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1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef GraphicsContextPlatformPrivateCG_h
27 #define GraphicsContextPlatformPrivateCG_h
28 
29 #include <wtf/RetainPtr.h>
30 #include <CoreGraphics/CGContext.h>
31 
32 namespace WebCore {
33 
34 enum GraphicsContextCGFlag {
35     IsLayerCGContext = 1 << 0,
36     IsAcceleratedCGContext = 1 << 1
37 };
38 
39 typedef unsigned GraphicsContextCGFlags;
40 
41 class GraphicsContextPlatformPrivate {
42 public:
43     GraphicsContextPlatformPrivate(CGContextRef cgContext, GraphicsContextCGFlags flags = 0)
m_cgContext(cgContext)44         : m_cgContext(cgContext)
45 #if PLATFORM(WIN)
46         , m_hdc(0)
47         , m_transparencyCount(0)
48         , m_shouldIncludeChildWindows(false)
49 #endif
50         , m_userToDeviceTransformKnownToBeIdentity(false)
51         , m_contextFlags(flags)
52     {
53     }
54 
~GraphicsContextPlatformPrivate()55     ~GraphicsContextPlatformPrivate()
56     {
57     }
58 
59 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
60     // These methods do nothing on Mac.
save()61     void save() {}
restore()62     void restore() {}
flush()63     void flush() {}
clip(const FloatRect &)64     void clip(const FloatRect&) {}
clip(const Path &)65     void clip(const Path&) {}
scale(const FloatSize &)66     void scale(const FloatSize&) {}
rotate(float)67     void rotate(float) {}
translate(float,float)68     void translate(float, float) {}
concatCTM(const AffineTransform &)69     void concatCTM(const AffineTransform&) {}
setCTM(const AffineTransform &)70     void setCTM(const AffineTransform&) {}
beginTransparencyLayer()71     void beginTransparencyLayer() {}
endTransparencyLayer()72     void endTransparencyLayer() {}
73 #endif
74 
75 #if PLATFORM(WIN)
76     // On Windows, we need to update the HDC for form controls to draw in the right place.
77     void save();
78     void restore();
79     void flush();
80     void clip(const FloatRect&);
81     void clip(const Path&);
82     void scale(const FloatSize&);
83     void rotate(float);
84     void translate(float, float);
85     void concatCTM(const AffineTransform&);
86     void setCTM(const AffineTransform&);
beginTransparencyLayer()87     void beginTransparencyLayer() { m_transparencyCount++; }
endTransparencyLayer()88     void endTransparencyLayer() { m_transparencyCount--; }
89 
90     HDC m_hdc;
91     unsigned m_transparencyCount;
92     bool m_shouldIncludeChildWindows;
93 #endif
94 
95     RetainPtr<CGContextRef> m_cgContext;
96     bool m_userToDeviceTransformKnownToBeIdentity;
97     GraphicsContextCGFlags m_contextFlags;
98 };
99 
100 }
101 
102 #endif // GraphicsContextPlatformPrivateCG_h
103