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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h"
11 #include "GrGLPath.h"
12 #include "GrGLShaderBuilder.h"
13 #include "GrTemplates.h"
14 #include "GrTypes.h"
15 #include "SkTemplates.h"
16 
17 static const GrGLuint GR_MAX_GLUINT = ~0U;
18 static const GrGLint  GR_INVAL_GLINT = ~0;
19 
20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
22 
23 // we use a spare texture unit to avoid
24 // mucking with the state of any of the stages.
25 static const int SPARE_TEX_UNIT = GrDrawState::kNumStages;
26 
27 #define SKIP_CACHE_CHECK    true
28 
29 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
30     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
31     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
32     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
33 #else
34     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
35     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
36     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
37 #endif
38 
39 
40 ///////////////////////////////////////////////////////////////////////////////
41 
42 static const GrGLenum gXfermodeCoeff2Blend[] = {
43     GR_GL_ZERO,
44     GR_GL_ONE,
45     GR_GL_SRC_COLOR,
46     GR_GL_ONE_MINUS_SRC_COLOR,
47     GR_GL_DST_COLOR,
48     GR_GL_ONE_MINUS_DST_COLOR,
49     GR_GL_SRC_ALPHA,
50     GR_GL_ONE_MINUS_SRC_ALPHA,
51     GR_GL_DST_ALPHA,
52     GR_GL_ONE_MINUS_DST_ALPHA,
53     GR_GL_CONSTANT_COLOR,
54     GR_GL_ONE_MINUS_CONSTANT_COLOR,
55     GR_GL_CONSTANT_ALPHA,
56     GR_GL_ONE_MINUS_CONSTANT_ALPHA,
57 
58     // extended blend coeffs
59     GR_GL_SRC1_COLOR,
60     GR_GL_ONE_MINUS_SRC1_COLOR,
61     GR_GL_SRC1_ALPHA,
62     GR_GL_ONE_MINUS_SRC1_ALPHA,
63 };
64 
BlendCoeffReferencesConstant(GrBlendCoeff coeff)65 bool GrGpuGL::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
66     static const bool gCoeffReferencesBlendConst[] = {
67         false,
68         false,
69         false,
70         false,
71         false,
72         false,
73         false,
74         false,
75         false,
76         false,
77         true,
78         true,
79         true,
80         true,
81 
82         // extended blend coeffs
83         false,
84         false,
85         false,
86         false,
87     };
88     return gCoeffReferencesBlendConst[coeff];
89     GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
90                      GR_ARRAY_COUNT(gCoeffReferencesBlendConst));
91 
92     GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
93     GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
94     GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
95     GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
96     GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
97     GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
98     GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
99     GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
100     GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
101     GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
102     GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
103     GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
104     GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
105     GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
106 
107     GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
108     GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
109     GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
110     GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
111 
112     // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
113     GR_STATIC_ASSERT(kTotalGrBlendCoeffCount ==
114                      GR_ARRAY_COUNT(gXfermodeCoeff2Blend));
115 }
116 
117 ///////////////////////////////////////////////////////////////////////////////
118 
119 static bool gPrintStartupSpew;
120 
fbo_test(const GrGLInterface * gl,int w,int h)121 static bool fbo_test(const GrGLInterface* gl, int w, int h) {
122 
123     GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
124 
125     GrGLuint testFBO;
126     GR_GL_CALL(gl, GenFramebuffers(1, &testFBO));
127     GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO));
128     GrGLuint testRTTex;
129     GR_GL_CALL(gl, GenTextures(1, &testRTTex));
130     GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex));
131     // some implementations require texture to be mip-map complete before
132     // FBO with level 0 bound as color attachment will be framebuffer complete.
133     GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D,
134                                  GR_GL_TEXTURE_MIN_FILTER,
135                                  GR_GL_NEAREST));
136     GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h,
137                               0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, NULL));
138     GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
139     GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER,
140                                         GR_GL_COLOR_ATTACHMENT0,
141                                         GR_GL_TEXTURE_2D, testRTTex, 0));
142     GrGLenum status;
143     GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
144     GR_GL_CALL(gl, DeleteFramebuffers(1, &testFBO));
145     GR_GL_CALL(gl, DeleteTextures(1, &testRTTex));
146 
147     return status == GR_GL_FRAMEBUFFER_COMPLETE;
148 }
149 
GrGpuGL(const GrGLContextInfo & ctxInfo)150 GrGpuGL::GrGpuGL(const GrGLContextInfo& ctxInfo) : fGLContextInfo(ctxInfo) {
151 
152     GrAssert(ctxInfo.isInitialized());
153 
154     fillInConfigRenderableTable();
155 
156     fPrintedCaps = false;
157 
158     GrGLClearErr(fGLContextInfo.interface());
159 
160     if (gPrintStartupSpew) {
161         const GrGLubyte* ext;
162         GL_CALL_RET(ext, GetString(GR_GL_EXTENSIONS));
163         const GrGLubyte* vendor;
164         const GrGLubyte* renderer;
165         const GrGLubyte* version;
166         GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
167         GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
168         GL_CALL_RET(version, GetString(GR_GL_VERSION));
169         GrPrintf("------------------------- create GrGpuGL %p --------------\n",
170                  this);
171         GrPrintf("------ VENDOR %s\n", vendor);
172         GrPrintf("------ RENDERER %s\n", renderer);
173         GrPrintf("------ VERSION %s\n",  version);
174         GrPrintf("------ EXTENSIONS\n %s \n", ext);
175     }
176 
177     this->initCaps();
178 
179     fProgramCache = SkNEW_ARGS(ProgramCache, (this->glContextInfo()));
180 
181     fLastSuccessfulStencilFmtIdx = 0;
182     if (false) { // avoid bit rot, suppress warning
183         fbo_test(this->glInterface(), 0, 0);
184     }
185 }
186 
~GrGpuGL()187 GrGpuGL::~GrGpuGL() {
188     if (0 != fHWProgramID) {
189         // detach the current program so there is no confusion on OpenGL's part
190         // that we want it to be deleted
191         GrAssert(fHWProgramID == fCurrentProgram->fProgramID);
192         GL_CALL(UseProgram(0));
193     }
194 
195     delete fProgramCache;
196 
197     // This must be called by before the GrDrawTarget destructor
198     this->releaseGeometry();
199     // This subclass must do this before the base class destructor runs
200     // since we will unref the GrGLInterface.
201     this->releaseResources();
202 }
203 
204 ///////////////////////////////////////////////////////////////////////////////
205 
initCaps()206 void GrGpuGL::initCaps() {
207     GrGLint maxTextureUnits;
208     // check FS and fixed-function texture unit limits
209     // we only use textures in the fragment stage currently.
210     // checks are > to make sure we have a spare unit.
211     const GrGLInterface* gl = this->glInterface();
212     GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
213     GrAssert(maxTextureUnits > GrDrawState::kNumStages);
214 
215     CapsInternals* caps = this->capsInternals();
216 
217     GrGLint numFormats;
218     GR_GL_GetIntegerv(gl, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
219     SkAutoSTMalloc<10, GrGLint> formats(numFormats);
220     GR_GL_GetIntegerv(gl, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
221     for (int i = 0; i < numFormats; ++i) {
222         if (formats[i] == GR_GL_PALETTE8_RGBA8) {
223             caps->f8BitPaletteSupport = true;
224             break;
225         }
226     }
227 
228     if (kDesktop_GrGLBinding == this->glBinding()) {
229         // we could also look for GL_ATI_separate_stencil extension or
230         // GL_EXT_stencil_two_side but they use different function signatures
231         // than GL2.0+ (and than each other).
232         caps->fTwoSidedStencilSupport = (this->glVersion() >= GR_GL_VER(2,0));
233         // supported on GL 1.4 and higher or by extension
234         caps->fStencilWrapOpsSupport = (this->glVersion() >= GR_GL_VER(1,4)) ||
235                                        this->hasExtension("GL_EXT_stencil_wrap");
236     } else {
237         // ES 2 has two sided stencil and stencil wrap
238         caps->fTwoSidedStencilSupport = true;
239         caps->fStencilWrapOpsSupport = true;
240     }
241 
242     if (kDesktop_GrGLBinding == this->glBinding()) {
243         caps->fBufferLockSupport = true; // we require VBO support and the desktop VBO
244                                          // extension includes glMapBuffer.
245     } else {
246         caps->fBufferLockSupport = this->hasExtension("GL_OES_mapbuffer");
247     }
248 
249     if (kDesktop_GrGLBinding == this->glBinding()) {
250         if (this->glVersion() >= GR_GL_VER(2,0) ||
251             this->hasExtension("GL_ARB_texture_non_power_of_two")) {
252             caps->fNPOTTextureTileSupport = true;
253         } else {
254             caps->fNPOTTextureTileSupport = false;
255         }
256     } else {
257         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
258         caps->fNPOTTextureTileSupport = this->hasExtension("GL_OES_texture_npot");
259     }
260 
261     caps->fHWAALineSupport = (kDesktop_GrGLBinding == this->glBinding());
262 
263     GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_SIZE, &caps->fMaxTextureSize);
264     GR_GL_GetIntegerv(gl, GR_GL_MAX_RENDERBUFFER_SIZE, &caps->fMaxRenderTargetSize);
265     // Our render targets are always created with textures as the color
266     // attachment, hence this min:
267     caps->fMaxRenderTargetSize = GrMin(caps->fMaxTextureSize, caps->fMaxRenderTargetSize);
268 
269     caps->fFSAASupport = GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType();
270     caps->fPathStencilingSupport = GR_GL_USE_NV_PATH_RENDERING &&
271                                    this->hasExtension("GL_NV_path_rendering");
272 
273     // Enable supported shader-related caps
274     if (kDesktop_GrGLBinding == this->glBinding()) {
275         caps->fDualSourceBlendingSupport =
276                             this->glVersion() >= GR_GL_VER(3,3) ||
277                             this->hasExtension("GL_ARB_blend_func_extended");
278         caps->fShaderDerivativeSupport = true;
279         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
280         caps->fGeometryShaderSupport =
281                                 this->glVersion() >= GR_GL_VER(3,2) &&
282                                 this->glslGeneration() >= k150_GrGLSLGeneration;
283     } else {
284         caps->fShaderDerivativeSupport =
285                             this->hasExtension("GL_OES_standard_derivatives");
286     }
287 }
288 
fillInConfigRenderableTable()289 void GrGpuGL::fillInConfigRenderableTable() {
290 
291     // OpenGL < 3.0
292     //  no support for render targets unless the GL_ARB_framebuffer_object
293     //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
294     //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
295     //  probably don't get R8 in this case.
296 
297     // OpenGL 3.0
298     //  base color renderable: ALPHA, RED, RG, RGB, and RGBA
299     //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8
300 
301     // >= OpenGL 3.1
302     //  base color renderable: RED, RG, RGB, and RGBA
303     //  sized derivatives: R8, RGBA4, RGBA8
304     //  if the GL_ARB_compatibility extension is supported then we get back
305     //  support for GL_ALPHA and ALPHA8
306 
307     // GL_EXT_bgra adds BGRA render targets to any version
308 
309     // ES 2.0
310     //  color renderable: RGBA4, RGB5_A1, RGB565
311     //  GL_EXT_texture_rg adds support for R8 as a color render target
312     //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
313     //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888
314     //          added BGRA support
315 
316     if (kDesktop_GrGLBinding == this->glBinding()) {
317         // Post 3.0 we will get R8
318         // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
319         if (this->glVersion() >= GR_GL_VER(3,0) ||
320             this->hasExtension("GL_ARB_framebuffer_object")) {
321             fConfigRenderSupport[kAlpha_8_GrPixelConfig] = true;
322         }
323     } else {
324         // On ES we can only hope for R8
325         fConfigRenderSupport[kAlpha_8_GrPixelConfig] =
326                                 this->glCaps().textureRedSupport();
327     }
328 
329     if (kDesktop_GrGLBinding != this->glBinding()) {
330         // only available in ES
331         fConfigRenderSupport[kRGB_565_GrPixelConfig] = true;
332     }
333 
334     // Pre 3.0, Ganesh relies on either GL_ARB_framebuffer_object or
335     // GL_EXT_framebuffer_object for FBO support. Both of these
336     // allow RGBA4 render targets so this is always supported.
337     fConfigRenderSupport[kRGBA_4444_GrPixelConfig] = true;
338 
339     if (this->glCaps().rgba8RenderbufferSupport()) {
340         fConfigRenderSupport[kRGBA_8888_GrPixelConfig] = true;
341     }
342 
343     if (this->glCaps().bgraFormatSupport()) {
344         fConfigRenderSupport[kBGRA_8888_GrPixelConfig] = true;
345     }
346 }
347 
preferredReadPixelsConfig(GrPixelConfig config) const348 GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) const {
349     if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && GrPixelConfigIsRGBA8888(config)) {
350         return GrPixelConfigSwapRAndB(config);
351     } else {
352         return config;
353     }
354 }
355 
preferredWritePixelsConfig(GrPixelConfig config) const356 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig config) const {
357     if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && GrPixelConfigIsRGBA8888(config)) {
358         return GrPixelConfigSwapRAndB(config);
359     } else {
360         return config;
361     }
362 }
363 
fullReadPixelsIsFasterThanPartial() const364 bool GrGpuGL::fullReadPixelsIsFasterThanPartial() const {
365     return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
366 }
367 
onResetContext()368 void GrGpuGL::onResetContext() {
369     if (gPrintStartupSpew && !fPrintedCaps) {
370         fPrintedCaps = true;
371         this->getCaps().print();
372         this->glCaps().print();
373     }
374 
375     // we don't use the zb at all
376     GL_CALL(Disable(GR_GL_DEPTH_TEST));
377     GL_CALL(DepthMask(GR_GL_FALSE));
378 
379     fHWDrawFace = GrDrawState::kInvalid_DrawFace;
380     fHWDitherEnabled = kUnknown_TriState;
381 
382     if (kDesktop_GrGLBinding == this->glBinding()) {
383         // Desktop-only state that we never change
384         GL_CALL(Disable(GR_GL_POINT_SMOOTH));
385         GL_CALL(Disable(GR_GL_LINE_SMOOTH));
386         GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
387         GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
388         GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
389         if (this->glCaps().imagingSupport()) {
390             GL_CALL(Disable(GR_GL_COLOR_TABLE));
391         }
392         GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
393         GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
394         // Since ES doesn't support glPointSize at all we always use the VS to
395         // set the point size
396         GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
397 
398         // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
399         // currently part of our gl interface. There are probably others as
400         // well.
401     }
402     fHWAAState.invalidate();
403     fHWWriteToColor = kUnknown_TriState;
404 
405     // we only ever use lines in hairline mode
406     GL_CALL(LineWidth(1));
407 
408     // invalid
409     fHWActiveTextureUnitIdx = -1;
410 
411     fHWBlendState.invalidate();
412 
413     for (int s = 0; s < GrDrawState::kNumStages; ++s) {
414         fHWBoundTextures[s] = NULL;
415     }
416 
417     fHWScissorSettings.invalidate();
418 
419     fHWViewport.invalidate();
420 
421     fHWStencilSettings.invalidate();
422     fHWStencilTestEnabled = kUnknown_TriState;
423 
424     fHWGeometryState.fIndexBuffer = NULL;
425     fHWGeometryState.fVertexBuffer = NULL;
426 
427     fHWGeometryState.fArrayPtrsDirty = true;
428 
429     fHWBoundRenderTarget = NULL;
430 
431     fHWPathMatrixState.invalidate();
432     if (fCaps.pathStencilingSupport()) {
433         // we don't use the model view matrix.
434         GL_CALL(MatrixMode(GR_GL_MODELVIEW));
435         GL_CALL(LoadIdentity());
436     }
437 
438     // we assume these values
439     if (this->glCaps().unpackRowLengthSupport()) {
440         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
441     }
442     if (this->glCaps().packRowLengthSupport()) {
443         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
444     }
445     if (this->glCaps().unpackFlipYSupport()) {
446         GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
447     }
448     if (this->glCaps().packFlipYSupport()) {
449         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
450     }
451 
452     fHWGeometryState.fVertexOffset = ~0U;
453 
454     // Third party GL code may have left vertex attributes enabled. Some GL
455     // implementations (osmesa) may read vetex attributes that are not required
456     // by the current shader. Therefore, we have to ensure that only the
457     // attributes we require for the current draw are enabled or we may cause an
458     // invalid read.
459 
460     // Disable all vertex layout bits so that next flush will assume all
461     // optional vertex attributes are disabled.
462     fHWGeometryState.fVertexLayout = 0;
463 
464     // We always use the this attribute and assume it is always enabled.
465     int posAttrIdx = GrGLProgram::PositionAttributeIdx();
466     GL_CALL(EnableVertexAttribArray(posAttrIdx));
467     // Disable all other vertex attributes.
468     for  (int va = 0; va < this->glCaps().maxVertexAttributes(); ++va) {
469         if (va != posAttrIdx) {
470             GL_CALL(DisableVertexAttribArray(va));
471         }
472     }
473 
474     fHWProgramID = 0;
475     fHWConstAttribColor = GrColor_ILLEGAL;
476     fHWConstAttribCoverage = GrColor_ILLEGAL;
477 }
478 
onWrapBackendTexture(const GrBackendTextureDesc & desc)479 GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
480     if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
481         return NULL;
482     }
483 
484     if (0 == desc.fTextureHandle) {
485         return NULL;
486     }
487 
488     // FIXME:  add support for TopLeft RT's by flipping all draws.
489     if (desc.fFlags & kRenderTarget_GrBackendTextureFlag &&
490         kBottomLeft_GrSurfaceOrigin != desc.fOrigin) {
491         return NULL;
492     }
493 
494     int maxSize = this->getCaps().maxTextureSize();
495     if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
496         return NULL;
497     }
498 
499     GrGLTexture::Desc glTexDesc;
500     // next line relies on GrBackendTextureDesc's flags matching GrTexture's
501     glTexDesc.fFlags = (GrTextureFlags) desc.fFlags;
502     glTexDesc.fWidth = desc.fWidth;
503     glTexDesc.fHeight = desc.fHeight;
504     glTexDesc.fConfig = desc.fConfig;
505     glTexDesc.fSampleCnt = desc.fSampleCnt;
506     glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
507     glTexDesc.fIsWrapped = true;
508     glTexDesc.fOrigin = desc.fOrigin;
509 
510     GrGLTexture* texture = NULL;
511     if (desc.fFlags & kRenderTarget_GrBackendTextureFlag) {
512         GrGLRenderTarget::Desc glRTDesc;
513         glRTDesc.fRTFBOID = 0;
514         glRTDesc.fTexFBOID = 0;
515         glRTDesc.fMSColorRenderbufferID = 0;
516         glRTDesc.fConfig = desc.fConfig;
517         glRTDesc.fSampleCnt = desc.fSampleCnt;
518         if (!this->createRenderTargetObjects(glTexDesc.fWidth,
519                                              glTexDesc.fHeight,
520                                              glTexDesc.fTextureID,
521                                              &glRTDesc)) {
522             return NULL;
523         }
524         texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc));
525     } else {
526         texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc));
527     }
528     if (NULL == texture) {
529         return NULL;
530     }
531 
532     this->setSpareTextureUnit();
533     return texture;
534 }
535 
onWrapBackendRenderTarget(const GrBackendRenderTargetDesc & desc)536 GrRenderTarget* GrGpuGL::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
537     GrGLRenderTarget::Desc glDesc;
538     glDesc.fConfig = desc.fConfig;
539     glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle);
540     glDesc.fMSColorRenderbufferID = 0;
541     glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
542     glDesc.fSampleCnt = desc.fSampleCnt;
543     glDesc.fIsWrapped = true;
544     GrGLIRect viewport;
545     viewport.fLeft   = 0;
546     viewport.fBottom = 0;
547     viewport.fWidth  = desc.fWidth;
548     viewport.fHeight = desc.fHeight;
549 
550     GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget,
551                                      (this, glDesc, viewport));
552     if (desc.fStencilBits) {
553         GrGLStencilBuffer::Format format;
554         format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat;
555         format.fPacked = false;
556         format.fStencilBits = desc.fStencilBits;
557         format.fTotalBits = desc.fStencilBits;
558         static const bool kIsSBWrapped = false;
559         GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer,
560                                            (this,
561                                             kIsSBWrapped,
562                                             0,
563                                             desc.fWidth,
564                                             desc.fHeight,
565                                             desc.fSampleCnt,
566                                             format));
567         tgt->setStencilBuffer(sb);
568         sb->unref();
569     }
570     return tgt;
571 }
572 
573 ////////////////////////////////////////////////////////////////////////////////
574 
onWriteTexturePixels(GrTexture * texture,int left,int top,int width,int height,GrPixelConfig config,const void * buffer,size_t rowBytes)575 void GrGpuGL::onWriteTexturePixels(GrTexture* texture,
576                                    int left, int top, int width, int height,
577                                    GrPixelConfig config, const void* buffer,
578                                    size_t rowBytes) {
579     if (NULL == buffer) {
580         return;
581     }
582     GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
583 
584     this->setSpareTextureUnit();
585     GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
586     GrGLTexture::Desc desc;
587     desc.fFlags = glTex->desc().fFlags;
588     desc.fWidth = glTex->width();
589     desc.fHeight = glTex->height();
590     desc.fConfig = glTex->config();
591     desc.fSampleCnt = glTex->desc().fSampleCnt;
592     desc.fTextureID = glTex->textureID();
593     desc.fOrigin = glTex->origin();
594 
595     this->uploadTexData(desc, false,
596                         left, top, width, height,
597                         config, buffer, rowBytes);
598 }
599 
600 namespace {
adjust_pixel_ops_params(int surfaceWidth,int surfaceHeight,size_t bpp,int * left,int * top,int * width,int * height,const void ** data,size_t * rowBytes)601 bool adjust_pixel_ops_params(int surfaceWidth,
602                              int surfaceHeight,
603                              size_t bpp,
604                              int* left, int* top, int* width, int* height,
605                              const void** data,
606                              size_t* rowBytes) {
607     if (!*rowBytes) {
608         *rowBytes = *width * bpp;
609     }
610 
611     GrIRect subRect = GrIRect::MakeXYWH(*left, *top, *width, *height);
612     GrIRect bounds = GrIRect::MakeWH(surfaceWidth, surfaceHeight);
613 
614     if (!subRect.intersect(bounds)) {
615         return false;
616     }
617     *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) +
618           (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
619 
620     *left = subRect.fLeft;
621     *top = subRect.fTop;
622     *width = subRect.width();
623     *height = subRect.height();
624     return true;
625 }
626 }
627 
uploadTexData(const GrGLTexture::Desc & desc,bool isNewTexture,int left,int top,int width,int height,GrPixelConfig dataConfig,const void * data,size_t rowBytes)628 bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
629                             bool isNewTexture,
630                             int left, int top, int width, int height,
631                             GrPixelConfig dataConfig,
632                             const void* data,
633                             size_t rowBytes) {
634     GrAssert(NULL != data || isNewTexture);
635 
636     size_t bpp = GrBytesPerPixel(dataConfig);
637     if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
638                                  &width, &height, &data, &rowBytes)) {
639         return false;
640     }
641     size_t trimRowBytes = width * bpp;
642 
643     // in case we need a temporary, trimmed copy of the src pixels
644     SkAutoSMalloc<128 * 128> tempStorage;
645 
646     // paletted textures cannot be partially updated
647     bool useTexStorage = isNewTexture &&
648                          desc.fConfig != kIndex_8_GrPixelConfig &&
649                          this->glCaps().texStorageSupport();
650 
651     if (useTexStorage && kDesktop_GrGLBinding == this->glBinding()) {
652         // 565 is not a sized internal format on desktop GL. So on desktop with
653         // 565 we always use an unsized internal format to let the system pick
654         // the best sized format to convert the 565 data to. Since TexStorage
655         // only allows sized internal formats we will instead use TexImage2D.
656         useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
657     }
658 
659     GrGLenum internalFormat;
660     GrGLenum externalFormat;
661     GrGLenum externalType;
662     // glTexStorage requires sized internal formats on both desktop and ES. ES
663     // glTexImage requires an unsized format.
664     if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat,
665                                  &externalFormat, &externalType)) {
666         return false;
667     }
668 
669     if (!isNewTexture && GR_GL_PALETTE8_RGBA8 == internalFormat) {
670         // paletted textures cannot be updated
671         return false;
672     }
673 
674     /*
675      *  check whether to allocate a temporary buffer for flipping y or
676      *  because our srcData has extra bytes past each row. If so, we need
677      *  to trim those off here, since GL ES may not let us specify
678      *  GL_UNPACK_ROW_LENGTH.
679      */
680     bool restoreGLRowLength = false;
681     bool swFlipY = false;
682     bool glFlipY = false;
683     if (NULL != data) {
684         if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
685             if (this->glCaps().unpackFlipYSupport()) {
686                 glFlipY = true;
687             } else {
688                 swFlipY = true;
689             }
690         }
691         if (this->glCaps().unpackRowLengthSupport() && !swFlipY) {
692             // can't use this for flipping, only non-neg values allowed. :(
693             if (rowBytes != trimRowBytes) {
694                 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
695                 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
696                 restoreGLRowLength = true;
697             }
698         } else {
699             if (trimRowBytes != rowBytes || swFlipY) {
700                 // copy data into our new storage, skipping the trailing bytes
701                 size_t trimSize = height * trimRowBytes;
702                 const char* src = (const char*)data;
703                 if (swFlipY) {
704                     src += (height - 1) * rowBytes;
705                 }
706                 char* dst = (char*)tempStorage.reset(trimSize);
707                 for (int y = 0; y < height; y++) {
708                     memcpy(dst, src, trimRowBytes);
709                     if (swFlipY) {
710                         src -= rowBytes;
711                     } else {
712                         src += rowBytes;
713                     }
714                     dst += trimRowBytes;
715                 }
716                 // now point data to our copied version
717                 data = tempStorage.get();
718             }
719         }
720         if (glFlipY) {
721             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
722         }
723         GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp)));
724     }
725     bool succeeded = true;
726     if (isNewTexture &&
727         0 == left && 0 == top &&
728         desc.fWidth == width && desc.fHeight == height) {
729         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
730         if (useTexStorage) {
731             // We never resize  or change formats of textures. We don't use
732             // mipmaps currently.
733             GL_ALLOC_CALL(this->glInterface(),
734                           TexStorage2D(GR_GL_TEXTURE_2D,
735                                        1, // levels
736                                        internalFormat,
737                                        desc.fWidth, desc.fHeight));
738         } else {
739             if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
740                 GrGLsizei imageSize = desc.fWidth * desc.fHeight +
741                                       kGrColorTableSize;
742                 GL_ALLOC_CALL(this->glInterface(),
743                               CompressedTexImage2D(GR_GL_TEXTURE_2D,
744                                                    0, // level
745                                                    internalFormat,
746                                                    desc.fWidth, desc.fHeight,
747                                                    0, // border
748                                                    imageSize,
749                                                    data));
750             } else {
751                 GL_ALLOC_CALL(this->glInterface(),
752                               TexImage2D(GR_GL_TEXTURE_2D,
753                                          0, // level
754                                          internalFormat,
755                                          desc.fWidth, desc.fHeight,
756                                          0, // border
757                                          externalFormat, externalType,
758                                          data));
759             }
760         }
761         GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface());
762         if (error != GR_GL_NO_ERROR) {
763             succeeded = false;
764         } else {
765             // if we have data and we used TexStorage to create the texture, we
766             // now upload with TexSubImage.
767             if (NULL != data && useTexStorage) {
768                 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
769                                       0, // level
770                                       left, top,
771                                       width, height,
772                                       externalFormat, externalType,
773                                       data));
774             }
775         }
776     } else {
777         if (swFlipY || glFlipY) {
778             top = desc.fHeight - (top + height);
779         }
780         GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
781                               0, // level
782                               left, top,
783                               width, height,
784                               externalFormat, externalType, data));
785     }
786 
787     if (restoreGLRowLength) {
788         GrAssert(this->glCaps().unpackRowLengthSupport());
789         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
790     }
791     if (glFlipY) {
792         GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
793     }
794     return succeeded;
795 }
796 
797 namespace {
renderbuffer_storage_msaa(GrGLContextInfo & ctxInfo,int sampleCount,GrGLenum format,int width,int height)798 bool renderbuffer_storage_msaa(GrGLContextInfo& ctxInfo,
799                                int sampleCount,
800                                GrGLenum format,
801                                int width, int height) {
802     CLEAR_ERROR_BEFORE_ALLOC(ctxInfo.interface());
803     GrAssert(GrGLCaps::kNone_MSFBOType != ctxInfo.caps().msFBOType());
804     bool created = false;
805     if (GrGLCaps::kNVDesktop_CoverageAAType ==
806         ctxInfo.caps().coverageAAType()) {
807         const GrGLCaps::MSAACoverageMode& mode =
808             ctxInfo.caps().getMSAACoverageMode(sampleCount);
809         GL_ALLOC_CALL(ctxInfo.interface(),
810                       RenderbufferStorageMultisampleCoverage(GR_GL_RENDERBUFFER,
811                                                         mode.fCoverageSampleCnt,
812                                                         mode.fColorSampleCnt,
813                                                         format,
814                                                         width, height));
815         created = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctxInfo.interface()));
816     }
817     if (!created) {
818         // glRBMS will fail if requested samples is > max samples.
819         sampleCount = GrMin(sampleCount, ctxInfo.caps().maxSampleCount());
820         GL_ALLOC_CALL(ctxInfo.interface(),
821                       RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
822                                                      sampleCount,
823                                                      format,
824                                                      width, height));
825         created = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctxInfo.interface()));
826     }
827     return created;
828 }
829 }
830 
createRenderTargetObjects(int width,int height,GrGLuint texID,GrGLRenderTarget::Desc * desc)831 bool GrGpuGL::createRenderTargetObjects(int width, int height,
832                                         GrGLuint texID,
833                                         GrGLRenderTarget::Desc* desc) {
834     desc->fMSColorRenderbufferID = 0;
835     desc->fRTFBOID = 0;
836     desc->fTexFBOID = 0;
837     desc->fIsWrapped = false;
838 
839     GrGLenum status;
840 
841     GrGLenum msColorFormat = 0; // suppress warning
842 
843     GL_CALL(GenFramebuffers(1, &desc->fTexFBOID));
844     if (!desc->fTexFBOID) {
845         goto FAILED;
846     }
847 
848 
849     // If we are using multisampling we will create two FBOS. We render
850     // to one and then resolve to the texture bound to the other.
851     if (desc->fSampleCnt > 0) {
852         if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
853             goto FAILED;
854         }
855         GL_CALL(GenFramebuffers(1, &desc->fRTFBOID));
856         GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID));
857         if (!desc->fRTFBOID ||
858             !desc->fMSColorRenderbufferID ||
859             !this->configToGLFormats(desc->fConfig,
860                                      // GLES requires sized internal formats
861                                      kES2_GrGLBinding == this->glBinding(),
862                                      &msColorFormat, NULL, NULL)) {
863             goto FAILED;
864         }
865     } else {
866         desc->fRTFBOID = desc->fTexFBOID;
867     }
868 
869     // below here we may bind the FBO
870     fHWBoundRenderTarget = NULL;
871     if (desc->fRTFBOID != desc->fTexFBOID) {
872         GrAssert(desc->fSampleCnt > 0);
873         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER,
874                                desc->fMSColorRenderbufferID));
875         if (!renderbuffer_storage_msaa(fGLContextInfo,
876                                        desc->fSampleCnt,
877                                        msColorFormat,
878                                        width, height)) {
879             goto FAILED;
880         }
881         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID));
882         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
883                                       GR_GL_COLOR_ATTACHMENT0,
884                                       GR_GL_RENDERBUFFER,
885                                       desc->fMSColorRenderbufferID));
886         if (!this->glCaps().isConfigVerifiedColorAttachment(desc->fConfig)) {
887             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
888             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
889                 goto FAILED;
890             }
891             fGLContextInfo.caps().markConfigAsValidColorAttachment(
892                                                                 desc->fConfig);
893         }
894     }
895     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
896 
897     GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
898                                  GR_GL_COLOR_ATTACHMENT0,
899                                  GR_GL_TEXTURE_2D,
900                                  texID, 0));
901     if (!this->glCaps().isConfigVerifiedColorAttachment(desc->fConfig)) {
902         GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
903         if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
904             goto FAILED;
905         }
906         fGLContextInfo.caps().markConfigAsValidColorAttachment(desc->fConfig);
907     }
908 
909     return true;
910 
911 FAILED:
912     if (desc->fMSColorRenderbufferID) {
913         GL_CALL(DeleteRenderbuffers(1, &desc->fMSColorRenderbufferID));
914     }
915     if (desc->fRTFBOID != desc->fTexFBOID) {
916         GL_CALL(DeleteFramebuffers(1, &desc->fRTFBOID));
917     }
918     if (desc->fTexFBOID) {
919         GL_CALL(DeleteFramebuffers(1, &desc->fTexFBOID));
920     }
921     return false;
922 }
923 
924 // good to set a break-point here to know when createTexture fails
return_null_texture()925 static GrTexture* return_null_texture() {
926 //    GrAssert(!"null texture");
927     return NULL;
928 }
929 
930 #if 0 && GR_DEBUG
931 static size_t as_size_t(int x) {
932     return x;
933 }
934 #endif
935 
onCreateTexture(const GrTextureDesc & desc,const void * srcData,size_t rowBytes)936 GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
937                                     const void* srcData,
938                                     size_t rowBytes) {
939 
940     GrGLTexture::Desc glTexDesc;
941     GrGLRenderTarget::Desc  glRTDesc;
942 
943     // Attempt to catch un- or wrongly initialized sample counts;
944     GrAssert(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64);
945 
946     glTexDesc.fFlags  = desc.fFlags;
947     glTexDesc.fWidth  = desc.fWidth;
948     glTexDesc.fHeight = desc.fHeight;
949     glTexDesc.fConfig = desc.fConfig;
950     glTexDesc.fSampleCnt = desc.fSampleCnt;
951     glTexDesc.fIsWrapped = false;
952 
953     glRTDesc.fMSColorRenderbufferID = 0;
954     glRTDesc.fRTFBOID = 0;
955     glRTDesc.fTexFBOID = 0;
956     glRTDesc.fIsWrapped = false;
957     glRTDesc.fConfig = glTexDesc.fConfig;
958 
959     bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
960 
961     const Caps& caps = this->getCaps();
962 
963     // We keep GrRenderTargets in GL's normal orientation so that they
964     // can be drawn to by the outside world without the client having
965     // to render upside down.
966     glTexDesc.fOrigin = renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
967 
968     glRTDesc.fSampleCnt = desc.fSampleCnt;
969     if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() &&
970         desc.fSampleCnt) {
971         //GrPrintf("MSAA RT requested but not supported on this platform.");
972         return return_null_texture();
973     }
974 
975     if (renderTarget) {
976         if (glTexDesc.fWidth > caps.maxRenderTargetSize() ||
977             glTexDesc.fHeight > caps.maxRenderTargetSize()) {
978             return return_null_texture();
979         }
980     }
981 
982     GL_CALL(GenTextures(1, &glTexDesc.fTextureID));
983     if (renderTarget && this->glCaps().textureUsageSupport()) {
984         // provides a hint about how this texture will be used
985         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
986                               GR_GL_TEXTURE_USAGE,
987                               GR_GL_FRAMEBUFFER_ATTACHMENT));
988     }
989     if (!glTexDesc.fTextureID) {
990         return return_null_texture();
991     }
992 
993     this->setSpareTextureUnit();
994     GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID));
995 
996     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
997     // drivers have a bug where an FBO won't be complete if it includes a
998     // texture that is not mipmap complete (considering the filter in use).
999     GrGLTexture::TexParams initialTexParams;
1000     // we only set a subset here so invalidate first
1001     initialTexParams.invalidate();
1002     initialTexParams.fFilter = GR_GL_NEAREST;
1003     initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1004     initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1005     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1006                           GR_GL_TEXTURE_MAG_FILTER,
1007                           initialTexParams.fFilter));
1008     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1009                           GR_GL_TEXTURE_MIN_FILTER,
1010                           initialTexParams.fFilter));
1011     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1012                           GR_GL_TEXTURE_WRAP_S,
1013                           initialTexParams.fWrapS));
1014     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1015                           GR_GL_TEXTURE_WRAP_T,
1016                           initialTexParams.fWrapT));
1017     if (!this->uploadTexData(glTexDesc, true, 0, 0,
1018                              glTexDesc.fWidth, glTexDesc.fHeight,
1019                              desc.fConfig, srcData, rowBytes)) {
1020         GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID));
1021         return return_null_texture();
1022     }
1023 
1024     GrGLTexture* tex;
1025     if (renderTarget) {
1026         // unbind the texture from the texture unit before binding it to the frame buffer
1027         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1028 
1029         if (!this->createRenderTargetObjects(glTexDesc.fWidth,
1030                                              glTexDesc.fHeight,
1031                                              glTexDesc.fTextureID,
1032                                              &glRTDesc)) {
1033             GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID));
1034             return return_null_texture();
1035         }
1036         tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc));
1037     } else {
1038         tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc));
1039     }
1040     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1041 #ifdef TRACE_TEXTURE_CREATION
1042     GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n",
1043              glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1044 #endif
1045     return tex;
1046 }
1047 
1048 namespace {
1049 
1050 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
1051 
get_stencil_rb_sizes(const GrGLInterface * gl,GrGLuint rb,GrGLStencilBuffer::Format * format)1052 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
1053                                  GrGLuint rb,
1054                                  GrGLStencilBuffer::Format* format) {
1055     // we shouldn't ever know one size and not the other
1056     GrAssert((kUnknownBitCount == format->fStencilBits) ==
1057              (kUnknownBitCount == format->fTotalBits));
1058     if (kUnknownBitCount == format->fStencilBits) {
1059         GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1060                                          GR_GL_RENDERBUFFER_STENCIL_SIZE,
1061                                          (GrGLint*)&format->fStencilBits);
1062         if (format->fPacked) {
1063             GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1064                                              GR_GL_RENDERBUFFER_DEPTH_SIZE,
1065                                              (GrGLint*)&format->fTotalBits);
1066             format->fTotalBits += format->fStencilBits;
1067         } else {
1068             format->fTotalBits = format->fStencilBits;
1069         }
1070     }
1071 }
1072 }
1073 
createStencilBufferForRenderTarget(GrRenderTarget * rt,int width,int height)1074 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
1075                                                  int width, int height) {
1076 
1077     // All internally created RTs are also textures. We don't create
1078     // SBs for a client's standalone RT (that is a RT that isn't also a texture).
1079     GrAssert(rt->asTexture());
1080     GrAssert(width >= rt->width());
1081     GrAssert(height >= rt->height());
1082 
1083     int samples = rt->numSamples();
1084     GrGLuint sbID;
1085     GL_CALL(GenRenderbuffers(1, &sbID));
1086     if (!sbID) {
1087         return false;
1088     }
1089 
1090     int stencilFmtCnt = this->glCaps().stencilFormats().count();
1091     for (int i = 0; i < stencilFmtCnt; ++i) {
1092         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID));
1093         // we start with the last stencil format that succeeded in hopes
1094         // that we won't go through this loop more than once after the
1095         // first (painful) stencil creation.
1096         int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
1097         const GrGLCaps::StencilFormat& sFmt =
1098                 this->glCaps().stencilFormats()[sIdx];
1099         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1100         // we do this "if" so that we don't call the multisample
1101         // version on a GL that doesn't have an MSAA extension.
1102         bool created;
1103         if (samples > 0) {
1104             created = renderbuffer_storage_msaa(fGLContextInfo,
1105                                                 samples,
1106                                                 sFmt.fInternalFormat,
1107                                                 width, height);
1108         } else {
1109             GL_ALLOC_CALL(this->glInterface(),
1110                           RenderbufferStorage(GR_GL_RENDERBUFFER,
1111                                               sFmt.fInternalFormat,
1112                                               width, height));
1113             created =
1114                 (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface()));
1115         }
1116         if (created) {
1117             // After sized formats we attempt an unsized format and take
1118             // whatever sizes GL gives us. In that case we query for the size.
1119             GrGLStencilBuffer::Format format = sFmt;
1120             get_stencil_rb_sizes(this->glInterface(), sbID, &format);
1121             static const bool kIsWrapped = false;
1122             SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
1123                                                   (this, kIsWrapped, sbID, width, height,
1124                                                   samples, format)));
1125             if (this->attachStencilBufferToRenderTarget(sb, rt)) {
1126                 fLastSuccessfulStencilFmtIdx = sIdx;
1127                 sb->transferToCache();
1128                 rt->setStencilBuffer(sb);
1129                 return true;
1130            }
1131            sb->abandon(); // otherwise we lose sbID
1132         }
1133     }
1134     GL_CALL(DeleteRenderbuffers(1, &sbID));
1135     return false;
1136 }
1137 
attachStencilBufferToRenderTarget(GrStencilBuffer * sb,GrRenderTarget * rt)1138 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
1139                                                 GrRenderTarget* rt) {
1140     GrGLRenderTarget* glrt = (GrGLRenderTarget*) rt;
1141 
1142     GrGLuint fbo = glrt->renderFBOID();
1143 
1144     if (NULL == sb) {
1145         if (NULL != rt->getStencilBuffer()) {
1146             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1147                                           GR_GL_STENCIL_ATTACHMENT,
1148                                           GR_GL_RENDERBUFFER, 0));
1149             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1150                                           GR_GL_DEPTH_ATTACHMENT,
1151                                           GR_GL_RENDERBUFFER, 0));
1152 #if GR_DEBUG
1153             GrGLenum status;
1154             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1155             GrAssert(GR_GL_FRAMEBUFFER_COMPLETE == status);
1156 #endif
1157         }
1158         return true;
1159     } else {
1160         GrGLStencilBuffer* glsb = (GrGLStencilBuffer*) sb;
1161         GrGLuint rb = glsb->renderbufferID();
1162 
1163         fHWBoundRenderTarget = NULL;
1164         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
1165         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1166                                       GR_GL_STENCIL_ATTACHMENT,
1167                                       GR_GL_RENDERBUFFER, rb));
1168         if (glsb->format().fPacked) {
1169             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1170                                           GR_GL_DEPTH_ATTACHMENT,
1171                                           GR_GL_RENDERBUFFER, rb));
1172         } else {
1173             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1174                                           GR_GL_DEPTH_ATTACHMENT,
1175                                           GR_GL_RENDERBUFFER, 0));
1176         }
1177 
1178         GrGLenum status;
1179         if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(),
1180                                                            glsb->format())) {
1181             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1182             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1183                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1184                                               GR_GL_STENCIL_ATTACHMENT,
1185                                               GR_GL_RENDERBUFFER, 0));
1186                 if (glsb->format().fPacked) {
1187                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1188                                                   GR_GL_DEPTH_ATTACHMENT,
1189                                                   GR_GL_RENDERBUFFER, 0));
1190                 }
1191                 return false;
1192             } else {
1193                 fGLContextInfo.caps().markColorConfigAndStencilFormatAsVerified(
1194                     rt->config(),
1195                     glsb->format());
1196             }
1197         }
1198         return true;
1199     }
1200 }
1201 
1202 ////////////////////////////////////////////////////////////////////////////////
1203 
onCreateVertexBuffer(uint32_t size,bool dynamic)1204 GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) {
1205     GrGLuint id;
1206     GL_CALL(GenBuffers(1, &id));
1207     if (id) {
1208         GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, id));
1209         fHWGeometryState.fArrayPtrsDirty = true;
1210         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1211         // make sure driver can allocate memory for this buffer
1212         GL_ALLOC_CALL(this->glInterface(),
1213                       BufferData(GR_GL_ARRAY_BUFFER,
1214                                  size,
1215                                  NULL,   // data ptr
1216                                  dynamic ? GR_GL_DYNAMIC_DRAW :
1217                                            GR_GL_STATIC_DRAW));
1218         if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
1219             GL_CALL(DeleteBuffers(1, &id));
1220             // deleting bound buffer does implicit bind to 0
1221             fHWGeometryState.fVertexBuffer = NULL;
1222             return NULL;
1223         }
1224         static const bool kIsWrapped = false;
1225         GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer,
1226                                                     (this, kIsWrapped, id,
1227                                                      size, dynamic));
1228         fHWGeometryState.fVertexBuffer = vertexBuffer;
1229         return vertexBuffer;
1230     }
1231     return NULL;
1232 }
1233 
onCreateIndexBuffer(uint32_t size,bool dynamic)1234 GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) {
1235     GrGLuint id;
1236     GL_CALL(GenBuffers(1, &id));
1237     if (id) {
1238         GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
1239         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1240         // make sure driver can allocate memory for this buffer
1241         GL_ALLOC_CALL(this->glInterface(),
1242                       BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
1243                                  size,
1244                                  NULL,  // data ptr
1245                                  dynamic ? GR_GL_DYNAMIC_DRAW :
1246                                            GR_GL_STATIC_DRAW));
1247         if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
1248             GL_CALL(DeleteBuffers(1, &id));
1249             // deleting bound buffer does implicit bind to 0
1250             fHWGeometryState.fIndexBuffer = NULL;
1251             return NULL;
1252         }
1253         static const bool kIsWrapped = false;
1254         GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer,
1255                                                 (this, kIsWrapped, id, size, dynamic));
1256         fHWGeometryState.fIndexBuffer = indexBuffer;
1257         return indexBuffer;
1258     }
1259     return NULL;
1260 }
1261 
onCreatePath(const SkPath & inPath)1262 GrPath* GrGpuGL::onCreatePath(const SkPath& inPath) {
1263     GrAssert(fCaps.pathStencilingSupport());
1264     return SkNEW_ARGS(GrGLPath, (this, inPath));
1265 }
1266 
flushScissor()1267 void GrGpuGL::flushScissor() {
1268     const GrDrawState& drawState = this->getDrawState();
1269     const GrGLRenderTarget* rt =
1270         static_cast<const GrGLRenderTarget*>(drawState.getRenderTarget());
1271 
1272     GrAssert(NULL != rt);
1273     const GrGLIRect& vp = rt->getViewport();
1274 
1275     if (fScissorState.fEnabled) {
1276         GrGLIRect scissor;
1277         scissor.setRelativeTo(vp,
1278                               fScissorState.fRect.fLeft,
1279                               fScissorState.fRect.fTop,
1280                               fScissorState.fRect.width(),
1281                               fScissorState.fRect.height());
1282         // if the scissor fully contains the viewport then we fall through and
1283         // disable the scissor test.
1284         if (!scissor.contains(vp)) {
1285             if (fHWScissorSettings.fRect != scissor) {
1286                 scissor.pushToGLScissor(this->glInterface());
1287                 fHWScissorSettings.fRect = scissor;
1288             }
1289             if (kYes_TriState != fHWScissorSettings.fEnabled) {
1290                 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
1291                 fHWScissorSettings.fEnabled = kYes_TriState;
1292             }
1293             return;
1294         }
1295     }
1296     if (kNo_TriState != fHWScissorSettings.fEnabled) {
1297         GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1298         fHWScissorSettings.fEnabled = kNo_TriState;
1299         return;
1300     }
1301 }
1302 
onClear(const GrIRect * rect,GrColor color)1303 void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
1304     const GrDrawState& drawState = this->getDrawState();
1305     const GrRenderTarget* rt = drawState.getRenderTarget();
1306     // parent class should never let us get here with no RT
1307     GrAssert(NULL != rt);
1308 
1309     GrIRect clippedRect;
1310     if (NULL != rect) {
1311         // flushScissor expects rect to be clipped to the target.
1312         clippedRect = *rect;
1313         GrIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height());
1314         if (clippedRect.intersect(rtRect)) {
1315             rect = &clippedRect;
1316         } else {
1317             return;
1318         }
1319     }
1320     this->flushRenderTarget(rect);
1321     GrAutoTRestore<ScissorState> asr(&fScissorState);
1322     fScissorState.fEnabled = (NULL != rect);
1323     if (fScissorState.fEnabled) {
1324         fScissorState.fRect = *rect;
1325     }
1326     this->flushScissor();
1327 
1328     GrGLfloat r, g, b, a;
1329     static const GrGLfloat scale255 = 1.f / 255.f;
1330     a = GrColorUnpackA(color) * scale255;
1331     GrGLfloat scaleRGB = scale255;
1332     r = GrColorUnpackR(color) * scaleRGB;
1333     g = GrColorUnpackG(color) * scaleRGB;
1334     b = GrColorUnpackB(color) * scaleRGB;
1335 
1336     GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
1337     fHWWriteToColor = kYes_TriState;
1338     GL_CALL(ClearColor(r, g, b, a));
1339     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
1340 }
1341 
clearStencil()1342 void GrGpuGL::clearStencil() {
1343     if (NULL == this->getDrawState().getRenderTarget()) {
1344         return;
1345     }
1346 
1347     this->flushRenderTarget(&GrIRect::EmptyIRect());
1348 
1349     GrAutoTRestore<ScissorState> asr(&fScissorState);
1350     fScissorState.fEnabled = false;
1351     this->flushScissor();
1352 
1353     GL_CALL(StencilMask(0xffffffff));
1354     GL_CALL(ClearStencil(0));
1355     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1356     fHWStencilSettings.invalidate();
1357 }
1358 
clearStencilClip(const GrIRect & rect,bool insideClip)1359 void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) {
1360     const GrDrawState& drawState = this->getDrawState();
1361     const GrRenderTarget* rt = drawState.getRenderTarget();
1362     GrAssert(NULL != rt);
1363 
1364     // this should only be called internally when we know we have a
1365     // stencil buffer.
1366     GrAssert(NULL != rt->getStencilBuffer());
1367     GrGLint stencilBitCount =  rt->getStencilBuffer()->bits();
1368 #if 0
1369     GrAssert(stencilBitCount > 0);
1370     GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
1371 #else
1372     // we could just clear the clip bit but when we go through
1373     // ANGLE a partial stencil mask will cause clears to be
1374     // turned into draws. Our contract on GrDrawTarget says that
1375     // changing the clip between stencil passes may or may not
1376     // zero the client's clip bits. So we just clear the whole thing.
1377     static const GrGLint clipStencilMask  = ~0;
1378 #endif
1379     GrGLint value;
1380     if (insideClip) {
1381         value = (1 << (stencilBitCount - 1));
1382     } else {
1383         value = 0;
1384     }
1385     this->flushRenderTarget(&GrIRect::EmptyIRect());
1386 
1387     GrAutoTRestore<ScissorState> asr(&fScissorState);
1388     fScissorState.fEnabled = true;
1389     fScissorState.fRect = rect;
1390     this->flushScissor();
1391 
1392     GL_CALL(StencilMask((uint32_t) clipStencilMask));
1393     GL_CALL(ClearStencil(value));
1394     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1395     fHWStencilSettings.invalidate();
1396 }
1397 
onForceRenderTargetFlush()1398 void GrGpuGL::onForceRenderTargetFlush() {
1399     this->flushRenderTarget(&GrIRect::EmptyIRect());
1400 }
1401 
readPixelsWillPayForYFlip(GrRenderTarget * renderTarget,int left,int top,int width,int height,GrPixelConfig config,size_t rowBytes) const1402 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
1403                                         int left, int top,
1404                                         int width, int height,
1405                                         GrPixelConfig config,
1406                                         size_t rowBytes) const {
1407     // if GL can do the flip then we'll never pay for it.
1408     if (this->glCaps().packFlipYSupport()) {
1409         return false;
1410     }
1411 
1412     // If we have to do memcpy to handle non-trim rowBytes then we
1413     // get the flip for free. Otherwise it costs.
1414     if (this->glCaps().packRowLengthSupport()) {
1415         return true;
1416     }
1417     // If we have to do memcpys to handle rowBytes then y-flip is free
1418     // Note the rowBytes might be tight to the passed in data, but if data
1419     // gets clipped in x to the target the rowBytes will no longer be tight.
1420     if (left >= 0 && (left + width) < renderTarget->width()) {
1421            return 0 == rowBytes ||
1422                   GrBytesPerPixel(config) * width == rowBytes;
1423     } else {
1424         return false;
1425     }
1426 }
1427 
onReadPixels(GrRenderTarget * target,int left,int top,int width,int height,GrPixelConfig config,void * buffer,size_t rowBytes,bool invertY)1428 bool GrGpuGL::onReadPixels(GrRenderTarget* target,
1429                            int left, int top,
1430                            int width, int height,
1431                            GrPixelConfig config,
1432                            void* buffer,
1433                            size_t rowBytes,
1434                            bool invertY) {
1435     GrGLenum format;
1436     GrGLenum type;
1437     if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
1438         return false;
1439     }
1440     size_t bpp = GrBytesPerPixel(config);
1441     if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
1442                                  &left, &top, &width, &height,
1443                                  const_cast<const void**>(&buffer),
1444                                  &rowBytes)) {
1445         return false;
1446     }
1447 
1448     // resolve the render target if necessary
1449     GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
1450     GrDrawState::AutoRenderTargetRestore artr;
1451     switch (tgt->getResolveType()) {
1452         case GrGLRenderTarget::kCantResolve_ResolveType:
1453             return false;
1454         case GrGLRenderTarget::kAutoResolves_ResolveType:
1455             artr.set(this->drawState(), target);
1456             this->flushRenderTarget(&GrIRect::EmptyIRect());
1457             break;
1458         case GrGLRenderTarget::kCanResolve_ResolveType:
1459             this->onResolveRenderTarget(tgt);
1460             // we don't track the state of the READ FBO ID.
1461             GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
1462                                     tgt->textureFBOID()));
1463             break;
1464         default:
1465             GrCrash("Unknown resolve type");
1466     }
1467 
1468     const GrGLIRect& glvp = tgt->getViewport();
1469 
1470     // the read rect is viewport-relative
1471     GrGLIRect readRect;
1472     readRect.setRelativeTo(glvp, left, top, width, height);
1473 
1474     size_t tightRowBytes = bpp * width;
1475     if (0 == rowBytes) {
1476         rowBytes = tightRowBytes;
1477     }
1478     size_t readDstRowBytes = tightRowBytes;
1479     void* readDst = buffer;
1480 
1481     // determine if GL can read using the passed rowBytes or if we need
1482     // a scratch buffer.
1483     SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
1484     if (rowBytes != tightRowBytes) {
1485         if (this->glCaps().packRowLengthSupport()) {
1486             GrAssert(!(rowBytes % sizeof(GrColor)));
1487             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowBytes / sizeof(GrColor)));
1488             readDstRowBytes = rowBytes;
1489         } else {
1490             scratch.reset(tightRowBytes * height);
1491             readDst = scratch.get();
1492         }
1493     }
1494     if (!invertY && this->glCaps().packFlipYSupport()) {
1495         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
1496     }
1497     GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
1498                        readRect.fWidth, readRect.fHeight,
1499                        format, type, readDst));
1500     if (readDstRowBytes != tightRowBytes) {
1501         GrAssert(this->glCaps().packRowLengthSupport());
1502         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
1503     }
1504     if (!invertY && this->glCaps().packFlipYSupport()) {
1505         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
1506         invertY = true;
1507     }
1508 
1509     // now reverse the order of the rows, since GL's are bottom-to-top, but our
1510     // API presents top-to-bottom. We must preserve the padding contents. Note
1511     // that the above readPixels did not overwrite the padding.
1512     if (readDst == buffer) {
1513         GrAssert(rowBytes == readDstRowBytes);
1514         if (!invertY) {
1515             scratch.reset(tightRowBytes);
1516             void* tmpRow = scratch.get();
1517             // flip y in-place by rows
1518             const int halfY = height >> 1;
1519             char* top = reinterpret_cast<char*>(buffer);
1520             char* bottom = top + (height - 1) * rowBytes;
1521             for (int y = 0; y < halfY; y++) {
1522                 memcpy(tmpRow, top, tightRowBytes);
1523                 memcpy(top, bottom, tightRowBytes);
1524                 memcpy(bottom, tmpRow, tightRowBytes);
1525                 top += rowBytes;
1526                 bottom -= rowBytes;
1527             }
1528         }
1529     } else {
1530         GrAssert(readDst != buffer);        GrAssert(rowBytes != tightRowBytes);
1531         // copy from readDst to buffer while flipping y
1532         // const int halfY = height >> 1;
1533         const char* src = reinterpret_cast<const char*>(readDst);
1534         char* dst = reinterpret_cast<char*>(buffer);
1535         if (!invertY) {
1536             dst += (height-1) * rowBytes;
1537         }
1538         for (int y = 0; y < height; y++) {
1539             memcpy(dst, src, tightRowBytes);
1540             src += readDstRowBytes;
1541             if (invertY) {
1542                 dst += rowBytes;
1543             } else {
1544                 dst -= rowBytes;
1545             }
1546         }
1547     }
1548     return true;
1549 }
1550 
flushRenderTarget(const GrIRect * bound)1551 void GrGpuGL::flushRenderTarget(const GrIRect* bound) {
1552 
1553     GrGLRenderTarget* rt =
1554         static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget());
1555     GrAssert(NULL != rt);
1556 
1557     if (fHWBoundRenderTarget != rt) {
1558         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
1559     #if GR_DEBUG
1560         GrGLenum status;
1561         GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1562         if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1563             GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status);
1564         }
1565     #endif
1566         fHWBoundRenderTarget = rt;
1567         const GrGLIRect& vp = rt->getViewport();
1568         if (fHWViewport != vp) {
1569             vp.pushToGLViewport(this->glInterface());
1570             fHWViewport = vp;
1571         }
1572     }
1573     if (NULL == bound || !bound->isEmpty()) {
1574         rt->flagAsNeedingResolve(bound);
1575     }
1576 }
1577 
1578 GrGLenum gPrimitiveType2GLMode[] = {
1579     GR_GL_TRIANGLES,
1580     GR_GL_TRIANGLE_STRIP,
1581     GR_GL_TRIANGLE_FAN,
1582     GR_GL_POINTS,
1583     GR_GL_LINES,
1584     GR_GL_LINE_STRIP
1585 };
1586 
1587 #define SWAP_PER_DRAW 0
1588 
1589 #if SWAP_PER_DRAW
1590     #if GR_MAC_BUILD
1591         #include <AGL/agl.h>
1592     #elif GR_WIN32_BUILD
1593         #include <gl/GL.h>
SwapBuf()1594         void SwapBuf() {
1595             DWORD procID = GetCurrentProcessId();
1596             HWND hwnd = GetTopWindow(GetDesktopWindow());
1597             while(hwnd) {
1598                 DWORD wndProcID = 0;
1599                 GetWindowThreadProcessId(hwnd, &wndProcID);
1600                 if(wndProcID == procID) {
1601                     SwapBuffers(GetDC(hwnd));
1602                 }
1603                 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
1604             }
1605          }
1606     #endif
1607 #endif
1608 
onGpuDraw(const DrawInfo & info)1609 void GrGpuGL::onGpuDraw(const DrawInfo& info) {
1610     int extraStartIndexOffset;
1611     this->setupGeometry(info, &extraStartIndexOffset);
1612 
1613     GrAssert((size_t)info.primitiveType() < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
1614     GrAssert(NULL != fHWGeometryState.fVertexBuffer);
1615 
1616     if (info.isIndexed()) {
1617         GrAssert(NULL != fHWGeometryState.fIndexBuffer);
1618         GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * (info.startIndex() +
1619                                                             extraStartIndexOffset));
1620         // info.startVertex() was accounted for by setupGeometry.
1621         GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()],
1622                              info.indexCount(),
1623                              GR_GL_UNSIGNED_SHORT,
1624                              indices));
1625     } else {
1626         // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
1627         // startVertex in the DrawElements case. So we always rely on setupGeometry to have
1628         // accounted for startVertex.
1629         GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount()));
1630     }
1631 #if SWAP_PER_DRAW
1632     glFlush();
1633     #if GR_MAC_BUILD
1634         aglSwapBuffers(aglGetCurrentContext());
1635         int set_a_break_pt_here = 9;
1636         aglSwapBuffers(aglGetCurrentContext());
1637     #elif GR_WIN32_BUILD
1638         SwapBuf();
1639         int set_a_break_pt_here = 9;
1640         SwapBuf();
1641     #endif
1642 #endif
1643 }
1644 
1645 namespace {
1646 
1647 static const uint16_t kOnes16 = static_cast<uint16_t>(~0);
winding_nv_path_stencil_settings()1648 const GrStencilSettings& winding_nv_path_stencil_settings() {
1649     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
1650         kIncClamp_StencilOp,
1651         kIncClamp_StencilOp,
1652         kAlwaysIfInClip_StencilFunc,
1653         kOnes16, kOnes16, kOnes16);
1654     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
1655 }
even_odd_nv_path_stencil_settings()1656 const GrStencilSettings& even_odd_nv_path_stencil_settings() {
1657     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
1658         kInvert_StencilOp,
1659         kInvert_StencilOp,
1660         kAlwaysIfInClip_StencilFunc,
1661         kOnes16, kOnes16, kOnes16);
1662     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
1663 }
1664 }
1665 
setStencilPathSettings(const GrPath &,SkPath::FillType fill,GrStencilSettings * settings)1666 void GrGpuGL::setStencilPathSettings(const GrPath&,
1667                                      SkPath::FillType fill,
1668                                      GrStencilSettings* settings) {
1669     switch (fill) {
1670         case SkPath::kEvenOdd_FillType:
1671             *settings = even_odd_nv_path_stencil_settings();
1672             return;
1673         case SkPath::kWinding_FillType:
1674             *settings = winding_nv_path_stencil_settings();
1675             return;
1676         default:
1677             GrCrash("Unexpected path fill.");
1678     }
1679 }
1680 
onGpuStencilPath(const GrPath * path,SkPath::FillType fill)1681 void GrGpuGL::onGpuStencilPath(const GrPath* path, SkPath::FillType fill) {
1682     GrAssert(fCaps.pathStencilingSupport());
1683 
1684     GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
1685     GrDrawState* drawState = this->drawState();
1686     GrAssert(NULL != drawState->getRenderTarget());
1687     if (NULL == drawState->getRenderTarget()->getStencilBuffer()) {
1688         return;
1689     }
1690 
1691     // Decide how to manipulate the stencil buffer based on the fill rule.
1692     // Also, assert that the stencil settings we set in setStencilPathSettings
1693     // are present.
1694     GrAssert(!fStencilSettings.isTwoSided());
1695     GrGLenum fillMode;
1696     switch (fill) {
1697         case SkPath::kWinding_FillType:
1698             fillMode = GR_GL_COUNT_UP;
1699             GrAssert(kIncClamp_StencilOp ==
1700                      fStencilSettings.passOp(GrStencilSettings::kFront_Face));
1701             GrAssert(kIncClamp_StencilOp ==
1702                      fStencilSettings.failOp(GrStencilSettings::kFront_Face));
1703             break;
1704         case SkPath::kEvenOdd_FillType:
1705             fillMode = GR_GL_INVERT;
1706             GrAssert(kInvert_StencilOp ==
1707                      fStencilSettings.passOp(GrStencilSettings::kFront_Face));
1708             GrAssert(kInvert_StencilOp ==
1709                 fStencilSettings.failOp(GrStencilSettings::kFront_Face));
1710             break;
1711         default:
1712             // Only the above two fill rules are allowed.
1713             GrCrash("Unexpected path fill.");
1714             return; // suppress unused var warning.
1715     }
1716     GrGLint writeMask = fStencilSettings.writeMask(GrStencilSettings::kFront_Face);
1717     GL_CALL(StencilFillPath(id, fillMode, writeMask));
1718 }
1719 
onResolveRenderTarget(GrRenderTarget * target)1720 void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
1721 
1722     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
1723 
1724     if (rt->needsResolve()) {
1725         GrAssert(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType());
1726         GrAssert(rt->textureFBOID() != rt->renderFBOID());
1727         GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
1728                                 rt->renderFBOID()));
1729         GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER,
1730                                 rt->textureFBOID()));
1731         // make sure we go through flushRenderTarget() since we've modified
1732         // the bound DRAW FBO ID.
1733         fHWBoundRenderTarget = NULL;
1734         const GrGLIRect& vp = rt->getViewport();
1735         const GrIRect dirtyRect = rt->getResolveRect();
1736         GrGLIRect r;
1737         r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
1738                         dirtyRect.width(), dirtyRect.height());
1739 
1740         GrAutoTRestore<ScissorState> asr;
1741         if (GrGLCaps::kAppleES_MSFBOType == this->glCaps().msFBOType()) {
1742             // Apple's extension uses the scissor as the blit bounds.
1743             asr.reset(&fScissorState);
1744             fScissorState.fEnabled = true;
1745             fScissorState.fRect = dirtyRect;
1746             this->flushScissor();
1747             GL_CALL(ResolveMultisampleFramebuffer());
1748         } else {
1749             if (GrGLCaps::kDesktopARB_MSFBOType != this->glCaps().msFBOType()) {
1750                 // this respects the scissor during the blit, so disable it.
1751                 GrAssert(GrGLCaps::kDesktopEXT_MSFBOType ==
1752                          this->glCaps().msFBOType());
1753                 asr.reset(&fScissorState);
1754                 fScissorState.fEnabled = false;
1755                 this->flushScissor();
1756             }
1757             int right = r.fLeft + r.fWidth;
1758             int top = r.fBottom + r.fHeight;
1759             GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
1760                                     r.fLeft, r.fBottom, right, top,
1761                                     GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
1762         }
1763         rt->flagAsResolved();
1764     }
1765 }
1766 
1767 namespace {
1768 
gr_to_gl_stencil_func(GrStencilFunc basicFunc)1769 GrGLenum gr_to_gl_stencil_func(GrStencilFunc basicFunc) {
1770     static const GrGLenum gTable[] = {
1771         GR_GL_ALWAYS,           // kAlways_StencilFunc
1772         GR_GL_NEVER,            // kNever_StencilFunc
1773         GR_GL_GREATER,          // kGreater_StencilFunc
1774         GR_GL_GEQUAL,           // kGEqual_StencilFunc
1775         GR_GL_LESS,             // kLess_StencilFunc
1776         GR_GL_LEQUAL,           // kLEqual_StencilFunc,
1777         GR_GL_EQUAL,            // kEqual_StencilFunc,
1778         GR_GL_NOTEQUAL,         // kNotEqual_StencilFunc,
1779     };
1780     GR_STATIC_ASSERT(GR_ARRAY_COUNT(gTable) == kBasicStencilFuncCount);
1781     GR_STATIC_ASSERT(0 == kAlways_StencilFunc);
1782     GR_STATIC_ASSERT(1 == kNever_StencilFunc);
1783     GR_STATIC_ASSERT(2 == kGreater_StencilFunc);
1784     GR_STATIC_ASSERT(3 == kGEqual_StencilFunc);
1785     GR_STATIC_ASSERT(4 == kLess_StencilFunc);
1786     GR_STATIC_ASSERT(5 == kLEqual_StencilFunc);
1787     GR_STATIC_ASSERT(6 == kEqual_StencilFunc);
1788     GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc);
1789     GrAssert((unsigned) basicFunc < kBasicStencilFuncCount);
1790 
1791     return gTable[basicFunc];
1792 }
1793 
gr_to_gl_stencil_op(GrStencilOp op)1794 GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
1795     static const GrGLenum gTable[] = {
1796         GR_GL_KEEP,        // kKeep_StencilOp
1797         GR_GL_REPLACE,     // kReplace_StencilOp
1798         GR_GL_INCR_WRAP,   // kIncWrap_StencilOp
1799         GR_GL_INCR,        // kIncClamp_StencilOp
1800         GR_GL_DECR_WRAP,   // kDecWrap_StencilOp
1801         GR_GL_DECR,        // kDecClamp_StencilOp
1802         GR_GL_ZERO,        // kZero_StencilOp
1803         GR_GL_INVERT,      // kInvert_StencilOp
1804     };
1805     GR_STATIC_ASSERT(GR_ARRAY_COUNT(gTable) == kStencilOpCount);
1806     GR_STATIC_ASSERT(0 == kKeep_StencilOp);
1807     GR_STATIC_ASSERT(1 == kReplace_StencilOp);
1808     GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
1809     GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
1810     GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
1811     GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
1812     GR_STATIC_ASSERT(6 == kZero_StencilOp);
1813     GR_STATIC_ASSERT(7 == kInvert_StencilOp);
1814     GrAssert((unsigned) op < kStencilOpCount);
1815     return gTable[op];
1816 }
1817 
set_gl_stencil(const GrGLInterface * gl,const GrStencilSettings & settings,GrGLenum glFace,GrStencilSettings::Face grFace)1818 void set_gl_stencil(const GrGLInterface* gl,
1819                     const GrStencilSettings& settings,
1820                     GrGLenum glFace,
1821                     GrStencilSettings::Face grFace) {
1822     GrGLenum glFunc = gr_to_gl_stencil_func(settings.func(grFace));
1823     GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace));
1824     GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace));
1825 
1826     GrGLint ref = settings.funcRef(grFace);
1827     GrGLint mask = settings.funcMask(grFace);
1828     GrGLint writeMask = settings.writeMask(grFace);
1829 
1830     if (GR_GL_FRONT_AND_BACK == glFace) {
1831         // we call the combined func just in case separate stencil is not
1832         // supported.
1833         GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
1834         GR_GL_CALL(gl, StencilMask(writeMask));
1835         GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp));
1836     } else {
1837         GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
1838         GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
1839         GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp));
1840     }
1841 }
1842 }
1843 
flushStencil(DrawType type)1844 void GrGpuGL::flushStencil(DrawType type) {
1845     if (kStencilPath_DrawType == type) {
1846         GrAssert(!fStencilSettings.isTwoSided());
1847         // Just the func, ref, and mask is set here. The op and write mask are params to the call
1848         // that draws the path to the SB (glStencilFillPath)
1849         GrGLenum func =
1850             gr_to_gl_stencil_func(fStencilSettings.func(GrStencilSettings::kFront_Face));
1851         GL_CALL(PathStencilFunc(func,
1852                                 fStencilSettings.funcRef(GrStencilSettings::kFront_Face),
1853                                 fStencilSettings.funcMask(GrStencilSettings::kFront_Face)));
1854     } else if (fHWStencilSettings != fStencilSettings) {
1855         if (fStencilSettings.isDisabled()) {
1856             if (kNo_TriState != fHWStencilTestEnabled) {
1857                 GL_CALL(Disable(GR_GL_STENCIL_TEST));
1858                 fHWStencilTestEnabled = kNo_TriState;
1859             }
1860         } else {
1861             if (kYes_TriState != fHWStencilTestEnabled) {
1862                 GL_CALL(Enable(GR_GL_STENCIL_TEST));
1863                 fHWStencilTestEnabled = kYes_TriState;
1864             }
1865         }
1866         if (!fStencilSettings.isDisabled()) {
1867             if (this->getCaps().twoSidedStencilSupport()) {
1868                 set_gl_stencil(this->glInterface(),
1869                                fStencilSettings,
1870                                GR_GL_FRONT,
1871                                GrStencilSettings::kFront_Face);
1872                 set_gl_stencil(this->glInterface(),
1873                                fStencilSettings,
1874                                GR_GL_BACK,
1875                                GrStencilSettings::kBack_Face);
1876             } else {
1877                 set_gl_stencil(this->glInterface(),
1878                                fStencilSettings,
1879                                GR_GL_FRONT_AND_BACK,
1880                                GrStencilSettings::kFront_Face);
1881             }
1882         }
1883         fHWStencilSettings = fStencilSettings;
1884     }
1885 }
1886 
flushAAState(DrawType type)1887 void GrGpuGL::flushAAState(DrawType type) {
1888     const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
1889     if (kDesktop_GrGLBinding == this->glBinding()) {
1890         // ES doesn't support toggling GL_MULTISAMPLE and doesn't have
1891         // smooth lines.
1892         // we prefer smooth lines over multisampled lines
1893         bool smoothLines = false;
1894 
1895         if (kDrawLines_DrawType == type) {
1896             smoothLines = this->willUseHWAALines();
1897             if (smoothLines) {
1898                 if (kYes_TriState != fHWAAState.fSmoothLineEnabled) {
1899                     GL_CALL(Enable(GR_GL_LINE_SMOOTH));
1900                     fHWAAState.fSmoothLineEnabled = kYes_TriState;
1901                     // must disable msaa to use line smoothing
1902                     if (rt->isMultisampled() &&
1903                         kNo_TriState != fHWAAState.fMSAAEnabled) {
1904                         GL_CALL(Disable(GR_GL_MULTISAMPLE));
1905                         fHWAAState.fMSAAEnabled = kNo_TriState;
1906                     }
1907                 }
1908             } else {
1909                 if (kNo_TriState != fHWAAState.fSmoothLineEnabled) {
1910                     GL_CALL(Disable(GR_GL_LINE_SMOOTH));
1911                     fHWAAState.fSmoothLineEnabled = kNo_TriState;
1912                 }
1913             }
1914         }
1915         if (!smoothLines && rt->isMultisampled()) {
1916             // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
1917             // convex hulls of each segment appear to get filled.
1918             bool enableMSAA = kStencilPath_DrawType == type ||
1919                               this->getDrawState().isHWAntialiasState();
1920             if (enableMSAA) {
1921                 if (kYes_TriState != fHWAAState.fMSAAEnabled) {
1922                     GL_CALL(Enable(GR_GL_MULTISAMPLE));
1923                     fHWAAState.fMSAAEnabled = kYes_TriState;
1924                 }
1925             } else {
1926                 if (kNo_TriState != fHWAAState.fMSAAEnabled) {
1927                     GL_CALL(Disable(GR_GL_MULTISAMPLE));
1928                     fHWAAState.fMSAAEnabled = kNo_TriState;
1929                 }
1930             }
1931         }
1932     }
1933 }
1934 
flushBlend(bool isLines,GrBlendCoeff srcCoeff,GrBlendCoeff dstCoeff)1935 void GrGpuGL::flushBlend(bool isLines,
1936                          GrBlendCoeff srcCoeff,
1937                          GrBlendCoeff dstCoeff) {
1938     if (isLines && this->willUseHWAALines()) {
1939         if (kYes_TriState != fHWBlendState.fEnabled) {
1940             GL_CALL(Enable(GR_GL_BLEND));
1941             fHWBlendState.fEnabled = kYes_TriState;
1942         }
1943         if (kSA_GrBlendCoeff != fHWBlendState.fSrcCoeff ||
1944             kISA_GrBlendCoeff != fHWBlendState.fDstCoeff) {
1945             GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_GrBlendCoeff],
1946                               gXfermodeCoeff2Blend[kISA_GrBlendCoeff]));
1947             fHWBlendState.fSrcCoeff = kSA_GrBlendCoeff;
1948             fHWBlendState.fDstCoeff = kISA_GrBlendCoeff;
1949         }
1950     } else {
1951         // any optimization to disable blending should
1952         // have already been applied and tweaked the coeffs
1953         // to (1, 0).
1954         bool blendOff = kOne_GrBlendCoeff == srcCoeff &&
1955                         kZero_GrBlendCoeff == dstCoeff;
1956         if (blendOff) {
1957             if (kNo_TriState != fHWBlendState.fEnabled) {
1958                 GL_CALL(Disable(GR_GL_BLEND));
1959                 fHWBlendState.fEnabled = kNo_TriState;
1960             }
1961         } else {
1962             if (kYes_TriState != fHWBlendState.fEnabled) {
1963                 GL_CALL(Enable(GR_GL_BLEND));
1964                 fHWBlendState.fEnabled = kYes_TriState;
1965             }
1966             if (fHWBlendState.fSrcCoeff != srcCoeff ||
1967                 fHWBlendState.fDstCoeff != dstCoeff) {
1968                 GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
1969                                   gXfermodeCoeff2Blend[dstCoeff]));
1970                 fHWBlendState.fSrcCoeff = srcCoeff;
1971                 fHWBlendState.fDstCoeff = dstCoeff;
1972             }
1973             GrColor blendConst = this->getDrawState().getBlendConstant();
1974             if ((BlendCoeffReferencesConstant(srcCoeff) ||
1975                  BlendCoeffReferencesConstant(dstCoeff)) &&
1976                 (!fHWBlendState.fConstColorValid ||
1977                  fHWBlendState.fConstColor != blendConst)) {
1978                 GrGLfloat c[4];
1979                 GrColorToRGBAFloat(blendConst, c);
1980                 GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
1981                 fHWBlendState.fConstColor = blendConst;
1982                 fHWBlendState.fConstColorValid = true;
1983             }
1984         }
1985     }
1986 }
1987 namespace {
1988 
set_tex_swizzle(GrGLenum swizzle[4],const GrGLInterface * gl)1989 inline void set_tex_swizzle(GrGLenum swizzle[4], const GrGLInterface* gl) {
1990     GR_GL_CALL(gl, TexParameteriv(GR_GL_TEXTURE_2D,
1991                                   GR_GL_TEXTURE_SWIZZLE_RGBA,
1992                                   reinterpret_cast<const GrGLint*>(swizzle)));
1993 }
1994 
tile_to_gl_wrap(SkShader::TileMode tm)1995 inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
1996     static const GrGLenum gWrapModes[] = {
1997         GR_GL_CLAMP_TO_EDGE,
1998         GR_GL_REPEAT,
1999         GR_GL_MIRRORED_REPEAT
2000     };
2001     GrAssert((unsigned) tm <= SK_ARRAY_COUNT(gWrapModes));
2002     GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
2003     GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
2004     GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
2005     return gWrapModes[tm];
2006 }
2007 
2008 }
2009 
bindTexture(int unitIdx,const GrTextureParams & params,GrGLTexture * texture)2010 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
2011     GrAssert(NULL != texture);
2012 
2013     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
2014     // from the rt it will still be the last bound texture, but it needs resolving. So keep this
2015     // out of the "last != next" check.
2016     GrGLRenderTarget* texRT =  static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
2017     if (NULL != texRT) {
2018         this->onResolveRenderTarget(texRT);
2019     }
2020 
2021     if (fHWBoundTextures[unitIdx] != texture) {
2022         this->setTextureUnit(unitIdx);
2023         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
2024         fHWBoundTextures[unitIdx] = texture;
2025     }
2026 
2027     ResetTimestamp timestamp;
2028     const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
2029     bool setAll = timestamp < this->getResetTimestamp();
2030     GrGLTexture::TexParams newTexParams;
2031 
2032     newTexParams.fFilter = params.isBilerp() ? GR_GL_LINEAR : GR_GL_NEAREST;
2033 
2034     newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
2035     newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
2036     memcpy(newTexParams.fSwizzleRGBA,
2037            GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
2038            sizeof(newTexParams.fSwizzleRGBA));
2039     if (setAll || newTexParams.fFilter != oldTexParams.fFilter) {
2040         this->setTextureUnit(unitIdx);
2041         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2042                               GR_GL_TEXTURE_MAG_FILTER,
2043                               newTexParams.fFilter));
2044         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2045                               GR_GL_TEXTURE_MIN_FILTER,
2046                               newTexParams.fFilter));
2047     }
2048     if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
2049         this->setTextureUnit(unitIdx);
2050         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2051                               GR_GL_TEXTURE_WRAP_S,
2052                               newTexParams.fWrapS));
2053     }
2054     if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
2055         this->setTextureUnit(unitIdx);
2056         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2057                               GR_GL_TEXTURE_WRAP_T,
2058                               newTexParams.fWrapT));
2059     }
2060     if (this->glCaps().textureSwizzleSupport() &&
2061         (setAll || memcmp(newTexParams.fSwizzleRGBA,
2062                           oldTexParams.fSwizzleRGBA,
2063                           sizeof(newTexParams.fSwizzleRGBA)))) {
2064         this->setTextureUnit(unitIdx);
2065         set_tex_swizzle(newTexParams.fSwizzleRGBA,
2066                         this->glInterface());
2067     }
2068     texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
2069 }
2070 
flushMiscFixedFunctionState()2071 void GrGpuGL::flushMiscFixedFunctionState() {
2072 
2073     const GrDrawState& drawState = this->getDrawState();
2074 
2075     if (drawState.isDitherState()) {
2076         if (kYes_TriState != fHWDitherEnabled) {
2077             GL_CALL(Enable(GR_GL_DITHER));
2078             fHWDitherEnabled = kYes_TriState;
2079         }
2080     } else {
2081         if (kNo_TriState != fHWDitherEnabled) {
2082             GL_CALL(Disable(GR_GL_DITHER));
2083             fHWDitherEnabled = kNo_TriState;
2084         }
2085     }
2086 
2087     if (drawState.isColorWriteDisabled()) {
2088         if (kNo_TriState != fHWWriteToColor) {
2089             GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
2090                               GR_GL_FALSE, GR_GL_FALSE));
2091             fHWWriteToColor = kNo_TriState;
2092         }
2093     } else {
2094         if (kYes_TriState != fHWWriteToColor) {
2095             GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
2096             fHWWriteToColor = kYes_TriState;
2097         }
2098     }
2099 
2100     if (fHWDrawFace != drawState.getDrawFace()) {
2101         switch (this->getDrawState().getDrawFace()) {
2102             case GrDrawState::kCCW_DrawFace:
2103                 GL_CALL(Enable(GR_GL_CULL_FACE));
2104                 GL_CALL(CullFace(GR_GL_BACK));
2105                 break;
2106             case GrDrawState::kCW_DrawFace:
2107                 GL_CALL(Enable(GR_GL_CULL_FACE));
2108                 GL_CALL(CullFace(GR_GL_FRONT));
2109                 break;
2110             case GrDrawState::kBoth_DrawFace:
2111                 GL_CALL(Disable(GR_GL_CULL_FACE));
2112                 break;
2113             default:
2114                 GrCrash("Unknown draw face.");
2115         }
2116         fHWDrawFace = drawState.getDrawFace();
2117     }
2118 }
2119 
notifyVertexBufferBind(const GrGLVertexBuffer * buffer)2120 void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) {
2121     if (fHWGeometryState.fVertexBuffer != buffer) {
2122         fHWGeometryState.fArrayPtrsDirty = true;
2123         fHWGeometryState.fVertexBuffer = buffer;
2124     }
2125 }
2126 
notifyVertexBufferDelete(const GrGLVertexBuffer * buffer)2127 void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) {
2128     if (fHWGeometryState.fVertexBuffer == buffer) {
2129         // deleting bound buffer does implied bind to 0
2130         fHWGeometryState.fVertexBuffer = NULL;
2131         fHWGeometryState.fArrayPtrsDirty = true;
2132     }
2133 }
2134 
notifyIndexBufferBind(const GrGLIndexBuffer * buffer)2135 void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) {
2136     fHWGeometryState.fIndexBuffer = buffer;
2137 }
2138 
notifyIndexBufferDelete(const GrGLIndexBuffer * buffer)2139 void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
2140     if (fHWGeometryState.fIndexBuffer == buffer) {
2141         // deleting bound buffer does implied bind to 0
2142         fHWGeometryState.fIndexBuffer = NULL;
2143     }
2144 }
2145 
notifyRenderTargetDelete(GrRenderTarget * renderTarget)2146 void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
2147     GrAssert(NULL != renderTarget);
2148     if (fHWBoundRenderTarget == renderTarget) {
2149         fHWBoundRenderTarget = NULL;
2150     }
2151 }
2152 
notifyTextureDelete(GrGLTexture * texture)2153 void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
2154     for (int s = 0; s < GrDrawState::kNumStages; ++s) {
2155         if (fHWBoundTextures[s] == texture) {
2156             // deleting bound texture does implied bind to 0
2157             fHWBoundTextures[s] = NULL;
2158        }
2159     }
2160 }
2161 
configToGLFormats(GrPixelConfig config,bool getSizedInternalFormat,GrGLenum * internalFormat,GrGLenum * externalFormat,GrGLenum * externalType)2162 bool GrGpuGL::configToGLFormats(GrPixelConfig config,
2163                                 bool getSizedInternalFormat,
2164                                 GrGLenum* internalFormat,
2165                                 GrGLenum* externalFormat,
2166                                 GrGLenum* externalType) {
2167     GrGLenum dontCare;
2168     if (NULL == internalFormat) {
2169         internalFormat = &dontCare;
2170     }
2171     if (NULL == externalFormat) {
2172         externalFormat = &dontCare;
2173     }
2174     if (NULL == externalType) {
2175         externalType = &dontCare;
2176     }
2177 
2178     switch (config) {
2179         case kRGBA_8888_GrPixelConfig:
2180             *internalFormat = GR_GL_RGBA;
2181             *externalFormat = GR_GL_RGBA;
2182             if (getSizedInternalFormat) {
2183                 *internalFormat = GR_GL_RGBA8;
2184             } else {
2185                 *internalFormat = GR_GL_RGBA;
2186             }
2187             *externalType = GR_GL_UNSIGNED_BYTE;
2188             break;
2189         case kBGRA_8888_GrPixelConfig:
2190             if (!this->glCaps().bgraFormatSupport()) {
2191                 return false;
2192             }
2193             if (this->glCaps().bgraIsInternalFormat()) {
2194                 if (getSizedInternalFormat) {
2195                     *internalFormat = GR_GL_BGRA8;
2196                 } else {
2197                     *internalFormat = GR_GL_BGRA;
2198                 }
2199             } else {
2200                 if (getSizedInternalFormat) {
2201                     *internalFormat = GR_GL_RGBA8;
2202                 } else {
2203                     *internalFormat = GR_GL_RGBA;
2204                 }
2205             }
2206             *externalFormat = GR_GL_BGRA;
2207             *externalType = GR_GL_UNSIGNED_BYTE;
2208             break;
2209         case kRGB_565_GrPixelConfig:
2210             *internalFormat = GR_GL_RGB;
2211             *externalFormat = GR_GL_RGB;
2212             if (getSizedInternalFormat) {
2213                 if (this->glBinding() == kDesktop_GrGLBinding) {
2214                     return false;
2215                 } else {
2216                     *internalFormat = GR_GL_RGB565;
2217                 }
2218             } else {
2219                 *internalFormat = GR_GL_RGB;
2220             }
2221             *externalType = GR_GL_UNSIGNED_SHORT_5_6_5;
2222             break;
2223         case kRGBA_4444_GrPixelConfig:
2224             *internalFormat = GR_GL_RGBA;
2225             *externalFormat = GR_GL_RGBA;
2226             if (getSizedInternalFormat) {
2227                 *internalFormat = GR_GL_RGBA4;
2228             } else {
2229                 *internalFormat = GR_GL_RGBA;
2230             }
2231             *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
2232             break;
2233         case kIndex_8_GrPixelConfig:
2234             if (this->getCaps().eightBitPaletteSupport()) {
2235                 *internalFormat = GR_GL_PALETTE8_RGBA8;
2236                 // glCompressedTexImage doesn't take external params
2237                 *externalFormat = GR_GL_PALETTE8_RGBA8;
2238                 // no sized/unsized internal format distinction here
2239                 *internalFormat = GR_GL_PALETTE8_RGBA8;
2240                 // unused with CompressedTexImage
2241                 *externalType = GR_GL_UNSIGNED_BYTE;
2242             } else {
2243                 return false;
2244             }
2245             break;
2246         case kAlpha_8_GrPixelConfig:
2247             if (this->glCaps().textureRedSupport()) {
2248                 *internalFormat = GR_GL_RED;
2249                 *externalFormat = GR_GL_RED;
2250                 if (getSizedInternalFormat) {
2251                     *internalFormat = GR_GL_R8;
2252                 } else {
2253                     *internalFormat = GR_GL_RED;
2254                 }
2255                 *externalType = GR_GL_UNSIGNED_BYTE;
2256             } else {
2257                 *internalFormat = GR_GL_ALPHA;
2258                 *externalFormat = GR_GL_ALPHA;
2259                 if (getSizedInternalFormat) {
2260                     *internalFormat = GR_GL_ALPHA8;
2261                 } else {
2262                     *internalFormat = GR_GL_ALPHA;
2263                 }
2264                 *externalType = GR_GL_UNSIGNED_BYTE;
2265             }
2266             break;
2267         default:
2268             return false;
2269     }
2270     return true;
2271 }
2272 
setTextureUnit(int unit)2273 void GrGpuGL::setTextureUnit(int unit) {
2274     GrAssert(unit >= 0 && unit < GrDrawState::kNumStages);
2275     if (fHWActiveTextureUnitIdx != unit) {
2276         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
2277         fHWActiveTextureUnitIdx = unit;
2278     }
2279 }
2280 
setSpareTextureUnit()2281 void GrGpuGL::setSpareTextureUnit() {
2282     if (fHWActiveTextureUnitIdx != (GR_GL_TEXTURE0 + SPARE_TEX_UNIT)) {
2283         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
2284         fHWActiveTextureUnitIdx = SPARE_TEX_UNIT;
2285     }
2286 }
2287 
setBuffers(bool indexed,int * extraVertexOffset,int * extraIndexOffset)2288 void GrGpuGL::setBuffers(bool indexed,
2289                          int* extraVertexOffset,
2290                          int* extraIndexOffset) {
2291 
2292     GrAssert(NULL != extraVertexOffset);
2293 
2294     const GeometryPoolState& geoPoolState = this->getGeomPoolState();
2295 
2296     GrGLVertexBuffer* vbuf;
2297     switch (this->getGeomSrc().fVertexSrc) {
2298     case kBuffer_GeometrySrcType:
2299         *extraVertexOffset = 0;
2300         vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer;
2301         break;
2302     case kArray_GeometrySrcType:
2303     case kReserved_GeometrySrcType:
2304         this->finalizeReservedVertices();
2305         *extraVertexOffset = geoPoolState.fPoolStartVertex;
2306         vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer;
2307         break;
2308     default:
2309         vbuf = NULL; // suppress warning
2310         GrCrash("Unknown geometry src type!");
2311     }
2312 
2313     GrAssert(NULL != vbuf);
2314     GrAssert(!vbuf->isLocked());
2315     if (fHWGeometryState.fVertexBuffer != vbuf) {
2316         GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, vbuf->bufferID()));
2317         fHWGeometryState.fArrayPtrsDirty = true;
2318         fHWGeometryState.fVertexBuffer = vbuf;
2319     }
2320 
2321     if (indexed) {
2322         GrAssert(NULL != extraIndexOffset);
2323 
2324         GrGLIndexBuffer* ibuf;
2325         switch (this->getGeomSrc().fIndexSrc) {
2326         case kBuffer_GeometrySrcType:
2327             *extraIndexOffset = 0;
2328             ibuf = (GrGLIndexBuffer*)this->getGeomSrc().fIndexBuffer;
2329             break;
2330         case kArray_GeometrySrcType:
2331         case kReserved_GeometrySrcType:
2332             this->finalizeReservedIndices();
2333             *extraIndexOffset = geoPoolState.fPoolStartIndex;
2334             ibuf = (GrGLIndexBuffer*) geoPoolState.fPoolIndexBuffer;
2335             break;
2336         default:
2337             ibuf = NULL; // suppress warning
2338             GrCrash("Unknown geometry src type!");
2339         }
2340 
2341         GrAssert(NULL != ibuf);
2342         GrAssert(!ibuf->isLocked());
2343         if (fHWGeometryState.fIndexBuffer != ibuf) {
2344             GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibuf->bufferID()));
2345             fHWGeometryState.fIndexBuffer = ibuf;
2346         }
2347     }
2348 }
2349