Searched defs:programObject (Results 1 – 4 of 4) sorted by relevance
94 unsigned programObject = m_context->createProgram(); in createShaderProgram() local
67 gl::Program *programObject = context->getProgram(program); in glAttachShader() local121 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local1628 gl::Program *programObject = context->getProgram(program); in glDetachShader() local2295 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local2340 gl::Program *programObject = context->getProgram(program); in glGetActiveUniform() local2384 gl::Program *programObject = context->getProgram(program); in glGetAttachedShaders() local2418 gl::Program *programObject = context->getProgram(program); in glGetAttribLocation() local2853 gl::Program *programObject = context->getProgram(program); in glGetProgramiv() local2916 gl::Program *programObject = context->getProgram(program); in glGetProgramInfoLog() local3347 gl::Program *programObject = context->getProgram(program); in glGetUniformfv() local[all …]
180 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local
163 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local1688 Program *programObject = getCurrentProgram(); in applyRenderTarget() local1716 Program *programObject = getCurrentProgram(); in applyState() local1999 Program *programObject = getCurrentProgram(); in applyShaders() local2020 Program *programObject = getCurrentProgram(); in applyTextures() local