1 2 /* 3 * Copyright 2007 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef SkBitmapProcState_DEFINED 11 #define SkBitmapProcState_DEFINED 12 13 #include "SkBitmap.h" 14 #include "SkMatrix.h" 15 16 #define FractionalInt_IS_64BIT 17 18 #ifdef FractionalInt_IS_64BIT 19 typedef SkFixed48 SkFractionalInt; 20 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) 21 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) 22 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) 23 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) 24 #else 25 typedef SkFixed SkFractionalInt; 26 #define SkScalarToFractionalInt(x) SkScalarToFixed(x) 27 #define SkFractionalIntToFixed(x) (x) 28 #define SkFixedToFractionalInt(x) (x) 29 #define SkFractionalIntToInt(x) ((x) >> 16) 30 #endif 31 32 class SkPaint; 33 34 struct SkBitmapProcState { 35 36 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 37 SkPMColor[], int count); 38 39 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 40 uint16_t[], int count); 41 42 typedef void (*MatrixProc)(const SkBitmapProcState&, 43 uint32_t bitmapXY[], 44 int count, 45 int x, int y); 46 47 typedef void (*SampleProc32)(const SkBitmapProcState&, 48 const uint32_t[], 49 int count, 50 SkPMColor colors[]); 51 52 typedef void (*SampleProc16)(const SkBitmapProcState&, 53 const uint32_t[], 54 int count, 55 uint16_t colors[]); 56 57 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 58 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 59 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 60 61 const SkBitmap* fBitmap; // chooseProcs - orig or mip 62 const SkMatrix* fInvMatrix; // chooseProcs 63 SkMatrix::MapXYProc fInvProc; // chooseProcs 64 65 SkFractionalInt fInvSxFractionalInt; 66 SkFractionalInt fInvKyFractionalInt; 67 68 FixedTileProc fTileProcX; // chooseProcs 69 FixedTileProc fTileProcY; // chooseProcs 70 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 71 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 72 IntTileProc fIntTileProcY; // chooseProcs 73 SkFixed fFilterOneX; 74 SkFixed fFilterOneY; 75 76 SkPMColor fPaintPMColor; // chooseProcs - A8 config 77 SkFixed fInvSx; // chooseProcs 78 SkFixed fInvKy; // chooseProcs 79 uint16_t fAlphaScale; // chooseProcs 80 uint8_t fInvType; // chooseProcs 81 uint8_t fTileModeX; // CONSTRUCTOR 82 uint8_t fTileModeY; // CONSTRUCTOR 83 SkBool8 fDoFilter; // chooseProcs 84 85 /** Platforms implement this, and can optionally overwrite only the 86 following fields: 87 88 fShaderProc32 89 fShaderProc16 90 fMatrixProc 91 fSampleProc32 92 fSampleProc32 93 94 They will already have valid function pointers, so a platform that does 95 not have an accelerated version can just leave that field as is. A valid 96 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 97 */ 98 void platformProcs(); 99 100 /** Given the byte size of the index buffer to be passed to the matrix proc, 101 return the maximum number of resulting pixels that can be computed 102 (i.e. the number of SkPMColor values to be written by the sample proc). 103 This routine takes into account that filtering and scale-vs-affine 104 affect the amount of buffer space needed. 105 106 Only valid to call after chooseProcs (setContext) has been called. It is 107 safe to call this inside the shader's shadeSpan() method. 108 */ 109 int maxCountForBufferSize(size_t bufferSize) const; 110 111 // If a shader proc is present, then the corresponding matrix/sample procs 112 // are ignored getShaderProc32SkBitmapProcState113 ShaderProc32 getShaderProc32() const { return fShaderProc32; } getShaderProc16SkBitmapProcState114 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 115 116 #ifdef SK_DEBUG 117 MatrixProc getMatrixProc() const; 118 #else getMatrixProcSkBitmapProcState119 MatrixProc getMatrixProc() const { return fMatrixProc; } 120 #endif getSampleProc32SkBitmapProcState121 SampleProc32 getSampleProc32() const { return fSampleProc32; } getSampleProc16SkBitmapProcState122 SampleProc16 getSampleProc16() const { return fSampleProc16; } 123 124 private: 125 friend class SkBitmapProcShader; 126 127 ShaderProc32 fShaderProc32; // chooseProcs 128 ShaderProc16 fShaderProc16; // chooseProcs 129 // These are used if the shaderproc is NULL 130 MatrixProc fMatrixProc; // chooseProcs 131 SampleProc32 fSampleProc32; // chooseProcs 132 SampleProc16 fSampleProc16; // chooseProcs 133 134 SkMatrix fUnitInvMatrix; // chooseProcs 135 SkBitmap fOrigBitmap; // CONSTRUCTOR 136 SkBitmap fMipBitmap; 137 138 MatrixProc chooseMatrixProc(bool trivial_matrix); 139 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 140 ShaderProc32 chooseShaderProc32(); 141 142 // Return false if we failed to setup for fast translate (e.g. overflow) 143 bool setupForTranslate(); 144 145 #ifdef SK_DEBUG 146 static void DebugMatrixProc(const SkBitmapProcState&, 147 uint32_t[], int count, int x, int y); 148 #endif 149 }; 150 151 /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 152 Used to allow access to a stream of uint16_t either one at a time, or 153 2 at a time by unpacking a uint32_t 154 */ 155 #ifdef SK_CPU_BENDIAN 156 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 157 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 158 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 159 #else 160 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 161 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 162 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 163 #endif 164 165 #ifdef SK_DEBUG pack_two_shorts(U16CPU pri,U16CPU sec)166 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 167 SkASSERT((uint16_t)pri == pri); 168 SkASSERT((uint16_t)sec == sec); 169 return PACK_TWO_SHORTS(pri, sec); 170 } 171 #else 172 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 173 #endif 174 175 // These functions are generated via macros, but are exposed here so that 176 // platformProcs may test for them by name. 177 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 178 int count, SkPMColor colors[]); 179 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 180 int count, SkPMColor colors[]); 181 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 182 const uint32_t xy[], int count, SkPMColor colors[]); 183 void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 184 const uint32_t xy[], int count, SkPMColor colors[]); 185 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 186 int count, int x, int y); 187 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 188 int count, int x, int y); 189 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 190 uint32_t xy[], int count, int x, int y); 191 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 192 uint32_t xy[], int count, int x, int y); 193 void S32_D16_filter_DX(const SkBitmapProcState& s, 194 const uint32_t* xy, int count, uint16_t* colors); 195 196 #endif 197