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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROGRAM_H
18 #define ANDROID_HWUI_PROGRAM_H
19 
20 #include <utils/KeyedVector.h>
21 
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 
25 #include <SkXfermode.h>
26 
27 #include "Debug.h"
28 #include "Matrix.h"
29 #include "Properties.h"
30 
31 namespace android {
32 namespace uirenderer {
33 
34 ///////////////////////////////////////////////////////////////////////////////
35 // Defines
36 ///////////////////////////////////////////////////////////////////////////////
37 
38 // Debug
39 #if DEBUG_PROGRAMS
40     #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
41 #else
42     #define PROGRAM_LOGD(...)
43 #endif
44 
45 #define COLOR_COMPONENT_THRESHOLD 1.0f
46 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f
47 
48 #define PROGRAM_KEY_TEXTURE 0x1
49 #define PROGRAM_KEY_A8_TEXTURE 0x2
50 #define PROGRAM_KEY_BITMAP 0x4
51 #define PROGRAM_KEY_GRADIENT 0x8
52 #define PROGRAM_KEY_BITMAP_FIRST 0x10
53 #define PROGRAM_KEY_COLOR_MATRIX 0x20
54 #define PROGRAM_KEY_COLOR_LIGHTING 0x40
55 #define PROGRAM_KEY_COLOR_BLEND 0x80
56 #define PROGRAM_KEY_BITMAP_NPOT 0x100
57 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000
58 
59 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
60 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
61 
62 // Encode the xfermodes on 6 bits
63 #define PROGRAM_MAX_XFERMODE 0x1f
64 #define PROGRAM_XFERMODE_SHADER_SHIFT 26
65 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
66 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
67 
68 #define PROGRAM_BITMAP_WRAPS_SHIFT 9
69 #define PROGRAM_BITMAP_WRAPT_SHIFT 11
70 
71 #define PROGRAM_GRADIENT_TYPE_SHIFT 33
72 #define PROGRAM_MODULATE_SHIFT 35
73 
74 #define PROGRAM_IS_POINT_SHIFT 36
75 
76 #define PROGRAM_HAS_AA_SHIFT 37
77 
78 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
79 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
80 
81 #define PROGRAM_HAS_GAMMA_CORRECTION 40
82 
83 #define PROGRAM_IS_SIMPLE_GRADIENT 41
84 
85 #define PROGRAM_HAS_COLORS 42
86 
87 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 43
88 
89 ///////////////////////////////////////////////////////////////////////////////
90 // Types
91 ///////////////////////////////////////////////////////////////////////////////
92 
93 typedef uint64_t programid;
94 
95 ///////////////////////////////////////////////////////////////////////////////
96 // Program description
97 ///////////////////////////////////////////////////////////////////////////////
98 
99 /**
100  * Describe the features required for a given program. The features
101  * determine the generation of both the vertex and fragment shaders.
102  * A ProgramDescription must be used in conjunction with a ProgramCache.
103  */
104 struct ProgramDescription {
105     enum ColorModifier {
106         kColorNone = 0,
107         kColorMatrix,
108         kColorLighting,
109         kColorBlend
110     };
111 
112     enum Gradient {
113         kGradientLinear = 0,
114         kGradientCircular,
115         kGradientSweep
116     };
117 
ProgramDescriptionProgramDescription118     ProgramDescription() {
119         reset();
120     }
121 
122     // Texturing
123     bool hasTexture;
124     bool hasAlpha8Texture;
125     bool hasExternalTexture;
126     bool hasTextureTransform;
127 
128     // Color attribute
129     bool hasColors;
130 
131     // Modulate, this should only be set when setColor() return true
132     bool modulate;
133 
134     // Shaders
135     bool hasBitmap;
136     bool isBitmapNpot;
137 
138     bool isAA; // drawing with a per-vertex alpha
139 
140     bool hasGradient;
141     Gradient gradientType;
142     bool isSimpleGradient;
143 
144     SkXfermode::Mode shadersMode;
145 
146     bool isBitmapFirst;
147     GLenum bitmapWrapS;
148     GLenum bitmapWrapT;
149 
150     // Color operations
151     ColorModifier colorOp;
152     SkXfermode::Mode colorMode;
153 
154     // Framebuffer blending (requires Extensions.hasFramebufferFetch())
155     // Ignored for all values < SkXfermode::kPlus_Mode
156     SkXfermode::Mode framebufferMode;
157     bool swapSrcDst;
158 
159     bool isPoint;
160     float pointSize;
161 
162     bool hasGammaCorrection;
163     float gamma;
164 
165     bool hasDebugHighlight;
166 
167     /**
168      * Resets this description. All fields are reset back to the default
169      * values they hold after building a new instance.
170      */
resetProgramDescription171     void reset() {
172         hasTexture = false;
173         hasAlpha8Texture = false;
174         hasExternalTexture = false;
175         hasTextureTransform = false;
176 
177         hasColors = false;
178 
179         isAA = false;
180 
181         modulate = false;
182 
183         hasBitmap = false;
184         isBitmapNpot = false;
185 
186         hasGradient = false;
187         gradientType = kGradientLinear;
188         isSimpleGradient = false;
189 
190         shadersMode = SkXfermode::kClear_Mode;
191 
192         isBitmapFirst = false;
193         bitmapWrapS = GL_CLAMP_TO_EDGE;
194         bitmapWrapT = GL_CLAMP_TO_EDGE;
195 
196         colorOp = kColorNone;
197         colorMode = SkXfermode::kClear_Mode;
198 
199         framebufferMode = SkXfermode::kClear_Mode;
200         swapSrcDst = false;
201 
202         isPoint = false;
203         pointSize = 0.0f;
204 
205         hasGammaCorrection = false;
206         gamma = 2.2f;
207 
208         hasDebugHighlight = false;
209     }
210 
211     /**
212      * Indicates, for a given color, whether color modulation is required in
213      * the fragment shader. When this method returns true, the program should
214      * be provided with a modulation color.
215      */
setColorProgramDescription216     bool setColor(const float r, const float g, const float b, const float a) {
217         modulate = a < COLOR_COMPONENT_THRESHOLD;
218         return modulate;
219     }
220 
221     /**
222      * Indicates, for a given color, whether color modulation is required in
223      * the fragment shader. When this method returns true, the program should
224      * be provided with a modulation color.
225      */
setAlpha8ColorProgramDescription226     bool setAlpha8Color(const float r, const float g, const float b, const float a) {
227         modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
228                 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
229         return modulate;
230     }
231 
232     /**
233      * Computes the unique key identifying this program.
234      */
keyProgramDescription235     programid key() const {
236         programid key = 0;
237         if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
238         if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
239         if (hasBitmap) {
240             key |= PROGRAM_KEY_BITMAP;
241             if (isBitmapNpot) {
242                 key |= PROGRAM_KEY_BITMAP_NPOT;
243                 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
244                 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
245             }
246         }
247         if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
248         key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
249         if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
250         if (hasBitmap && hasGradient) {
251             key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
252         }
253         switch (colorOp) {
254             case kColorMatrix:
255                 key |= PROGRAM_KEY_COLOR_MATRIX;
256                 break;
257             case kColorLighting:
258                 key |= PROGRAM_KEY_COLOR_LIGHTING;
259                 break;
260             case kColorBlend:
261                 key |= PROGRAM_KEY_COLOR_BLEND;
262                 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
263                 break;
264             case kColorNone:
265                 break;
266         }
267         key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
268         if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
269         if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
270         if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
271         if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
272         if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
273         if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
274         if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
275         if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
276         if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS;
277         if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
278         return key;
279     }
280 
281     /**
282      * Logs the specified message followed by the key identifying this program.
283      */
logProgramDescription284     void log(const char* message) const {
285 #if DEBUG_PROGRAMS
286         programid k = key();
287         PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
288                 uint32_t(k & 0xffffffff));
289 #endif
290     }
291 
292 private:
getEnumForWrapProgramDescription293     static inline uint32_t getEnumForWrap(GLenum wrap) {
294         switch (wrap) {
295             case GL_CLAMP_TO_EDGE:
296                 return 0;
297             case GL_REPEAT:
298                 return 1;
299             case GL_MIRRORED_REPEAT:
300                 return 2;
301         }
302         return 0;
303     }
304 
305 }; // struct ProgramDescription
306 
307 /**
308  * A program holds a vertex and a fragment shader. It offers several utility
309  * methods to query attributes and uniforms.
310  */
311 class Program {
312 public:
313     enum ShaderBindings {
314         kBindingPosition,
315         kBindingTexCoords
316     };
317 
318     /**
319      * Creates a new program with the specified vertex and fragment
320      * shaders sources.
321      */
322     Program(const ProgramDescription& description, const char* vertex, const char* fragment);
323     virtual ~Program();
324 
325     /**
326      * Binds this program to the GL context.
327      */
328     virtual void use();
329 
330     /**
331      * Marks this program as unused. This will not unbind
332      * the program from the GL context.
333      */
334     virtual void remove();
335 
336     /**
337      * Returns the OpenGL name of the specified attribute.
338      */
339     int getAttrib(const char* name);
340 
341     /**
342      * Returns the OpenGL name of the specified uniform.
343      */
344     int getUniform(const char* name);
345 
346     /**
347      * Indicates whether this program is currently in use with
348      * the GL context.
349      */
isInUse()350     inline bool isInUse() const {
351         return mUse;
352     }
353 
354     /**
355      * Indicates whether this program was correctly compiled and linked.
356      */
isInitialized()357     inline bool isInitialized() const {
358         return mInitialized;
359     }
360 
361     /**
362      * Binds the program with the specified projection, modelView and
363      * transform matrices.
364      */
365     void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
366              const mat4& transformMatrix, bool offset = false);
367 
368     /**
369      * Sets the color associated with this shader.
370      */
371     void setColor(const float r, const float g, const float b, const float a);
372 
373     /**
374      * Name of the position attribute.
375      */
376     int position;
377 
378     /**
379      * Name of the texCoords attribute if it exists, -1 otherwise.
380      */
381     int texCoords;
382 
383     /**
384      * Name of the transform uniform.
385      */
386     int transform;
387 
388     /**
389      * Name of the projection uniform.
390      */
391     int projection;
392 
393 protected:
394     /**
395      * Adds an attribute with the specified name.
396      *
397      * @return The OpenGL name of the attribute.
398      */
399     int addAttrib(const char* name);
400 
401     /**
402      * Binds the specified attribute name to the specified slot.
403      */
404     int bindAttrib(const char* name, ShaderBindings bindingSlot);
405 
406     /**
407      * Adds a uniform with the specified name.
408      *
409      * @return The OpenGL name of the uniform.
410      */
411     int addUniform(const char* name);
412 
413 private:
414     /**
415      * Compiles the specified shader of the specified type.
416      *
417      * @return The name of the compiled shader.
418      */
419     GLuint buildShader(const char* source, GLenum type);
420 
421     // Name of the OpenGL program and shaders
422     GLuint mProgramId;
423     GLuint mVertexShader;
424     GLuint mFragmentShader;
425 
426     // Keeps track of attributes and uniforms slots
427     KeyedVector<const char*, int> mAttributes;
428     KeyedVector<const char*, int> mUniforms;
429 
430     bool mUse;
431     bool mInitialized;
432 
433     bool mHasColorUniform;
434     int mColorUniform;
435 
436     bool mHasSampler;
437 }; // class Program
438 
439 }; // namespace uirenderer
440 }; // namespace android
441 
442 #endif // ANDROID_HWUI_PROGRAM_H
443