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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef AudioParam_h
30 #define AudioParam_h
31 
32 #include "PlatformString.h"
33 #include <sys/types.h>
34 #include <wtf/PassRefPtr.h>
35 #include <wtf/RefCounted.h>
36 
37 namespace WebCore {
38 
39 class AudioParam : public RefCounted<AudioParam> {
40 public:
41     static const double DefaultSmoothingConstant;
42     static const double SnapThreshold;
43 
44     static PassRefPtr<AudioParam> create(const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
45     {
46         return adoptRef(new AudioParam(name, defaultValue, minValue, maxValue, units));
47     }
48 
49     AudioParam(const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
m_name(name)50         : m_name(name)
51         , m_value(defaultValue)
52         , m_defaultValue(defaultValue)
53         , m_minValue(minValue)
54         , m_maxValue(maxValue)
55         , m_units(units)
56         , m_smoothedValue(defaultValue)
57         , m_smoothingConstant(DefaultSmoothingConstant)
58     {
59     }
60 
value()61     float value() const { return static_cast<float>(m_value); }
62 
63     void setValue(float);
64 
name()65     String name() const { return m_name; }
66 
minValue()67     float minValue() const { return static_cast<float>(m_minValue); }
maxValue()68     float maxValue() const { return static_cast<float>(m_maxValue); }
defaultValue()69     float defaultValue() const { return static_cast<float>(m_defaultValue); }
units()70     unsigned units() const { return m_units; }
71 
72     // Value smoothing:
73 
74     // When a new value is set with setValue(), in our internal use of the parameter we don't immediately jump to it.
75     // Instead we smoothly approach this value to avoid glitching.
smoothedValue()76     float smoothedValue() const { return static_cast<float>(m_smoothedValue); }
77 
78     // Smoothly exponentially approaches to (de-zippers) the desired value.
79     // Returns true if smoothed value has already snapped exactly to value.
80     bool smooth();
81 
resetSmoothedValue()82     void resetSmoothedValue() { m_smoothedValue = m_value; }
setSmoothingConstant(double k)83     void setSmoothingConstant(double k) { m_smoothingConstant = k; }
84 
85 private:
86     String m_name;
87     double m_value;
88     double m_defaultValue;
89     double m_minValue;
90     double m_maxValue;
91     unsigned m_units;
92 
93     // Smoothing (de-zippering)
94     double m_smoothedValue;
95     double m_smoothingConstant;
96 };
97 
98 } // namespace WebCore
99 
100 #endif // AudioParam_h
101