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1 /*
2  * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "MainThread.h"
31 
32 #include "CurrentTime.h"
33 #include "Deque.h"
34 #include "StdLibExtras.h"
35 #include "Threading.h"
36 
37 #if PLATFORM(CHROMIUM)
38 #error Chromium uses a different main thread implementation
39 #endif
40 
41 namespace WTF {
42 
43 struct FunctionWithContext {
44     MainThreadFunction* function;
45     void* context;
46     ThreadCondition* syncFlag;
47 
FunctionWithContextWTF::FunctionWithContext48     FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
49         : function(function)
50         , context(context)
51         , syncFlag(syncFlag)
52     {
53     }
operator ==WTF::FunctionWithContext54     bool operator == (const FunctionWithContext& o)
55     {
56         return function == o.function
57             && context == o.context
58             && syncFlag == o.syncFlag;
59     }
60 };
61 
62 class FunctionWithContextFinder {
63 public:
FunctionWithContextFinder(const FunctionWithContext & m)64     FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
operator ()(FunctionWithContext & o)65     bool operator() (FunctionWithContext& o) { return o == m; }
66     FunctionWithContext m;
67 };
68 
69 
70 typedef Deque<FunctionWithContext> FunctionQueue;
71 
72 static bool callbacksPaused; // This global variable is only accessed from main thread.
73 #if !PLATFORM(MAC) && !PLATFORM(QT)
74 static ThreadIdentifier mainThreadIdentifier;
75 #endif
76 
mainThreadFunctionQueueMutex()77 static Mutex& mainThreadFunctionQueueMutex()
78 {
79     DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
80     return staticMutex;
81 }
82 
functionQueue()83 static FunctionQueue& functionQueue()
84 {
85     DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
86     return staticFunctionQueue;
87 }
88 
89 
90 #if !PLATFORM(MAC)
91 
initializeMainThread()92 void initializeMainThread()
93 {
94     static bool initializedMainThread;
95     if (initializedMainThread)
96         return;
97     initializedMainThread = true;
98 
99 #if !PLATFORM(QT)
100     mainThreadIdentifier = currentThread();
101 #endif
102 
103     mainThreadFunctionQueueMutex();
104     initializeMainThreadPlatform();
105 }
106 
107 #else
108 
109 static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
110 
initializeMainThreadOnce()111 static void initializeMainThreadOnce()
112 {
113     mainThreadFunctionQueueMutex();
114     initializeMainThreadPlatform();
115 }
116 
initializeMainThread()117 void initializeMainThread()
118 {
119     pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
120 }
121 
initializeMainThreadToProcessMainThreadOnce()122 static void initializeMainThreadToProcessMainThreadOnce()
123 {
124     mainThreadFunctionQueueMutex();
125     initializeMainThreadToProcessMainThreadPlatform();
126 }
127 
initializeMainThreadToProcessMainThread()128 void initializeMainThreadToProcessMainThread()
129 {
130     pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
131 }
132 #endif
133 
134 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
135 static const double maxRunLoopSuspensionTime = 0.05;
136 
dispatchFunctionsFromMainThread()137 void dispatchFunctionsFromMainThread()
138 {
139     ASSERT(isMainThread());
140 
141     if (callbacksPaused)
142         return;
143 
144     double startTime = currentTime();
145 
146     FunctionWithContext invocation;
147     while (true) {
148         {
149             MutexLocker locker(mainThreadFunctionQueueMutex());
150             if (!functionQueue().size())
151                 break;
152             invocation = functionQueue().takeFirst();
153         }
154 
155         invocation.function(invocation.context);
156         if (invocation.syncFlag)
157             invocation.syncFlag->signal();
158 
159         // If we are running accumulated functions for too long so UI may become unresponsive, we need to
160         // yield so the user input can be processed. Otherwise user may not be able to even close the window.
161         // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
162         // allows input events to be processed before we are back here.
163         if (currentTime() - startTime > maxRunLoopSuspensionTime) {
164             scheduleDispatchFunctionsOnMainThread();
165             break;
166         }
167     }
168 }
169 
callOnMainThread(MainThreadFunction * function,void * context)170 void callOnMainThread(MainThreadFunction* function, void* context)
171 {
172     ASSERT(function);
173     bool needToSchedule = false;
174     {
175         MutexLocker locker(mainThreadFunctionQueueMutex());
176         needToSchedule = functionQueue().size() == 0;
177         functionQueue().append(FunctionWithContext(function, context));
178     }
179     if (needToSchedule)
180         scheduleDispatchFunctionsOnMainThread();
181 }
182 
callOnMainThreadAndWait(MainThreadFunction * function,void * context)183 void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
184 {
185     ASSERT(function);
186 
187     if (isMainThread()) {
188         function(context);
189         return;
190     }
191 
192     ThreadCondition syncFlag;
193     Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
194     MutexLocker locker(functionQueueMutex);
195     functionQueue().append(FunctionWithContext(function, context, &syncFlag));
196     if (functionQueue().size() == 1)
197         scheduleDispatchFunctionsOnMainThread();
198     syncFlag.wait(functionQueueMutex);
199 }
200 
cancelCallOnMainThread(MainThreadFunction * function,void * context)201 void cancelCallOnMainThread(MainThreadFunction* function, void* context)
202 {
203     ASSERT(function);
204 
205     MutexLocker locker(mainThreadFunctionQueueMutex());
206 
207     FunctionWithContextFinder pred(FunctionWithContext(function, context));
208 
209     while (true) {
210         // We must redefine 'i' each pass, because the itererator's operator=
211         // requires 'this' to be valid, and remove() invalidates all iterators
212         FunctionQueue::iterator i(functionQueue().findIf(pred));
213         if (i == functionQueue().end())
214             break;
215         functionQueue().remove(i);
216     }
217 }
218 
setMainThreadCallbacksPaused(bool paused)219 void setMainThreadCallbacksPaused(bool paused)
220 {
221     ASSERT(isMainThread());
222 
223     if (callbacksPaused == paused)
224         return;
225 
226     callbacksPaused = paused;
227 
228     if (!callbacksPaused)
229         scheduleDispatchFunctionsOnMainThread();
230 }
231 
232 #if !PLATFORM(MAC) && !PLATFORM(QT) && !PLATFORM(BREWMP)
isMainThread()233 bool isMainThread()
234 {
235     return currentThread() == mainThreadIdentifier;
236 }
237 #endif
238 
239 } // namespace WTF
240