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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Provide access to read-only assets.
19 //
20 
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24 
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/ResourceTypes.h>
29 #include <utils/Atomic.h>
30 #include <utils/Log.h>
31 #include <utils/String8.h>
32 #include <utils/String8.h>
33 #include <utils/threads.h>
34 #include <utils/Timers.h>
35 #include <utils/ZipFileRO.h>
36 #ifdef HAVE_ANDROID_OS
37 #include <cutils/trace.h>
38 #endif
39 
40 #include <assert.h>
41 #include <dirent.h>
42 #include <errno.h>
43 #include <fcntl.h>
44 #include <strings.h>
45 #include <sys/stat.h>
46 #include <unistd.h>
47 
48 #ifndef TEMP_FAILURE_RETRY
49 /* Used to retry syscalls that can return EINTR. */
50 #define TEMP_FAILURE_RETRY(exp) ({         \
51     typeof (exp) _rc;                      \
52     do {                                   \
53         _rc = (exp);                       \
54     } while (_rc == -1 && errno == EINTR); \
55     _rc; })
56 #endif
57 
58 #ifdef HAVE_ANDROID_OS
59 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
60 #define MY_TRACE_END() ATRACE_END()
61 #else
62 #define MY_TRACE_BEGIN(x)
63 #define MY_TRACE_END()
64 #endif
65 
66 using namespace android;
67 
68 /*
69  * Names for default app, locale, and vendor.  We might want to change
70  * these to be an actual locale, e.g. always use en-US as the default.
71  */
72 static const char* kDefaultLocale = "default";
73 static const char* kDefaultVendor = "default";
74 static const char* kAssetsRoot = "assets";
75 static const char* kAppZipName = NULL; //"classes.jar";
76 static const char* kSystemAssets = "framework/framework-res.apk";
77 static const char* kIdmapCacheDir = "resource-cache";
78 
79 static const char* kExcludeExtension = ".EXCLUDE";
80 
81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
82 
83 static volatile int32_t gCount = 0;
84 
85 namespace {
86     // Transform string /a/b/c.apk to /data/resource-cache/a@b@c.apk@idmap
idmapPathForPackagePath(const String8 & pkgPath)87     String8 idmapPathForPackagePath(const String8& pkgPath)
88     {
89         const char* root = getenv("ANDROID_DATA");
90         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
91         String8 path(root);
92         path.appendPath(kIdmapCacheDir);
93 
94         char buf[256]; // 256 chars should be enough for anyone...
95         strncpy(buf, pkgPath.string(), 255);
96         buf[255] = '\0';
97         char* filename = buf;
98         while (*filename && *filename == '/') {
99             ++filename;
100         }
101         char* p = filename;
102         while (*p) {
103             if (*p == '/') {
104                 *p = '@';
105             }
106             ++p;
107         }
108         path.appendPath(filename);
109         path.append("@idmap");
110 
111         return path;
112     }
113 
114     /*
115      * Like strdup(), but uses C++ "new" operator instead of malloc.
116      */
strdupNew(const char * str)117     static char* strdupNew(const char* str)
118     {
119         char* newStr;
120         int len;
121 
122         if (str == NULL)
123             return NULL;
124 
125         len = strlen(str);
126         newStr = new char[len+1];
127         memcpy(newStr, str, len+1);
128 
129         return newStr;
130     }
131 }
132 
133 /*
134  * ===========================================================================
135  *      AssetManager
136  * ===========================================================================
137  */
138 
getGlobalCount()139 int32_t AssetManager::getGlobalCount()
140 {
141     return gCount;
142 }
143 
AssetManager(CacheMode cacheMode)144 AssetManager::AssetManager(CacheMode cacheMode)
145     : mLocale(NULL), mVendor(NULL),
146       mResources(NULL), mConfig(new ResTable_config),
147       mCacheMode(cacheMode), mCacheValid(false)
148 {
149     int count = android_atomic_inc(&gCount)+1;
150     //ALOGI("Creating AssetManager %p #%d\n", this, count);
151     memset(mConfig, 0, sizeof(ResTable_config));
152 }
153 
~AssetManager(void)154 AssetManager::~AssetManager(void)
155 {
156     int count = android_atomic_dec(&gCount);
157     //ALOGI("Destroying AssetManager in %p #%d\n", this, count);
158 
159     delete mConfig;
160     delete mResources;
161 
162     // don't have a String class yet, so make sure we clean up
163     delete[] mLocale;
164     delete[] mVendor;
165 }
166 
addAssetPath(const String8 & path,void ** cookie)167 bool AssetManager::addAssetPath(const String8& path, void** cookie)
168 {
169     AutoMutex _l(mLock);
170 
171     asset_path ap;
172 
173     String8 realPath(path);
174     if (kAppZipName) {
175         realPath.appendPath(kAppZipName);
176     }
177     ap.type = ::getFileType(realPath.string());
178     if (ap.type == kFileTypeRegular) {
179         ap.path = realPath;
180     } else {
181         ap.path = path;
182         ap.type = ::getFileType(path.string());
183         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
184             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
185                  path.string(), (int)ap.type);
186             return false;
187         }
188     }
189 
190     // Skip if we have it already.
191     for (size_t i=0; i<mAssetPaths.size(); i++) {
192         if (mAssetPaths[i].path == ap.path) {
193             if (cookie) {
194                 *cookie = (void*)(i+1);
195             }
196             return true;
197         }
198     }
199 
200     ALOGV("In %p Asset %s path: %s", this,
201          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
202 
203     mAssetPaths.add(ap);
204 
205     // new paths are always added at the end
206     if (cookie) {
207         *cookie = (void*)mAssetPaths.size();
208     }
209 
210     // add overlay packages for /system/framework; apps are handled by the
211     // (Java) package manager
212     if (strncmp(path.string(), "/system/framework/", 18) == 0) {
213         // When there is an environment variable for /vendor, this
214         // should be changed to something similar to how ANDROID_ROOT
215         // and ANDROID_DATA are used in this file.
216         String8 overlayPath("/vendor/overlay/framework/");
217         overlayPath.append(path.getPathLeaf());
218         if (TEMP_FAILURE_RETRY(access(overlayPath.string(), R_OK)) == 0) {
219             asset_path oap;
220             oap.path = overlayPath;
221             oap.type = ::getFileType(overlayPath.string());
222             bool addOverlay = (oap.type == kFileTypeRegular); // only .apks supported as overlay
223             if (addOverlay) {
224                 oap.idmap = idmapPathForPackagePath(overlayPath);
225 
226                 if (isIdmapStaleLocked(ap.path, oap.path, oap.idmap)) {
227                     addOverlay = createIdmapFileLocked(ap.path, oap.path, oap.idmap);
228                 }
229             }
230             if (addOverlay) {
231                 mAssetPaths.add(oap);
232             } else {
233                 ALOGW("failed to add overlay package %s\n", overlayPath.string());
234             }
235         }
236     }
237 
238     return true;
239 }
240 
isIdmapStaleLocked(const String8 & originalPath,const String8 & overlayPath,const String8 & idmapPath)241 bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath,
242                                       const String8& idmapPath)
243 {
244     struct stat st;
245     if (TEMP_FAILURE_RETRY(stat(idmapPath.string(), &st)) == -1) {
246         if (errno == ENOENT) {
247             return true; // non-existing idmap is always stale
248         } else {
249             ALOGW("failed to stat file %s: %s\n", idmapPath.string(), strerror(errno));
250             return false;
251         }
252     }
253     if (st.st_size < ResTable::IDMAP_HEADER_SIZE_BYTES) {
254         ALOGW("file %s has unexpectedly small size=%zd\n", idmapPath.string(), (size_t)st.st_size);
255         return false;
256     }
257     int fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_RDONLY));
258     if (fd == -1) {
259         ALOGW("failed to open file %s: %s\n", idmapPath.string(), strerror(errno));
260         return false;
261     }
262     char buf[ResTable::IDMAP_HEADER_SIZE_BYTES];
263     ssize_t bytesLeft = ResTable::IDMAP_HEADER_SIZE_BYTES;
264     for (;;) {
265         ssize_t r = TEMP_FAILURE_RETRY(read(fd, buf + ResTable::IDMAP_HEADER_SIZE_BYTES - bytesLeft,
266                                             bytesLeft));
267         if (r < 0) {
268             TEMP_FAILURE_RETRY(close(fd));
269             return false;
270         }
271         bytesLeft -= r;
272         if (bytesLeft == 0) {
273             break;
274         }
275     }
276     TEMP_FAILURE_RETRY(close(fd));
277 
278     uint32_t cachedOriginalCrc, cachedOverlayCrc;
279     if (!ResTable::getIdmapInfo(buf, ResTable::IDMAP_HEADER_SIZE_BYTES,
280                                 &cachedOriginalCrc, &cachedOverlayCrc)) {
281         return false;
282     }
283 
284     uint32_t actualOriginalCrc, actualOverlayCrc;
285     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &actualOriginalCrc)) {
286         return false;
287     }
288     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &actualOverlayCrc)) {
289         return false;
290     }
291     return cachedOriginalCrc != actualOriginalCrc || cachedOverlayCrc != actualOverlayCrc;
292 }
293 
getZipEntryCrcLocked(const String8 & zipPath,const char * entryFilename,uint32_t * pCrc)294 bool AssetManager::getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename,
295                                         uint32_t* pCrc)
296 {
297     asset_path ap;
298     ap.path = zipPath;
299     const ZipFileRO* zip = getZipFileLocked(ap);
300     if (zip == NULL) {
301         return false;
302     }
303     const ZipEntryRO entry = zip->findEntryByName(entryFilename);
304     if (entry == NULL) {
305         return false;
306     }
307     if (!zip->getEntryInfo(entry, NULL, NULL, NULL, NULL, NULL, (long*)pCrc)) {
308         return false;
309     }
310     return true;
311 }
312 
createIdmapFileLocked(const String8 & originalPath,const String8 & overlayPath,const String8 & idmapPath)313 bool AssetManager::createIdmapFileLocked(const String8& originalPath, const String8& overlayPath,
314                                          const String8& idmapPath)
315 {
316     ALOGD("%s: originalPath=%s overlayPath=%s idmapPath=%s\n",
317          __FUNCTION__, originalPath.string(), overlayPath.string(), idmapPath.string());
318     ResTable tables[2];
319     const String8* paths[2] = { &originalPath, &overlayPath };
320     uint32_t originalCrc, overlayCrc;
321     bool retval = false;
322     ssize_t offset = 0;
323     int fd = 0;
324     uint32_t* data = NULL;
325     size_t size;
326 
327     for (int i = 0; i < 2; ++i) {
328         asset_path ap;
329         ap.type = kFileTypeRegular;
330         ap.path = *paths[i];
331         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
332         if (ass == NULL) {
333             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
334             goto error;
335         }
336         tables[i].add(ass, (void*)1, false);
337     }
338 
339     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &originalCrc)) {
340         ALOGW("failed to retrieve crc for resources.arsc in %s\n", originalPath.string());
341         goto error;
342     }
343     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &overlayCrc)) {
344         ALOGW("failed to retrieve crc for resources.arsc in %s\n", overlayPath.string());
345         goto error;
346     }
347 
348     if (tables[0].createIdmap(tables[1], originalCrc, overlayCrc,
349                               (void**)&data, &size) != NO_ERROR) {
350         ALOGW("failed to generate idmap data for file %s\n", idmapPath.string());
351         goto error;
352     }
353 
354     // This should be abstracted (eg replaced by a stand-alone
355     // application like dexopt, triggered by something equivalent to
356     // installd).
357     fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_WRONLY | O_CREAT | O_TRUNC, 0644));
358     if (fd == -1) {
359         ALOGW("failed to write idmap file %s (open: %s)\n", idmapPath.string(), strerror(errno));
360         goto error_free;
361     }
362     for (;;) {
363         ssize_t written = TEMP_FAILURE_RETRY(write(fd, data + offset, size));
364         if (written < 0) {
365             ALOGW("failed to write idmap file %s (write: %s)\n", idmapPath.string(),
366                  strerror(errno));
367             goto error_close;
368         }
369         size -= (size_t)written;
370         offset += written;
371         if (size == 0) {
372             break;
373         }
374     }
375 
376     retval = true;
377 error_close:
378     TEMP_FAILURE_RETRY(close(fd));
379 error_free:
380     free(data);
381 error:
382     return retval;
383 }
384 
addDefaultAssets()385 bool AssetManager::addDefaultAssets()
386 {
387     const char* root = getenv("ANDROID_ROOT");
388     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
389 
390     String8 path(root);
391     path.appendPath(kSystemAssets);
392 
393     return addAssetPath(path, NULL);
394 }
395 
nextAssetPath(void * cookie) const396 void* AssetManager::nextAssetPath(void* cookie) const
397 {
398     AutoMutex _l(mLock);
399     size_t next = ((size_t)cookie)+1;
400     return next > mAssetPaths.size() ? NULL : (void*)next;
401 }
402 
getAssetPath(void * cookie) const403 String8 AssetManager::getAssetPath(void* cookie) const
404 {
405     AutoMutex _l(mLock);
406     const size_t which = ((size_t)cookie)-1;
407     if (which < mAssetPaths.size()) {
408         return mAssetPaths[which].path;
409     }
410     return String8();
411 }
412 
413 /*
414  * Set the current locale.  Use NULL to indicate no locale.
415  *
416  * Close and reopen Zip archives as appropriate, and reset cached
417  * information in the locale-specific sections of the tree.
418  */
setLocale(const char * locale)419 void AssetManager::setLocale(const char* locale)
420 {
421     AutoMutex _l(mLock);
422     setLocaleLocked(locale);
423 }
424 
setLocaleLocked(const char * locale)425 void AssetManager::setLocaleLocked(const char* locale)
426 {
427     if (mLocale != NULL) {
428         /* previously set, purge cached data */
429         purgeFileNameCacheLocked();
430         //mZipSet.purgeLocale();
431         delete[] mLocale;
432     }
433     mLocale = strdupNew(locale);
434 
435     updateResourceParamsLocked();
436 }
437 
438 /*
439  * Set the current vendor.  Use NULL to indicate no vendor.
440  *
441  * Close and reopen Zip archives as appropriate, and reset cached
442  * information in the vendor-specific sections of the tree.
443  */
setVendor(const char * vendor)444 void AssetManager::setVendor(const char* vendor)
445 {
446     AutoMutex _l(mLock);
447 
448     if (mVendor != NULL) {
449         /* previously set, purge cached data */
450         purgeFileNameCacheLocked();
451         //mZipSet.purgeVendor();
452         delete[] mVendor;
453     }
454     mVendor = strdupNew(vendor);
455 }
456 
setConfiguration(const ResTable_config & config,const char * locale)457 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
458 {
459     AutoMutex _l(mLock);
460     *mConfig = config;
461     if (locale) {
462         setLocaleLocked(locale);
463     } else if (config.language[0] != 0) {
464         char spec[9];
465         spec[0] = config.language[0];
466         spec[1] = config.language[1];
467         if (config.country[0] != 0) {
468             spec[2] = '_';
469             spec[3] = config.country[0];
470             spec[4] = config.country[1];
471             spec[5] = 0;
472         } else {
473             spec[3] = 0;
474         }
475         setLocaleLocked(spec);
476     } else {
477         updateResourceParamsLocked();
478     }
479 }
480 
getConfiguration(ResTable_config * outConfig) const481 void AssetManager::getConfiguration(ResTable_config* outConfig) const
482 {
483     AutoMutex _l(mLock);
484     *outConfig = *mConfig;
485 }
486 
487 /*
488  * Open an asset.
489  *
490  * The data could be;
491  *  - In a file on disk (assetBase + fileName).
492  *  - In a compressed file on disk (assetBase + fileName.gz).
493  *  - In a Zip archive, uncompressed or compressed.
494  *
495  * It can be in a number of different directories and Zip archives.
496  * The search order is:
497  *  - [appname]
498  *    - locale + vendor
499  *    - "default" + vendor
500  *    - locale + "default"
501  *    - "default + "default"
502  *  - "common"
503  *    - (same as above)
504  *
505  * To find a particular file, we have to try up to eight paths with
506  * all three forms of data.
507  *
508  * We should probably reject requests for "illegal" filenames, e.g. those
509  * with illegal characters or "../" backward relative paths.
510  */
open(const char * fileName,AccessMode mode)511 Asset* AssetManager::open(const char* fileName, AccessMode mode)
512 {
513     AutoMutex _l(mLock);
514 
515     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
516 
517 
518     if (mCacheMode != CACHE_OFF && !mCacheValid)
519         loadFileNameCacheLocked();
520 
521     String8 assetName(kAssetsRoot);
522     assetName.appendPath(fileName);
523 
524     /*
525      * For each top-level asset path, search for the asset.
526      */
527 
528     size_t i = mAssetPaths.size();
529     while (i > 0) {
530         i--;
531         ALOGV("Looking for asset '%s' in '%s'\n",
532                 assetName.string(), mAssetPaths.itemAt(i).path.string());
533         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
534         if (pAsset != NULL) {
535             return pAsset != kExcludedAsset ? pAsset : NULL;
536         }
537     }
538 
539     return NULL;
540 }
541 
542 /*
543  * Open a non-asset file as if it were an asset.
544  *
545  * The "fileName" is the partial path starting from the application
546  * name.
547  */
openNonAsset(const char * fileName,AccessMode mode)548 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode)
549 {
550     AutoMutex _l(mLock);
551 
552     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
553 
554 
555     if (mCacheMode != CACHE_OFF && !mCacheValid)
556         loadFileNameCacheLocked();
557 
558     /*
559      * For each top-level asset path, search for the asset.
560      */
561 
562     size_t i = mAssetPaths.size();
563     while (i > 0) {
564         i--;
565         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
566         Asset* pAsset = openNonAssetInPathLocked(
567             fileName, mode, mAssetPaths.itemAt(i));
568         if (pAsset != NULL) {
569             return pAsset != kExcludedAsset ? pAsset : NULL;
570         }
571     }
572 
573     return NULL;
574 }
575 
openNonAsset(void * cookie,const char * fileName,AccessMode mode)576 Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode)
577 {
578     const size_t which = ((size_t)cookie)-1;
579 
580     AutoMutex _l(mLock);
581 
582     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
583 
584 
585     if (mCacheMode != CACHE_OFF && !mCacheValid)
586         loadFileNameCacheLocked();
587 
588     if (which < mAssetPaths.size()) {
589         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
590                 mAssetPaths.itemAt(which).path.string());
591         Asset* pAsset = openNonAssetInPathLocked(
592             fileName, mode, mAssetPaths.itemAt(which));
593         if (pAsset != NULL) {
594             return pAsset != kExcludedAsset ? pAsset : NULL;
595         }
596     }
597 
598     return NULL;
599 }
600 
601 /*
602  * Get the type of a file in the asset namespace.
603  *
604  * This currently only works for regular files.  All others (including
605  * directories) will return kFileTypeNonexistent.
606  */
getFileType(const char * fileName)607 FileType AssetManager::getFileType(const char* fileName)
608 {
609     Asset* pAsset = NULL;
610 
611     /*
612      * Open the asset.  This is less efficient than simply finding the
613      * file, but it's not too bad (we don't uncompress or mmap data until
614      * the first read() call).
615      */
616     pAsset = open(fileName, Asset::ACCESS_STREAMING);
617     delete pAsset;
618 
619     if (pAsset == NULL)
620         return kFileTypeNonexistent;
621     else
622         return kFileTypeRegular;
623 }
624 
getResTable(bool required) const625 const ResTable* AssetManager::getResTable(bool required) const
626 {
627     ResTable* rt = mResources;
628     if (rt) {
629         return rt;
630     }
631 
632     // Iterate through all asset packages, collecting resources from each.
633 
634     AutoMutex _l(mLock);
635 
636     if (mResources != NULL) {
637         return mResources;
638     }
639 
640     if (required) {
641         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
642     }
643 
644     if (mCacheMode != CACHE_OFF && !mCacheValid)
645         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
646 
647     const size_t N = mAssetPaths.size();
648     for (size_t i=0; i<N; i++) {
649         Asset* ass = NULL;
650         ResTable* sharedRes = NULL;
651         bool shared = true;
652         const asset_path& ap = mAssetPaths.itemAt(i);
653         MY_TRACE_BEGIN(ap.path.string());
654         Asset* idmap = openIdmapLocked(ap);
655         ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
656         if (ap.type != kFileTypeDirectory) {
657             if (i == 0) {
658                 // The first item is typically the framework resources,
659                 // which we want to avoid parsing every time.
660                 sharedRes = const_cast<AssetManager*>(this)->
661                     mZipSet.getZipResourceTable(ap.path);
662             }
663             if (sharedRes == NULL) {
664                 ass = const_cast<AssetManager*>(this)->
665                     mZipSet.getZipResourceTableAsset(ap.path);
666                 if (ass == NULL) {
667                     ALOGV("loading resource table %s\n", ap.path.string());
668                     ass = const_cast<AssetManager*>(this)->
669                         openNonAssetInPathLocked("resources.arsc",
670                                                  Asset::ACCESS_BUFFER,
671                                                  ap);
672                     if (ass != NULL && ass != kExcludedAsset) {
673                         ass = const_cast<AssetManager*>(this)->
674                             mZipSet.setZipResourceTableAsset(ap.path, ass);
675                     }
676                 }
677 
678                 if (i == 0 && ass != NULL) {
679                     // If this is the first resource table in the asset
680                     // manager, then we are going to cache it so that we
681                     // can quickly copy it out for others.
682                     ALOGV("Creating shared resources for %s", ap.path.string());
683                     sharedRes = new ResTable();
684                     sharedRes->add(ass, (void*)(i+1), false, idmap);
685                     sharedRes = const_cast<AssetManager*>(this)->
686                         mZipSet.setZipResourceTable(ap.path, sharedRes);
687                 }
688             }
689         } else {
690             ALOGV("loading resource table %s\n", ap.path.string());
691             Asset* ass = const_cast<AssetManager*>(this)->
692                 openNonAssetInPathLocked("resources.arsc",
693                                          Asset::ACCESS_BUFFER,
694                                          ap);
695             shared = false;
696         }
697         if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
698             if (rt == NULL) {
699                 mResources = rt = new ResTable();
700                 updateResourceParamsLocked();
701             }
702             ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
703             if (sharedRes != NULL) {
704                 ALOGV("Copying existing resources for %s", ap.path.string());
705                 rt->add(sharedRes);
706             } else {
707                 ALOGV("Parsing resources for %s", ap.path.string());
708                 rt->add(ass, (void*)(i+1), !shared, idmap);
709             }
710 
711             if (!shared) {
712                 delete ass;
713             }
714         }
715         if (idmap != NULL) {
716             delete idmap;
717         }
718         MY_TRACE_END();
719     }
720 
721     if (required && !rt) ALOGW("Unable to find resources file resources.arsc");
722     if (!rt) {
723         mResources = rt = new ResTable();
724     }
725     return rt;
726 }
727 
updateResourceParamsLocked() const728 void AssetManager::updateResourceParamsLocked() const
729 {
730     ResTable* res = mResources;
731     if (!res) {
732         return;
733     }
734 
735     size_t llen = mLocale ? strlen(mLocale) : 0;
736     mConfig->language[0] = 0;
737     mConfig->language[1] = 0;
738     mConfig->country[0] = 0;
739     mConfig->country[1] = 0;
740     if (llen >= 2) {
741         mConfig->language[0] = mLocale[0];
742         mConfig->language[1] = mLocale[1];
743     }
744     if (llen >= 5) {
745         mConfig->country[0] = mLocale[3];
746         mConfig->country[1] = mLocale[4];
747     }
748     mConfig->size = sizeof(*mConfig);
749 
750     res->setParameters(mConfig);
751 }
752 
openIdmapLocked(const struct asset_path & ap) const753 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
754 {
755     Asset* ass = NULL;
756     if (ap.idmap.size() != 0) {
757         ass = const_cast<AssetManager*>(this)->
758             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
759         if (ass) {
760             ALOGV("loading idmap %s\n", ap.idmap.string());
761         } else {
762             ALOGW("failed to load idmap %s\n", ap.idmap.string());
763         }
764     }
765     return ass;
766 }
767 
getResources(bool required) const768 const ResTable& AssetManager::getResources(bool required) const
769 {
770     const ResTable* rt = getResTable(required);
771     return *rt;
772 }
773 
isUpToDate()774 bool AssetManager::isUpToDate()
775 {
776     AutoMutex _l(mLock);
777     return mZipSet.isUpToDate();
778 }
779 
getLocales(Vector<String8> * locales) const780 void AssetManager::getLocales(Vector<String8>* locales) const
781 {
782     ResTable* res = mResources;
783     if (res != NULL) {
784         res->getLocales(locales);
785     }
786 }
787 
788 /*
789  * Open a non-asset file as if it were an asset, searching for it in the
790  * specified app.
791  *
792  * Pass in a NULL values for "appName" if the common app directory should
793  * be used.
794  */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)795 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
796     const asset_path& ap)
797 {
798     Asset* pAsset = NULL;
799 
800     /* look at the filesystem on disk */
801     if (ap.type == kFileTypeDirectory) {
802         String8 path(ap.path);
803         path.appendPath(fileName);
804 
805         pAsset = openAssetFromFileLocked(path, mode);
806 
807         if (pAsset == NULL) {
808             /* try again, this time with ".gz" */
809             path.append(".gz");
810             pAsset = openAssetFromFileLocked(path, mode);
811         }
812 
813         if (pAsset != NULL) {
814             //printf("FOUND NA '%s' on disk\n", fileName);
815             pAsset->setAssetSource(path);
816         }
817 
818     /* look inside the zip file */
819     } else {
820         String8 path(fileName);
821 
822         /* check the appropriate Zip file */
823         ZipFileRO* pZip;
824         ZipEntryRO entry;
825 
826         pZip = getZipFileLocked(ap);
827         if (pZip != NULL) {
828             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
829             entry = pZip->findEntryByName(path.string());
830             if (entry != NULL) {
831                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
832                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
833             }
834         }
835 
836         if (pAsset != NULL) {
837             /* create a "source" name, for debug/display */
838             pAsset->setAssetSource(
839                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
840                                                 String8(fileName)));
841         }
842     }
843 
844     return pAsset;
845 }
846 
847 /*
848  * Open an asset, searching for it in the directory hierarchy for the
849  * specified app.
850  *
851  * Pass in a NULL values for "appName" if the common app directory should
852  * be used.
853  */
openInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)854 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
855     const asset_path& ap)
856 {
857     Asset* pAsset = NULL;
858 
859     /*
860      * Try various combinations of locale and vendor.
861      */
862     if (mLocale != NULL && mVendor != NULL)
863         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
864     if (pAsset == NULL && mVendor != NULL)
865         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
866     if (pAsset == NULL && mLocale != NULL)
867         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
868     if (pAsset == NULL)
869         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
870 
871     return pAsset;
872 }
873 
874 /*
875  * Open an asset, searching for it in the directory hierarchy for the
876  * specified locale and vendor.
877  *
878  * We also search in "app.jar".
879  *
880  * Pass in NULL values for "appName", "locale", and "vendor" if the
881  * defaults should be used.
882  */
openInLocaleVendorLocked(const char * fileName,AccessMode mode,const asset_path & ap,const char * locale,const char * vendor)883 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
884     const asset_path& ap, const char* locale, const char* vendor)
885 {
886     Asset* pAsset = NULL;
887 
888     if (ap.type == kFileTypeDirectory) {
889         if (mCacheMode == CACHE_OFF) {
890             /* look at the filesystem on disk */
891             String8 path(createPathNameLocked(ap, locale, vendor));
892             path.appendPath(fileName);
893 
894             String8 excludeName(path);
895             excludeName.append(kExcludeExtension);
896             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
897                 /* say no more */
898                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
899                 return kExcludedAsset;
900             }
901 
902             pAsset = openAssetFromFileLocked(path, mode);
903 
904             if (pAsset == NULL) {
905                 /* try again, this time with ".gz" */
906                 path.append(".gz");
907                 pAsset = openAssetFromFileLocked(path, mode);
908             }
909 
910             if (pAsset != NULL)
911                 pAsset->setAssetSource(path);
912         } else {
913             /* find in cache */
914             String8 path(createPathNameLocked(ap, locale, vendor));
915             path.appendPath(fileName);
916 
917             AssetDir::FileInfo tmpInfo;
918             bool found = false;
919 
920             String8 excludeName(path);
921             excludeName.append(kExcludeExtension);
922 
923             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
924                 /* go no farther */
925                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
926                 return kExcludedAsset;
927             }
928 
929             /*
930              * File compression extensions (".gz") don't get stored in the
931              * name cache, so we have to try both here.
932              */
933             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
934                 found = true;
935                 pAsset = openAssetFromFileLocked(path, mode);
936                 if (pAsset == NULL) {
937                     /* try again, this time with ".gz" */
938                     path.append(".gz");
939                     pAsset = openAssetFromFileLocked(path, mode);
940                 }
941             }
942 
943             if (pAsset != NULL)
944                 pAsset->setAssetSource(path);
945 
946             /*
947              * Don't continue the search into the Zip files.  Our cached info
948              * said it was a file on disk; to be consistent with openDir()
949              * we want to return the loose asset.  If the cached file gets
950              * removed, we fail.
951              *
952              * The alternative is to update our cache when files get deleted,
953              * or make some sort of "best effort" promise, but for now I'm
954              * taking the hard line.
955              */
956             if (found) {
957                 if (pAsset == NULL)
958                     ALOGD("Expected file not found: '%s'\n", path.string());
959                 return pAsset;
960             }
961         }
962     }
963 
964     /*
965      * Either it wasn't found on disk or on the cached view of the disk.
966      * Dig through the currently-opened set of Zip files.  If caching
967      * is disabled, the Zip file may get reopened.
968      */
969     if (pAsset == NULL && ap.type == kFileTypeRegular) {
970         String8 path;
971 
972         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
973         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
974         path.appendPath(fileName);
975 
976         /* check the appropriate Zip file */
977         ZipFileRO* pZip;
978         ZipEntryRO entry;
979 
980         pZip = getZipFileLocked(ap);
981         if (pZip != NULL) {
982             //printf("GOT zip, checking '%s'\n", (const char*) path);
983             entry = pZip->findEntryByName(path.string());
984             if (entry != NULL) {
985                 //printf("FOUND in Zip file for %s/%s-%s\n",
986                 //    appName, locale, vendor);
987                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
988             }
989         }
990 
991         if (pAsset != NULL) {
992             /* create a "source" name, for debug/display */
993             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
994                                                              String8(""), String8(fileName)));
995         }
996     }
997 
998     return pAsset;
999 }
1000 
1001 /*
1002  * Create a "source name" for a file from a Zip archive.
1003  */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)1004 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1005     const String8& dirName, const String8& fileName)
1006 {
1007     String8 sourceName("zip:");
1008     sourceName.append(zipFileName);
1009     sourceName.append(":");
1010     if (dirName.length() > 0) {
1011         sourceName.appendPath(dirName);
1012     }
1013     sourceName.appendPath(fileName);
1014     return sourceName;
1015 }
1016 
1017 /*
1018  * Create a path to a loose asset (asset-base/app/locale/vendor).
1019  */
createPathNameLocked(const asset_path & ap,const char * locale,const char * vendor)1020 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1021     const char* vendor)
1022 {
1023     String8 path(ap.path);
1024     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1025     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1026     return path;
1027 }
1028 
1029 /*
1030  * Create a path to a loose asset (asset-base/app/rootDir).
1031  */
createPathNameLocked(const asset_path & ap,const char * rootDir)1032 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1033 {
1034     String8 path(ap.path);
1035     if (rootDir != NULL) path.appendPath(rootDir);
1036     return path;
1037 }
1038 
1039 /*
1040  * Return a pointer to one of our open Zip archives.  Returns NULL if no
1041  * matching Zip file exists.
1042  *
1043  * Right now we have 2 possible Zip files (1 each in app/"common").
1044  *
1045  * If caching is set to CACHE_OFF, to get the expected behavior we
1046  * need to reopen the Zip file on every request.  That would be silly
1047  * and expensive, so instead we just check the file modification date.
1048  *
1049  * Pass in NULL values for "appName", "locale", and "vendor" if the
1050  * generics should be used.
1051  */
getZipFileLocked(const asset_path & ap)1052 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1053 {
1054     ALOGV("getZipFileLocked() in %p\n", this);
1055 
1056     return mZipSet.getZip(ap.path);
1057 }
1058 
1059 /*
1060  * Try to open an asset from a file on disk.
1061  *
1062  * If the file is compressed with gzip, we seek to the start of the
1063  * deflated data and pass that in (just like we would for a Zip archive).
1064  *
1065  * For uncompressed data, we may already have an mmap()ed version sitting
1066  * around.  If so, we want to hand that to the Asset instead.
1067  *
1068  * This returns NULL if the file doesn't exist, couldn't be opened, or
1069  * claims to be a ".gz" but isn't.
1070  */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)1071 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1072     AccessMode mode)
1073 {
1074     Asset* pAsset = NULL;
1075 
1076     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1077         //printf("TRYING '%s'\n", (const char*) pathName);
1078         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1079     } else {
1080         //printf("TRYING '%s'\n", (const char*) pathName);
1081         pAsset = Asset::createFromFile(pathName.string(), mode);
1082     }
1083 
1084     return pAsset;
1085 }
1086 
1087 /*
1088  * Given an entry in a Zip archive, create a new Asset object.
1089  *
1090  * If the entry is uncompressed, we may want to create or share a
1091  * slice of shared memory.
1092  */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)1093 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1094     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1095 {
1096     Asset* pAsset = NULL;
1097 
1098     // TODO: look for previously-created shared memory slice?
1099     int method;
1100     size_t uncompressedLen;
1101 
1102     //printf("USING Zip '%s'\n", pEntry->getFileName());
1103 
1104     //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
1105     //    &offset);
1106     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1107             NULL, NULL))
1108     {
1109         ALOGW("getEntryInfo failed\n");
1110         return NULL;
1111     }
1112 
1113     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1114     if (dataMap == NULL) {
1115         ALOGW("create map from entry failed\n");
1116         return NULL;
1117     }
1118 
1119     if (method == ZipFileRO::kCompressStored) {
1120         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1121         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1122                 dataMap->getFileName(), mode, pAsset);
1123     } else {
1124         pAsset = Asset::createFromCompressedMap(dataMap, method,
1125             uncompressedLen, mode);
1126         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1127                 dataMap->getFileName(), mode, pAsset);
1128     }
1129     if (pAsset == NULL) {
1130         /* unexpected */
1131         ALOGW("create from segment failed\n");
1132     }
1133 
1134     return pAsset;
1135 }
1136 
1137 
1138 
1139 /*
1140  * Open a directory in the asset namespace.
1141  *
1142  * An "asset directory" is simply the combination of all files in all
1143  * locations, with ".gz" stripped for loose files.  With app, locale, and
1144  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1145  *
1146  * Pass in "" for the root dir.
1147  */
openDir(const char * dirName)1148 AssetDir* AssetManager::openDir(const char* dirName)
1149 {
1150     AutoMutex _l(mLock);
1151 
1152     AssetDir* pDir = NULL;
1153     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1154 
1155     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1156     assert(dirName != NULL);
1157 
1158     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1159 
1160     if (mCacheMode != CACHE_OFF && !mCacheValid)
1161         loadFileNameCacheLocked();
1162 
1163     pDir = new AssetDir;
1164 
1165     /*
1166      * Scan the various directories, merging what we find into a single
1167      * vector.  We want to scan them in reverse priority order so that
1168      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1169      * want to remember where the file is coming from, we'll get the right
1170      * version.
1171      *
1172      * We start with Zip archives, then do loose files.
1173      */
1174     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1175 
1176     size_t i = mAssetPaths.size();
1177     while (i > 0) {
1178         i--;
1179         const asset_path& ap = mAssetPaths.itemAt(i);
1180         if (ap.type == kFileTypeRegular) {
1181             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1182             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1183         } else {
1184             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1185             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1186         }
1187     }
1188 
1189 #if 0
1190     printf("FILE LIST:\n");
1191     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1192         printf(" %d: (%d) '%s'\n", i,
1193             pMergedInfo->itemAt(i).getFileType(),
1194             (const char*) pMergedInfo->itemAt(i).getFileName());
1195     }
1196 #endif
1197 
1198     pDir->setFileList(pMergedInfo);
1199     return pDir;
1200 }
1201 
1202 /*
1203  * Open a directory in the non-asset namespace.
1204  *
1205  * An "asset directory" is simply the combination of all files in all
1206  * locations, with ".gz" stripped for loose files.  With app, locale, and
1207  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1208  *
1209  * Pass in "" for the root dir.
1210  */
openNonAssetDir(void * cookie,const char * dirName)1211 AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName)
1212 {
1213     AutoMutex _l(mLock);
1214 
1215     AssetDir* pDir = NULL;
1216     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1217 
1218     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1219     assert(dirName != NULL);
1220 
1221     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1222 
1223     if (mCacheMode != CACHE_OFF && !mCacheValid)
1224         loadFileNameCacheLocked();
1225 
1226     pDir = new AssetDir;
1227 
1228     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1229 
1230     const size_t which = ((size_t)cookie)-1;
1231 
1232     if (which < mAssetPaths.size()) {
1233         const asset_path& ap = mAssetPaths.itemAt(which);
1234         if (ap.type == kFileTypeRegular) {
1235             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1236             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1237         } else {
1238             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1239             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1240         }
1241     }
1242 
1243 #if 0
1244     printf("FILE LIST:\n");
1245     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1246         printf(" %d: (%d) '%s'\n", i,
1247             pMergedInfo->itemAt(i).getFileType(),
1248             (const char*) pMergedInfo->itemAt(i).getFileName());
1249     }
1250 #endif
1251 
1252     pDir->setFileList(pMergedInfo);
1253     return pDir;
1254 }
1255 
1256 /*
1257  * Scan the contents of the specified directory and merge them into the
1258  * "pMergedInfo" vector, removing previous entries if we find "exclude"
1259  * directives.
1260  *
1261  * Returns "false" if we found nothing to contribute.
1262  */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1263 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1264     const asset_path& ap, const char* rootDir, const char* dirName)
1265 {
1266     SortedVector<AssetDir::FileInfo>* pContents;
1267     String8 path;
1268 
1269     assert(pMergedInfo != NULL);
1270 
1271     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1272 
1273     if (mCacheValid) {
1274         int i, start, count;
1275 
1276         pContents = new SortedVector<AssetDir::FileInfo>;
1277 
1278         /*
1279          * Get the basic partial path and find it in the cache.  That's
1280          * the start point for the search.
1281          */
1282         path = createPathNameLocked(ap, rootDir);
1283         if (dirName[0] != '\0')
1284             path.appendPath(dirName);
1285 
1286         start = mCache.indexOf(path);
1287         if (start == NAME_NOT_FOUND) {
1288             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1289             delete pContents;
1290             return false;
1291         }
1292 
1293         /*
1294          * The match string looks like "common/default/default/foo/bar/".
1295          * The '/' on the end ensures that we don't match on the directory
1296          * itself or on ".../foo/barfy/".
1297          */
1298         path.append("/");
1299 
1300         count = mCache.size();
1301 
1302         /*
1303          * Pick out the stuff in the current dir by examining the pathname.
1304          * It needs to match the partial pathname prefix, and not have a '/'
1305          * (fssep) anywhere after the prefix.
1306          */
1307         for (i = start+1; i < count; i++) {
1308             if (mCache[i].getFileName().length() > path.length() &&
1309                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1310             {
1311                 const char* name = mCache[i].getFileName().string();
1312                 // XXX THIS IS BROKEN!  Looks like we need to store the full
1313                 // path prefix separately from the file path.
1314                 if (strchr(name + path.length(), '/') == NULL) {
1315                     /* grab it, reducing path to just the filename component */
1316                     AssetDir::FileInfo tmp = mCache[i];
1317                     tmp.setFileName(tmp.getFileName().getPathLeaf());
1318                     pContents->add(tmp);
1319                 }
1320             } else {
1321                 /* no longer in the dir or its subdirs */
1322                 break;
1323             }
1324 
1325         }
1326     } else {
1327         path = createPathNameLocked(ap, rootDir);
1328         if (dirName[0] != '\0')
1329             path.appendPath(dirName);
1330         pContents = scanDirLocked(path);
1331         if (pContents == NULL)
1332             return false;
1333     }
1334 
1335     // if we wanted to do an incremental cache fill, we would do it here
1336 
1337     /*
1338      * Process "exclude" directives.  If we find a filename that ends with
1339      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1340      * remove it if we find it.  We also delete the "exclude" entry.
1341      */
1342     int i, count, exclExtLen;
1343 
1344     count = pContents->size();
1345     exclExtLen = strlen(kExcludeExtension);
1346     for (i = 0; i < count; i++) {
1347         const char* name;
1348         int nameLen;
1349 
1350         name = pContents->itemAt(i).getFileName().string();
1351         nameLen = strlen(name);
1352         if (nameLen > exclExtLen &&
1353             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1354         {
1355             String8 match(name, nameLen - exclExtLen);
1356             int matchIdx;
1357 
1358             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1359             if (matchIdx > 0) {
1360                 ALOGV("Excluding '%s' [%s]\n",
1361                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
1362                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
1363                 pMergedInfo->removeAt(matchIdx);
1364             } else {
1365                 //printf("+++ no match on '%s'\n", (const char*) match);
1366             }
1367 
1368             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1369             pContents->removeAt(i);
1370             i--;        // adjust "for" loop
1371             count--;    //  and loop limit
1372         }
1373     }
1374 
1375     mergeInfoLocked(pMergedInfo, pContents);
1376 
1377     delete pContents;
1378 
1379     return true;
1380 }
1381 
1382 /*
1383  * Scan the contents of the specified directory, and stuff what we find
1384  * into a newly-allocated vector.
1385  *
1386  * Files ending in ".gz" will have their extensions removed.
1387  *
1388  * We should probably think about skipping files with "illegal" names,
1389  * e.g. illegal characters (/\:) or excessive length.
1390  *
1391  * Returns NULL if the specified directory doesn't exist.
1392  */
scanDirLocked(const String8 & path)1393 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1394 {
1395     SortedVector<AssetDir::FileInfo>* pContents = NULL;
1396     DIR* dir;
1397     struct dirent* entry;
1398     FileType fileType;
1399 
1400     ALOGV("Scanning dir '%s'\n", path.string());
1401 
1402     dir = opendir(path.string());
1403     if (dir == NULL)
1404         return NULL;
1405 
1406     pContents = new SortedVector<AssetDir::FileInfo>;
1407 
1408     while (1) {
1409         entry = readdir(dir);
1410         if (entry == NULL)
1411             break;
1412 
1413         if (strcmp(entry->d_name, ".") == 0 ||
1414             strcmp(entry->d_name, "..") == 0)
1415             continue;
1416 
1417 #ifdef _DIRENT_HAVE_D_TYPE
1418         if (entry->d_type == DT_REG)
1419             fileType = kFileTypeRegular;
1420         else if (entry->d_type == DT_DIR)
1421             fileType = kFileTypeDirectory;
1422         else
1423             fileType = kFileTypeUnknown;
1424 #else
1425         // stat the file
1426         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1427 #endif
1428 
1429         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1430             continue;
1431 
1432         AssetDir::FileInfo info;
1433         info.set(String8(entry->d_name), fileType);
1434         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1435             info.setFileName(info.getFileName().getBasePath());
1436         info.setSourceName(path.appendPathCopy(info.getFileName()));
1437         pContents->add(info);
1438     }
1439 
1440     closedir(dir);
1441     return pContents;
1442 }
1443 
1444 /*
1445  * Scan the contents out of the specified Zip archive, and merge what we
1446  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1447  * we return immediately.
1448  *
1449  * Returns "false" if we found nothing to contribute.
1450  */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1451 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1452     const asset_path& ap, const char* rootDir, const char* baseDirName)
1453 {
1454     ZipFileRO* pZip;
1455     Vector<String8> dirs;
1456     AssetDir::FileInfo info;
1457     SortedVector<AssetDir::FileInfo> contents;
1458     String8 sourceName, zipName, dirName;
1459 
1460     pZip = mZipSet.getZip(ap.path);
1461     if (pZip == NULL) {
1462         ALOGW("Failure opening zip %s\n", ap.path.string());
1463         return false;
1464     }
1465 
1466     zipName = ZipSet::getPathName(ap.path.string());
1467 
1468     /* convert "sounds" to "rootDir/sounds" */
1469     if (rootDir != NULL) dirName = rootDir;
1470     dirName.appendPath(baseDirName);
1471 
1472     /*
1473      * Scan through the list of files, looking for a match.  The files in
1474      * the Zip table of contents are not in sorted order, so we have to
1475      * process the entire list.  We're looking for a string that begins
1476      * with the characters in "dirName", is followed by a '/', and has no
1477      * subsequent '/' in the stuff that follows.
1478      *
1479      * What makes this especially fun is that directories are not stored
1480      * explicitly in Zip archives, so we have to infer them from context.
1481      * When we see "sounds/foo.wav" we have to leave a note to ourselves
1482      * to insert a directory called "sounds" into the list.  We store
1483      * these in temporary vector so that we only return each one once.
1484      *
1485      * Name comparisons are case-sensitive to match UNIX filesystem
1486      * semantics.
1487      */
1488     int dirNameLen = dirName.length();
1489     for (int i = 0; i < pZip->getNumEntries(); i++) {
1490         ZipEntryRO entry;
1491         char nameBuf[256];
1492 
1493         entry = pZip->findEntryByIndex(i);
1494         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1495             // TODO: fix this if we expect to have long names
1496             ALOGE("ARGH: name too long?\n");
1497             continue;
1498         }
1499         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1500         if (dirNameLen == 0 ||
1501             (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
1502              nameBuf[dirNameLen] == '/'))
1503         {
1504             const char* cp;
1505             const char* nextSlash;
1506 
1507             cp = nameBuf + dirNameLen;
1508             if (dirNameLen != 0)
1509                 cp++;       // advance past the '/'
1510 
1511             nextSlash = strchr(cp, '/');
1512 //xxx this may break if there are bare directory entries
1513             if (nextSlash == NULL) {
1514                 /* this is a file in the requested directory */
1515 
1516                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1517 
1518                 info.setSourceName(
1519                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1520 
1521                 contents.add(info);
1522                 //printf("FOUND: file '%s'\n", info.getFileName().string());
1523             } else {
1524                 /* this is a subdir; add it if we don't already have it*/
1525                 String8 subdirName(cp, nextSlash - cp);
1526                 size_t j;
1527                 size_t N = dirs.size();
1528 
1529                 for (j = 0; j < N; j++) {
1530                     if (subdirName == dirs[j]) {
1531                         break;
1532                     }
1533                 }
1534                 if (j == N) {
1535                     dirs.add(subdirName);
1536                 }
1537 
1538                 //printf("FOUND: dir '%s'\n", subdirName.string());
1539             }
1540         }
1541     }
1542 
1543     /*
1544      * Add the set of unique directories.
1545      */
1546     for (int i = 0; i < (int) dirs.size(); i++) {
1547         info.set(dirs[i], kFileTypeDirectory);
1548         info.setSourceName(
1549             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1550         contents.add(info);
1551     }
1552 
1553     mergeInfoLocked(pMergedInfo, &contents);
1554 
1555     return true;
1556 }
1557 
1558 
1559 /*
1560  * Merge two vectors of FileInfo.
1561  *
1562  * The merged contents will be stuffed into *pMergedInfo.
1563  *
1564  * If an entry for a file exists in both "pMergedInfo" and "pContents",
1565  * we use the newer "pContents" entry.
1566  */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1567 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1568     const SortedVector<AssetDir::FileInfo>* pContents)
1569 {
1570     /*
1571      * Merge what we found in this directory with what we found in
1572      * other places.
1573      *
1574      * Two basic approaches:
1575      * (1) Create a new array that holds the unique values of the two
1576      *     arrays.
1577      * (2) Take the elements from pContents and shove them into pMergedInfo.
1578      *
1579      * Because these are vectors of complex objects, moving elements around
1580      * inside the vector requires constructing new objects and allocating
1581      * storage for members.  With approach #1, we're always adding to the
1582      * end, whereas with #2 we could be inserting multiple elements at the
1583      * front of the vector.  Approach #1 requires a full copy of the
1584      * contents of pMergedInfo, but approach #2 requires the same copy for
1585      * every insertion at the front of pMergedInfo.
1586      *
1587      * (We should probably use a SortedVector interface that allows us to
1588      * just stuff items in, trusting us to maintain the sort order.)
1589      */
1590     SortedVector<AssetDir::FileInfo>* pNewSorted;
1591     int mergeMax, contMax;
1592     int mergeIdx, contIdx;
1593 
1594     pNewSorted = new SortedVector<AssetDir::FileInfo>;
1595     mergeMax = pMergedInfo->size();
1596     contMax = pContents->size();
1597     mergeIdx = contIdx = 0;
1598 
1599     while (mergeIdx < mergeMax || contIdx < contMax) {
1600         if (mergeIdx == mergeMax) {
1601             /* hit end of "merge" list, copy rest of "contents" */
1602             pNewSorted->add(pContents->itemAt(contIdx));
1603             contIdx++;
1604         } else if (contIdx == contMax) {
1605             /* hit end of "cont" list, copy rest of "merge" */
1606             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1607             mergeIdx++;
1608         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1609         {
1610             /* items are identical, add newer and advance both indices */
1611             pNewSorted->add(pContents->itemAt(contIdx));
1612             mergeIdx++;
1613             contIdx++;
1614         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1615         {
1616             /* "merge" is lower, add that one */
1617             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1618             mergeIdx++;
1619         } else {
1620             /* "cont" is lower, add that one */
1621             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1622             pNewSorted->add(pContents->itemAt(contIdx));
1623             contIdx++;
1624         }
1625     }
1626 
1627     /*
1628      * Overwrite the "merged" list with the new stuff.
1629      */
1630     *pMergedInfo = *pNewSorted;
1631     delete pNewSorted;
1632 
1633 #if 0       // for Vector, rather than SortedVector
1634     int i, j;
1635     for (i = pContents->size() -1; i >= 0; i--) {
1636         bool add = true;
1637 
1638         for (j = pMergedInfo->size() -1; j >= 0; j--) {
1639             /* case-sensitive comparisons, to behave like UNIX fs */
1640             if (strcmp(pContents->itemAt(i).mFileName,
1641                        pMergedInfo->itemAt(j).mFileName) == 0)
1642             {
1643                 /* match, don't add this entry */
1644                 add = false;
1645                 break;
1646             }
1647         }
1648 
1649         if (add)
1650             pMergedInfo->add(pContents->itemAt(i));
1651     }
1652 #endif
1653 }
1654 
1655 
1656 /*
1657  * Load all files into the file name cache.  We want to do this across
1658  * all combinations of { appname, locale, vendor }, performing a recursive
1659  * directory traversal.
1660  *
1661  * This is not the most efficient data structure.  Also, gathering the
1662  * information as we needed it (file-by-file or directory-by-directory)
1663  * would be faster.  However, on the actual device, 99% of the files will
1664  * live in Zip archives, so this list will be very small.  The trouble
1665  * is that we have to check the "loose" files first, so it's important
1666  * that we don't beat the filesystem silly looking for files that aren't
1667  * there.
1668  *
1669  * Note on thread safety: this is the only function that causes updates
1670  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1671  * so we need to employ a mutex here.
1672  */
loadFileNameCacheLocked(void)1673 void AssetManager::loadFileNameCacheLocked(void)
1674 {
1675     assert(!mCacheValid);
1676     assert(mCache.size() == 0);
1677 
1678 #ifdef DO_TIMINGS   // need to link against -lrt for this now
1679     DurationTimer timer;
1680     timer.start();
1681 #endif
1682 
1683     fncScanLocked(&mCache, "");
1684 
1685 #ifdef DO_TIMINGS
1686     timer.stop();
1687     ALOGD("Cache scan took %.3fms\n",
1688         timer.durationUsecs() / 1000.0);
1689 #endif
1690 
1691 #if 0
1692     int i;
1693     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1694     for (i = 0; i < (int) mCache.size(); i++) {
1695         printf(" %d: (%d) '%s'\n", i,
1696             mCache.itemAt(i).getFileType(),
1697             (const char*) mCache.itemAt(i).getFileName());
1698     }
1699 #endif
1700 
1701     mCacheValid = true;
1702 }
1703 
1704 /*
1705  * Scan up to 8 versions of the specified directory.
1706  */
fncScanLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const char * dirName)1707 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1708     const char* dirName)
1709 {
1710     size_t i = mAssetPaths.size();
1711     while (i > 0) {
1712         i--;
1713         const asset_path& ap = mAssetPaths.itemAt(i);
1714         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1715         if (mLocale != NULL)
1716             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1717         if (mVendor != NULL)
1718             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1719         if (mLocale != NULL && mVendor != NULL)
1720             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1721     }
1722 }
1723 
1724 /*
1725  * Recursively scan this directory and all subdirs.
1726  *
1727  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1728  * files, and we prepend the extended partial path to the filenames.
1729  */
fncScanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * locale,const char * vendor,const char * dirName)1730 bool AssetManager::fncScanAndMergeDirLocked(
1731     SortedVector<AssetDir::FileInfo>* pMergedInfo,
1732     const asset_path& ap, const char* locale, const char* vendor,
1733     const char* dirName)
1734 {
1735     SortedVector<AssetDir::FileInfo>* pContents;
1736     String8 partialPath;
1737     String8 fullPath;
1738 
1739     // XXX This is broken -- the filename cache needs to hold the base
1740     // asset path separately from its filename.
1741 
1742     partialPath = createPathNameLocked(ap, locale, vendor);
1743     if (dirName[0] != '\0') {
1744         partialPath.appendPath(dirName);
1745     }
1746 
1747     fullPath = partialPath;
1748     pContents = scanDirLocked(fullPath);
1749     if (pContents == NULL) {
1750         return false;       // directory did not exist
1751     }
1752 
1753     /*
1754      * Scan all subdirectories of the current dir, merging what we find
1755      * into "pMergedInfo".
1756      */
1757     for (int i = 0; i < (int) pContents->size(); i++) {
1758         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1759             String8 subdir(dirName);
1760             subdir.appendPath(pContents->itemAt(i).getFileName());
1761 
1762             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1763         }
1764     }
1765 
1766     /*
1767      * To be consistent, we want entries for the root directory.  If
1768      * we're the root, add one now.
1769      */
1770     if (dirName[0] == '\0') {
1771         AssetDir::FileInfo tmpInfo;
1772 
1773         tmpInfo.set(String8(""), kFileTypeDirectory);
1774         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1775         pContents->add(tmpInfo);
1776     }
1777 
1778     /*
1779      * We want to prepend the extended partial path to every entry in
1780      * "pContents".  It's the same value for each entry, so this will
1781      * not change the sorting order of the vector contents.
1782      */
1783     for (int i = 0; i < (int) pContents->size(); i++) {
1784         const AssetDir::FileInfo& info = pContents->itemAt(i);
1785         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1786     }
1787 
1788     mergeInfoLocked(pMergedInfo, pContents);
1789     return true;
1790 }
1791 
1792 /*
1793  * Trash the cache.
1794  */
purgeFileNameCacheLocked(void)1795 void AssetManager::purgeFileNameCacheLocked(void)
1796 {
1797     mCacheValid = false;
1798     mCache.clear();
1799 }
1800 
1801 /*
1802  * ===========================================================================
1803  *      AssetManager::SharedZip
1804  * ===========================================================================
1805  */
1806 
1807 
1808 Mutex AssetManager::SharedZip::gLock;
1809 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1810 
SharedZip(const String8 & path,time_t modWhen)1811 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1812     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1813       mResourceTableAsset(NULL), mResourceTable(NULL)
1814 {
1815     //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1816     mZipFile = new ZipFileRO;
1817     ALOGV("+++ opening zip '%s'\n", mPath.string());
1818     if (mZipFile->open(mPath.string()) != NO_ERROR) {
1819         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1820         delete mZipFile;
1821         mZipFile = NULL;
1822     }
1823 }
1824 
get(const String8 & path)1825 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path)
1826 {
1827     AutoMutex _l(gLock);
1828     time_t modWhen = getFileModDate(path);
1829     sp<SharedZip> zip = gOpen.valueFor(path).promote();
1830     if (zip != NULL && zip->mModWhen == modWhen) {
1831         return zip;
1832     }
1833     zip = new SharedZip(path, modWhen);
1834     gOpen.add(path, zip);
1835     return zip;
1836 
1837 }
1838 
getZip()1839 ZipFileRO* AssetManager::SharedZip::getZip()
1840 {
1841     return mZipFile;
1842 }
1843 
getResourceTableAsset()1844 Asset* AssetManager::SharedZip::getResourceTableAsset()
1845 {
1846     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1847     return mResourceTableAsset;
1848 }
1849 
setResourceTableAsset(Asset * asset)1850 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1851 {
1852     {
1853         AutoMutex _l(gLock);
1854         if (mResourceTableAsset == NULL) {
1855             mResourceTableAsset = asset;
1856             // This is not thread safe the first time it is called, so
1857             // do it here with the global lock held.
1858             asset->getBuffer(true);
1859             return asset;
1860         }
1861     }
1862     delete asset;
1863     return mResourceTableAsset;
1864 }
1865 
getResourceTable()1866 ResTable* AssetManager::SharedZip::getResourceTable()
1867 {
1868     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1869     return mResourceTable;
1870 }
1871 
setResourceTable(ResTable * res)1872 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1873 {
1874     {
1875         AutoMutex _l(gLock);
1876         if (mResourceTable == NULL) {
1877             mResourceTable = res;
1878             return res;
1879         }
1880     }
1881     delete res;
1882     return mResourceTable;
1883 }
1884 
isUpToDate()1885 bool AssetManager::SharedZip::isUpToDate()
1886 {
1887     time_t modWhen = getFileModDate(mPath.string());
1888     return mModWhen == modWhen;
1889 }
1890 
~SharedZip()1891 AssetManager::SharedZip::~SharedZip()
1892 {
1893     //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1894     if (mResourceTable != NULL) {
1895         delete mResourceTable;
1896     }
1897     if (mResourceTableAsset != NULL) {
1898         delete mResourceTableAsset;
1899     }
1900     if (mZipFile != NULL) {
1901         delete mZipFile;
1902         ALOGV("Closed '%s'\n", mPath.string());
1903     }
1904 }
1905 
1906 /*
1907  * ===========================================================================
1908  *      AssetManager::ZipSet
1909  * ===========================================================================
1910  */
1911 
1912 /*
1913  * Constructor.
1914  */
ZipSet(void)1915 AssetManager::ZipSet::ZipSet(void)
1916 {
1917 }
1918 
1919 /*
1920  * Destructor.  Close any open archives.
1921  */
~ZipSet(void)1922 AssetManager::ZipSet::~ZipSet(void)
1923 {
1924     size_t N = mZipFile.size();
1925     for (size_t i = 0; i < N; i++)
1926         closeZip(i);
1927 }
1928 
1929 /*
1930  * Close a Zip file and reset the entry.
1931  */
closeZip(int idx)1932 void AssetManager::ZipSet::closeZip(int idx)
1933 {
1934     mZipFile.editItemAt(idx) = NULL;
1935 }
1936 
1937 
1938 /*
1939  * Retrieve the appropriate Zip file from the set.
1940  */
getZip(const String8 & path)1941 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1942 {
1943     int idx = getIndex(path);
1944     sp<SharedZip> zip = mZipFile[idx];
1945     if (zip == NULL) {
1946         zip = SharedZip::get(path);
1947         mZipFile.editItemAt(idx) = zip;
1948     }
1949     return zip->getZip();
1950 }
1951 
getZipResourceTableAsset(const String8 & path)1952 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1953 {
1954     int idx = getIndex(path);
1955     sp<SharedZip> zip = mZipFile[idx];
1956     if (zip == NULL) {
1957         zip = SharedZip::get(path);
1958         mZipFile.editItemAt(idx) = zip;
1959     }
1960     return zip->getResourceTableAsset();
1961 }
1962 
setZipResourceTableAsset(const String8 & path,Asset * asset)1963 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1964                                                  Asset* asset)
1965 {
1966     int idx = getIndex(path);
1967     sp<SharedZip> zip = mZipFile[idx];
1968     // doesn't make sense to call before previously accessing.
1969     return zip->setResourceTableAsset(asset);
1970 }
1971 
getZipResourceTable(const String8 & path)1972 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1973 {
1974     int idx = getIndex(path);
1975     sp<SharedZip> zip = mZipFile[idx];
1976     if (zip == NULL) {
1977         zip = SharedZip::get(path);
1978         mZipFile.editItemAt(idx) = zip;
1979     }
1980     return zip->getResourceTable();
1981 }
1982 
setZipResourceTable(const String8 & path,ResTable * res)1983 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1984                                                     ResTable* res)
1985 {
1986     int idx = getIndex(path);
1987     sp<SharedZip> zip = mZipFile[idx];
1988     // doesn't make sense to call before previously accessing.
1989     return zip->setResourceTable(res);
1990 }
1991 
1992 /*
1993  * Generate the partial pathname for the specified archive.  The caller
1994  * gets to prepend the asset root directory.
1995  *
1996  * Returns something like "common/en-US-noogle.jar".
1997  */
getPathName(const char * zipPath)1998 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
1999 {
2000     return String8(zipPath);
2001 }
2002 
isUpToDate()2003 bool AssetManager::ZipSet::isUpToDate()
2004 {
2005     const size_t N = mZipFile.size();
2006     for (size_t i=0; i<N; i++) {
2007         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2008             return false;
2009         }
2010     }
2011     return true;
2012 }
2013 
2014 /*
2015  * Compute the zip file's index.
2016  *
2017  * "appName", "locale", and "vendor" should be set to NULL to indicate the
2018  * default directory.
2019  */
getIndex(const String8 & zip) const2020 int AssetManager::ZipSet::getIndex(const String8& zip) const
2021 {
2022     const size_t N = mZipPath.size();
2023     for (size_t i=0; i<N; i++) {
2024         if (mZipPath[i] == zip) {
2025             return i;
2026         }
2027     }
2028 
2029     mZipPath.add(zip);
2030     mZipFile.add(NULL);
2031 
2032     return mZipPath.size()-1;
2033 }
2034