnPtr<T> releaseArguments()
176         {
177             T* arguments = m_arguments;
178             m_arguments = 0;
179 
180             return arguments;
181         }
182 
183     private:
184         MessageID m_messageID;
185         T* m_arguments;
186     };
187 
188 public:
189     typedef Message<ArgumentEncoder> OutgoingMessage;
190 
191 private:
192     Connection(Identifier, bool isServer, Client*, RunLoop* clientRunLoop);
193     void platformInitialize(Identifier);
194     void platformInvalidate();
195 
isValid()196     bool isValid() const { return m_client; }
197 
198     PassOwnPtr<ArgumentDecoder> waitForMessage(MessageID, uint64_t destinationID, double timeout);
199 
200     PassOwnPtr<ArgumentDecoder> sendSyncMessage(MessageID, uint64_t syncRequestID, PassOwnPtr<ArgumentEncoder>, double timeout);
201     PassOwnPtr<ArgumentDecoder> waitForSyncReply(uint64_t syncRequestID, double timeout);
202 
203     // Called on the connection work queue.
204     void processIncomingMessage(MessageID, PassOwnPtr<ArgumentDecoder>);
205     void processIncomingSyncReply(PassOwnPtr<ArgumentDecoder>);
206 
207     bool canSendOutgoingMessages() const;
208     bool platformCanSendOutgoingMessages() const;
209     void sendOutgoingMessages();
210     bool sendOutgoingMessage(MessageID, PassOwnPtr<ArgumentEncoder>);
211     void connectionDidClose();
212 
213     typedef Message<ArgumentDecoder> IncomingMessage;
214 
215     // Called on the listener thread.
216     void dispatchConnectionDidClose();
217     void dispatchMessage(IncomingMessage&);
218     void dispatchMessages();
219     void dispatchSyncMessage(MessageID, ArgumentDecoder*);
220     void didFailToSendSyncMessage();
221 
222     // Can be called on any thread.
223     void enqueueIncomingMessage(IncomingMessage&);
224 
225     Client* m_client;
226     bool m_isServer;
227     uint64_t m_syncRequestID;
228 
229     bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage;
230     bool m_shouldExitOnSyncMessageSendFailure;
231     DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback;
232 
233     bool m_isConnected;
234     WorkQueue m_connectionQueue;
235     RunLoop* m_clientRunLoop;
236 
237     unsigned m_inDispatchMessageCount;
238     unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount;
239     bool m_didReceiveInvalidMessage;
240 
241     double m_defaultSyncMessageTimeout;
242 
243     // Incoming messages.
244     Mutex m_incomingMessagesLock;
245     Vector<IncomingMessage> m_incomingMessages;
246 
247     // Outgoing messages.
248     Mutex m_outgoingMessagesLock;
249     Deque<OutgoingMessage> m_outgoingMessages;
250 
251     ThreadCondition m_waitForMessageCondition;
252     Mutex m_waitForMessageMutex;
253     HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*> m_waitForMessageMap;
254 
255     // Represents a sync request for which we're waiting on a reply.
256     struct PendingSyncReply {
257         // The request ID.
258         uint64_t syncRequestID;
259 
260         // The reply decoder, will be null if there was an error processing the sync
261         // message on the other side.
262         ArgumentDecoder* replyDecoder;
263 
264         // Will be set to true once a reply has been received or an error occurred.
265         bool didReceiveReply;
266 
PendingSyncReplyPendingSyncReply267         PendingSyncReply()
268             : syncRequestID(0)
269             , replyDecoder(0)
270             , didReceiveReply(false)
271         {
272         }
273 
PendingSyncReplyPendingSyncReply274         explicit PendingSyncReply(uint64_t syncRequestID)
275             : syncRequestID(syncRequestID)
276             , replyDecoder(0)
277             , didReceiveReply(0)
278         {
279         }
280 
releaseReplyDecoderPendingSyncReply281         PassOwnPtr<ArgumentDecoder> releaseReplyDecoder()
282         {
283             OwnPtr<ArgumentDecoder> reply = adoptPtr(replyDecoder);
284             replyDecoder = 0;
285 
286             return reply.release();
287         }
288     };
289 
290     class SyncMessageState;
291     friend class SyncMessageState;
292     RefPtr<SyncMessageState> m_syncMessageState;
293 
294     Mutex m_syncReplyStateMutex;
295     bool m_shouldWaitForSyncReplies;
296     Vector<PendingSyncReply> m_pendingSyncReplies;
297 
298 #if PLATFORM(MAC)
299     // Called on the connection queue.
300     void receiveSourceEventHandler();
301     void initializeDeadNameSource();
302     void exceptionSourceEventHandler();
303 
304     mach_port_t m_sendPort;
305     mach_port_t m_receivePort;
306 
307     // If setShouldCloseConnectionOnMachExceptions has been called, this has
308     // the exception port that exceptions from the other end will be sent on.
309     mach_port_t m_exceptionPort;
310 
311 #elif PLATFORM(WIN)
312     // Called on the connection queue.
313     void readEventHandler();
314     void writeEventHandler();
315 
316     Vector<uint8_t> m_readBuffer;
317     OVERLAPPED m_readState;
318     OwnPtr<ArgumentEncoder> m_pendingWriteArguments;
319     OVERLAPPED m_writeState;
320     HANDLE m_connectionPipe;
321 #elif USE(UNIX_DOMAIN_SOCKETS)
322     // Called on the connection queue.
323     void readyReadHandler();
324 
325     Vector<uint8_t> m_readBuffer;
326     size_t m_currentMessageSize;
327     int m_socketDescriptor;
328 
329 #if PLATFORM(QT)
330     QSocketNotifier* m_socketNotifier;
331 #endif
332 #endif
333 };
334 
send(const T & message,uint64_t destinationID,unsigned messageSendFlags)335 template<typename T> bool Connection::send(const T& message, uint64_t destinationID, unsigned messageSendFlags)
336 {
337     OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID);
338     argumentEncoder->encode(message);
339 
340     return sendMessage(MessageID(T::messageID), argumentEncoder.release(), messageSendFlags);
341 }
342 
sendSync(const T & message,const typename T::Reply & reply,uint64_t destinationID,double timeout)343 template<typename T> bool Connection::sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout)
344 {
345     uint64_t syncRequestID = 0;
346     OwnPtr<ArgumentEncoder> argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID);
347 
348     // Encode the rest of the input arguments.
349     argumentEncoder->encode(message);
350 
351     // Now send the message and wait for a reply.
352     OwnPtr<ArgumentDecoder> replyDecoder = sendSyncMessage(MessageID(T::messageID), syncRequestID, argumentEncoder.release(), timeout);
353     if (!replyDecoder)
354         return false;
355 
356     // Decode the reply.
357     return replyDecoder->decode(const_cast<typename T::Reply&>(reply));
358 }
359 
waitForAndDispatchImmediately(uint64_t destinationID,double timeout)360 template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, double timeout)
361 {
362     OwnPtr<ArgumentDecoder> decoder = waitForMessage(MessageID(T::messageID), destinationID, timeout);
363     if (!decoder)
364         return false;
365 
366     ASSERT(decoder->destinationID() == destinationID);
367     m_client->didReceiveMessage(this, MessageID(T::messageID), decoder.get());
368     return true;
369 }
370 
371 // These three member functions are all deprecated.
372 
373 template<typename E, typename T, typename U>
deprecatedSendSync(E messageID,uint64_t destinationID,const T & arguments,const U & reply,double timeout)374 inline bool Connection::deprecatedSendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout)
375 {
376     uint64_t syncRequestID = 0;
377     OwnPtr<ArgumentEncoder> argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID);
378 
379     // Encode the input arguments.
380     argumentEncoder->encode(arguments);
381 
382     // Now send the message and wait for a reply.
383     OwnPtr<ArgumentDecoder> replyDecoder = sendSyncMessage(MessageID(messageID), syncRequestID, argumentEncoder.release(), timeout);
384     if (!replyDecoder)
385         return false;
386 
387     // Decode the reply.
388     return replyDecoder->decode(const_cast<U&>(reply));
389 }
390 
391 template<typename E, typename T>
deprecatedSend(E messageID,uint64_t destinationID,const T & arguments)392 bool Connection::deprecatedSend(E messageID, uint64_t destinationID, const T& arguments)
393 {
394     OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID);
395     argumentEncoder->encode(arguments);
396 
397     return sendMessage(MessageID(messageID), argumentEncoder.release());
398 }
399 
deprecatedWaitFor(E messageID,uint64_t destinationID,double timeout)400 template<typename E> inline PassOwnPtr<ArgumentDecoder> Connection::deprecatedWaitFor(E messageID, uint64_t destinationID, double timeout)
401 {
402     return waitForMessage(MessageID(messageID), destinationID, timeout);
403 }
404 
405 } // namespace CoreIPC
406 
407 #endif // Connection_h
408