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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // WARNING: You should *NOT* be using this class directly.  PlatformThread is
6 // the low-level platform-specific abstraction to the OS's threading interface.
7 // You should instead be using a message-loop driven Thread, see thread.h.
8 
9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_
10 #define BASE_THREADING_PLATFORM_THREAD_H_
11 #pragma once
12 
13 #include "base/base_api.h"
14 #include "base/basictypes.h"
15 #include "build/build_config.h"
16 
17 #if defined(OS_WIN)
18 #include <windows.h>
19 #elif defined(OS_POSIX)
20 #include <pthread.h>
21 #if defined(OS_MACOSX)
22 #include <mach/mach.h>
23 #else  // OS_POSIX && !OS_MACOSX
24 #include <unistd.h>
25 #endif
26 #endif
27 
28 namespace base {
29 
30 // PlatformThreadHandle should not be assumed to be a numeric type, since the
31 // standard intends to allow pthread_t to be a structure.  This means you
32 // should not initialize it to a value, like 0.  If it's a member variable, the
33 // constructor can safely "value initialize" using () in the initializer list.
34 #if defined(OS_WIN)
35 typedef DWORD PlatformThreadId;
36 typedef void* PlatformThreadHandle;  // HANDLE
37 const PlatformThreadHandle kNullThreadHandle = NULL;
38 #elif defined(OS_POSIX)
39 typedef pthread_t PlatformThreadHandle;
40 const PlatformThreadHandle kNullThreadHandle = 0;
41 #if defined(OS_MACOSX)
42 typedef mach_port_t PlatformThreadId;
43 #else  // OS_POSIX && !OS_MACOSX
44 typedef pid_t PlatformThreadId;
45 #endif
46 #endif
47 
48 const PlatformThreadId kInvalidThreadId = 0;
49 
50 // A namespace for low-level thread functions.
51 class BASE_API PlatformThread {
52  public:
53   // Implement this interface to run code on a background thread.  Your
54   // ThreadMain method will be called on the newly created thread.
55   class BASE_API Delegate {
56    public:
~Delegate()57     virtual ~Delegate() {}
58     virtual void ThreadMain() = 0;
59   };
60 
61   // Gets the current thread id, which may be useful for logging purposes.
62   static PlatformThreadId CurrentId();
63 
64   // Yield the current thread so another thread can be scheduled.
65   static void YieldCurrentThread();
66 
67   // Sleeps for the specified duration (units are milliseconds).
68   static void Sleep(int duration_ms);
69 
70   // Sets the thread name visible to a debugger.  This has no effect otherwise.
71   static void SetName(const char* name);
72 
73   // Creates a new thread.  The |stack_size| parameter can be 0 to indicate
74   // that the default stack size should be used.  Upon success,
75   // |*thread_handle| will be assigned a handle to the newly created thread,
76   // and |delegate|'s ThreadMain method will be executed on the newly created
77   // thread.
78   // NOTE: When you are done with the thread handle, you must call Join to
79   // release system resources associated with the thread.  You must ensure that
80   // the Delegate object outlives the thread.
81   static bool Create(size_t stack_size, Delegate* delegate,
82                      PlatformThreadHandle* thread_handle);
83 
84   // CreateNonJoinable() does the same thing as Create() except the thread
85   // cannot be Join()'d.  Therefore, it also does not output a
86   // PlatformThreadHandle.
87   static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
88 
89   // Joins with a thread created via the Create function.  This function blocks
90   // the caller until the designated thread exits.  This will invalidate
91   // |thread_handle|.
92   static void Join(PlatformThreadHandle thread_handle);
93 
94  private:
95   DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
96 };
97 
98 }  // namespace base
99 
100 #endif  // BASE_THREADING_PLATFORM_THREAD_H_
101