1 /*
2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "MainThread.h"
31
32 #include "CurrentTime.h"
33 #include "Deque.h"
34 #include "StdLibExtras.h"
35 #include "Threading.h"
36
37 #if PLATFORM(CHROMIUM)
38 #error Chromium uses a different main thread implementation
39 #endif
40
41 namespace WTF {
42
43 struct FunctionWithContext {
44 MainThreadFunction* function;
45 void* context;
46 ThreadCondition* syncFlag;
47
FunctionWithContextWTF::FunctionWithContext48 FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
49 : function(function)
50 , context(context)
51 , syncFlag(syncFlag)
52 {
53 }
operator ==WTF::FunctionWithContext54 bool operator == (const FunctionWithContext& o)
55 {
56 return function == o.function
57 && context == o.context
58 && syncFlag == o.syncFlag;
59 }
60 };
61
62 class FunctionWithContextFinder {
63 public:
FunctionWithContextFinder(const FunctionWithContext & m)64 FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
operator ()(FunctionWithContext & o)65 bool operator() (FunctionWithContext& o) { return o == m; }
66 FunctionWithContext m;
67 };
68
69
70 typedef Deque<FunctionWithContext> FunctionQueue;
71
72 static bool callbacksPaused; // This global variable is only accessed from main thread.
73 #if !PLATFORM(MAC) && !PLATFORM(QT)
74 static ThreadIdentifier mainThreadIdentifier;
75 #endif
76
mainThreadFunctionQueueMutex()77 static Mutex& mainThreadFunctionQueueMutex()
78 {
79 DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
80 return staticMutex;
81 }
82
functionQueue()83 static FunctionQueue& functionQueue()
84 {
85 DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
86 return staticFunctionQueue;
87 }
88
89
90 #if !PLATFORM(MAC)
91
initializeMainThread()92 void initializeMainThread()
93 {
94 static bool initializedMainThread;
95 if (initializedMainThread)
96 return;
97 initializedMainThread = true;
98
99 #if !PLATFORM(QT)
100 mainThreadIdentifier = currentThread();
101 #endif
102
103 mainThreadFunctionQueueMutex();
104 initializeMainThreadPlatform();
105 }
106
107 #else
108
109 static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
110
initializeMainThreadOnce()111 static void initializeMainThreadOnce()
112 {
113 mainThreadFunctionQueueMutex();
114 initializeMainThreadPlatform();
115 }
116
initializeMainThread()117 void initializeMainThread()
118 {
119 pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
120 }
121
initializeMainThreadToProcessMainThreadOnce()122 static void initializeMainThreadToProcessMainThreadOnce()
123 {
124 mainThreadFunctionQueueMutex();
125 initializeMainThreadToProcessMainThreadPlatform();
126 }
127
initializeMainThreadToProcessMainThread()128 void initializeMainThreadToProcessMainThread()
129 {
130 pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
131 }
132 #endif
133
134 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
135 static const double maxRunLoopSuspensionTime = 0.05;
136
dispatchFunctionsFromMainThread()137 void dispatchFunctionsFromMainThread()
138 {
139 ASSERT(isMainThread());
140
141 if (callbacksPaused)
142 return;
143
144 double startTime = currentTime();
145
146 FunctionWithContext invocation;
147 while (true) {
148 {
149 MutexLocker locker(mainThreadFunctionQueueMutex());
150 if (!functionQueue().size())
151 break;
152 invocation = functionQueue().takeFirst();
153 }
154
155 invocation.function(invocation.context);
156 if (invocation.syncFlag)
157 invocation.syncFlag->signal();
158
159 // If we are running accumulated functions for too long so UI may become unresponsive, we need to
160 // yield so the user input can be processed. Otherwise user may not be able to even close the window.
161 // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
162 // allows input events to be processed before we are back here.
163 if (currentTime() - startTime > maxRunLoopSuspensionTime) {
164 scheduleDispatchFunctionsOnMainThread();
165 break;
166 }
167 }
168 }
169
callOnMainThread(MainThreadFunction * function,void * context)170 void callOnMainThread(MainThreadFunction* function, void* context)
171 {
172 ASSERT(function);
173 bool needToSchedule = false;
174 {
175 MutexLocker locker(mainThreadFunctionQueueMutex());
176 needToSchedule = functionQueue().size() == 0;
177 functionQueue().append(FunctionWithContext(function, context));
178 }
179 if (needToSchedule)
180 scheduleDispatchFunctionsOnMainThread();
181 }
182
callOnMainThreadAndWait(MainThreadFunction * function,void * context)183 void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
184 {
185 ASSERT(function);
186
187 if (isMainThread()) {
188 function(context);
189 return;
190 }
191
192 ThreadCondition syncFlag;
193 Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
194 MutexLocker locker(functionQueueMutex);
195 functionQueue().append(FunctionWithContext(function, context, &syncFlag));
196 if (functionQueue().size() == 1)
197 scheduleDispatchFunctionsOnMainThread();
198 syncFlag.wait(functionQueueMutex);
199 }
200
cancelCallOnMainThread(MainThreadFunction * function,void * context)201 void cancelCallOnMainThread(MainThreadFunction* function, void* context)
202 {
203 ASSERT(function);
204
205 MutexLocker locker(mainThreadFunctionQueueMutex());
206
207 FunctionWithContextFinder pred(FunctionWithContext(function, context));
208
209 while (true) {
210 // We must redefine 'i' each pass, because the itererator's operator=
211 // requires 'this' to be valid, and remove() invalidates all iterators
212 FunctionQueue::iterator i(functionQueue().findIf(pred));
213 if (i == functionQueue().end())
214 break;
215 functionQueue().remove(i);
216 }
217 }
218
setMainThreadCallbacksPaused(bool paused)219 void setMainThreadCallbacksPaused(bool paused)
220 {
221 ASSERT(isMainThread());
222
223 if (callbacksPaused == paused)
224 return;
225
226 callbacksPaused = paused;
227
228 if (!callbacksPaused)
229 scheduleDispatchFunctionsOnMainThread();
230 }
231
232 #if !PLATFORM(MAC) && !PLATFORM(QT) && !PLATFORM(BREWMP)
isMainThread()233 bool isMainThread()
234 {
235 return currentThread() == mainThreadIdentifier;
236 }
237 #endif
238
239 } // namespace WTF
240