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Searched defs:makeCurrent (Results 1 – 14 of 14) sorted by relevance

/external/skia/include/gpu/gl/
DSkDebugGLContext.h18 virtual void makeCurrent() const SK_OVERRIDE {}; in makeCurrent() function
DSkNullGLContext.h18 virtual void makeCurrent() const SK_OVERRIDE {}; in makeCurrent() function
/external/skia/src/gpu/gl/nacl/
DSkNativeGLContext_nacl.cpp33 void SkNativeGLContext::makeCurrent() const { in makeCurrent() function in SkNativeGLContext
/external/skia/src/gpu/gl/mesa/
DSkMesaGLContext.cpp97 void SkMesaGLContext::makeCurrent() const { in makeCurrent() function in SkMesaGLContext
/external/skia/src/gpu/gl/iOS/
DSkNativeGLContext_iOS.mm58 void SkNativeGLContext::makeCurrent() const { function
/external/skia/src/gpu/gl/mac/
DSkNativeGLContext_mac.cpp72 void SkNativeGLContext::makeCurrent() const { in makeCurrent() function in SkNativeGLContext
/external/skia/src/gpu/gl/win/
DSkNativeGLContext_win.cpp133 void SkNativeGLContext::makeCurrent() const { in makeCurrent() function in SkNativeGLContext
/external/skia/src/gpu/gl/angle/
DSkANGLEGLContext.cpp103 void SkANGLEGLContext::makeCurrent() const { in makeCurrent() function in SkANGLEGLContext
/external/skia/src/gpu/gl/android/
DSkNativeGLContext_android.cpp100 void SkNativeGLContext::makeCurrent() const { in makeCurrent() function in SkNativeGLContext
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dmain.cpp76 void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) in makeCurrent() function
DContext.cpp224 void Context::makeCurrent(egl::Display *display, egl::Surface *surface) in makeCurrent() function in gl::Context
/external/skia/src/gpu/gl/unix/
DSkNativeGLContext_unix.cpp283 void SkNativeGLContext::makeCurrent() const { in makeCurrent() function in SkNativeGLContext
/external/webkit/Source/WebCore/platform/graphics/openvg/
DSurfaceOpenVG.cpp184 void SurfaceOpenVG::makeCurrent(MakeCurrentMode mode) in makeCurrent() function in WebCore::SurfaceOpenVG
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechnique.java184 public void makeCurrent(AssetManager assetManager) { in makeCurrent() method in Technique