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1 /*
2  * Copyright 2010, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef TileTexture_h
27 #define TileTexture_h
28 
29 #include "Color.h"
30 #include "FloatRect.h"
31 #include "SkBitmap.h"
32 #include "SkRect.h"
33 #include "SkSize.h"
34 #include "TextureInfo.h"
35 
36 #include <GLES2/gl2.h>
37 
38 class SkCanvas;
39 
40 namespace WebCore {
41 
42 class TextureOwner;
43 class Tile;
44 class TransformationMatrix;
45 
46 class TileTexture {
47 public:
48     // This object is to be constructed on the consumer's thread and must have
49     // a width and height greater than 0.
50     TileTexture(uint32_t w, uint32_t h);
51     virtual ~TileTexture();
52 
53     // allows consumer thread to assign ownership of the texture to the tile. It
54     // returns false if ownership cannot be transferred because the tile is busy
55     bool acquire(TextureOwner* owner);
56     bool release(TextureOwner* owner);
57 
58     // set the texture owner if not busy. Return false if busy, true otherwise.
59     bool setOwner(TextureOwner* owner);
60 
61     // private member accessor functions
owner()62     TextureOwner* owner() { return m_owner; } // only used by the consumer thread
63 
getSize()64     const SkSize& getSize() const { return m_size; }
65 
66     // OpenGL ID of backing texture, 0 when not allocated
67     GLuint m_ownTextureId;
68     // these are used for dynamically (de)allocating backing graphics memory
69     void requireGLTexture();
70     void discardGLTexture();
71 
72     void transferComplete();
73 
getTextureInfo()74     TextureInfo* getTextureInfo() { return &m_ownTextureInfo; }
75 
76     // Make sure the following pureColor getter/setter are only read/written
77     // in UI thread. Therefore no need for a lock.
setPure(bool pure)78     void setPure(bool pure) { m_isPureColor = pure; }
isPureColor()79     bool isPureColor() {return m_isPureColor; }
setPureColor(const Color & color)80     void setPureColor(const Color& color) { m_pureColor = color; setPure(true); }
pureColor()81     Color pureColor() { return m_pureColor; }
82 
83     void drawGL(bool isLayer, const SkRect& rect, float opacity,
84                 const TransformationMatrix* transform, bool forceBlending, bool usePointSampling,
85                 const FloatRect& fillPortion);
86 private:
87     TextureInfo m_ownTextureInfo;
88     SkSize m_size;
89 
90     // Tile owning the texture, only modified by UI thread
91     TextureOwner* m_owner;
92 
93     // When the whole tile is single color, skip the transfer queue and draw
94     // it directly through shader.
95     bool m_isPureColor;
96     Color m_pureColor;
97 };
98 
99 } // namespace WebCore
100 
101 #endif // TileTexture_h
102