Searched defs:pSource (Results 1 – 21 of 21) sorted by relevance
/frameworks/compile/libbcc/lib/Core/ |
D | Script.cpp | 23 bool Script::reset(Source &pSource, bool pPreserveCurrent) { in reset() 35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) { in mergeSource()
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D | BCCContext.cpp | 56 void BCCContext::addSource(Source &pSource) in addSource() 59 void BCCContext::removeSource(Source &pSource) in removeSource()
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D | Source.cpp | 164 bool Source::merge(Source &pSource, bool pPreserveSource) { in merge()
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/frameworks/av/media/libstagefright/codecs/common/ |
D | cmnMemory.c | 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) in cmnMemCopy() 66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) in cmnMemMove()
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/frameworks/compile/libbcc/include/bcc/ |
D | Script.h | 36 Script(Source &pSource) : mSource(&pSource) { } in Script()
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/frameworks/compile/libbcc/lib/Renderscript/ |
D | RSScript.cpp | 70 RSScript::RSScript(Source &pSource) in RSScript()
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D | RSInfoExtractor.cpp | 128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, in ExtractFromSource()
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/frameworks/compile/mclinker/lib/Target/ARM/ |
D | ARMToTHMStub.cpp | 67 uint64_t pSource, in isMyDuty()
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D | ARMToARMStub.cpp | 65 uint64_t pSource, in isMyDuty()
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D | THMToARMStub.cpp | 67 uint64_t pSource, in isMyDuty()
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D | THMToTHMStub.cpp | 69 uint64_t pSource, in isMyDuty()
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/frameworks/compile/mclinker/lib/LD/ |
D | StubFactory.cpp | 113 uint64_t pSource, in findPrototype()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, in loadShader()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 288 static void loadShader(GLenum shaderType, const char* pSource, in loadShader()
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