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Searched defs:pSource (Results 1 – 21 of 21) sorted by relevance

/frameworks/compile/libbcc/lib/Core/
DScript.cpp23 bool Script::reset(Source &pSource, bool pPreserveCurrent) { in reset()
35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) { in mergeSource()
DBCCContext.cpp56 void BCCContext::addSource(Source &pSource) in addSource()
59 void BCCContext::removeSource(Source &pSource) in removeSource()
DSource.cpp164 bool Source::merge(Source &pSource, bool pPreserveSource) { in merge()
/frameworks/av/media/libstagefright/codecs/common/
DcmnMemory.c50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) in cmnMemCopy()
66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) in cmnMemMove()
/frameworks/compile/libbcc/include/bcc/
DScript.h36 Script(Source &pSource) : mSource(&pSource) { } in Script()
/frameworks/compile/libbcc/lib/Renderscript/
DRSScript.cpp70 RSScript::RSScript(Source &pSource) in RSScript()
DRSInfoExtractor.cpp128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, in ExtractFromSource()
/frameworks/compile/mclinker/lib/Target/ARM/
DARMToTHMStub.cpp67 uint64_t pSource, in isMyDuty()
DARMToARMStub.cpp65 uint64_t pSource, in isMyDuty()
DTHMToARMStub.cpp67 uint64_t pSource, in isMyDuty()
DTHMToTHMStub.cpp69 uint64_t pSource, in isMyDuty()
/frameworks/compile/mclinker/lib/LD/
DStubFactory.cpp113 uint64_t pSource, in findPrototype()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, in loadShader()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader()
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp288 static void loadShader(GLenum shaderType, const char* pSource, in loadShader()