1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19 #include <stdlib.h>
20 #include <stdint.h>
21 #include <sys/types.h>
22 #include <math.h>
23
24 #include <cutils/compiler.h>
25 #include <cutils/native_handle.h>
26 #include <cutils/properties.h>
27
28 #include <utils/Errors.h>
29 #include <utils/Log.h>
30 #include <utils/StopWatch.h>
31 #include <utils/Trace.h>
32
33 #include <ui/GraphicBuffer.h>
34 #include <ui/PixelFormat.h>
35
36 #include <gui/Surface.h>
37
38 #include "clz.h"
39 #include "DisplayDevice.h"
40 #include "GLExtensions.h"
41 #include "Layer.h"
42 #include "SurfaceFlinger.h"
43 #include "SurfaceTextureLayer.h"
44
45 #include "DisplayHardware/HWComposer.h"
46
47 #define DEBUG_RESIZE 0
48
49 namespace android {
50
51 // ---------------------------------------------------------------------------
52
53 int32_t Layer::sSequence = 1;
54
Layer(SurfaceFlinger * flinger,const sp<Client> & client,const String8 & name,uint32_t w,uint32_t h,uint32_t flags)55 Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
56 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
57 : contentDirty(false),
58 sequence(uint32_t(android_atomic_inc(&sSequence))),
59 mFlinger(flinger),
60 mTextureName(-1U),
61 mPremultipliedAlpha(true),
62 mName("unnamed"),
63 mDebug(false),
64 mFormat(PIXEL_FORMAT_NONE),
65 mGLExtensions(GLExtensions::getInstance()),
66 mOpaqueLayer(true),
67 mTransactionFlags(0),
68 mQueuedFrames(0),
69 mCurrentTransform(0),
70 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
71 mCurrentOpacity(true),
72 mRefreshPending(false),
73 mFrameLatencyNeeded(false),
74 mFiltering(false),
75 mNeedsFiltering(false),
76 mSecure(false),
77 mProtectedByApp(false),
78 mHasSurface(false),
79 mClientRef(client)
80 {
81 mCurrentCrop.makeInvalid();
82 glGenTextures(1, &mTextureName);
83
84 uint32_t layerFlags = 0;
85 if (flags & ISurfaceComposerClient::eHidden)
86 layerFlags = layer_state_t::eLayerHidden;
87
88 if (flags & ISurfaceComposerClient::eNonPremultiplied)
89 mPremultipliedAlpha = false;
90
91 mName = name;
92
93 mCurrentState.active.w = w;
94 mCurrentState.active.h = h;
95 mCurrentState.active.crop.makeInvalid();
96 mCurrentState.z = 0;
97 mCurrentState.alpha = 0xFF;
98 mCurrentState.layerStack = 0;
99 mCurrentState.flags = layerFlags;
100 mCurrentState.sequence = 0;
101 mCurrentState.transform.set(0, 0);
102 mCurrentState.requested = mCurrentState.active;
103
104 // drawing state & current state are identical
105 mDrawingState = mCurrentState;
106 }
107
onFirstRef()108 void Layer::onFirstRef()
109 {
110 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
111 sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
112 mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mTextureName, true,
113 GL_TEXTURE_EXTERNAL_OES, false, bq);
114
115 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
116 mSurfaceFlingerConsumer->setFrameAvailableListener(this);
117 mSurfaceFlingerConsumer->setSynchronousMode(true);
118 mSurfaceFlingerConsumer->setName(mName);
119
120 #ifdef TARGET_DISABLE_TRIPLE_BUFFERING
121 #warning "disabling triple buffering"
122 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
123 #else
124 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3);
125 #endif
126
127 const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
128 updateTransformHint(hw);
129 }
130
~Layer()131 Layer::~Layer() {
132 sp<Client> c(mClientRef.promote());
133 if (c != 0) {
134 c->detachLayer(this);
135 }
136 mFlinger->deleteTextureAsync(mTextureName);
137 }
138
139 // ---------------------------------------------------------------------------
140 // callbacks
141 // ---------------------------------------------------------------------------
142
onLayerDisplayed(const sp<const DisplayDevice> & hw,HWComposer::HWCLayerInterface * layer)143 void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
144 HWComposer::HWCLayerInterface* layer) {
145 if (layer) {
146 layer->onDisplayed();
147 mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
148 }
149 }
150
onFrameAvailable()151 void Layer::onFrameAvailable() {
152 android_atomic_inc(&mQueuedFrames);
153 mFlinger->signalLayerUpdate();
154 }
155
156 // called with SurfaceFlinger::mStateLock from the drawing thread after
157 // the layer has been remove from the current state list (and just before
158 // it's removed from the drawing state list)
onRemoved()159 void Layer::onRemoved() {
160 mSurfaceFlingerConsumer->abandon();
161 }
162
163 // ---------------------------------------------------------------------------
164 // set-up
165 // ---------------------------------------------------------------------------
166
getName() const167 String8 Layer::getName() const {
168 return mName;
169 }
170
setBuffers(uint32_t w,uint32_t h,PixelFormat format,uint32_t flags)171 status_t Layer::setBuffers( uint32_t w, uint32_t h,
172 PixelFormat format, uint32_t flags)
173 {
174 // this surfaces pixel format
175 PixelFormatInfo info;
176 status_t err = getPixelFormatInfo(format, &info);
177 if (err) {
178 ALOGE("unsupported pixelformat %d", format);
179 return err;
180 }
181
182 uint32_t const maxSurfaceDims = min(
183 mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
184
185 // never allow a surface larger than what our underlying GL implementation
186 // can handle.
187 if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
188 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
189 return BAD_VALUE;
190 }
191
192 mFormat = format;
193
194 mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
195 mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
196 mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
197 mCurrentOpacity = getOpacityForFormat(format);
198
199 mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
200 mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
201 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
202
203 return NO_ERROR;
204 }
205
getHandle()206 sp<IBinder> Layer::getHandle() {
207 Mutex::Autolock _l(mLock);
208
209 LOG_ALWAYS_FATAL_IF(mHasSurface,
210 "Layer::getHandle() has already been called");
211
212 mHasSurface = true;
213
214 /*
215 * The layer handle is just a BBinder object passed to the client
216 * (remote process) -- we don't keep any reference on our side such that
217 * the dtor is called when the remote side let go of its reference.
218 *
219 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
220 * this layer when the handle is destroyed.
221 */
222
223 class Handle : public BBinder, public LayerCleaner {
224 wp<const Layer> mOwner;
225 public:
226 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
227 : LayerCleaner(flinger, layer), mOwner(layer) {
228 }
229 };
230
231 return new Handle(mFlinger, this);
232 }
233
getBufferQueue() const234 sp<BufferQueue> Layer::getBufferQueue() const {
235 return mSurfaceFlingerConsumer->getBufferQueue();
236 }
237
238 //virtual sp<IGraphicBufferProducer> getSurfaceTexture() const {
239 // sp<IGraphicBufferProducer> res;
240 // sp<const Layer> that( mOwner.promote() );
241 // if (that != NULL) {
242 // res = that->mSurfaceFlingerConsumer->getBufferQueue();
243 // }
244 // return res;
245 //}
246
247 // ---------------------------------------------------------------------------
248 // h/w composer set-up
249 // ---------------------------------------------------------------------------
250
getContentCrop() const251 Rect Layer::getContentCrop() const {
252 // this is the crop rectangle that applies to the buffer
253 // itself (as opposed to the window)
254 Rect crop;
255 if (!mCurrentCrop.isEmpty()) {
256 // if the buffer crop is defined, we use that
257 crop = mCurrentCrop;
258 } else if (mActiveBuffer != NULL) {
259 // otherwise we use the whole buffer
260 crop = mActiveBuffer->getBounds();
261 } else {
262 // if we don't have a buffer yet, we use an empty/invalid crop
263 crop.makeInvalid();
264 }
265 return crop;
266 }
267
getContentTransform() const268 uint32_t Layer::getContentTransform() const {
269 return mCurrentTransform;
270 }
271
computeBounds() const272 Rect Layer::computeBounds() const {
273 const Layer::State& s(drawingState());
274 Rect win(s.active.w, s.active.h);
275 if (!s.active.crop.isEmpty()) {
276 win.intersect(s.active.crop, &win);
277 }
278 return win;
279 }
280
computeCrop(const sp<const DisplayDevice> & hw) const281 Rect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
282 /*
283 * The way we compute the crop (aka. texture coordinates when we have a
284 * Layer) produces a different output from the GL code in
285 * drawWithOpenGL() due to HWC being limited to integers. The difference
286 * can be large if getContentTransform() contains a large scale factor.
287 * See comments in drawWithOpenGL() for more details.
288 */
289
290 // the content crop is the area of the content that gets scaled to the
291 // layer's size.
292 Rect crop(getContentCrop());
293
294 // the active.crop is the area of the window that gets cropped, but not
295 // scaled in any ways.
296 const State& s(drawingState());
297
298 // apply the projection's clipping to the window crop in
299 // layerstack space, and convert-back to layer space.
300 // if there are no window scaling (or content scaling) involved,
301 // this operation will map to full pixels in the buffer.
302 // NOTE: should we revert to GL composition if a scaling is involved
303 // since it cannot be represented in the HWC API?
304 Rect activeCrop(s.transform.transform(s.active.crop));
305 activeCrop.intersect(hw->getViewport(), &activeCrop);
306 activeCrop = s.transform.inverse().transform(activeCrop);
307
308 // paranoia: make sure the window-crop is constrained in the
309 // window's bounds
310 activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
311
312 if (!activeCrop.isEmpty()) {
313 // Transform the window crop to match the buffer coordinate system,
314 // which means using the inverse of the current transform set on the
315 // SurfaceFlingerConsumer.
316 uint32_t invTransform = getContentTransform();
317 int winWidth = s.active.w;
318 int winHeight = s.active.h;
319 if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
320 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
321 NATIVE_WINDOW_TRANSFORM_FLIP_H;
322 winWidth = s.active.h;
323 winHeight = s.active.w;
324 }
325 const Rect winCrop = activeCrop.transform(
326 invTransform, s.active.w, s.active.h);
327
328 // the code below essentially performs a scaled intersection
329 // of crop and winCrop
330 float xScale = float(crop.width()) / float(winWidth);
331 float yScale = float(crop.height()) / float(winHeight);
332
333 int insetL = int(ceilf( winCrop.left * xScale));
334 int insetT = int(ceilf( winCrop.top * yScale));
335 int insetR = int(ceilf((winWidth - winCrop.right ) * xScale));
336 int insetB = int(ceilf((winHeight - winCrop.bottom) * yScale));
337
338 crop.left += insetL;
339 crop.top += insetT;
340 crop.right -= insetR;
341 crop.bottom -= insetB;
342 }
343 return crop;
344 }
345
setGeometry(const sp<const DisplayDevice> & hw,HWComposer::HWCLayerInterface & layer)346 void Layer::setGeometry(
347 const sp<const DisplayDevice>& hw,
348 HWComposer::HWCLayerInterface& layer)
349 {
350 layer.setDefaultState();
351
352 // enable this layer
353 layer.setSkip(false);
354
355 if (isSecure() && !hw->isSecure()) {
356 layer.setSkip(true);
357 }
358
359 // this gives us only the "orientation" component of the transform
360 const State& s(drawingState());
361 if (!isOpaque() || s.alpha != 0xFF) {
362 layer.setBlending(mPremultipliedAlpha ?
363 HWC_BLENDING_PREMULT :
364 HWC_BLENDING_COVERAGE);
365 }
366
367 // apply the layer's transform, followed by the display's global transform
368 // here we're guaranteed that the layer's transform preserves rects
369 Rect frame(s.transform.transform(computeBounds()));
370 frame.intersect(hw->getViewport(), &frame);
371 const Transform& tr(hw->getTransform());
372 layer.setFrame(tr.transform(frame));
373 layer.setCrop(computeCrop(hw));
374 layer.setPlaneAlpha(s.alpha);
375
376 /*
377 * Transformations are applied in this order:
378 * 1) buffer orientation/flip/mirror
379 * 2) state transformation (window manager)
380 * 3) layer orientation (screen orientation)
381 * (NOTE: the matrices are multiplied in reverse order)
382 */
383
384 const Transform bufferOrientation(mCurrentTransform);
385 const Transform transform(tr * s.transform * bufferOrientation);
386
387 // this gives us only the "orientation" component of the transform
388 const uint32_t orientation = transform.getOrientation();
389 if (orientation & Transform::ROT_INVALID) {
390 // we can only handle simple transformation
391 layer.setSkip(true);
392 } else {
393 layer.setTransform(orientation);
394 }
395 }
396
setPerFrameData(const sp<const DisplayDevice> & hw,HWComposer::HWCLayerInterface & layer)397 void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
398 HWComposer::HWCLayerInterface& layer) {
399 // we have to set the visible region on every frame because
400 // we currently free it during onLayerDisplayed(), which is called
401 // after HWComposer::commit() -- every frame.
402 // Apply this display's projection's viewport to the visible region
403 // before giving it to the HWC HAL.
404 const Transform& tr = hw->getTransform();
405 Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
406 layer.setVisibleRegionScreen(visible);
407
408 // NOTE: buffer can be NULL if the client never drew into this
409 // layer yet, or if we ran out of memory
410 layer.setBuffer(mActiveBuffer);
411 }
412
setAcquireFence(const sp<const DisplayDevice> & hw,HWComposer::HWCLayerInterface & layer)413 void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
414 HWComposer::HWCLayerInterface& layer) {
415 int fenceFd = -1;
416
417 // TODO: there is a possible optimization here: we only need to set the
418 // acquire fence the first time a new buffer is acquired on EACH display.
419
420 if (layer.getCompositionType() == HWC_OVERLAY) {
421 sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
422 if (fence->isValid()) {
423 fenceFd = fence->dup();
424 if (fenceFd == -1) {
425 ALOGW("failed to dup layer fence, skipping sync: %d", errno);
426 }
427 }
428 }
429 layer.setAcquireFenceFd(fenceFd);
430 }
431
432 // ---------------------------------------------------------------------------
433 // drawing...
434 // ---------------------------------------------------------------------------
435
draw(const sp<const DisplayDevice> & hw,const Region & clip) const436 void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) const {
437 onDraw(hw, clip);
438 }
439
draw(const sp<const DisplayDevice> & hw)440 void Layer::draw(const sp<const DisplayDevice>& hw) {
441 onDraw( hw, Region(hw->bounds()) );
442 }
443
onDraw(const sp<const DisplayDevice> & hw,const Region & clip) const444 void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
445 {
446 ATRACE_CALL();
447
448 if (CC_UNLIKELY(mActiveBuffer == 0)) {
449 // the texture has not been created yet, this Layer has
450 // in fact never been drawn into. This happens frequently with
451 // SurfaceView because the WindowManager can't know when the client
452 // has drawn the first time.
453
454 // If there is nothing under us, we paint the screen in black, otherwise
455 // we just skip this update.
456
457 // figure out if there is something below us
458 Region under;
459 const SurfaceFlinger::LayerVector& drawingLayers(
460 mFlinger->mDrawingState.layersSortedByZ);
461 const size_t count = drawingLayers.size();
462 for (size_t i=0 ; i<count ; ++i) {
463 const sp<Layer>& layer(drawingLayers[i]);
464 if (layer.get() == static_cast<Layer const*>(this))
465 break;
466 under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
467 }
468 // if not everything below us is covered, we plug the holes!
469 Region holes(clip.subtract(under));
470 if (!holes.isEmpty()) {
471 clearWithOpenGL(hw, holes, 0, 0, 0, 1);
472 }
473 return;
474 }
475
476 // Bind the current buffer to the GL texture, and wait for it to be
477 // ready for us to draw into.
478 status_t err = mSurfaceFlingerConsumer->bindTextureImage();
479 if (err != NO_ERROR) {
480 ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
481 // Go ahead and draw the buffer anyway; no matter what we do the screen
482 // is probably going to have something visibly wrong.
483 }
484
485 bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
486
487 if (!blackOutLayer) {
488 // TODO: we could be more subtle with isFixedSize()
489 const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
490
491 // Query the texture matrix given our current filtering mode.
492 float textureMatrix[16];
493 mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
494 mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
495
496 // Set things up for texturing.
497 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
498 GLenum filter = GL_NEAREST;
499 if (useFiltering) {
500 filter = GL_LINEAR;
501 }
502 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
503 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
504 glMatrixMode(GL_TEXTURE);
505 glLoadMatrixf(textureMatrix);
506 glMatrixMode(GL_MODELVIEW);
507 glDisable(GL_TEXTURE_2D);
508 glEnable(GL_TEXTURE_EXTERNAL_OES);
509 } else {
510 glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
511 glMatrixMode(GL_TEXTURE);
512 glLoadIdentity();
513 glMatrixMode(GL_MODELVIEW);
514 glDisable(GL_TEXTURE_EXTERNAL_OES);
515 glEnable(GL_TEXTURE_2D);
516 }
517
518 drawWithOpenGL(hw, clip);
519
520 glDisable(GL_TEXTURE_EXTERNAL_OES);
521 glDisable(GL_TEXTURE_2D);
522 }
523
524
clearWithOpenGL(const sp<const DisplayDevice> & hw,const Region & clip,GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) const525 void Layer::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
526 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const
527 {
528 const uint32_t fbHeight = hw->getHeight();
529 glColor4f(red,green,blue,alpha);
530
531 glDisable(GL_TEXTURE_EXTERNAL_OES);
532 glDisable(GL_TEXTURE_2D);
533 glDisable(GL_BLEND);
534
535 LayerMesh mesh;
536 computeGeometry(hw, &mesh);
537
538 glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
539 glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
540 }
541
clearWithOpenGL(const sp<const DisplayDevice> & hw,const Region & clip) const542 void Layer::clearWithOpenGL(
543 const sp<const DisplayDevice>& hw, const Region& clip) const {
544 clearWithOpenGL(hw, clip, 0,0,0,0);
545 }
546
drawWithOpenGL(const sp<const DisplayDevice> & hw,const Region & clip) const547 void Layer::drawWithOpenGL(
548 const sp<const DisplayDevice>& hw, const Region& clip) const {
549 const uint32_t fbHeight = hw->getHeight();
550 const State& s(drawingState());
551
552 GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
553 if (CC_UNLIKELY(s.alpha < 0xFF)) {
554 const GLfloat alpha = s.alpha * (1.0f/255.0f);
555 if (mPremultipliedAlpha) {
556 glColor4f(alpha, alpha, alpha, alpha);
557 } else {
558 glColor4f(1, 1, 1, alpha);
559 }
560 glEnable(GL_BLEND);
561 glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
562 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
563 } else {
564 glColor4f(1, 1, 1, 1);
565 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
566 if (!isOpaque()) {
567 glEnable(GL_BLEND);
568 glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
569 } else {
570 glDisable(GL_BLEND);
571 }
572 }
573
574 LayerMesh mesh;
575 computeGeometry(hw, &mesh);
576
577 // TODO: we probably want to generate the texture coords with the mesh
578 // here we assume that we only have 4 vertices
579
580 struct TexCoords {
581 GLfloat u;
582 GLfloat v;
583 };
584
585
586 /*
587 * NOTE: the way we compute the texture coordinates here produces
588 * different results than when we take the HWC path -- in the later case
589 * the "source crop" is rounded to texel boundaries.
590 * This can produce significantly different results when the texture
591 * is scaled by a large amount.
592 *
593 * The GL code below is more logical (imho), and the difference with
594 * HWC is due to a limitation of the HWC API to integers -- a question
595 * is suspend is wether we should ignore this problem or revert to
596 * GL composition when a buffer scaling is applied (maybe with some
597 * minimal value)? Or, we could make GL behave like HWC -- but this feel
598 * like more of a hack.
599 */
600 const Rect win(computeBounds());
601
602 GLfloat left = GLfloat(win.left) / GLfloat(s.active.w);
603 GLfloat top = GLfloat(win.top) / GLfloat(s.active.h);
604 GLfloat right = GLfloat(win.right) / GLfloat(s.active.w);
605 GLfloat bottom = GLfloat(win.bottom) / GLfloat(s.active.h);
606
607 TexCoords texCoords[4];
608 texCoords[0].u = left;
609 texCoords[0].v = top;
610 texCoords[1].u = left;
611 texCoords[1].v = bottom;
612 texCoords[2].u = right;
613 texCoords[2].v = bottom;
614 texCoords[3].u = right;
615 texCoords[3].v = top;
616 for (int i = 0; i < 4; i++) {
617 texCoords[i].v = 1.0f - texCoords[i].v;
618 }
619
620 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
621 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
622 glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
623 glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
624
625 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
626 glDisable(GL_BLEND);
627 }
628
setFiltering(bool filtering)629 void Layer::setFiltering(bool filtering) {
630 mFiltering = filtering;
631 }
632
getFiltering() const633 bool Layer::getFiltering() const {
634 return mFiltering;
635 }
636
637 // As documented in libhardware header, formats in the range
638 // 0x100 - 0x1FF are specific to the HAL implementation, and
639 // are known to have no alpha channel
640 // TODO: move definition for device-specific range into
641 // hardware.h, instead of using hard-coded values here.
642 #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
643
getOpacityForFormat(uint32_t format)644 bool Layer::getOpacityForFormat(uint32_t format)
645 {
646 if (HARDWARE_IS_DEVICE_FORMAT(format)) {
647 return true;
648 }
649 PixelFormatInfo info;
650 status_t err = getPixelFormatInfo(PixelFormat(format), &info);
651 // in case of error (unknown format), we assume no blending
652 return (err || info.h_alpha <= info.l_alpha);
653 }
654
655 // ----------------------------------------------------------------------------
656 // local state
657 // ----------------------------------------------------------------------------
658
computeGeometry(const sp<const DisplayDevice> & hw,LayerMesh * mesh) const659 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const
660 {
661 const Layer::State& s(drawingState());
662 const Transform tr(hw->getTransform() * s.transform);
663 const uint32_t hw_h = hw->getHeight();
664 Rect win(s.active.w, s.active.h);
665 if (!s.active.crop.isEmpty()) {
666 win.intersect(s.active.crop, &win);
667 }
668 if (mesh) {
669 tr.transform(mesh->mVertices[0], win.left, win.top);
670 tr.transform(mesh->mVertices[1], win.left, win.bottom);
671 tr.transform(mesh->mVertices[2], win.right, win.bottom);
672 tr.transform(mesh->mVertices[3], win.right, win.top);
673 for (size_t i=0 ; i<4 ; i++) {
674 mesh->mVertices[i][1] = hw_h - mesh->mVertices[i][1];
675 }
676 }
677 }
678
isOpaque() const679 bool Layer::isOpaque() const
680 {
681 // if we don't have a buffer yet, we're translucent regardless of the
682 // layer's opaque flag.
683 if (mActiveBuffer == 0) {
684 return false;
685 }
686
687 // if the layer has the opaque flag, then we're always opaque,
688 // otherwise we use the current buffer's format.
689 return mOpaqueLayer || mCurrentOpacity;
690 }
691
isProtected() const692 bool Layer::isProtected() const
693 {
694 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
695 return (activeBuffer != 0) &&
696 (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
697 }
698
isFixedSize() const699 bool Layer::isFixedSize() const {
700 return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
701 }
702
isCropped() const703 bool Layer::isCropped() const {
704 return !mCurrentCrop.isEmpty();
705 }
706
needsFiltering(const sp<const DisplayDevice> & hw) const707 bool Layer::needsFiltering(const sp<const DisplayDevice>& hw) const {
708 return mNeedsFiltering || hw->needsFiltering();
709 }
710
setVisibleRegion(const Region & visibleRegion)711 void Layer::setVisibleRegion(const Region& visibleRegion) {
712 // always called from main thread
713 this->visibleRegion = visibleRegion;
714 }
715
setCoveredRegion(const Region & coveredRegion)716 void Layer::setCoveredRegion(const Region& coveredRegion) {
717 // always called from main thread
718 this->coveredRegion = coveredRegion;
719 }
720
setVisibleNonTransparentRegion(const Region & setVisibleNonTransparentRegion)721 void Layer::setVisibleNonTransparentRegion(const Region&
722 setVisibleNonTransparentRegion) {
723 // always called from main thread
724 this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
725 }
726
727 // ----------------------------------------------------------------------------
728 // transaction
729 // ----------------------------------------------------------------------------
730
doTransaction(uint32_t flags)731 uint32_t Layer::doTransaction(uint32_t flags) {
732 ATRACE_CALL();
733
734 const Layer::State& front(drawingState());
735 const Layer::State& temp(currentState());
736
737 const bool sizeChanged = (temp.requested.w != front.requested.w) ||
738 (temp.requested.h != front.requested.h);
739
740 if (sizeChanged) {
741 // the size changed, we need to ask our client to request a new buffer
742 ALOGD_IF(DEBUG_RESIZE,
743 "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
744 " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
745 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
746 " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
747 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
748 this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode,
749 temp.active.w, temp.active.h,
750 temp.active.crop.left,
751 temp.active.crop.top,
752 temp.active.crop.right,
753 temp.active.crop.bottom,
754 temp.active.crop.getWidth(),
755 temp.active.crop.getHeight(),
756 temp.requested.w, temp.requested.h,
757 temp.requested.crop.left,
758 temp.requested.crop.top,
759 temp.requested.crop.right,
760 temp.requested.crop.bottom,
761 temp.requested.crop.getWidth(),
762 temp.requested.crop.getHeight(),
763 front.active.w, front.active.h,
764 front.active.crop.left,
765 front.active.crop.top,
766 front.active.crop.right,
767 front.active.crop.bottom,
768 front.active.crop.getWidth(),
769 front.active.crop.getHeight(),
770 front.requested.w, front.requested.h,
771 front.requested.crop.left,
772 front.requested.crop.top,
773 front.requested.crop.right,
774 front.requested.crop.bottom,
775 front.requested.crop.getWidth(),
776 front.requested.crop.getHeight());
777
778 // record the new size, form this point on, when the client request
779 // a buffer, it'll get the new size.
780 mSurfaceFlingerConsumer->setDefaultBufferSize(
781 temp.requested.w, temp.requested.h);
782 }
783
784 if (!isFixedSize()) {
785
786 const bool resizePending = (temp.requested.w != temp.active.w) ||
787 (temp.requested.h != temp.active.h);
788
789 if (resizePending) {
790 // don't let Layer::doTransaction update the drawing state
791 // if we have a pending resize, unless we are in fixed-size mode.
792 // the drawing state will be updated only once we receive a buffer
793 // with the correct size.
794 //
795 // in particular, we want to make sure the clip (which is part
796 // of the geometry state) is latched together with the size but is
797 // latched immediately when no resizing is involved.
798
799 flags |= eDontUpdateGeometryState;
800 }
801 }
802
803 // always set active to requested, unless we're asked not to
804 // this is used by Layer, which special cases resizes.
805 if (flags & eDontUpdateGeometryState) {
806 } else {
807 Layer::State& editTemp(currentState());
808 editTemp.active = temp.requested;
809 }
810
811 if (front.active != temp.active) {
812 // invalidate and recompute the visible regions if needed
813 flags |= Layer::eVisibleRegion;
814 }
815
816 if (temp.sequence != front.sequence) {
817 // invalidate and recompute the visible regions if needed
818 flags |= eVisibleRegion;
819 this->contentDirty = true;
820
821 // we may use linear filtering, if the matrix scales us
822 const uint8_t type = temp.transform.getType();
823 mNeedsFiltering = (!temp.transform.preserveRects() ||
824 (type >= Transform::SCALE));
825 }
826
827 // Commit the transaction
828 commitTransaction();
829 return flags;
830 }
831
commitTransaction()832 void Layer::commitTransaction() {
833 mDrawingState = mCurrentState;
834 }
835
getTransactionFlags(uint32_t flags)836 uint32_t Layer::getTransactionFlags(uint32_t flags) {
837 return android_atomic_and(~flags, &mTransactionFlags) & flags;
838 }
839
setTransactionFlags(uint32_t flags)840 uint32_t Layer::setTransactionFlags(uint32_t flags) {
841 return android_atomic_or(flags, &mTransactionFlags);
842 }
843
setPosition(float x,float y)844 bool Layer::setPosition(float x, float y) {
845 if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
846 return false;
847 mCurrentState.sequence++;
848 mCurrentState.transform.set(x, y);
849 setTransactionFlags(eTransactionNeeded);
850 return true;
851 }
setLayer(uint32_t z)852 bool Layer::setLayer(uint32_t z) {
853 if (mCurrentState.z == z)
854 return false;
855 mCurrentState.sequence++;
856 mCurrentState.z = z;
857 setTransactionFlags(eTransactionNeeded);
858 return true;
859 }
setSize(uint32_t w,uint32_t h)860 bool Layer::setSize(uint32_t w, uint32_t h) {
861 if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
862 return false;
863 mCurrentState.requested.w = w;
864 mCurrentState.requested.h = h;
865 setTransactionFlags(eTransactionNeeded);
866 return true;
867 }
setAlpha(uint8_t alpha)868 bool Layer::setAlpha(uint8_t alpha) {
869 if (mCurrentState.alpha == alpha)
870 return false;
871 mCurrentState.sequence++;
872 mCurrentState.alpha = alpha;
873 setTransactionFlags(eTransactionNeeded);
874 return true;
875 }
setMatrix(const layer_state_t::matrix22_t & matrix)876 bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
877 mCurrentState.sequence++;
878 mCurrentState.transform.set(
879 matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
880 setTransactionFlags(eTransactionNeeded);
881 return true;
882 }
setTransparentRegionHint(const Region & transparent)883 bool Layer::setTransparentRegionHint(const Region& transparent) {
884 mCurrentState.requestedTransparentRegion = transparent;
885 setTransactionFlags(eTransactionNeeded);
886 return true;
887 }
setFlags(uint8_t flags,uint8_t mask)888 bool Layer::setFlags(uint8_t flags, uint8_t mask) {
889 const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
890 if (mCurrentState.flags == newFlags)
891 return false;
892 mCurrentState.sequence++;
893 mCurrentState.flags = newFlags;
894 setTransactionFlags(eTransactionNeeded);
895 return true;
896 }
setCrop(const Rect & crop)897 bool Layer::setCrop(const Rect& crop) {
898 if (mCurrentState.requested.crop == crop)
899 return false;
900 mCurrentState.sequence++;
901 mCurrentState.requested.crop = crop;
902 setTransactionFlags(eTransactionNeeded);
903 return true;
904 }
905
setLayerStack(uint32_t layerStack)906 bool Layer::setLayerStack(uint32_t layerStack) {
907 if (mCurrentState.layerStack == layerStack)
908 return false;
909 mCurrentState.sequence++;
910 mCurrentState.layerStack = layerStack;
911 setTransactionFlags(eTransactionNeeded);
912 return true;
913 }
914
915 // ----------------------------------------------------------------------------
916 // pageflip handling...
917 // ----------------------------------------------------------------------------
918
onPreComposition()919 bool Layer::onPreComposition() {
920 mRefreshPending = false;
921 return mQueuedFrames > 0;
922 }
923
onPostComposition()924 void Layer::onPostComposition() {
925 if (mFrameLatencyNeeded) {
926 nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp();
927 mFrameTracker.setDesiredPresentTime(desiredPresentTime);
928
929 sp<Fence> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFence();
930 if (frameReadyFence->isValid()) {
931 mFrameTracker.setFrameReadyFence(frameReadyFence);
932 } else {
933 // There was no fence for this frame, so assume that it was ready
934 // to be presented at the desired present time.
935 mFrameTracker.setFrameReadyTime(desiredPresentTime);
936 }
937
938 const HWComposer& hwc = mFlinger->getHwComposer();
939 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
940 if (presentFence->isValid()) {
941 mFrameTracker.setActualPresentFence(presentFence);
942 } else {
943 // The HWC doesn't support present fences, so use the refresh
944 // timestamp instead.
945 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
946 mFrameTracker.setActualPresentTime(presentTime);
947 }
948
949 mFrameTracker.advanceFrame();
950 mFrameLatencyNeeded = false;
951 }
952 }
953
isVisible() const954 bool Layer::isVisible() const {
955 const Layer::State& s(mDrawingState);
956 return !(s.flags & layer_state_t::eLayerHidden) && s.alpha
957 && (mActiveBuffer != NULL);
958 }
959
latchBuffer(bool & recomputeVisibleRegions)960 Region Layer::latchBuffer(bool& recomputeVisibleRegions)
961 {
962 ATRACE_CALL();
963
964 Region outDirtyRegion;
965 if (mQueuedFrames > 0) {
966
967 // if we've already called updateTexImage() without going through
968 // a composition step, we have to skip this layer at this point
969 // because we cannot call updateTeximage() without a corresponding
970 // compositionComplete() call.
971 // we'll trigger an update in onPreComposition().
972 if (mRefreshPending) {
973 return outDirtyRegion;
974 }
975
976 // Capture the old state of the layer for comparisons later
977 const bool oldOpacity = isOpaque();
978 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
979
980 // signal another event if we have more frames pending
981 if (android_atomic_dec(&mQueuedFrames) > 1) {
982 mFlinger->signalLayerUpdate();
983 }
984
985 struct Reject : public SurfaceFlingerConsumer::BufferRejecter {
986 Layer::State& front;
987 Layer::State& current;
988 bool& recomputeVisibleRegions;
989 Reject(Layer::State& front, Layer::State& current,
990 bool& recomputeVisibleRegions)
991 : front(front), current(current),
992 recomputeVisibleRegions(recomputeVisibleRegions) {
993 }
994
995 virtual bool reject(const sp<GraphicBuffer>& buf,
996 const BufferQueue::BufferItem& item) {
997 if (buf == NULL) {
998 return false;
999 }
1000
1001 uint32_t bufWidth = buf->getWidth();
1002 uint32_t bufHeight = buf->getHeight();
1003
1004 // check that we received a buffer of the right size
1005 // (Take the buffer's orientation into account)
1006 if (item.mTransform & Transform::ROT_90) {
1007 swap(bufWidth, bufHeight);
1008 }
1009
1010 bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
1011 if (front.active != front.requested) {
1012
1013 if (isFixedSize ||
1014 (bufWidth == front.requested.w &&
1015 bufHeight == front.requested.h))
1016 {
1017 // Here we pretend the transaction happened by updating the
1018 // current and drawing states. Drawing state is only accessed
1019 // in this thread, no need to have it locked
1020 front.active = front.requested;
1021
1022 // We also need to update the current state so that
1023 // we don't end-up overwriting the drawing state with
1024 // this stale current state during the next transaction
1025 //
1026 // NOTE: We don't need to hold the transaction lock here
1027 // because State::active is only accessed from this thread.
1028 current.active = front.active;
1029
1030 // recompute visible region
1031 recomputeVisibleRegions = true;
1032 }
1033
1034 ALOGD_IF(DEBUG_RESIZE,
1035 "latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
1036 " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
1037 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
1038 bufWidth, bufHeight, item.mTransform, item.mScalingMode,
1039 front.active.w, front.active.h,
1040 front.active.crop.left,
1041 front.active.crop.top,
1042 front.active.crop.right,
1043 front.active.crop.bottom,
1044 front.active.crop.getWidth(),
1045 front.active.crop.getHeight(),
1046 front.requested.w, front.requested.h,
1047 front.requested.crop.left,
1048 front.requested.crop.top,
1049 front.requested.crop.right,
1050 front.requested.crop.bottom,
1051 front.requested.crop.getWidth(),
1052 front.requested.crop.getHeight());
1053 }
1054
1055 if (!isFixedSize) {
1056 if (front.active.w != bufWidth ||
1057 front.active.h != bufHeight) {
1058 // reject this buffer
1059 return true;
1060 }
1061 }
1062
1063 // if the transparent region has changed (this test is
1064 // conservative, but that's fine, worst case we're doing
1065 // a bit of extra work), we latch the new one and we
1066 // trigger a visible-region recompute.
1067 if (!front.activeTransparentRegion.isTriviallyEqual(
1068 front.requestedTransparentRegion)) {
1069 front.activeTransparentRegion = front.requestedTransparentRegion;
1070
1071 // We also need to update the current state so that
1072 // we don't end-up overwriting the drawing state with
1073 // this stale current state during the next transaction
1074 //
1075 // NOTE: We don't need to hold the transaction lock here
1076 // because State::active is only accessed from this thread.
1077 current.activeTransparentRegion = front.activeTransparentRegion;
1078
1079 // recompute visible region
1080 recomputeVisibleRegions = true;
1081 }
1082
1083 return false;
1084 }
1085 };
1086
1087
1088 Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
1089
1090 if (mSurfaceFlingerConsumer->updateTexImage(&r) != NO_ERROR) {
1091 // something happened!
1092 recomputeVisibleRegions = true;
1093 return outDirtyRegion;
1094 }
1095
1096 // update the active buffer
1097 mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer();
1098 if (mActiveBuffer == NULL) {
1099 // this can only happen if the very first buffer was rejected.
1100 return outDirtyRegion;
1101 }
1102
1103 mRefreshPending = true;
1104 mFrameLatencyNeeded = true;
1105 if (oldActiveBuffer == NULL) {
1106 // the first time we receive a buffer, we need to trigger a
1107 // geometry invalidation.
1108 recomputeVisibleRegions = true;
1109 }
1110
1111 Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
1112 const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
1113 const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
1114 if ((crop != mCurrentCrop) ||
1115 (transform != mCurrentTransform) ||
1116 (scalingMode != mCurrentScalingMode))
1117 {
1118 mCurrentCrop = crop;
1119 mCurrentTransform = transform;
1120 mCurrentScalingMode = scalingMode;
1121 recomputeVisibleRegions = true;
1122 }
1123
1124 if (oldActiveBuffer != NULL) {
1125 uint32_t bufWidth = mActiveBuffer->getWidth();
1126 uint32_t bufHeight = mActiveBuffer->getHeight();
1127 if (bufWidth != uint32_t(oldActiveBuffer->width) ||
1128 bufHeight != uint32_t(oldActiveBuffer->height)) {
1129 recomputeVisibleRegions = true;
1130 }
1131 }
1132
1133 mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
1134 if (oldOpacity != isOpaque()) {
1135 recomputeVisibleRegions = true;
1136 }
1137
1138 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1139 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1140
1141 // FIXME: postedRegion should be dirty & bounds
1142 const Layer::State& front(drawingState());
1143 Region dirtyRegion(Rect(front.active.w, front.active.h));
1144
1145 // transform the dirty region to window-manager space
1146 outDirtyRegion = (front.transform.transform(dirtyRegion));
1147 }
1148 return outDirtyRegion;
1149 }
1150
getEffectiveUsage(uint32_t usage) const1151 uint32_t Layer::getEffectiveUsage(uint32_t usage) const
1152 {
1153 // TODO: should we do something special if mSecure is set?
1154 if (mProtectedByApp) {
1155 // need a hardware-protected path to external video sink
1156 usage |= GraphicBuffer::USAGE_PROTECTED;
1157 }
1158 usage |= GraphicBuffer::USAGE_HW_COMPOSER;
1159 return usage;
1160 }
1161
updateTransformHint(const sp<const DisplayDevice> & hw) const1162 void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) const {
1163 uint32_t orientation = 0;
1164 if (!mFlinger->mDebugDisableTransformHint) {
1165 // The transform hint is used to improve performance, but we can
1166 // only have a single transform hint, it cannot
1167 // apply to all displays.
1168 const Transform& planeTransform(hw->getTransform());
1169 orientation = planeTransform.getOrientation();
1170 if (orientation & Transform::ROT_INVALID) {
1171 orientation = 0;
1172 }
1173 }
1174 mSurfaceFlingerConsumer->setTransformHint(orientation);
1175 }
1176
1177 // ----------------------------------------------------------------------------
1178 // debugging
1179 // ----------------------------------------------------------------------------
1180
dump(String8 & result,char * buffer,size_t SIZE) const1181 void Layer::dump(String8& result, char* buffer, size_t SIZE) const
1182 {
1183 const Layer::State& s(drawingState());
1184
1185 snprintf(buffer, SIZE,
1186 "+ %s %p (%s)\n",
1187 getTypeId(), this, getName().string());
1188 result.append(buffer);
1189
1190 s.activeTransparentRegion.dump(result, "transparentRegion");
1191 visibleRegion.dump(result, "visibleRegion");
1192 sp<Client> client(mClientRef.promote());
1193
1194 snprintf(buffer, SIZE,
1195 " "
1196 "layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
1197 "isOpaque=%1d, invalidate=%1d, "
1198 "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
1199 " client=%p\n",
1200 s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
1201 s.active.crop.left, s.active.crop.top,
1202 s.active.crop.right, s.active.crop.bottom,
1203 isOpaque(), contentDirty,
1204 s.alpha, s.flags,
1205 s.transform[0][0], s.transform[0][1],
1206 s.transform[1][0], s.transform[1][1],
1207 client.get());
1208 result.append(buffer);
1209
1210 sp<const GraphicBuffer> buf0(mActiveBuffer);
1211 uint32_t w0=0, h0=0, s0=0, f0=0;
1212 if (buf0 != 0) {
1213 w0 = buf0->getWidth();
1214 h0 = buf0->getHeight();
1215 s0 = buf0->getStride();
1216 f0 = buf0->format;
1217 }
1218 snprintf(buffer, SIZE,
1219 " "
1220 "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
1221 " queued-frames=%d, mRefreshPending=%d\n",
1222 mFormat, w0, h0, s0,f0,
1223 mQueuedFrames, mRefreshPending);
1224
1225 result.append(buffer);
1226
1227 if (mSurfaceFlingerConsumer != 0) {
1228 mSurfaceFlingerConsumer->dump(result, " ", buffer, SIZE);
1229 }
1230 }
1231
1232
shortDump(String8 & result,char * scratch,size_t size) const1233 void Layer::shortDump(String8& result, char* scratch, size_t size) const {
1234 Layer::dump(result, scratch, size);
1235 }
1236
dumpStats(String8 & result,char * buffer,size_t SIZE) const1237 void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const {
1238 mFrameTracker.dump(result);
1239 }
1240
clearStats()1241 void Layer::clearStats() {
1242 mFrameTracker.clear();
1243 }
1244
1245 // ---------------------------------------------------------------------------
1246
LayerCleaner(const sp<SurfaceFlinger> & flinger,const sp<Layer> & layer)1247 Layer::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
1248 const sp<Layer>& layer)
1249 : mFlinger(flinger), mLayer(layer) {
1250 }
1251
~LayerCleaner()1252 Layer::LayerCleaner::~LayerCleaner() {
1253 // destroy client resources
1254 mFlinger->onLayerDestroyed(mLayer);
1255 }
1256
1257 // ---------------------------------------------------------------------------
1258
1259
1260 }; // namespace android
1261