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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.util;
18 
19 import android.os.SystemProperties;
20 
21 
22 /**
23  * A structure describing general information about a display, such as its
24  * size, density, and font scaling.
25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
28  */
29 public class DisplayMetrics {
30     /**
31      * Standard quantized DPI for low-density screens.
32      */
33     public static final int DENSITY_LOW = 120;
34 
35     /**
36      * Standard quantized DPI for medium-density screens.
37      */
38     public static final int DENSITY_MEDIUM = 160;
39 
40     /**
41      * This is a secondary density, added for some common screen configurations.
42      * It is recommended that applications not generally target this as a first
43      * class density -- that is, don't supply specific graphics for this
44      * density, instead allow the platform to scale from other densities
45      * (typically {@link #DENSITY_HIGH}) as
46      * appropriate.  In most cases (such as using bitmaps in
47      * {@link android.graphics.drawable.Drawable}) the platform
48      * can perform this scaling at load time, so the only cost is some slight
49      * startup runtime overhead.
50      *
51      * <p>This density was original introduced to correspond with a
52      * 720p TV screen: the density for 1080p televisions is
53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
54      * size for a TV running at 720p.  It has also found use in 7" tablets,
55      * when these devices have 1280x720 displays.
56      */
57     public static final int DENSITY_TV = 213;
58 
59     /**
60      * Standard quantized DPI for high-density screens.
61      */
62     public static final int DENSITY_HIGH = 240;
63 
64     /**
65      * Standard quantized DPI for extra-high-density screens.
66      */
67     public static final int DENSITY_XHIGH = 320;
68 
69     /**
70      * Standard quantized DPI for extra-extra-high-density screens.  Applications
71      * should not generally worry about this density; relying on XHIGH graphics
72      * being scaled up to it should be sufficient for almost all cases.
73      */
74     public static final int DENSITY_XXHIGH = 480;
75 
76     /**
77      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
78      * should not generally worry about this density; relying on XHIGH graphics
79      * being scaled up to it should be sufficient for almost all cases.  A typical
80      * use of this density would be 4K television screens -- 3840x2160, which
81      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
82      */
83     public static final int DENSITY_XXXHIGH = 640;
84 
85     /**
86      * The reference density used throughout the system.
87      */
88     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
89 
90     /**
91      * Scaling factor to convert a density in DPI units to the density scale.
92      * @hide
93      */
94     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
95 
96     /**
97      * The device's density.
98      * @hide because eventually this should be able to change while
99      * running, so shouldn't be a constant.
100      * @deprecated There is no longer a static density; you can find the
101      * density for a display in {@link #densityDpi}.
102      */
103     @Deprecated
104     public static int DENSITY_DEVICE = getDeviceDensity();
105 
106     /**
107      * The absolute width of the display in pixels.
108      */
109     public int widthPixels;
110     /**
111      * The absolute height of the display in pixels.
112      */
113     public int heightPixels;
114     /**
115      * The logical density of the display.  This is a scaling factor for the
116      * Density Independent Pixel unit, where one DIP is one pixel on an
117      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
118      * providing the baseline of the system's display. Thus on a 160dpi screen
119      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
120      *
121      * <p>This value does not exactly follow the real screen size (as given by
122      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
123      * the overall UI in steps based on gross changes in the display dpi.  For
124      * example, a 240x320 screen will have a density of 1 even if its width is
125      * 1.8", 1.3", etc. However, if the screen resolution is increased to
126      * 320x480 but the screen size remained 1.5"x2" then the density would be
127      * increased (probably to 1.5).
128      *
129      * @see #DENSITY_DEFAULT
130      */
131     public float density;
132     /**
133      * The screen density expressed as dots-per-inch.  May be either
134      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
135      */
136     public int densityDpi;
137     /**
138      * A scaling factor for fonts displayed on the display.  This is the same
139      * as {@link #density}, except that it may be adjusted in smaller
140      * increments at runtime based on a user preference for the font size.
141      */
142     public float scaledDensity;
143     /**
144      * The exact physical pixels per inch of the screen in the X dimension.
145      */
146     public float xdpi;
147     /**
148      * The exact physical pixels per inch of the screen in the Y dimension.
149      */
150     public float ydpi;
151 
152     /**
153      * The reported display width prior to any compatibility mode scaling
154      * being applied.
155      * @hide
156      */
157     public int noncompatWidthPixels;
158     /**
159      * The reported display height prior to any compatibility mode scaling
160      * being applied.
161      * @hide
162      */
163     public int noncompatHeightPixels;
164     /**
165      * The reported display density prior to any compatibility mode scaling
166      * being applied.
167      * @hide
168      */
169     public float noncompatDensity;
170     /**
171      * The reported display density prior to any compatibility mode scaling
172      * being applied.
173      * @hide
174      */
175     public int noncompatDensityDpi;
176     /**
177      * The reported scaled density prior to any compatibility mode scaling
178      * being applied.
179      * @hide
180      */
181     public float noncompatScaledDensity;
182     /**
183      * The reported display xdpi prior to any compatibility mode scaling
184      * being applied.
185      * @hide
186      */
187     public float noncompatXdpi;
188     /**
189      * The reported display ydpi prior to any compatibility mode scaling
190      * being applied.
191      * @hide
192      */
193     public float noncompatYdpi;
194 
DisplayMetrics()195     public DisplayMetrics() {
196     }
197 
setTo(DisplayMetrics o)198     public void setTo(DisplayMetrics o) {
199         widthPixels = o.widthPixels;
200         heightPixels = o.heightPixels;
201         density = o.density;
202         densityDpi = o.densityDpi;
203         scaledDensity = o.scaledDensity;
204         xdpi = o.xdpi;
205         ydpi = o.ydpi;
206         noncompatWidthPixels = o.noncompatWidthPixels;
207         noncompatHeightPixels = o.noncompatHeightPixels;
208         noncompatDensity = o.noncompatDensity;
209         noncompatDensityDpi = o.noncompatDensityDpi;
210         noncompatScaledDensity = o.noncompatScaledDensity;
211         noncompatXdpi = o.noncompatXdpi;
212         noncompatYdpi = o.noncompatYdpi;
213     }
214 
setToDefaults()215     public void setToDefaults() {
216         widthPixels = 0;
217         heightPixels = 0;
218         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
219         densityDpi =  DENSITY_DEVICE;
220         scaledDensity = density;
221         xdpi = DENSITY_DEVICE;
222         ydpi = DENSITY_DEVICE;
223         noncompatWidthPixels = widthPixels;
224         noncompatHeightPixels = heightPixels;
225         noncompatDensity = density;
226         noncompatDensityDpi = densityDpi;
227         noncompatScaledDensity = scaledDensity;
228         noncompatXdpi = xdpi;
229         noncompatYdpi = ydpi;
230     }
231 
232     @Override
equals(Object o)233     public boolean equals(Object o) {
234         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
235     }
236 
237     /**
238      * Returns true if these display metrics equal the other display metrics.
239      *
240      * @param other The display metrics with which to compare.
241      * @return True if the display metrics are equal.
242      */
equals(DisplayMetrics other)243     public boolean equals(DisplayMetrics other) {
244         return equalsPhysical(other)
245                 && scaledDensity == other.scaledDensity
246                 && noncompatScaledDensity == other.noncompatScaledDensity;
247     }
248 
249     /**
250      * Returns true if the physical aspects of the two display metrics
251      * are equal.  This ignores the scaled density, which is a logical
252      * attribute based on the current desired font size.
253      *
254      * @param other The display metrics with which to compare.
255      * @return True if the display metrics are equal.
256      * @hide
257      */
equalsPhysical(DisplayMetrics other)258     public boolean equalsPhysical(DisplayMetrics other) {
259         return other != null
260                 && widthPixels == other.widthPixels
261                 && heightPixels == other.heightPixels
262                 && density == other.density
263                 && densityDpi == other.densityDpi
264                 && xdpi == other.xdpi
265                 && ydpi == other.ydpi
266                 && noncompatWidthPixels == other.noncompatWidthPixels
267                 && noncompatHeightPixels == other.noncompatHeightPixels
268                 && noncompatDensity == other.noncompatDensity
269                 && noncompatDensityDpi == other.noncompatDensityDpi
270                 && noncompatXdpi == other.noncompatXdpi
271                 && noncompatYdpi == other.noncompatYdpi;
272     }
273 
274     @Override
hashCode()275     public int hashCode() {
276         return widthPixels * heightPixels * densityDpi;
277     }
278 
279     @Override
toString()280     public String toString() {
281         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
282             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
283             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
284     }
285 
getDeviceDensity()286     private static int getDeviceDensity() {
287         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
288         // when running in the emulator, allowing for dynamic configurations.
289         // The reason for this is that ro.sf.lcd_density is write-once and is
290         // set by the init process when it parses build.prop before anything else.
291         return SystemProperties.getInt("qemu.sf.lcd_density",
292                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
293     }
294 }
295